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Halo Reach - Page 3

Forum Index > General Games
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GreEny K
Profile Joined February 2008
Germany7312 Posts
September 23 2010 12:54 GMT
#41
On September 23 2010 01:19 Ferrose wrote:
I got it a week ago, and I've barely done anything else. It's my favorite Halo campaign I think. Because it actually feels like a war. You're part of a team--no, an entire army, fighting to defend Reach. You're not just the one guy destroying everyone by himself. And they made the multiplayer a lot better (though I hate the DMR). The map pool could be better, but it'll improve over time.


Can you give commands to other spartans? That would be very cool.
Why would you ever choose failure, when success is an option.
Dark.Pyro
Profile Joined January 2010
Canada94 Posts
September 23 2010 14:56 GMT
#42
I can't wait to go on a 2-day Live spree >.> ( thanks MS for including it with the game :D )
I Live for Aiur
bmml
Profile Joined December 2009
United Kingdom962 Posts
September 23 2010 14:56 GMT
#43
No, you can't give commands to anything and your allies are still as thick as a plank. What a frustrating legendary experience (so far). Can't imagine being able to do this with the skulls enabled.
number1gog
Profile Blog Joined June 2007
United States1081 Posts
September 23 2010 15:21 GMT
#44
On September 21 2010 05:44 Liquid`Tyler wrote:
Show nested quote +
On September 21 2010 05:22 lightrise wrote:
I am a huge halo fan and i dont really love this game. This game is just decent. The bloom is pretty stupid right now. the DMR just isnt as good as the BR. I played a crap load of mlg for halo 3 and was a 50 in the playlist. I know the game inside and out and this game is just too easy right now. I go into the playlist and anihilate everyone. I went 20-0 and only lost to a team of 4 of the best pros, neighbor, bestman, heinz and hysteria.

The rockets have a huge fucking range of explosion. The pistol doesnt have enough ammo. It needs 2 more bullets i think. Also we need to get rid of the stupid armor lock jet packing garbage lol.

Aren't most of the good Halo 3 players going to keep playing Halo 3 until the current MLG pro circuit finishes?

And what do you mean by too easy? The skill ceiling is so low that there's no way to differentiate between top 100 players and top 500 players?


At least it's higher than it was in Halo 3. Top pros will be more easily distinguishable, but not to the point it was in Halo:CE. Bungie doesn't want to go back to those days. I think it'll be about H2 level.
5sz6sz7sz1a2a3a4a kwanrollllllled
kreyos
Profile Joined September 2010
United States2 Posts
September 24 2010 20:57 GMT
#45
I've always been a huge Halo fan. Here's a break down of the games for me.

Halo: CE - Amazing campaign - extremely fun multiplayer
Halo 2 - Very disappointing campaign - revolutionary online experience and competitive play
Halo 3 - All around horrible
Halo: ODST - Terrible

Halo: Reach - Disappointing campaign, fun multiplayer but nothing very innovative

I played through the Reach campaign on Legendary by myself, and honestly I wish I would have played on Normal (achievements aren't worth it). I may have enjoyed the campaign more if I had played on Normal, but instead, like every other Halo, I beat it on Legendary having absolutely no fun and playing many of the same checkpoints over and over.

The campaign really wasn't anything new. It used all the same exact mechanics as every other Halo campaign, the characters are very shallow and you don't feel like you are fighting a war. You barely see any humans, and a lot of the areas can be driven through without fighting any enemies at all - which I did on multiple parts of the campaign to make it easier.

There really isn't a climatic ending either, it kind of just "ends" like in ODST. Even Halo 3 had somewhat of a suspenseful ending with the driving part, this one doesn't.

Like others have said, the multiplayer feels more like Halo 2, which is great to see. The purchasable armor is a cool feature although a bigger selection would be nice.

Overall, it's definitely worth buying, and I suggest playing the campaign on Normal and actually have some fun.
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
September 26 2010 02:54 GMT
#46
On September 23 2010 23:56 bmml wrote:
No, you can't give commands to anything and your allies are still as thick as a plank. What a frustrating legendary experience (so far). Can't imagine being able to do this with the skulls enabled.


I love how the Covenant AI will rush you and flank and stuff. But the Marine AI is still just as stupid as ever and drives your vehicles into walls and won't get in your Warthog that you have parked next to them.

And to the post above me, Bungie said that they'd release more armor later on, along with increasing the level cap.

And to someone who mentioned the Needle Rifle is favored by pros, it definitely should be. It's way more accurate than the piece of crap DMR.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
delo
Profile Joined August 2010
United States333 Posts
September 27 2010 00:40 GMT
#47
On September 26 2010 11:54 Ferrose wrote:
Show nested quote +
On September 23 2010 23:56 bmml wrote:
No, you can't give commands to anything and your allies are still as thick as a plank. What a frustrating legendary experience (so far). Can't imagine being able to do this with the skulls enabled.


I love how the Covenant AI will rush you and flank and stuff. But the Marine AI is still just as stupid as ever and drives your vehicles into walls and won't get in your Warthog that you have parked next to them.

And to the post above me, Bungie said that they'd release more armor later on, along with increasing the level cap.

And to someone who mentioned the Needle Rifle is favored by pros, it definitely should be. It's way more accurate than the piece of crap DMR.

Well, the DMR *is* accurate...as long as you let the bloom reset. The problem is that it doesn't reset fast enough to negate spamming at midrange, which sucks. Possibly the most suggested and supported 'fix' in the MLG Reach threads (other than removing bloom all together) is to increase the bloom and decrease the reset time so timed shots > spamming much more often. Of course, no one is expecting Bungie to follow that advice, sage as it might be.

As for the NR, I'm liking it. At 110% damage, it becomes an all-but-guaranteed 6sk at mid-long range (assuming your shots are accurate), mitigating some of the odd spread characteristics at default. And 110% damage is a likely addition to MLG settings after they've had some more time to work on the settings, so that's looking pretty hopeful, if only to have a better matchmaking experience.

My main issue with Reach - as it exists today - is the map selection. IMO, they range from bad to tolerable, including the remakes. Like so many things in Reach, some are *sooo* close to being good/great, like Zealot if it didn't have that low gravity area and collection of crap in the middle so you could cross-map properly. Actually Zealot might still be mediocre even with those changes, now that I think about it. Anyway.

...But those things aside, there's a ton of fun to be had in customs with some well-forged maps and decent settings. With Forge 2.0, there are some amazing remakes and originals out there. There's a jaw-dropping Damnation remake (Salvation) along with several nice versions of Prisoner, Warlock, Longest, and Lockout. For originals, Genome, Leviathan, and Rendition have been awesome thus far and the Forge community is just getting started. It's like you're playing a different game, and a really good one at that.

Campaign-wise, I liked it, though it was fairly punishing on Legendary solo with the oft-mentioned horrible AI teammates. With their driving, I'm not sure I could really count them as 'friendlies'. By the end, it seemed the only way to get to each checkpoint was to slow everything down, make sure I have a DMR/NR/Pistol + plasma pistol, and take out each enemy from cover (where possible). All in all, I enjoyed it, even with the seemingly endless stream of Elites they throw at you.
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
September 27 2010 01:44 GMT
#48
On September 27 2010 09:40 delo wrote:
Show nested quote +
On September 26 2010 11:54 Ferrose wrote:
On September 23 2010 23:56 bmml wrote:
No, you can't give commands to anything and your allies are still as thick as a plank. What a frustrating legendary experience (so far). Can't imagine being able to do this with the skulls enabled.


I love how the Covenant AI will rush you and flank and stuff. But the Marine AI is still just as stupid as ever and drives your vehicles into walls and won't get in your Warthog that you have parked next to them.

And to the post above me, Bungie said that they'd release more armor later on, along with increasing the level cap.

And to someone who mentioned the Needle Rifle is favored by pros, it definitely should be. It's way more accurate than the piece of crap DMR.

Well, the DMR *is* accurate...as long as you let the bloom reset. The problem is that it doesn't reset fast enough to negate spamming at midrange, which sucks. Possibly the most suggested and supported 'fix' in the MLG Reach threads (other than removing bloom all together) is to increase the bloom and decrease the reset time so timed shots > spamming much more often. Of course, no one is expecting Bungie to follow that advice, sage as it might be.

As for the NR, I'm liking it. At 110% damage, it becomes an all-but-guaranteed 6sk at mid-long range (assuming your shots are accurate), mitigating some of the odd spread characteristics at default. And 110% damage is a likely addition to MLG settings after they've had some more time to work on the settings, so that's looking pretty hopeful, if only to have a better matchmaking experience.

My main issue with Reach - as it exists today - is the map selection. IMO, they range from bad to tolerable, including the remakes. Like so many things in Reach, some are *sooo* close to being good/great, like Zealot if it didn't have that low gravity area and collection of crap in the middle so you could cross-map properly. Actually Zealot might still be mediocre even with those changes, now that I think about it. Anyway.

...But those things aside, there's a ton of fun to be had in customs with some well-forged maps and decent settings. With Forge 2.0, there are some amazing remakes and originals out there. There's a jaw-dropping Damnation remake (Salvation) along with several nice versions of Prisoner, Warlock, Longest, and Lockout. For originals, Genome, Leviathan, and Rendition have been awesome thus far and the Forge community is just getting started. It's like you're playing a different game, and a really good one at that.

Campaign-wise, I liked it, though it was fairly punishing on Legendary solo with the oft-mentioned horrible AI teammates. With their driving, I'm not sure I could really count them as 'friendlies'. By the end, it seemed the only way to get to each checkpoint was to slow everything down, make sure I have a DMR/NR/Pistol + plasma pistol, and take out each enemy from cover (where possible). All in all, I enjoyed it, even with the seemingly endless stream of Elites they throw at you.


Yeah. The bloom on the DMR just kills it for me. With the Needle Rifle, I've been firing two shots continuously, then letting the bloom reset, then repeating. Idk if that's the optimal thing to do, but it's been working pretty well for me.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
Millitron
Profile Blog Joined August 2010
United States2611 Posts
September 27 2010 02:14 GMT
#49
I dont understand all the hate for the DMR. Yes, it is not as good as the BR, but thats a good thing.

Face it folks, the BR was TOO good. Check out pretty much anyone's halo 3 stats, and I guarantee BR is in the top 3, if not top 2 most used weapons. This is partially because a lot of gametypes were BR starts, but its mostly because the BR was, if not the perfect choice, at least a good choice of weapon for ANY situation. This is a problem because it ruins the balance of the game. Why pick up anything but the BR when anyone who is halfway decent with the BR will beat the best shotgunner at all but point blank range, or the best sniper thats not on the complete opposite side of the map?

Lets not forget the complete BS where the BR would flip warthogs over if all four wheels weren't on the ground.

tl;dr DMR is balanced, not bad.
Who called in the fleet?
muse5187
Profile Blog Joined September 2009
1125 Posts
September 27 2010 02:18 GMT
#50
I love the DMR. Anyway anyone into custom maps and games pm me i wouldn't mind finding a party to play with, all my friends only play CODMW2 which I'm sick of.
SweeTLemonS[TPR]
Profile Blog Joined June 2003
11739 Posts
September 27 2010 12:36 GMT
#51
On September 27 2010 11:14 Millitron wrote:
I dont understand all the hate for the DMR. Yes, it is not as good as the BR, but thats a good thing.

Face it folks, the BR was TOO good. Check out pretty much anyone's halo 3 stats, and I guarantee BR is in the top 3, if not top 2 most used weapons. This is partially because a lot of gametypes were BR starts, but its mostly because the BR was, if not the perfect choice, at least a good choice of weapon for ANY situation. This is a problem because it ruins the balance of the game. Why pick up anything but the BR when anyone who is halfway decent with the BR will beat the best shotgunner at all but point blank range, or the best sniper thats not on the complete opposite side of the map?

Lets not forget the complete BS where the BR would flip warthogs over if all four wheels weren't on the ground.

tl;dr DMR is balanced, not bad.


That may have been true in Halo 3 that snipers usually lost to BR, but Halo 2 had a nice balance, mostly due to the lack of reload time between sniper rounds, I think.

Halo 3 could have been so much better if they kept the settings from the beta. It was a great game in beta, mediocre in finalization.

But, I'm finally going to try this game at some point today, probably will buy it within 2 weeks if I like it... having to pay bills is no thx :[
I'm never gonna know you now \ But I'm gonna love you anyhow.
CorpulentBanana
Profile Blog Joined December 2009
169 Posts
September 27 2010 19:28 GMT
#52
I love how the DMR and sniper just TEAR through vehicles (the Banshee in particular). Just imagining being the guy in the Banshee ready to rain swift death down on unsuspecting Spartans and then BOOM! 3 sniper shots and the damn thing goes down.
Millitron
Profile Blog Joined August 2010
United States2611 Posts
September 27 2010 20:16 GMT
#53
Corpulent: I'm not sure how I feel about their effectiveness VS vehicles.

Pros: Anyone who played standoff heavies knows how incredibly unfun it was to have one team have a gauss hog rape your base, ending the game 50 to 7. Making more weapons at least decent against vehicles should make these kinds of occurrences less common.

Cons: I love vehicles. I enjoy the wacky antics that can ensue, especially with warthogs (OH MAN MISSILE HOGS ARE COOL) and mongeese. Making more weapons able to deal with vehicles will reduce the overall hilarity of vehicles. Furthermore, aren't vehicles SUPPOSED to be dangerous? Shouldn't a two-ton armored jeep with a .50 caliber gatling gun on the back be a scary thing? If everyone has a means to deal with them directly, vehicles become relegated to being big taxis.
Who called in the fleet?
Trepanation
Profile Joined May 2010
United States111 Posts
September 28 2010 20:22 GMT
#54
Hit me up for customs or some match making. Love me some halo

Tag: DnT WhiteWolf
BlueBird.
Profile Joined August 2008
United States3889 Posts
Last Edited: 2010-09-28 20:36:44
September 28 2010 20:30 GMT
#55
I know from my few games of team objective and controlling both scorpions that the dmr is not effective vs a tank.

also Im just taking a break until the mlg playlist is online till I can really grind out some games.. the map pool and settings that arena uses make me want to jump off a bridge, just not very fun or competitive.. the second time that I had a full team go outside of zealot and camp with the score being 3-1 after 1 minute, I shut off my xbox.. I'd play mlg customs, but to be fair, v2 and v3 will be much better with forge maps being included, and mlg will be able to focus on reach more after this season since it will be their game for next season. Current settings are good, but feel a little rushed... the only good map is Countdown, zealot is ok... with the walls blocked off. Sanctuary flag is good, slayer is meh.. and there is a reason Ivory tower was taken off the circuit for h2, that map is fun to play on for the nostalgia, but overall is just a cluster fight for top, then a camp fest and you have full control over rockets and sniper, gg

Also, the lack of objective in arena... ugh, what are people's dislike for team objective.. I remember team skirmish in halo 2 being a ton of fun

Big Team Battle and Invasion are a joke.. that one forge world map is larger than earth... what happened to maps like waterworks, head long, blood gulch, zanzibar.. good maps that actually encouraged team play and combat.. even when Im 43-2 on the new blood gulch, im bored cause I have to walk across that map again the second time I die, and I feel like quitting out of the game.

I loved btb on halo 2... so much fun with friends.. the BTB for 3 and reach have been WAY beyond dissapointing.. the map size's are a joke.. it's 8v8 not 32v32
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Millitron
Profile Blog Joined August 2010
United States2611 Posts
September 28 2010 21:01 GMT
#56
Scorpion's are being replaced with wraiths on pretty much all maps once the October update takes effect.

Now Hemorrhage won't end 75 - 10 because one team managed to get both scorpions.
Who called in the fleet?
SweeTLemonS[TPR]
Profile Blog Joined June 2003
11739 Posts
Last Edited: 2010-09-28 21:27:32
September 28 2010 21:16 GMT
#57
So I played Reach for several hours on Monday....

MM sucks. I can't figure out why people choose classic slayer or w/e over Slayer Pro, or DMR slayer. I'm still undecided on DMR v Needle Rifle. I was far more effective with the DMR, for whatever reason, but I don't like the timing between shots on either gun, though the needle rifle is far better on that level. Still, I felt more accurate and deadly with a DMR. My friend really likes the AR, which I think is stupid, because you'll get ripped the fuck up by a DMR at anything over a very close distance.

As to the maps, I really liked the Ascension remake. From what I recall, it's nearly identical, and it was always one of my favorite maps. It was one of my more effective games (although, honestly I suck pretty hard right now), but I played with a bunch of idiots and one guy that didn't play Halo 2, so they had no idea how to play the map, which was incredibly frustrating (they kept charging to the other side, instead of firing cross-map like you're supposed to, DESPITE me telling them that you don't cross the side bridges unless you're stealing a weapon).

The Ascension remake is fun, but it's just as bad as the original Ascension was. Same with Ivory Tower. That map sucks, though it is nice to look at.

I enjoyed the cage, but not on default settings. Once you grab a long ranged weapon, it's done. It's so difficult to get inside on someone with the AR, even sprinting... it's terrible if you're not playing DMR Slayer. I think this map has more potential than most of the other maps.

I didn't care for the Zealot, it's nothing but narrow corridors, and that's not good. Most of the games were people grabbing the sword, and needle rifle + Armor lock, and... it sucked.

Countdown was meh. I wasn't impressed for a variety of reasons that I won't list.

I also really enjoyed Boardwalk. I'm not sure how it will be for competition, but it's very fun. There are a few strategic points you can hold, I think.

I still hate the powerups, and I still hate the sprint option (I think they should just run faster all the time).

In truth, I'm not super-impressed by the game, but it feels like there is a lot of potential.

I wish they'd introduce a bombing-run game type. See this for a short description of UT2k3's bombing run game type (was always my favorite from that game).
I'm never gonna know you now \ But I'm gonna love you anyhow.
Millitron
Profile Blog Joined August 2010
United States2611 Posts
September 28 2010 21:42 GMT
#58
Why don't people like the Armor Abilities? Do you not like variety? Not having armor abilities would be like not having spells in Starcraft. Ever try stopping Battlecruisers without using feedback?
Who called in the fleet?
SweeTLemonS[TPR]
Profile Blog Joined June 2003
11739 Posts
September 28 2010 21:44 GMT
#59
On September 29 2010 06:42 Millitron wrote:
Why don't people like the Armor Abilities? Do you not like variety? Not having armor abilities would be like not having spells in Starcraft. Ever try stopping Battlecruisers without using feedback?



No it's not. That's not even comparable. Please don't make bad comparisons any more.
I'm never gonna know you now \ But I'm gonna love you anyhow.
muse5187
Profile Blog Joined September 2009
1125 Posts
September 28 2010 22:02 GMT
#60
On September 29 2010 06:42 Millitron wrote:
Why don't people like the Armor Abilities? Do you not like variety? Not having armor abilities would be like not having spells in Starcraft. Ever try stopping Battlecruisers without using feedback?


What a stupid comparison.
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