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Magic: The Gathering - Page 230

Forum Index > General Games
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Shatter
Profile Joined October 2009
United States1401 Posts
Last Edited: 2012-10-18 19:25:34
October 18 2012 19:24 GMT
#4581
On October 19 2012 04:09 Judicator wrote:
I played the deck with probably the biggest vulnerability to losing its mana dorks and I still didn't think Electrickery was a good card.

First of all, you want to kill mana dorks. You realize mana dorks are going for turn 2 3-drops and not turn 4 5-drops right? Then you admit that it's a card you don't want more than 1 of in your hand, but you're trying to kill 1 drops, so...you're just praying to hit 1 of 2 in your first 8-10 cards? See the problem?

The card doesn't deal damage to players (big minus). Players only play into it if they're terrible, aka the terrible players who overextend their Lingering Souls into these kind of effects in the first place.

Then there's the problem of when do I play this card. I would rather play a 2 drop on turn 2, then Flames of the Firebrand their X/1s (there aren't any fantastic 4 drops that decks are ramping into) on turn 3 and swing in.

This card comes at the price of your board presence in your 2 drop slot which is completely pointless. This is why this card shouldn't be used over both Pillar and Flames in the situations you described. Neither of those cards are absolute bricks later on, Electrickery is.

As for the Red decks doing well, slow down. Red decks always do well after rotation, it doesn't mean that they're good decks.
I don't see how it is worse than pillar of flames against those decks. It's fine vs. mana dorks but you feel silly with it in your hand vs. lingering souls. I normally side out 1 or 2 of my pillars of flame for electrickery against these decks because you don't need the exile effect or 2 damage over 1. I don't want to side in flames of the firebrand against those kind of decks because I would rather play a 1 drop and electrickery than flames of the firebrand with 1 point of damage going to the face.

This isn't a card you play turn 1 or turn 2 even though you can. You will almost always play out your guys instead to develop pressure early game. It is a good on turn 3 with a 1 drop or turn 4 with a 2 drop. Turn 3, flames of the firebrand slows down your pressure too much against these kind of decks unless they are playing a lot of midrange stuff as well (which then I wouldn't side in electrickery). This isn't a card I'm "praying to hit" it is just helpful. It's not a great card late game but you're not playing for late game with mono-red. I'm not worried about drawing it on turn 6, 7 or 8, because the game is almost always already decided by that point.
Risen
Profile Blog Joined March 2010
United States7927 Posts
Last Edited: 2012-10-18 20:24:41
October 18 2012 20:16 GMT
#4582
Newest Grixis decklist. Please tear it apart so I can be a better player 5-0 on MWS means nothing T_T

Once again, Mulligans are really important.

+ Show Spoiler +

[image loading]


Thanks
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2012-10-18 21:25:24
October 18 2012 21:24 GMT
#4583
I would either focus on a more controlish list with blue planeswalkers or go the aggro route with runechanter's pike and more cheap instants. Just giving some food for thought.
Revolutionist fan
Judicator
Profile Blog Joined August 2004
United States7270 Posts
October 19 2012 00:30 GMT
#4584
Cut the Syncopates.
Get it by your hands...
Risen
Profile Blog Joined March 2010
United States7927 Posts
October 19 2012 00:38 GMT
#4585
On October 19 2012 09:30 Judicator wrote:
Cut the Syncopates.


I was really on the fence with running those, what do you think would be a good card to take their place? I often found myself tapped out/not with relevant mana for it unless it was syncopate for 1 vs a tapped out opponent (and once they see it they'll play around it, or since I have a blue and 1 open they'll play around it anyways type deal)
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
last.resistance
Profile Joined January 2011
Canada543 Posts
October 19 2012 01:51 GMT
#4586
In my experience so far it feels like U/X defender mill is the most fun deck in draft, with the X as some combination of B (Ogre Jailbreaker), R (Lobber Crew) and G (Gatecreeper Vine & Axebane Guardian).

For others with some experience in this archetype, would you run Chronic Flooding in your deck? My gut feeling is no, as most of the time your opponent will just not tap the land unless they need it for something powerful. Kind of like Soul Tithe.
Risen
Profile Blog Joined March 2010
United States7927 Posts
October 19 2012 02:19 GMT
#4587
On October 19 2012 10:51 last.resistance wrote:
In my experience so far it feels like U/X defender mill is the most fun deck in draft, with the X as some combination of B (Ogre Jailbreaker), R (Lobber Crew) and G (Gatecreeper Vine & Axebane Guardian).

For others with some experience in this archetype, would you run Chronic Flooding in your deck? My gut feeling is no, as most of the time your opponent will just not tap the land unless they need it for something powerful. Kind of like Soul Tithe.


I'd probably avoid it as unless it's in your opening hand it seems somewhat useless.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Judicator
Profile Blog Joined August 2004
United States7270 Posts
October 19 2012 02:21 GMT
#4588
On October 19 2012 09:38 Risen wrote:
Show nested quote +
On October 19 2012 09:30 Judicator wrote:
Cut the Syncopates.


I was really on the fence with running those, what do you think would be a good card to take their place? I often found myself tapped out/not with relevant mana for it unless it was syncopate for 1 vs a tapped out opponent (and once they see it they'll play around it, or since I have a blue and 1 open they'll play around it anyways type deal)


Dissipates if you actually want counters, if not, find what 2 cards would help in your bad match ups.
Get it by your hands...
DCLXVI
Profile Blog Joined August 2009
United States729 Posts
October 19 2012 03:07 GMT
#4589
Have you tried izzet charm? I would rather have charms and maybe thoughtflares rather than think twices and syncopates.
I can already see the ending
Judicator
Profile Blog Joined August 2004
United States7270 Posts
October 19 2012 04:43 GMT
#4590
think twice is "alright", thoughflare isn't a bad choice.
Get it by your hands...
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2012-10-19 13:48:26
October 19 2012 13:47 GMT
#4591
Split the finals of a draft last night with a sick Rakdos deck. I knew the other guy had Isperia, Jace, Hallowed Fountain (nice pulls, no?) and a billion early drop Detain creatures to clog the board with.

My deck:
+ Show Spoiler +

2x Rakdos Guildgate
2x Izzet Guildgate
1x Island
7x Swamp
5x Mountain
1x Soulsworn Jury
2x Dead Reveler
1x Teleportal
1x Viashino Racketeer
1x Sewer Shambler
1x Frostburn Weird
2x Grim Roustabout
1x Rix Maadi Guildmage
2x Rakdos Keyrune
1x Ogre Jailbreaker
2x Gore-House Chainwalker
1x Explosive Impact
1x Augur Spree
1x Rakdos Shred Freak
1x Rakdos Cackler
1x Bloodfray Giant
1x Launch Party
1x Splatterthug


Teleportal makes boardstalls so much easier...
DCLXVI
Profile Blog Joined August 2009
United States729 Posts
October 20 2012 22:59 GMT
#4592
I tried so hard to stay out of white in the draft last night, but packs 2 and 3 i opened angel of serenity and armada wurm. I had to take $30+ worth of cards and win 8 packs....
I can already see the ending
Risen
Profile Blog Joined March 2010
United States7927 Posts
Last Edited: 2012-10-20 23:13:22
October 20 2012 23:10 GMT
#4593
On October 21 2012 07:59 DCLXVI wrote:
I tried so hard to stay out of white in the draft last night, but packs 2 and 3 i opened angel of serenity and armada wurm. I had to take $30+ worth of cards and win 8 packs....


I'm sure you did :D

Edit: I'm 8 commons and 3 rares from completing my decklist IRL. Hopefully I can trade for the pillars, appetites, severs, and a single sulfur falls I need come Tuesday.

Double Edit: Swapped 2 syncopates for 2 Thoughtflares. The card has been really, really good for me.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
last.resistance
Profile Joined January 2011
Canada543 Posts
Last Edited: 2012-10-20 23:17:56
October 20 2012 23:13 GMT
#4594
So they announced a 229 card set for next June - Modern Masters.

Modern legal, draftable, $6.99 per booster, 24 boosters per box, 53 rares, 15 mythics, 20 - 30 cards with new art, land replaced with foil.

Tarmogoyf has new art, standard frame and is a mythic. They've changed the rarities of some cards.

Cards are from 8th edition to Alara Reborn.

Draft is said to be halfway between limited and cube. The example was Storm vs Fairies vs Dredge.

No banned cards will be reprinted.
KorvMoij
Profile Joined July 2010
Sweden327 Posts
October 20 2012 23:15 GMT
#4595
[image loading]
Heeeellloooo
[KM]
last.resistance
Profile Joined January 2011
Canada543 Posts
October 20 2012 23:21 GMT
#4596
Also the set will be released on MTGO.

English only.
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
October 20 2012 23:22 GMT
#4597
Cardboard crack indeed.

...

I need to get my hands on this.
It's like, "Is the Federation's Mobile Suit some kind of monster?"
last.resistance
Profile Joined January 2011
Canada543 Posts
Last Edited: 2012-10-20 23:50:34
October 20 2012 23:41 GMT
#4598
The downside is that there are no fetches or Worldwake manlands.

The upside is Bob, Goyf, Cryptic, Clique, Loam, Knight, Remand, Ravager, Hierarch, Helix, Gifts, and more.
Risen
Profile Blog Joined March 2010
United States7927 Posts
October 20 2012 23:43 GMT
#4599
Really trying to find a way to get 4 frostburn weirds into my deck. Just don't know what I would cut for them. Was watching an izzet deck at my FNM last night put them to great use vs everything. Thinking about dropping the think twices but they're my only reliable card draw early on :S My control list already has no real card advantage engine. Maybe I need to bring in Jace?
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2012-10-20 23:57:42
October 20 2012 23:55 GMT
#4600
On October 21 2012 08:43 Risen wrote:
Really trying to find a way to get 4 frostburn weirds into my deck. Just don't know what I would cut for them. Was watching an izzet deck at my FNM last night put them to great use vs everything. Thinking about dropping the think twices but they're my only reliable card draw early on :S My control list already has no real card advantage engine. Maybe I need to bring in Jace?


1) Control decks don't need card advantage in the traditional sense when they have Thragtusk, Entreat the Angels, Terminus, and all sorts of other stuff that just lets them pull out a bullshit victory whenever as long as they have mana.

2) Frostburn Weird doesn't do anything worth doing in constructed, it doesn't block a smiter, it does very little against Zombies, doesn't block Thragtusk, etc. Sure, it trades with a lot of stuff, but it requires you to keep mana up, you'd rather be Terminus/Verdict/etc-ing them.

Also that modern thing looks fucking awesome, I'll draft that.
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