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Halo Reach - Page 20

Forum Index > General Games
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Ferrose
Profile Blog Joined September 2010
United States11378 Posts
October 20 2010 17:14 GMT
#381
On October 21 2010 02:04 SweeTLemonS[TPR] wrote:
Show nested quote +
On October 21 2010 02:03 Ferrose wrote:
BTW, what happened to your mic?


Hah, I got pissed off and threw it off. Apparently I either threw it very hard, or they're very brittle, or a combination of the two.


Do you have one of the Microsoft ones? They're extremely brittle. xD

And I added you, Zygote.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
SweeTLemonS[TPR]
Profile Blog Joined June 2003
11739 Posts
October 20 2010 17:24 GMT
#382
I did, but it's broken now.
I'm never gonna know you now \ But I'm gonna love you anyhow.
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
Last Edited: 2010-10-20 17:34:53
October 20 2010 17:29 GMT
#383
I just ran through Atom on Forge. I do not like the weapon set. It has a few DMRs and Needle Rifles, and in the center is a Gravity Hammer (top mid), Grenade Launcher (bottom mid), Focus Rifle (on the bottom near the cliff face), and a Rocket Launcher (near that giant mancannon). Also, that mancannon causes you to take fall damage every time you use it. Lame.

I think Atom needs the dual snipers more than Cliffhanger does. Atom definitely has longer sightlines. All those rocks get in the way too much on Cliffhanger.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
October 21 2010 02:40 GMT
#384
I have not seriously played a Halo game since Halo 1 on PC, apart from playing with friends casually from time to time. I've always been of the opinion that it is one of the most enjoyable and skill-based shooters available-- mostly due to the high health/shields allowing a skilled player to survive infinitely.

I say this because the gameplay video on this front page made me secure an Xbox 360 exclusively for Halo: Reach. Something about the armor abilities and removal of duel-wielding made me sure that this was a game I would love. A game that rewarded thinking as much as good aim (which, as someone who hasn't played console games since like n64, I find really easy. Can already rock the 5 shot kills with DMR and such very consistently).

And I do. I absolutely love it. Working on getting rated for arena, consistently pwning in the other modes, loving the grind of challenges and getting gear. Wow.

Can't wait for the Razer Onza to come out so I can use my headset though. Ugh.

SweeTLemonS[TPR]
Profile Blog Joined June 2003
11739 Posts
October 21 2010 15:09 GMT
#385
I had never heard of the Onza before just now, but it seems MLG has, and they've already banned it.
I'm never gonna know you now \ But I'm gonna love you anyhow.
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
October 21 2010 15:11 GMT
#386
Why would they ban a headset?
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
SweeTLemonS[TPR]
Profile Blog Joined June 2003
11739 Posts
Last Edited: 2010-10-21 15:18:03
October 21 2010 15:14 GMT
#387
The Onza is a controller.

http://www.tomshardware.com/news/MLG-Xbox-360-controller-Mad-Catz-onza,11143.html

The headset link is below. I'm not sure why he can't use it now.

http://www.gadgetreview.com/2010/01/razer-chimaera-professional-gaming-headset-for-xbox-360.html
I'm never gonna know you now \ But I'm gonna love you anyhow.
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
Last Edited: 2010-10-21 15:16:51
October 21 2010 15:15 GMT
#388
Oh. I guess that makes sense why they would ban it.

That might explain the kids on CoD who can fire semi-automatic weapons like they're light machine guns.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
SweeTLemonS[TPR]
Profile Blog Joined June 2003
11739 Posts
October 21 2010 15:18 GMT
#389
On October 22 2010 00:15 Ferrose wrote:
Oh. I guess that makes sense why they would ban it.

That might explain the kids on CoD who can fire semi-automatic weapons like they're light machine guns.


That is exactly why, yeah. They either mod their controller, or they use a controller with a turbo/rapid fire button. It's really lame, but what can you do?
I'm never gonna know you now \ But I'm gonna love you anyhow.
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
October 21 2010 15:24 GMT
#390
You can be like Halo and cap the fire rate of semi-automatic weapons. :D
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
October 21 2010 21:17 GMT
#391
The Razer Onza has a regular headphone/headset jack unless I'm mistaken. That's all I meant.

For the record, MLG banned it because the controller is more easily moddable, slightly, than the default one, and they dont want to check every single one for hacks. By default, it offers no cheat/hax/advantage/rapidfire/etc.
AyeH
Profile Blog Joined March 2010
United States534 Posts
October 21 2010 23:11 GMT
#392
The Onza looks kinda weird. I already have a hard time with the bumpers on the 360 controller and adding 2 more would make my life much more difficult. Also, I have the FPS Freek Extension thingies http://www.kontrolfreek.com/Game-Controller-Accessories/KontrolFreek-FPS-Freek.asp
and they work well i think.
Is it in you?
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
October 21 2010 23:12 GMT
#393
It raises your control sticks?
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
AyeH
Profile Blog Joined March 2010
United States534 Posts
October 21 2010 23:57 GMT
#394
it basically just attached onto your original sticks. i don't know if it helps, i like to think it does. :D
Is it in you?
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
October 22 2010 05:15 GMT
#395
You know, I think I like Atom.

Cliffhanger is meh though.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
October 23 2010 04:44 GMT
#396
Apparently Bungie isn't going to increase the level cap until the community as a whole completes 117 million challenges. -_-

Just increase it now.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
BlueBird.
Profile Joined August 2008
United States3890 Posts
October 23 2010 05:33 GMT
#397
On October 23 2010 13:44 Ferrose wrote:
Apparently Bungie isn't going to increase the level cap until the community as a whole completes 117 million challenges. -_-

Just increase it now.


lol that's funny...

the new maps in MM are silly, it's actually sad they are better than some of the maps that came with release, bungie needs to learn that forge does not give them an excuse to release untested, quickly done forge maps for us to play on, Bungie needs to start adding the popular community maps , there are tons on MLG forge forums....(they have the rights to them anyways). Whatever happened to them actually putting effort into map design/creation =/, not even getting their next map pack it looks awful as well
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
isM
Profile Joined September 2010
United States735 Posts
October 23 2010 05:51 GMT
#398
On October 23 2010 14:33 BraveGhost wrote:
Show nested quote +
On October 23 2010 13:44 Ferrose wrote:
Apparently Bungie isn't going to increase the level cap until the community as a whole completes 117 million challenges. -_-

Just increase it now.


lol that's funny...

the new maps in MM are silly, it's actually sad they are better than some of the maps that came with release, bungie needs to learn that forge does not give them an excuse to release untested, quickly done forge maps for us to play on, Bungie needs to start adding the popular community maps , there are tons on MLG forge forums....(they have the rights to them anyways). Whatever happened to them actually putting effort into map design/creation =/, not even getting their next map pack it looks awful as well


Their awesome ploy is to release a game with terrible maps and so few its rather sickening, then release map packs every so often and make them required for certain playlists. I will forever hate pay-per-DLC. Is it too much to release a finished game?
Loose lips sink ships
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
October 23 2010 05:54 GMT
#399
On October 23 2010 14:51 KashmirAZ wrote:
Show nested quote +
On October 23 2010 14:33 BraveGhost wrote:
On October 23 2010 13:44 Ferrose wrote:
Apparently Bungie isn't going to increase the level cap until the community as a whole completes 117 million challenges. -_-

Just increase it now.


lol that's funny...

the new maps in MM are silly, it's actually sad they are better than some of the maps that came with release, bungie needs to learn that forge does not give them an excuse to release untested, quickly done forge maps for us to play on, Bungie needs to start adding the popular community maps , there are tons on MLG forge forums....(they have the rights to them anyways). Whatever happened to them actually putting effort into map design/creation =/, not even getting their next map pack it looks awful as well


Their awesome ploy is to release a game with terrible maps and so few its rather sickening, then release map packs every so often and make them required for certain playlists. I will forever hate pay-per-DLC. Is it too much to release a finished game?


Not when you can make millions more selling shitty map packs.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
isM
Profile Joined September 2010
United States735 Posts
October 23 2010 06:19 GMT
#400
On October 23 2010 14:54 Ferrose wrote:
Show nested quote +
On October 23 2010 14:51 KashmirAZ wrote:
On October 23 2010 14:33 BraveGhost wrote:
On October 23 2010 13:44 Ferrose wrote:
Apparently Bungie isn't going to increase the level cap until the community as a whole completes 117 million challenges. -_-

Just increase it now.


lol that's funny...

the new maps in MM are silly, it's actually sad they are better than some of the maps that came with release, bungie needs to learn that forge does not give them an excuse to release untested, quickly done forge maps for us to play on, Bungie needs to start adding the popular community maps , there are tons on MLG forge forums....(they have the rights to them anyways). Whatever happened to them actually putting effort into map design/creation =/, not even getting their next map pack it looks awful as well


Their awesome ploy is to release a game with terrible maps and so few its rather sickening, then release map packs every so often and make them required for certain playlists. I will forever hate pay-per-DLC. Is it too much to release a finished game?


Not when you can make millions more selling shitty map packs.


I know cause I am apparently in the minority who refuses to buy that shit.
Loose lips sink ships
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