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On October 21 2012 08:55 deth2munkies wrote:Show nested quote +On October 21 2012 08:43 Risen wrote: Really trying to find a way to get 4 frostburn weirds into my deck. Just don't know what I would cut for them. Was watching an izzet deck at my FNM last night put them to great use vs everything. Thinking about dropping the think twices but they're my only reliable card draw early on :S My control list already has no real card advantage engine. Maybe I need to bring in Jace? 1) Control decks don't need card advantage in the traditional sense when they have Thragtusk, Entreat the Angels, Terminus, and all sorts of other stuff that just lets them pull out a bullshit victory whenever as long as they have mana. 2) Frostburn Weird doesn't do anything worth doing in constructed, it doesn't block a smiter, it does very little against Zombies, doesn't block Thragtusk, etc. Sure, it trades with a lot of stuff, but it requires you to keep mana up, you'd rather be Terminus/Verdict/etc-ing them. Also that modern thing looks fucking awesome, I'll draft that.
I'm umm... I'm playing Grixis...
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On October 21 2012 09:25 Risen wrote:Show nested quote +On October 21 2012 08:55 deth2munkies wrote:On October 21 2012 08:43 Risen wrote: Really trying to find a way to get 4 frostburn weirds into my deck. Just don't know what I would cut for them. Was watching an izzet deck at my FNM last night put them to great use vs everything. Thinking about dropping the think twices but they're my only reliable card draw early on :S My control list already has no real card advantage engine. Maybe I need to bring in Jace? 1) Control decks don't need card advantage in the traditional sense when they have Thragtusk, Entreat the Angels, Terminus, and all sorts of other stuff that just lets them pull out a bullshit victory whenever as long as they have mana. 2) Frostburn Weird doesn't do anything worth doing in constructed, it doesn't block a smiter, it does very little against Zombies, doesn't block Thragtusk, etc. Sure, it trades with a lot of stuff, but it requires you to keep mana up, you'd rather be Terminus/Verdict/etc-ing them. Also that modern thing looks fucking awesome, I'll draft that. I'm umm... I'm playing Grixis...
Now why would you ever do that? 
Anyway, I could maybe see it sideboard for zombies, but I think just Pillar of Flame and Electrickery/Staticaster should cover you better.
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If you want some kind of alternative wincon, Rakdos Keyrunes (provided you know how to play around certain cards) is house.
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Oh, another thing. I'm really considering Bonfire in here somewhere. Should I swap the Blasphemous side for one and try to fit in another in place of something like a pillar/dreadbore/the sever I have main?
Edit: My issue with it is that it's almost impossible to cast it against an entreat compared to mizz and the sever. And even blasphemous is easier to hardcast (but it doesn't hit opp/walkers, of course)
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Someone just played 2 hypersonic dragons, 1 niv mizzet, 1 mercurial chemister. and various support cards like izzet charmand 3 izzet guildgates.. all in a single game of sealed in a release event on magic online. I had removal for the first hypersonic and niv mizzet, it was the second one that did me in. He got me 2-1 
I guess this is better than last night when the 1-2 bracket, last rd, my opponent goes turn 4 jace turn 6 armada wurm both games I asked him why are you here.
My pool is really good too, going to have to settle for 3-1 this time.
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I tend to avoid sealed except at events, just b/c I find drafting more fun, but that sounds rough lol >.<
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On October 21 2012 10:18 Risen wrote: I tend to avoid sealed except at events, just b/c I find drafting more fun, but that sounds rough lol >.<
The sealed release events are a lot of fun and profitable . There are rough matches and rough pools, but I mean I've had my share of good pools, good draws, so it all evens out, and I win more than I lose. (release events are only time I play sealed)
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On October 21 2012 10:15 BlueBird. wrote:Someone just played 2 hypersonic dragons, 1 niv mizzet, 1 mercurial chemister. and various support cards like izzet charmand 3 izzet guildgates.. all in a single game of sealed in a release event on magic online. I had removal for the first hypersonic and niv mizzet, it was the second one that did me in. He got me 2-1  I guess this is better than last night when the 1-2 bracket, last rd, my opponent goes turn 4 jace turn 6 armada wurm both games  I asked him why are you here. My pool is really good too, going to have to settle for 3-1 this time.
I think I mentioned, a guy at my last draft opened Jace, Hallowed Fountain, and Isperia.
That was crazy. Split the finals with him.
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So the top eight for the pro tour are:
- 5 Jund decks - 1 Second Breakfast (Second Sunrise combo) - 1 BUG Infect - 1 Scapeshift
The quarterfinals are one Jund mirror and each other deck playing Jund.
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While I wasn't playing Magic at the time, I heard that the one times that Standard has degenerated to the point where the dominant deck was tuning itself to beat the mirror over everything else almost exclusively was Jund and Cawblade. So the result doesn't quite surprise me. Jund is a pretty good deck.
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Jund also didn't do all that well considering how popular it was. This isn't Cawblade levels, but this does prove that Blue needs a few cards unbanned.
Edit:
I should clarify that the Jund deck is good, but it's also not at the play for the mirror only dominance yet. Plenty of pilots didn't do all that well with Jund.
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I just glanced at the top 8 decklists, and there only seem to be three jund, much more reasonable top 8 imo, where you guys get those numbers?
1 Affinity 1 old jund, no deathrite shamans/no messengers 1 second breakfast 1 scapeshift 1 bug infect 2 new jund (deathrite shamans/messengers) 1 UW
just played as rakdos for the first time in sealed(splashed blue), man is the unleash ability strong when you curve out on the play.
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We had thought it was 5 Jund because that was what was reported initially.
And the top 8 is actually decent and a good representation of the metagame: some old stays (Eggs/Second Sunrise/Second Breakfast and UW Tempo), some evolution in old decks (Affinity's switch from Red to Blue), some new/fringe deck that attacks from another angle (BUG Infect), an unbanned card having an impact on the metagame (RUG Scapeshift/Valakut deck), and the #1 deck in the format with some old and new tricks ("Classic" Jund and Messenger/Aggro Jund).
What can WotC unban though that is Blue or White that helps the blue decks get a tiny bit more competitive without screwing over the entire metagame? The only cards I can see that are on the ban list that could possibly be unbanned and NOT make Blue become a powerhouse color in yet another format is either Sensei's Divining Top or Preordain, or MAYBE (and I cannot stress the maybe part enough) JTMS. And all those cards encourage shuffling (via fetchlands) to shuffle/reset the deck, which WotC is loathe to allow, seeing how slow most people shuffle as-is.
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That's much better that it's only 3 Jund decks in the top 8, and all of them are on the same side of the bracket.
I hope the Infect player is confident in his Jund matchup.
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Replacing Think Twice with Izzet Charm. Thoughts?
Edit: I like it.
Double Edit: Double blue isn't as hard to hit as I thought it would be. -2 thoughtflare, +2 Jace?
Triple Edit: Amass the Components seems like it might be viable for me as well. Sorcery speed, but only 4 mana and I'm not running any counters.
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Amass the Components is not a bad card, it's just a tad expensive, and sorcery speed kinda sucks as well. It's fine in a control deck when you don't mind having so much mana, as it can dig you deeper into your library and empty your hand of a dead card.
Think Twice is a fine card if you're running UWr Miracles, because having something to let you draw and hopefully hit a Terminus or Entreat on your opponent's turn is a big blowout in your favor.
And if you have blue in your deck, you should seriously consider running the Jace + Tamiyo package. The amount of control/advantage you get with the "Batman and Robin" of Standard is hard for many decks to overcome.
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On October 21 2012 13:45 Judicator wrote: Jund also didn't do all that well considering how popular it was. This isn't Cawblade levels, but this does prove that Blue needs a few cards unbanned.
Edit:
I should clarify that the Jund deck is good, but it's also not at the play for the mirror only dominance yet. Plenty of pilots didn't do all that well with Jund.
I play Modern very rarely. I tried a few Mystical Teachings decks that weren't good. But I don't feel like JtMS or Bitterblossom was really going to do anything to break Modern. I'd be careful with Ancestral Vision and Stoneforge Mystic(easier to ban Batterskull.) I think Jitte and Skullclamp are the only cards that can't be un-banned.
The format isn't "fast-fast" but every spell is very powerful and it's difficult to even get value out of a Planeswalker - they just wouldn't stick around on the board very long.
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On October 22 2012 08:10 slyboogie wrote:Show nested quote +On October 21 2012 13:45 Judicator wrote: Jund also didn't do all that well considering how popular it was. This isn't Cawblade levels, but this does prove that Blue needs a few cards unbanned.
Edit:
I should clarify that the Jund deck is good, but it's also not at the play for the mirror only dominance yet. Plenty of pilots didn't do all that well with Jund. I play Modern very rarely. I tried a few Mystical Teachings decks that weren't good. But I don't feel like JtMS or Bitterblossom was really going to do anything to break Modern. I'd be careful with Ancestral Vision and Stoneforge Mystic(easier to ban Batterskull.) I think Jitte and Skullclamp are the only cards that can't be un-banned. The format isn't "fast-fast" but every spell is very powerful and it's difficult to even get value out of a Planeswalker - they just wouldn't stick around on the board very long. Ancestral Visions probably doesn't hurt that much considering a lot of decks kill you before it comes off a Turn 1 suspend anyway.
The other bans were probably targeted because they didn't want people just porting over Faeries and Cawblade over with minor tweaks to make them better, especially considering that there were quite a few people who didn't like playing against those decks and they didn't want people to be turned away from a new format.
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hi i just started playing magic online recently and there is 1 question.
May i know what is the best way to get cards? buy boosters/play draft/sealed? the cards that i got when i bought the game dont really suit me.
thanks
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