|
+ Show Spoiler +On October 18 2012 04:08 Alay wrote: Hey guys, can I get some input?
I wanna play a White Weenie standard deck, but before I snag the cards irl (I play 90%+ online, but like the weekend standard events from time to time) I wanna get it as close to my end desired as possible.
Here's my current setup: 1 Angel of Jubilation 2 Odric, Master Tactician 2 Mentor of the Meek 2 Silverblade Paladin 4 Serra Avenger 4 Fencing Ace 3 Precinct Captain 3 Elite Inquisitor 4 Dryad Militant 4 Judge's Familiar 3 Inquisitor's Flail 3 Ethereal Armor 3 Bonds of Faith 22 plains
Sideboard 3 Tormod's Crypt 3 Sundering Growth 1 Elite Inquisitor 4 Rootborn Defenses 2 Intrepid Hero 2 Nevermore
The idea is firststrike + pump wins, and inquisitor's flail is silly when mixed with doublestrike/firststrike and pump. Judge's and Dryad Militant are my 1-drops. I'm not completely sold on these yet. Judge's is nice because it slows down some spell casting, and flying makes for a nice early game poker. Dryad's is a flaky choice for me. She doesn't do that much with her text, but as it stands her being a 2/1 seems to be most useful, because ethereal armor can make her a pain to deal with in trades.
Inquisitor is just great, Precinct Captain I'm not 100% on yet, he seems to work out but he doesn't feel like the greatest if they have something to easily deal with him and avoid his token gen, but either way then he's a 2/2 first striker at least. Fencing Ace is the thing that really originally brought me to this deck, since the doublestrike synergy with inquisitor's flail and pump enchants makes him slap people around. Serra Avenger is possibly my favorite card in the game, but I can see lowering her to a 3x or even maybe a 2x.
Then for 3 drops, I have Silverblade Paladin, who seems good on paper, but I'm not sure of yet. Most of the stuff in this deck already has first strike, so his ability seems to not be so amazingly efficient. At the same time, he makes a Serra Avenger silly, so not sure. Mentor of the Meek is iffy too. Yes, he's a draw engine, but by the time he's out I'm not sure he's totally worth it. I'd like opinions on him if I can.
Finally for 4 drops I have Odric, who in and of himself can be a game winner in the right circumstance, and Angel of Jubilation who seemed somewhat synergized because of her global pump.
Then of course, the buffers. Inquisitor's Flail makes first strikers hard to trade with, and can really cut apart people on a pumped fencing ace. Ethereal armor is a nice pump, grants first strike (which has limited applications since most cards in the deck already have it in some form) and gets better as they multiply. Finally, Bonds of Faith is a 2 in 1 pseudo-removal and pump spell. The bad part about Bonds is that it doensn't affect a few creatures in the deck (specifically my 1 drops)
Sideboard is just answers: Tormod's stops grave piling and reanimations. Sundering Growth is enchant/artifact removal. Intrepid Hero is an answer to slapping down something big and tentpoles, and Nevermore is an answer to shit I can't deal with. Nevermore isn't that great though. Rootborn defenses is supposed to be my answer for 4x Pyroclasm, which is the scariest thing for my deck. Sadly, it's not very efficient, and gives me mana disadvantage.
Can I get some opinions on how to improve?
Are you on a budget? Is there a reason you don't play Thalia or Champion of the Parish? I actually like Angel and there aren't many Crusades otherwise. Unfortunately, neither she nor Odric is going to give you the sheer punching power of Hero of Bladehold. I don't hate Bonds of Faith.
Pyroclasm isn't in standard, nor is Whipflare and Slagstorm. Rootborn Defense won't save you from Mutilate. But it will save you from Supreme Verdict and Rolling Tremblor if you left 3 mana open on turn 4? Ick. Maybe just have a Slayer of the Wicked, an Ajani and 2 Faith's Shields in the board?
EDIT: Formatting
|
Nobody's playing Mutilate.
Black isn't a control color till Gatecrash.
|
On October 18, 2012 08:11 Judicator wrote:
Play Rootborn Defenses in your deck.
|
On October 18 2012 08:11 Judicator wrote: Nobody's playing Mutilate.
Black isn't a control color till Gatecrash.
I'm playing mutilate T_T
|
Alay-I would try playing less cards like ethereal armor and more cards like oblivion ring/pacifism/arrest/bonds of faith. That lets you play bonds on your creatures more often. Since you will more often than not be the aggressive player, you would rather remove their one or two creatures and attack with all of yours than make one of your guys slightly better(ethereal) and only be able to attack with him.
Also consider sideboarding knight of glory/ that 2/1 soulbond-lifelink guy, and definitely look into thalia/champion of the parish
|
On October 18 2012 07:59 slyboogie wrote:Show nested quote ++ Show Spoiler +On October 18 2012 04:08 Alay wrote: Hey guys, can I get some input?
I wanna play a White Weenie standard deck, but before I snag the cards irl (I play 90%+ online, but like the weekend standard events from time to time) I wanna get it as close to my end desired as possible.
Here's my current setup: 1 Angel of Jubilation 2 Odric, Master Tactician 2 Mentor of the Meek 2 Silverblade Paladin 4 Serra Avenger 4 Fencing Ace 3 Precinct Captain 3 Elite Inquisitor 4 Dryad Militant 4 Judge's Familiar 3 Inquisitor's Flail 3 Ethereal Armor 3 Bonds of Faith 22 plains
Sideboard 3 Tormod's Crypt 3 Sundering Growth 1 Elite Inquisitor 4 Rootborn Defenses 2 Intrepid Hero 2 Nevermore
The idea is firststrike + pump wins, and inquisitor's flail is silly when mixed with doublestrike/firststrike and pump. Judge's and Dryad Militant are my 1-drops. I'm not completely sold on these yet. Judge's is nice because it slows down some spell casting, and flying makes for a nice early game poker. Dryad's is a flaky choice for me. She doesn't do that much with her text, but as it stands her being a 2/1 seems to be most useful, because ethereal armor can make her a pain to deal with in trades.
Inquisitor is just great, Precinct Captain I'm not 100% on yet, he seems to work out but he doesn't feel like the greatest if they have something to easily deal with him and avoid his token gen, but either way then he's a 2/2 first striker at least. Fencing Ace is the thing that really originally brought me to this deck, since the doublestrike synergy with inquisitor's flail and pump enchants makes him slap people around. Serra Avenger is possibly my favorite card in the game, but I can see lowering her to a 3x or even maybe a 2x.
Then for 3 drops, I have Silverblade Paladin, who seems good on paper, but I'm not sure of yet. Most of the stuff in this deck already has first strike, so his ability seems to not be so amazingly efficient. At the same time, he makes a Serra Avenger silly, so not sure. Mentor of the Meek is iffy too. Yes, he's a draw engine, but by the time he's out I'm not sure he's totally worth it. I'd like opinions on him if I can.
Finally for 4 drops I have Odric, who in and of himself can be a game winner in the right circumstance, and Angel of Jubilation who seemed somewhat synergized because of her global pump.
Then of course, the buffers. Inquisitor's Flail makes first strikers hard to trade with, and can really cut apart people on a pumped fencing ace. Ethereal armor is a nice pump, grants first strike (which has limited applications since most cards in the deck already have it in some form) and gets better as they multiply. Finally, Bonds of Faith is a 2 in 1 pseudo-removal and pump spell. The bad part about Bonds is that it doensn't affect a few creatures in the deck (specifically my 1 drops)
Sideboard is just answers: Tormod's stops grave piling and reanimations. Sundering Growth is enchant/artifact removal. Intrepid Hero is an answer to slapping down something big and tentpoles, and Nevermore is an answer to shit I can't deal with. Nevermore isn't that great though. Rootborn defenses is supposed to be my answer for 4x Pyroclasm, which is the scariest thing for my deck. Sadly, it's not very efficient, and gives me mana disadvantage.
Can I get some opinions on how to improve? Are you on a budget? Is there a reason you don't play Thalia or Champion of the Parish? I actually like Angel and there aren't many Crusades otherwise. Unfortunately, neither she nor Odric is going to give you the sheer punching power of Hero of Bladehold. I don't hate Bonds of Faith. Pyroclasm isn't in standard, nor is Whipflare and Slagstorm. Rootborn Defense won't save you from Mutilate. But it will save you from Supreme Verdict and Rolling Tremblor if you left 3 mana open on turn 4? Ick. Maybe just have a Slayer of the Wicked, an Ajani and 2 Faith's Shields in the board? EDIT: Formatting
"Sorta" on a budget--Thalia x4 is outside of what I'm really considering shelling out, but I might consider running a few copies. Champion seems great, but I'm kinda still 50/50 on him because of how it was set up currently--I have the owls and the angels which don't help him. Is Thalia really silly enough that I should focus on 4xing her, or Champion 4xing? I concur on the power of Odric/Angel.
Thanks for the info, I coulda sworn clasm was in--either way, it really isn't mana efficient to try and count with a 3 drop instant. Faith's shield seems like a great alternative though. Is slayer really worth the 4 mana?
On October 18 2012 10:44 DCLXVI wrote: Alay-I would try playing less cards like ethereal armor and more cards like oblivion ring/pacifism/arrest/bonds of faith. That lets you play bonds on your creatures more often. Since you will more often than not be the aggressive player, you would rather remove their one or two creatures and attack with all of yours than make one of your guys slightly better(ethereal) and only be able to attack with him.
Also consider sideboarding knight of glory/ that 2/1 soulbond-lifelink guy, and definitely look into thalia/champion of the parish
Thanks for the advice--Since I'm playing around the first strike theme, ethereal isn't really helping as much since most I run already have it built in. Knight of Glory against zombies, I assume? I'm not entirely sold on Nearheath Pilgrim--What would you consider this for?
Thanks to both of you, again =)
|
Alay: You an also look into Elite Inquisitor if you are really worried about Zombies. The vigilance is a nice bonus when you are vs. Zombies; being able to ping them for 2 damage every turn is nice. He's human, and should be fairly cheap, like maybe $2 a pop. Thalia is good because of the first strike and it's "splash damage" vs. any non-creature spells, especially control decks.
So, after some deck finangling and trading, I am down to only needing 20 cards total for my Junk Reanimator deck. Most of those cards are in the manabase, the rest being some of the more iconic/powerful creatures in Standard right now (ie., Thragtusk and Angel of Serenity).
Sadly, I only have the cards right now for a poor man's G/W Human or aggro deck, with the option of splashing some Red for burn spells, Hellrider, and Zealous Conscripts. Oh well, it's better than nothing, guess I'll need to start doing more FNMs to get the cards.
|
Annnnd I'm no longer playing mutilate... because I'm no longer playing swamp based Jund... because I'm back to Grixis... It's a really good thing I haven't traded for anything except an Olivia to fill out this deck yet XD
|
If there was a black based control deck in this current format, I would be playing the fuck out of it. Black/Blue mana base too terrible for black to be anything but a splash color right now which in turn means cards like Barter in Blood and Mutilate are too damn impossible to cast in triple colored decks and UB's mana base is absolute trash.
|
I have been having a lot of fun with mono-red in standard so far. It is surprising how effective cards like gore-house chainwalker or even goblin flunkies can be in the right deck. I knew the cackler and ash zealot would be good, but the chainwalker surprised me. (PS: Electrickery is such a sick sideboard card for mono red. It is great in the right match ups)
|
Really? Electrickery? Hmm... against what? I can see tokens, but I haven't seen something like a souls deck playing the card before landing their anthems.
|
On October 18 2012 14:32 Risen wrote: Really? Electrickery? Hmm... against what? I can see tokens, but I haven't seen something like a souls deck playing the card before landing their anthems. I've been facing a lot of people playing BGW trying to ramp into or reanimate into things like thragtusks and angels. Since I'm playing mono-red, I need to take care of them before they start dropping bombs and electrickery takes out any mana dudes and lingering soul tokens they try to stall me with beforehand. Every blocker or extra mana they can get can hinder me in trying to kill them or deal enough damage to kill them with burn, hellrider shenanigans or even traitorous blood. Because once they start dropping big dudes, I need to close pretty quickly most of the time. Electrickery is a cheap way of getting rid of some of these problems and still possibly play other cards on my turn.
|
On October 18 2012 14:38 Shatter wrote:Show nested quote +On October 18 2012 14:32 Risen wrote: Really? Electrickery? Hmm... against what? I can see tokens, but I haven't seen something like a souls deck playing the card before landing their anthems. I've been facing a lot of people playing BGW trying to ramp into or reanimate into things like thragtusks and angels. Since I'm playing mono-red, I need to take care of them before they start dropping bombs and electrickery takes out any mana dudes and lingering soul tokens they try to stall me with beforehand. Every blocker or extra mana they can get can hinder me in trying to kill them or deal enough damage to kill them with burn, hellrider shenanigans or even traitorous blood. Because once they start dropping big dudes, I need to close pretty quickly most of the time. Electrickery is a cheap way of getting rid of some of these problems and still possibly play other cards on my turn.
Makes sense to me. Nice tech
|
All I know is there is release events on Magic Online , haven't played lots of Magic Online since April.. but I'm gonna be playing these since it's ravinca and seems fun hopefully. I've only got one under my belt so far, and i was rusty so I threw away game two and three of my first match, but brought it back next three, but gonna try to get in two or so events tomorrow.
If any of you play Magic Online I recommend these sealed 16 man release events, they are well worth your money
Now have too figure out how too balance my free time between Dota and Magic Online for a week and a half.
|
On October 18 2012 04:45 AltaiR_ wrote:I didn't know there was that many TL players that went to this GP.. There were so many miracles in standard that Nephalia Drownyard was such a beast. Show nested quote +On October 17 2012 14:14 FireSA wrote:Mm seasonals this weekend, will be running the following deck. Would welcome feedback. + Show Spoiler + Creatures: 24 4x Rakdos Cackler 4x Gravecrawler 4x Diregraf Ghoul 4x Blood Artist 4x Geralf's Messenger 4x Falkenrath Aristocrat
Spells: 14 4x Bump in the Night 4x Searing Spear 3x Pillar of Flame 3x Brimstone Volley
Lands: 22 4x Blood Crypt 4x Dragonskull Summit 4x Rakdos Guildgate 10x Swamp
SB: 15 4x Deathrite Shaman 3x Rakdos's Return 3x Sign in Blood (Underworld Connections?) 2x Dreadbore 1x Liliana of the Veil 1x Pillar of Flame 1x Mountain
Tested quite a bit, Falken at 4 is excellent (had my doubts), bump is good, and the guildgate just needs you to play smart. As much as it looks like "win by turn 4" (and I have a few times, if I am on the play, I win on my turn 4, so they had 3 turns in which to do something. So good when that happens) it is also excellent at just controlling the board for a short while and winning a couple of turns later. Biggest hurdle I see is Thragtusk, and a poor (read: slow) draw v control. But yes, feedback is welcomed I think more dreadbore wouldnt be bad against all the jaces/tamiyos with the miracle control deck popularity. Quite disappointed in blood artist due to terminus though, how is it working out for you?
So far this list has been excellent. The only times I have lost is when I keep 5 land hands and when I side terrible cards in (because I am only just getting back into it, and am pretty meh at reading match ups).
The thing about jaces and tamiyos is that the damage from burn redirected at planeswalker generally kills them, but I do have the dreadbores in the side for that. Bump in the night still feeling...mixed, that is, never been unhappy with it, but obviously a card that effectively will burn for 3 once isn't going to turn heads (ignoring the fact that like every high placing rb deck at the latest scg open ran copies). Also, the bumps make excellent SB fodder.
I think I would now only have 2 sign in blood (underworld connections has been awful, just toooo expensive) in the side, and 2 rakdos's return, and add 2 tragic slip, adds some fun tricks with blood artist (who has been great in more match ups than expected, effectively rewards you for killing opponent's creatures with burn, combat tricks with falkenrath/geralf/gravecrawler, also two blood artist on the field just means massive life gain to you and loss to them if you have the other pieces of the puzzle, and makes good sidecard fodder against decks heavy on control).
All in all, still playing this Saturday with modifications to the SB. As for Terminus, just need to play around it. It's important to learn when to throw everything on the field, and when to draw out the terminus/sever/pillar..but so far not been a big problem, again, will see Saturday. Only other SB card I am still thinking about is slaughter games, but it's pretty slow, and the deck often is stuck on 2 or 3 lands for a while...
|
Electrickery makes 0 sense. Think about your lines of play before you start theorycrafting possible cards.
|
On October 19 2012 00:57 Judicator wrote: Electrickery makes 0 sense. Think about your lines of play before you start theorycrafting possible cards. How so? Against players that only either drop things with 1 toughness or big guys, electrickery is just a more efficient and diverse flames of the firebrand and is better than pillar of flame in those match-ups. Any mana dude you let stick on the board is one turn less you have to deal damage before a thragtusk or worse hits the field. Against lingering souls, it saves me two blocks which is normally around 4 or 5 damage which isn't bad for 2 mana, considering I can still play a 1 drop or maybe 2 a drop on the same turn. I agree that it isn't a card you want to board 4 in, but 1 or 2 can be really good.
|
You guys think too much about effectiveness but not context.
Edit: It doesn't matter if the card is good if you don't have a good line to take with this card. In mono-red, that is what this card is.
Edit 2:
Example of this with a more familiar card would be Forbidden Alchemy, is FA a great card? Yes. Do I want to cast FA in a control deck right now? Hell no.
|
On October 19 2012 02:13 Judicator wrote: You guys think too much about effectiveness but not context.
Edit: It doesn't matter if the card is good if you don't have a good line to take with this card. In mono-red, that is what this card is.
Edit 2:
Example of this with a more familiar card would be Forbidden Alchemy, is FA a great card? Yes. Do I want to cast FA in a control deck right now? Hell no. Have you played with the card? I was in the same boat as you until I saw the red decks who were placing well having the card in their sideboard. I gave it a shot and it does a lot better than you think it would. Keep in mind you normally don't drop electrickery over a guy unless you can get a 2 for 1 (or 1.5 for 1 in the case of lingering souls+ a mana dude) or they are one mana short of playing an unburial rites or thragtusk and you kill the mana dude to stall another turn. It is a card that you do not want more than one in your hand though, so that's why I would only have 1 or 2 in the sideboard.
|
I played the deck with probably the biggest vulnerability to losing its mana dorks and I still didn't think Electrickery was a good card.
First of all, you want to kill mana dorks. You realize mana dorks are going for turn 2 3-drops and not turn 4 5-drops right? Then you admit that it's a card you don't want more than 1 of in your hand, but you're trying to kill 1 drops, so...you're just praying to hit 1 of 2 in your first 8-10 cards? See the problem?
The card doesn't deal damage to players (big minus). Players only play into it if they're terrible, aka the terrible players who overextend their Lingering Souls into these kind of effects in the first place.
Then there's the problem of when do I play this card. I would rather play a 2 drop on turn 2, then Flames of the Firebrand their X/1s (there aren't any fantastic 4 drops that decks are ramping into) on turn 3 and swing in.
This card comes at the price of your board presence in your 2 drop slot which is completely pointless. This is why this card shouldn't be used over both Pillar and Flames in the situations you described. Neither of those cards are absolute bricks later on, Electrickery is.
As for the Red decks doing well, slow down. Red decks always do well after rotation, it doesn't mean that they're good decks.
|
|
|
|
|
|