Magic: The Gathering - Page 228
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last.resistance
Canada543 Posts
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Risen
United States7927 Posts
Edit: LOL, thoughts on Descent into Madness? | ||
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DEN1ED
United States1087 Posts
Also, speaking of lingering souls, here is the list I've been playing. + Show Spoiler + The deck is actually very strong and even more importantly insanely fun to play. Just played in a DE tonight and should have gone 3-1 but internet issues causing DCs combined with a loooong match timed me out game 3 when I was about to win. I beat Bant Control r1, esper tokens r2, lost to WWu r3 and then would have beat Bant control again in r4 but timed out. It is actually insane how you can grind out games with this deck vs a deck playing jace, tamiyo, think twice, tons of sweepers, and sphinx's revelation. Disciple of bolas is just insane. Often times I'll just have multiple rancors on a spirit token and sac it to draw 5 gain 5. Not to mention saccing thragtusk. This then usually finds another disciple or resoration angel to do it again. Sorins -2 ability also combos well with Disciple as well as fighting the new jace. For changes I would cut borderland rangers for centaur healers in the main, and then add golgari charm to the SB in place of healers. Borderland rangers aren't needed anymore after I upped land count and charm is needed vs mass x/1 of WW. | ||
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Risen
United States7927 Posts
Edit: You aren't afraid of golgari charm hitting you as well? I guess you'd just play slightly slower and have the ww deck overextend. Double Edit: I'm trying so hard not to go Jund lol. ' Triple Edit: Ugh, but pitching lands from red card draw to deathrite shaman is so legit T_T (and GGTusk, of course) Quad Edit: I think I need to find a card/goal and build my deck around that. I have like... no set path to take. Who edits this much Edit: Sign in Blood vs Underworld Connections is going to give me nightmares. I'm leaning to sign in blood..................... maybe. | ||
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Risen
United States7927 Posts
+ Show Spoiler + ![]() Heavily modified from the BR control list run by Chris Cornwell at Providence. Mana hasn't been an issue for me (didn't think it was going to be). Thoughts on Sign in Blood as my card draw? I was heavily considering something that let me pitch my lands if I got flooded (or underworld connections works there), but flooding really hasn't been much of an issue for me. Deathrite Shaman is a lot better than I thought he would be (I literally look at him as an anti-GY card only, everything else is a plus) Edit: Win-condition is usually rakdos burn. Olivia has been really nice as well. Chandra copy is amazeballs. Kind of want to find a place for more card draw, though. | ||
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slyboogie
United States3423 Posts
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Risen
United States7927 Posts
On October 17 2012 03:49 slyboogie wrote: What do the 3 Slaughter Games do for you in the SB? Is there a card you find that you can't beat? Serenity is horrible for me. Edit: So is entreat for that matter... Other control decks are a real problem for me lol | ||
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zhurai
United States5660 Posts
On October 14 2012 15:09 BlueBird. wrote: I have played against this guy (_batutinha_) so many times lol, but I guess that's true for all the grinders he plays so much .I play him too in pauper tournaments sometimes too r_r I misplayed so much yesterday nightttttttttttttt (vs him) blue fae vs mono blue post WHY DID I PLAY DEFENSIVE WHAT THE HELL (mana open for countering.... what the hell would I have countered?) and then game 2 I screw up the usual grinders that go for multiple DE's tho take forever (so he almost timed out tho) | ||
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DCLXVI
United States729 Posts
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Risen
United States7927 Posts
On October 17 2012 03:53 DCLXVI wrote: I can't imagine you want 4 deathrite shaman, would you ever want more than 1 active at a time? No, but I really like having him in my opening hand. I haven't actually considered cutting 1 of him... I was actually trying to think of a way to get another rakdos return into the main. Maybe I can swap 1 deathrite for another return Edit: Off to a Tuesday draft. We'll see if I can't force Rakdos ![]() | ||
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Risen
United States7927 Posts
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slyboogie
United States3423 Posts
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Judicator
United States7270 Posts
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FireSA
Australia555 Posts
+ Show Spoiler + Creatures: 24 4x Rakdos Cackler 4x Gravecrawler 4x Diregraf Ghoul 4x Blood Artist 4x Geralf's Messenger 4x Falkenrath Aristocrat Spells: 14 4x Bump in the Night 4x Searing Spear 3x Pillar of Flame 3x Brimstone Volley Lands: 22 4x Blood Crypt 4x Dragonskull Summit 4x Rakdos Guildgate 10x Swamp SB: 15 4x Deathrite Shaman 3x Rakdos's Return 3x Sign in Blood (Underworld Connections?) 2x Dreadbore 1x Liliana of the Veil 1x Pillar of Flame 1x Mountain Tested quite a bit, Falken at 4 is excellent (had my doubts), bump is good, and the guildgate just needs you to play smart. As much as it looks like "win by turn 4" (and I have a few times, if I am on the play, I win on my turn 4, so they had 3 turns in which to do something. So good when that happens) it is also excellent at just controlling the board for a short while and winning a couple of turns later. Biggest hurdle I see is Thragtusk, and a poor (read: slow) draw v control. But yes, feedback is welcomed | ||
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Risen
United States7927 Posts
Deck was Rakdos/splash blue. + Show Spoiler + 1 stab wound 1 launch party 1 frostburn weird 2 tenement crasher 1 dead reveler 1 goblin rally 1 grim roustabout 1 lobber crew 2 pursuit of flight 1 thrill-kill assassin 2 explosive impact 1 teleportal 1 rakdos shred-freak 3 voidwielder 1 inspiration 1 dynacharge 1 rakdos, lord of riots 1 rakdos guildmage guy 1 steam vents 1 izzet guildgate 1 transguild promenade 1 island 7 swamp 6 mountains p1p1 was steam vents p1p2 was a foil rakdos, lord of riots I looked to my right at the guy and was like, wtf did you just take for your first pick over this guy? He took a regular deathrite shaman... wut... p2p1 was an angel of serenity p2p4!!! was the rakdos guildmage p3p1 was vraska Games were either lobber crew being obscene and people super undervaluing him so not using their removal on him (he pairs SO well with the rakdos guildmage), stab wound bleeding them dry, overloaded teleportal being nuts, or on the one occasion he landed and didn't eat immediate removal rakdos, lord of riots getting in there. Didn't unleash any of my guys a single time tonight. Night was capped off by the LGS owner being a bastard and only giving me 4 packs for coming in first... wtf? Cracked those packs for shits and giggles and got a regular rakdos, lord which I traded with the steam vents for the last olivia I needed. Was a good night. | ||
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No.Doubt
Canada202 Posts
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FireSA
Australia555 Posts
On October 17 2012 14:25 No.Doubt wrote: I'm not sure how much I like bump in the night. Its good in a burn deck (see modern) where your goal is to kill them as fast as possible, but it has no interaction what so ever. Flashing is back for 6 mana is very tough for a deck with 22 lands, by the time you draw the land, you will either have lost the game or they are just dead. I personally think a card like the rakdos shred-freak is better in this deck (and maxing out on pillar and brimstome volley). Originally I agreed with this, but Shred Freak in my experience generally manages to deal 2 damage, 4 if you are lucky, and is an awful late-game draw in my experience, plus costs 2 to cast. I know it interacts with Falkenrath, but the +1 from the very situational play doesn't really factor in for me. In contrast, bump costs one mana (you will often play the game out on 3 or 4) which lets you cast more shit a la brimstone, spear, geralf etc, OK top deck (better lategame than shred freak imo), and against control the extra 3 from the flashback can sometimes be the difference. At one stage I played 4 tragic slip instead, super underwhelming, regretted it all night. As for pillars, 3 in the main and a 4th in the side I like, my meta is not heavy on zombies, so it is not that great, good to side out, but also nice to have at 3 for possible metas, delver, white human etc. Brimstone at 4 sucks imo in a deck with 22 land that needs cheap cards to be able to play 2 spells a turn. Brimstone is just too darn expensive. | ||
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Alay
United States660 Posts
I wanna play a White Weenie standard deck, but before I snag the cards irl (I play 90%+ online, but like the weekend standard events from time to time) I wanna get it as close to my end desired as possible. Here's my current setup: 1 Angel of Jubilation 2 Odric, Master Tactician 2 Mentor of the Meek 2 Silverblade Paladin 4 Serra Avenger 4 Fencing Ace 3 Precinct Captain 3 Elite Inquisitor 4 Dryad Militant 4 Judge's Familiar 3 Inquisitor's Flail 3 Ethereal Armor 3 Bonds of Faith 22 plains Sideboard 3 Tormod's Crypt 3 Sundering Growth 1 Elite Inquisitor 4 Rootborn Defenses 2 Intrepid Hero 2 Nevermore The idea is firststrike + pump wins, and inquisitor's flail is silly when mixed with doublestrike/firststrike and pump. Judge's and Dryad Militant are my 1-drops. I'm not completely sold on these yet. Judge's is nice because it slows down some spell casting, and flying makes for a nice early game poker. Dryad's is a flaky choice for me. She doesn't do that much with her text, but as it stands her being a 2/1 seems to be most useful, because ethereal armor can make her a pain to deal with in trades. Inquisitor is just great, Precinct Captain I'm not 100% on yet, he seems to work out but he doesn't feel like the greatest if they have something to easily deal with him and avoid his token gen, but either way then he's a 2/2 first striker at least. Fencing Ace is the thing that really originally brought me to this deck, since the doublestrike synergy with inquisitor's flail and pump enchants makes him slap people around. Serra Avenger is possibly my favorite card in the game, but I can see lowering her to a 3x or even maybe a 2x. Then for 3 drops, I have Silverblade Paladin, who seems good on paper, but I'm not sure of yet. Most of the stuff in this deck already has first strike, so his ability seems to not be so amazingly efficient. At the same time, he makes a Serra Avenger silly, so not sure. Mentor of the Meek is iffy too. Yes, he's a draw engine, but by the time he's out I'm not sure he's totally worth it. I'd like opinions on him if I can. Finally for 4 drops I have Odric, who in and of himself can be a game winner in the right circumstance, and Angel of Jubilation who seemed somewhat synergized because of her global pump. Then of course, the buffers. Inquisitor's Flail makes first strikers hard to trade with, and can really cut apart people on a pumped fencing ace. Ethereal armor is a nice pump, grants first strike (which has limited applications since most cards in the deck already have it in some form) and gets better as they multiply. Finally, Bonds of Faith is a 2 in 1 pseudo-removal and pump spell. The bad part about Bonds is that it doensn't affect a few creatures in the deck (specifically my 1 drops) Sideboard is just answers: Tormod's stops grave piling and reanimations. Sundering Growth is enchant/artifact removal. Intrepid Hero is an answer to slapping down something big and tentpoles, and Nevermore is an answer to shit I can't deal with. Nevermore isn't that great though. Rootborn defenses is supposed to be my answer for 4x Pyroclasm, which is the scariest thing for my deck. Sadly, it's not very efficient, and gives me mana disadvantage. Can I get some opinions on how to improve? | ||
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AltaiR_
Korea (South)922 Posts
On October 17 2012 14:14 FireSA wrote: Mm seasonals this weekend, will be running the following deck. Would welcome feedback. + Show Spoiler + Creatures: 24 4x Rakdos Cackler 4x Gravecrawler 4x Diregraf Ghoul 4x Blood Artist 4x Geralf's Messenger 4x Falkenrath Aristocrat Spells: 14 4x Bump in the Night 4x Searing Spear 3x Pillar of Flame 3x Brimstone Volley Lands: 22 4x Blood Crypt 4x Dragonskull Summit 4x Rakdos Guildgate 10x Swamp SB: 15 4x Deathrite Shaman 3x Rakdos's Return 3x Sign in Blood (Underworld Connections?) 2x Dreadbore 1x Liliana of the Veil 1x Pillar of Flame 1x Mountain Tested quite a bit, Falken at 4 is excellent (had my doubts), bump is good, and the guildgate just needs you to play smart. As much as it looks like "win by turn 4" (and I have a few times, if I am on the play, I win on my turn 4, so they had 3 turns in which to do something. So good when that happens) it is also excellent at just controlling the board for a short while and winning a couple of turns later. Biggest hurdle I see is Thragtusk, and a poor (read: slow) draw v control. But yes, feedback is welcomed I think more dreadbore wouldnt be bad against all the jaces/tamiyos with the miracle control deck popularity. Quite disappointed in blood artist due to terminus though, how is it working out for you? | ||
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Judicator
United States7270 Posts
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