Is a really fun game though if you're casual, a lot better than WoW imo. Yes vanilla WoWfag at heart.
Rift: Planes of Telara - Page 38
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Silidons
United States2813 Posts
Is a really fun game though if you're casual, a lot better than WoW imo. Yes vanilla WoWfag at heart. | ||
Spartan
United States2030 Posts
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Riaelyn
United States41 Posts
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Ruscour
5233 Posts
I think the new PvP systems are awesome, though I'm not sure on the time it now takes to kill someone. Maybe I'll get used to it. Also, Clerics are way too good at the moment. | ||
Executor1
1353 Posts
For the first few hours i kind of hated it to be honest, but now that ive gotten used to it im actually really enjoying it, i ended up playing about 6 or so hours yesterday and got to level 16. The reason why i picked it up was, i was trying to compare other fairly new mmo's loot tables to that of swtor (which is extremely lacking) and i found the end game loot table(boss drops from dungeons and raids in the end game) for Rift. 1500 unique pieces of gear where available at launch with many many more being added through the patches. Compare that too swtor and its 4 sets per class (tier sets which look the same so i count them as 1, energized, exotech and xenotech, they even share the same name across classes lol) Swtor maybe has 100-200 end game drops if you include the fact that say a xenotech for a Sage has a dps version and a healing version (although they look pretty much exactly the same) if yoou didnt include items that alooked exactly the same that number would drop even further. I really like swtor but the end game drops are abysmal, and once you get to the end game thats all its really about, your only source of progression is gear progression which leaves my scratching my head and wondering why Bioware thought it was a good idea to Make the PVE gear progression soo incredibly Linear, there isnt really any options tier pieces are almost always better, so it basically just goes TIonese, Columi, Rakata at the very end where rakata is there isnt any other options rakata is it, you cant choose better unique items that would get rid of your set bonus but increase your stats, there is only 1 viable set at the very pinnacle of end game. Extremely dissapointing. Anyways back to rift, although leveling while originally painful after having played through the very story centric leveling system that is swtor. Became enjoyable after I realized that there isnt really a point in trying to follow its story through the quest text , and I put a tv show up on my second screen and went at it for a couple of hours, extremely enjoyable and also something i missed while playing swtor, as enjoyable as it is to play a game and follow a storyline, there is something satisfying about multitasking while leveling (watching tv while playing etc.) Id like to ask though, how challenging are the raids at Top level, i am looking for a challenge , I raid in swtor every week and still enjoy it but the challenge is minimal, and the rewards are minimal after your first few times through because the drop rates and the amount bosses drop is far too high ( 4-6 pieces per boss in an 8 man raid). 1. How is the gear progression in this game, is it linear like swtor? Or do you have lots of options for high end , end game loot? 2. The difficulty of all raids? How are they ? Where the first few easy and they ramped the difficulty up as patches came out? Did they start out hard? Are their different difficulty levels? 3. Other end game activities? Faction grinds? Commendation collecting? Heroic dungeons? What else is their to do for a pve player besides raiding? Thats about what i was wondering, if anyone could enlighten me that would be great, also if yoou quit if you could explain the reasons why you quit and what you didnt like about the game. | ||
Executor1
1353 Posts
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Ighox
Norway580 Posts
On March 09 2012 10:18 Executor1 wrote: Id like to ask though, how challenging are the raids at Top level, i am looking for a challenge , I raid in swtor every week and still enjoy it but the challenge is minimal, and the rewards are minimal after your first few times through because the drop rates and the amount bosses drop is far too high ( 4-6 pieces per boss in an 8 man raid). Raids in Rift are about 150 times harder than SWTOR nightmares, when the latest raid tier got released it took months before anyone cleared it. But like every MMO, once you've killed it you won't really find it that difficult anymore so it's basically the same old farm it until the next raid is released. Most guilds who have everything on farm just clear all the raids in a day or two. 1. How is the gear progression in this game, is it linear like swtor? Or do you have lots of options for high end , end game loot? 2. The difficulty of all raids? How are they ? Where the first few easy and they ramped the difficulty up as patches came out? Did they start out hard? Are their different difficulty levels? 3. Other end game activities? Faction grinds? Commendation collecting? Heroic dungeons? What else is their to do for a pve player besides raiding? Thats about what i was wondering, if anyone could enlighten me that would be great, also if yoou quit if you could explain the reasons why you quit and what you didnt like about the game. The gear progression is pretty linear, it's pretty much expert dungeon loot -> tier1 -> tier2 -> etc., but there's an appearance tab and dyes so you can get whatever looks you want at least. Raids only have 1 mode, first 20-man was fairly easy(still harder than anything in SWTOR though) 2nd/3rd was harder. 5man experts started out really really hard in beta and early release but since then they've nerfed it a lot so it's not really hard anymore. 10-man raids are fairly easy, sort of similar to SWTOR, you just do them for fun/gear and not the challenge. :p Raids started out easy and are becoming harder and harder by each tier. For end-game activities you have faction grinds, pvp, tier1 & 2 expert dungeons and two master mode dungeons, farming artifacts, farming planarite, chronicles (1-2man instances), world events and instant adventures (you basically press a button and automatically join a raidgroup doing rifts in the two high-level zones). | ||
Executor1
1353 Posts
On March 09 2012 11:08 Ighox wrote: Raids in Rift are about 150 times harder than SWTOR nightmares, when the latest raid tier got released it took months before anyone cleared it. But like every MMO, once you've killed it you won't really find it that difficult anymore so it's basically the same old farm it until the next raid is released. Most guilds who have everything on farm just clear all the raids in a day or two. The gear progression is pretty linear, it's pretty much expert dungeon loot -> tier1 -> tier2 -> etc., but there's an appearance tab and dyes so you can get whatever looks you want at least. Raids only have 1 mode, first 20-man was fairly easy(still harder than anything in SWTOR though) 2nd/3rd was harder. 5man experts started out really really hard in beta and early release but since then they've nerfed it a lot so it's not really hard anymore. 10-man raids are fairly easy, sort of similar to SWTOR, you just do them for fun/gear and not the challenge. :p Raids started out easy and are becoming harder and harder by each tier. For end-game activities you have faction grinds, pvp, tier1 & 2 expert dungeons and two master mode dungeons, farming artifacts, farming planarite, chronicles (1-2man instances), world events and instant adventures (you basically press a button and automatically join a raidgroup doing rifts in the two high-level zones). Linear as in there is a very small amount of gear? And basically once you get to the higher tiers there is really only 1 viable set per tier? Or can you mix and match items? Like for instance in wow, there is tier pieces but (at least in wotlk) they werent neccesarily best in slot (but they had set bonus's) so you could decide weather it was worth it to keep your set bonus or break up your set bonus to go with an item with better stats. Thats kind of what i mean. Are their unique pieces of gear that arent part of sets? Etc. I know in terms of where you go for gear progression its probably linear ( like in most mmo's) for instance the new raid will have better tier loot than the last and so on and so forth. | ||
Ighox
Norway580 Posts
On March 09 2012 21:44 Executor1 wrote: Linear as in there is a very small amount of gear? And basically once you get to the higher tiers there is really only 1 viable set per tier? Or can you mix and match items? Like for instance in wow, there is tier pieces but (at least in wotlk) they werent neccesarily best in slot (but they had set bonus's) so you could decide weather it was worth it to keep your set bonus or break up your set bonus to go with an item with better stats. Thats kind of what i mean. Are their unique pieces of gear that arent part of sets? Etc. I know in terms of where you go for gear progression its probably linear ( like in most mmo's) for instance the new raid will have better tier loot than the last and so on and so forth. There are a lot of unique items that aren't part of sets yes, and you'll want different items for different roles so there are a lot of items. Gear system is basically exactly like WoW. | ||
Khaymus
United States750 Posts
End game PvP can be a grind...but once you get caught up in gear it is very fun. There are SO many different combinations of classes and things to look out for. While there are "cookie cutter" builds for every type of class...you have enough points to spend to tweak it to your own play style...which I think is very cool. There is also planar attunement which is BADASS. Basically after you max level you continue to level up and get planar attunement points. You spend these on element tables which give your character really small bonuses. (1 endurance...2 spell power...etc). I am a huge fan of always having something to grind for...and you will find that this game delivers on that aspect. | ||
Executor1
1353 Posts
On March 09 2012 22:25 Ighox wrote: There are a lot of unique items that aren't part of sets yes, and you'll want different items for different roles so there are a lot of items. Gear system is basically exactly like WoW. Good thats what i was looking for, thats one thing wow always did right, it was never short of Loot on the PVE side of things. If TOR had something similair and the bosses didnt drop so much (its a double problem there is too little gear and the bosses drop too much of it meaning you get geared up in days instead of months) i would just stick to playing TOR, hopefully 1.2 will help out alot, i wont unsub TOR but i am interested in getting to max level in Rift now. | ||
Pufftrees
2449 Posts
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Vaporized
United States1471 Posts
ive been playing guild wars 2 lately but i might check back in on rift. i really did enjoy this game. pvp was excellent. is anyone still playing here? how is the server populations? | ||
Valentir
Norway266 Posts
![]() Here's a teaser. | ||
Khaymus
United States750 Posts
If you are on the fence about coming back or not, just check out my stream and see if anything sparks your interest. I am usually in chat, so if you have questions, just let me know. Currently level 58 and only 2 away from cap! Character name is Khaymus if you want to talk in game. Server is Threesprings. Stream Link: http://www.twitch.tv/khaymus | ||
Gihi
384 Posts
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Clbull
United Kingdom1439 Posts
I am really shocked with how Trion have improved on the ideas they copied from WoW such as Scenarios. With Trion Worlds they made Instant Adventures to be like 'quick-fire questing' where you'd be put in a random group, teleported to a random place and be given a stream of constant quest objectives. With Blizzard? Scenarios are fucking useless level 90 content which only gives you a drip rate of Valor Points and nothing else. I also heard from someone on the /r/ShouldIBuyThisGame community on Reddit that this game was a lot like Vanilla and TBC and that Trion don't intend to nerf it for 'casuals' any time soon. | ||
Ighox
Norway580 Posts
On February 17 2013 04:26 Clbull wrote: I am really shocked with how Trion have improved on the ideas they copied from WoW such as Scenarios. "Such as scenarios"? Trion added instant adventures way before Blizzard added scenarios. And yes the raiding is a lot like TBC, raids are hard and there is separate 10/20-man instances. There is a ton of stuff to do outside of raiding as well so if you just want PvE then Rift is great. | ||
Clbull
United Kingdom1439 Posts
On February 17 2013 11:03 Ighox wrote: "Such as scenarios"? Trion added instant adventures way before Blizzard added scenarios. And yes the raiding is a lot like TBC, raids are hard and there is separate 10/20-man instances. There is a ton of stuff to do outside of raiding as well so if you just want PvE then Rift is great. I thought IAs were a Storm Legion expansion feature... Still... if Blizzard copied Trion on that respect then holy crap they really didn't improve on the concept. Scenarios are awful. All they reward is a drip rate of Valor Points and nothing else, apart from if you count the Arena of Annihilation that lets you do one non-repeatable quest for a weapon. | ||
Capped
United Kingdom7236 Posts
However, my character never even reached 35 before i quit. | ||
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