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Rift: Planes of Telara - Page 38

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Silidons
Profile Blog Joined September 2010
United States2813 Posts
October 18 2011 04:29 GMT
#741
It was really fun while it lasted (a month) but there was not much to do and generally I can't play MMO's without getting burned out hard anymore. Was on Tearfall, was the highest on the server till I was 45 and had to go to school >_<. Ended up being like 10th, flew through all content (which probably made me burned out, but what can I say, my fun in games is trying to be the best).

Is a really fun game though if you're casual, a lot better than WoW imo. Yes vanilla WoWfag at heart.
"God fights on the side with the best artillery." - Napoleon Bonaparte
Spartan
Profile Blog Joined July 2005
United States2030 Posts
November 11 2011 10:13 GMT
#742
Patch 1.6 comes out in a week!
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
Riaelyn
Profile Joined December 2010
United States41 Posts
November 21 2011 11:52 GMT
#743
Ember Isle is out and I'm thoroughly enjoying it. I've finished the storyline quests on the isle (Defiant side) and found it entertaining. Onslaughts also have an interesting mechanism to them, but I was able to duo defend a full upgraded base (which is theoretically the hardest minus a zone invasion). I have not tried the new dungeon yet but my guild has been making attempts on the third boss in the new 10 man. Any others have thoughts about the new patch?
Life is Beautiful
Ruscour
Profile Blog Joined April 2011
5233 Posts
February 05 2012 02:10 GMT
#744
Thought I'd give this the ol' bumparoo and see what people's impressions of 1.7 are (if anyone on TL still plays).

I think the new PvP systems are awesome, though I'm not sure on the time it now takes to kill someone. Maybe I'll get used to it.

Also, Clerics are way too good at the moment.
Executor1
Profile Joined April 2011
1353 Posts
March 09 2012 01:18 GMT
#745
How many still play this game? Im playing SWTOR mainly at the moment but i picked this up off of their website 2 days ago its only 5 bucks to buy so i thought id try it out.

For the first few hours i kind of hated it to be honest, but now that ive gotten used to it im actually really enjoying it, i ended up playing about 6 or so hours yesterday and got to level 16.

The reason why i picked it up was, i was trying to compare other fairly new mmo's loot tables to that of swtor (which is extremely lacking) and i found the end game loot table(boss drops from dungeons and raids in the end game) for Rift. 1500 unique pieces of gear where available at launch with many many more being added through the patches. Compare that too swtor and its 4 sets per class (tier sets which look the same so i count them as 1, energized, exotech and xenotech, they even share the same name across classes lol) Swtor maybe has 100-200 end game drops if you include the fact that say a xenotech for a Sage has a dps version and a healing version (although they look pretty much exactly the same) if yoou didnt include items that alooked exactly the same that number would drop even further.

I really like swtor but the end game drops are abysmal, and once you get to the end game thats all its really about, your only source of progression is gear progression which leaves my scratching my head and wondering why Bioware thought it was a good idea to Make the PVE gear progression soo incredibly Linear, there isnt really any options tier pieces are almost always better, so it basically just goes TIonese, Columi, Rakata at the very end where rakata is there isnt any other options rakata is it, you cant choose better unique items that would get rid of your set bonus but increase your stats, there is only 1 viable set at the very pinnacle of end game. Extremely dissapointing.

Anyways back to rift, although leveling while originally painful after having played through the very story centric leveling system that is swtor. Became enjoyable after I realized that there isnt really a point in trying to follow its story through the quest text , and I put a tv show up on my second screen and went at it for a couple of hours, extremely enjoyable and also something i missed while playing swtor, as enjoyable as it is to play a game and follow a storyline, there is something satisfying about multitasking while leveling (watching tv while playing etc.)

Id like to ask though, how challenging are the raids at Top level, i am looking for a challenge , I raid in swtor every week and still enjoy it but the challenge is minimal, and the rewards are minimal after your first few times through because the drop rates and the amount bosses drop is far too high ( 4-6 pieces per boss in an 8 man raid).

1. How is the gear progression in this game, is it linear like swtor? Or do you have lots of options for high end , end game loot?
2. The difficulty of all raids? How are they ? Where the first few easy and they ramped the difficulty up as patches came out? Did they start out hard? Are their different difficulty levels?
3. Other end game activities? Faction grinds? Commendation collecting? Heroic dungeons? What else is their to do for a pve player besides raiding?


Thats about what i was wondering, if anyone could enlighten me that would be great, also if yoou quit if you could explain the reasons why you quit and what you didnt like about the game.
Executor1
Profile Joined April 2011
1353 Posts
Last Edited: 2012-03-09 01:22:26
March 09 2012 01:21 GMT
#746
Edit: oops quoted instead of edited my previous post! sorry
Ighox
Profile Joined July 2009
Norway580 Posts
Last Edited: 2012-03-09 02:10:39
March 09 2012 02:08 GMT
#747
On March 09 2012 10:18 Executor1 wrote:
Id like to ask though, how challenging are the raids at Top level, i am looking for a challenge , I raid in swtor every week and still enjoy it but the challenge is minimal, and the rewards are minimal after your first few times through because the drop rates and the amount bosses drop is far too high ( 4-6 pieces per boss in an 8 man raid).

Raids in Rift are about 150 times harder than SWTOR nightmares, when the latest raid tier got released it took months before anyone cleared it.
But like every MMO, once you've killed it you won't really find it that difficult anymore so it's basically the same old farm it until the next raid is released.
Most guilds who have everything on farm just clear all the raids in a day or two.


1. How is the gear progression in this game, is it linear like swtor? Or do you have lots of options for high end , end game loot?
2. The difficulty of all raids? How are they ? Where the first few easy and they ramped the difficulty up as patches came out? Did they start out hard? Are their different difficulty levels?
3. Other end game activities? Faction grinds? Commendation collecting? Heroic dungeons? What else is their to do for a pve player besides raiding?


Thats about what i was wondering, if anyone could enlighten me that would be great, also if yoou quit if you could explain the reasons why you quit and what you didnt like about the game.

The gear progression is pretty linear, it's pretty much expert dungeon loot -> tier1 -> tier2 -> etc., but there's an appearance tab and dyes so you can get whatever looks you want at least.

Raids only have 1 mode, first 20-man was fairly easy(still harder than anything in SWTOR though) 2nd/3rd was harder.
5man experts started out really really hard in beta and early release but since then they've nerfed it a lot so it's not really hard anymore.
10-man raids are fairly easy, sort of similar to SWTOR, you just do them for fun/gear and not the challenge. :p
Raids started out easy and are becoming harder and harder by each tier.

For end-game activities you have faction grinds, pvp, tier1 & 2 expert dungeons and two master mode dungeons, farming artifacts, farming planarite, chronicles (1-2man instances), world events and instant adventures (you basically press a button and automatically join a raidgroup doing rifts in the two high-level zones).
Executor1
Profile Joined April 2011
1353 Posts
March 09 2012 12:44 GMT
#748
On March 09 2012 11:08 Ighox wrote:
Show nested quote +
On March 09 2012 10:18 Executor1 wrote:
Id like to ask though, how challenging are the raids at Top level, i am looking for a challenge , I raid in swtor every week and still enjoy it but the challenge is minimal, and the rewards are minimal after your first few times through because the drop rates and the amount bosses drop is far too high ( 4-6 pieces per boss in an 8 man raid).

Raids in Rift are about 150 times harder than SWTOR nightmares, when the latest raid tier got released it took months before anyone cleared it.
But like every MMO, once you've killed it you won't really find it that difficult anymore so it's basically the same old farm it until the next raid is released.
Most guilds who have everything on farm just clear all the raids in a day or two.

Show nested quote +

1. How is the gear progression in this game, is it linear like swtor? Or do you have lots of options for high end , end game loot?
2. The difficulty of all raids? How are they ? Where the first few easy and they ramped the difficulty up as patches came out? Did they start out hard? Are their different difficulty levels?
3. Other end game activities? Faction grinds? Commendation collecting? Heroic dungeons? What else is their to do for a pve player besides raiding?


Thats about what i was wondering, if anyone could enlighten me that would be great, also if yoou quit if you could explain the reasons why you quit and what you didnt like about the game.

The gear progression is pretty linear, it's pretty much expert dungeon loot -> tier1 -> tier2 -> etc., but there's an appearance tab and dyes so you can get whatever looks you want at least.

Raids only have 1 mode, first 20-man was fairly easy(still harder than anything in SWTOR though) 2nd/3rd was harder.
5man experts started out really really hard in beta and early release but since then they've nerfed it a lot so it's not really hard anymore.
10-man raids are fairly easy, sort of similar to SWTOR, you just do them for fun/gear and not the challenge. :p
Raids started out easy and are becoming harder and harder by each tier.

For end-game activities you have faction grinds, pvp, tier1 & 2 expert dungeons and two master mode dungeons, farming artifacts, farming planarite, chronicles (1-2man instances), world events and instant adventures (you basically press a button and automatically join a raidgroup doing rifts in the two high-level zones).

Linear as in there is a very small amount of gear? And basically once you get to the higher tiers there is really only 1 viable set per tier?

Or can you mix and match items? Like for instance in wow, there is tier pieces but (at least in wotlk) they werent neccesarily best in slot (but they had set bonus's) so you could decide weather it was worth it to keep your set bonus or break up your set bonus to go with an item with better stats. Thats kind of what i mean. Are their unique pieces of gear that arent part of sets? Etc.

I know in terms of where you go for gear progression its probably linear ( like in most mmo's) for instance the new raid will have better tier loot than the last and so on and so forth.
Ighox
Profile Joined July 2009
Norway580 Posts
March 09 2012 13:25 GMT
#749
On March 09 2012 21:44 Executor1 wrote:
Show nested quote +
On March 09 2012 11:08 Ighox wrote:
On March 09 2012 10:18 Executor1 wrote:
Id like to ask though, how challenging are the raids at Top level, i am looking for a challenge , I raid in swtor every week and still enjoy it but the challenge is minimal, and the rewards are minimal after your first few times through because the drop rates and the amount bosses drop is far too high ( 4-6 pieces per boss in an 8 man raid).

Raids in Rift are about 150 times harder than SWTOR nightmares, when the latest raid tier got released it took months before anyone cleared it.
But like every MMO, once you've killed it you won't really find it that difficult anymore so it's basically the same old farm it until the next raid is released.
Most guilds who have everything on farm just clear all the raids in a day or two.


1. How is the gear progression in this game, is it linear like swtor? Or do you have lots of options for high end , end game loot?
2. The difficulty of all raids? How are they ? Where the first few easy and they ramped the difficulty up as patches came out? Did they start out hard? Are their different difficulty levels?
3. Other end game activities? Faction grinds? Commendation collecting? Heroic dungeons? What else is their to do for a pve player besides raiding?


Thats about what i was wondering, if anyone could enlighten me that would be great, also if yoou quit if you could explain the reasons why you quit and what you didnt like about the game.

The gear progression is pretty linear, it's pretty much expert dungeon loot -> tier1 -> tier2 -> etc., but there's an appearance tab and dyes so you can get whatever looks you want at least.

Raids only have 1 mode, first 20-man was fairly easy(still harder than anything in SWTOR though) 2nd/3rd was harder.
5man experts started out really really hard in beta and early release but since then they've nerfed it a lot so it's not really hard anymore.
10-man raids are fairly easy, sort of similar to SWTOR, you just do them for fun/gear and not the challenge. :p
Raids started out easy and are becoming harder and harder by each tier.

For end-game activities you have faction grinds, pvp, tier1 & 2 expert dungeons and two master mode dungeons, farming artifacts, farming planarite, chronicles (1-2man instances), world events and instant adventures (you basically press a button and automatically join a raidgroup doing rifts in the two high-level zones).

Linear as in there is a very small amount of gear? And basically once you get to the higher tiers there is really only 1 viable set per tier?

Or can you mix and match items? Like for instance in wow, there is tier pieces but (at least in wotlk) they werent neccesarily best in slot (but they had set bonus's) so you could decide weather it was worth it to keep your set bonus or break up your set bonus to go with an item with better stats. Thats kind of what i mean. Are their unique pieces of gear that arent part of sets? Etc.

I know in terms of where you go for gear progression its probably linear ( like in most mmo's) for instance the new raid will have better tier loot than the last and so on and so forth.

There are a lot of unique items that aren't part of sets yes, and you'll want different items for different roles so there are a lot of items.
Gear system is basically exactly like WoW.
Khaymus
Profile Blog Joined June 2008
United States750 Posts
March 09 2012 13:43 GMT
#750
I really like Rift.

End game PvP can be a grind...but once you get caught up in gear it is very fun. There are SO many different combinations of classes and things to look out for. While there are "cookie cutter" builds for every type of class...you have enough points to spend to tweak it to your own play style...which I think is very cool.

There is also planar attunement which is BADASS. Basically after you max level you continue to level up and get planar attunement points. You spend these on element tables which give your character really small bonuses. (1 endurance...2 spell power...etc). I am a huge fan of always having something to grind for...and you will find that this game delivers on that aspect.
Let them say we lived in the time of Boxer, Emperor of Terran. Let them say we lived in the time of Nal_rA, Dreamer of Protoss. Let them say we lived in the time of Savior, Master of the Zerg.
Executor1
Profile Joined April 2011
1353 Posts
March 10 2012 08:48 GMT
#751
On March 09 2012 22:25 Ighox wrote:
Show nested quote +
On March 09 2012 21:44 Executor1 wrote:
On March 09 2012 11:08 Ighox wrote:
On March 09 2012 10:18 Executor1 wrote:
Id like to ask though, how challenging are the raids at Top level, i am looking for a challenge , I raid in swtor every week and still enjoy it but the challenge is minimal, and the rewards are minimal after your first few times through because the drop rates and the amount bosses drop is far too high ( 4-6 pieces per boss in an 8 man raid).

Raids in Rift are about 150 times harder than SWTOR nightmares, when the latest raid tier got released it took months before anyone cleared it.
But like every MMO, once you've killed it you won't really find it that difficult anymore so it's basically the same old farm it until the next raid is released.
Most guilds who have everything on farm just clear all the raids in a day or two.


1. How is the gear progression in this game, is it linear like swtor? Or do you have lots of options for high end , end game loot?
2. The difficulty of all raids? How are they ? Where the first few easy and they ramped the difficulty up as patches came out? Did they start out hard? Are their different difficulty levels?
3. Other end game activities? Faction grinds? Commendation collecting? Heroic dungeons? What else is their to do for a pve player besides raiding?


Thats about what i was wondering, if anyone could enlighten me that would be great, also if yoou quit if you could explain the reasons why you quit and what you didnt like about the game.

The gear progression is pretty linear, it's pretty much expert dungeon loot -> tier1 -> tier2 -> etc., but there's an appearance tab and dyes so you can get whatever looks you want at least.

Raids only have 1 mode, first 20-man was fairly easy(still harder than anything in SWTOR though) 2nd/3rd was harder.
5man experts started out really really hard in beta and early release but since then they've nerfed it a lot so it's not really hard anymore.
10-man raids are fairly easy, sort of similar to SWTOR, you just do them for fun/gear and not the challenge. :p
Raids started out easy and are becoming harder and harder by each tier.

For end-game activities you have faction grinds, pvp, tier1 & 2 expert dungeons and two master mode dungeons, farming artifacts, farming planarite, chronicles (1-2man instances), world events and instant adventures (you basically press a button and automatically join a raidgroup doing rifts in the two high-level zones).

Linear as in there is a very small amount of gear? And basically once you get to the higher tiers there is really only 1 viable set per tier?

Or can you mix and match items? Like for instance in wow, there is tier pieces but (at least in wotlk) they werent neccesarily best in slot (but they had set bonus's) so you could decide weather it was worth it to keep your set bonus or break up your set bonus to go with an item with better stats. Thats kind of what i mean. Are their unique pieces of gear that arent part of sets? Etc.

I know in terms of where you go for gear progression its probably linear ( like in most mmo's) for instance the new raid will have better tier loot than the last and so on and so forth.

There are a lot of unique items that aren't part of sets yes, and you'll want different items for different roles so there are a lot of items.
Gear system is basically exactly like WoW.

Good thats what i was looking for, thats one thing wow always did right, it was never short of Loot on the PVE side of things. If TOR had something similair and the bosses didnt drop so much (its a double problem there is too little gear and the bosses drop too much of it meaning you get geared up in days instead of months) i would just stick to playing TOR, hopefully 1.2 will help out alot, i wont unsub TOR but i am interested in getting to max level in Rift now.
Pufftrees
Profile Joined March 2009
2449 Posts
September 20 2012 03:45 GMT
#752
Hey with the expansion coming out is anyone still playing this? Rift sounds like it was getting a lot more polished, probably one of the most complete mmo packages out there currently.
Chance favors the prepared mind.
Vaporized
Profile Joined July 2010
United States1471 Posts
September 20 2012 03:58 GMT
#753
new expansion huh. i hadnt heard.

ive been playing guild wars 2 lately but i might check back in on rift. i really did enjoy this game. pvp was excellent.

is anyone still playing here? how is the server populations?
Valentir
Profile Joined May 2008
Norway266 Posts
November 13 2012 17:22 GMT
#754
The expansion launches in 2ish hours, can't wait

Here's a teaser.
frakkin hell.
Khaymus
Profile Blog Joined June 2008
United States750 Posts
November 20 2012 01:32 GMT
#755
I just wanted to give this game a bump! The expansion launched on Tuesday and it was a very good addition to the game.

If you are on the fence about coming back or not, just check out my stream and see if anything sparks your interest. I am usually in chat, so if you have questions, just let me know.

Currently level 58 and only 2 away from cap! Character name is Khaymus if you want to talk in game. Server is Threesprings.

Stream Link:

http://www.twitch.tv/khaymus
Let them say we lived in the time of Boxer, Emperor of Terran. Let them say we lived in the time of Nal_rA, Dreamer of Protoss. Let them say we lived in the time of Savior, Master of the Zerg.
Gihi
Profile Joined September 2011
384 Posts
December 17 2012 12:45 GMT
#756
Really happy with the healthbars they added, don't know when but it was the reason I quit last year ^^
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2013-02-16 19:32:44
February 16 2013 19:26 GMT
#757
I quit WoW for this game as of today. Unsubbed from WoW because the game had turned so stale and boring plus the community had gone full moron by then.

I am really shocked with how Trion have improved on the ideas they copied from WoW such as Scenarios. With Trion Worlds they made Instant Adventures to be like 'quick-fire questing' where you'd be put in a random group, teleported to a random place and be given a stream of constant quest objectives. With Blizzard? Scenarios are fucking useless level 90 content which only gives you a drip rate of Valor Points and nothing else.

I also heard from someone on the /r/ShouldIBuyThisGame community on Reddit that this game was a lot like Vanilla and TBC and that Trion don't intend to nerf it for 'casuals' any time soon.
Ighox
Profile Joined July 2009
Norway580 Posts
February 17 2013 02:03 GMT
#758
On February 17 2013 04:26 Clbull wrote:
I am really shocked with how Trion have improved on the ideas they copied from WoW such as Scenarios.

"Such as scenarios"? Trion added instant adventures way before Blizzard added scenarios.

And yes the raiding is a lot like TBC, raids are hard and there is separate 10/20-man instances.
There is a ton of stuff to do outside of raiding as well so if you just want PvE then Rift is great.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
February 18 2013 13:51 GMT
#759
On February 17 2013 11:03 Ighox wrote:
Show nested quote +
On February 17 2013 04:26 Clbull wrote:
I am really shocked with how Trion have improved on the ideas they copied from WoW such as Scenarios.

"Such as scenarios"? Trion added instant adventures way before Blizzard added scenarios.

And yes the raiding is a lot like TBC, raids are hard and there is separate 10/20-man instances.
There is a ton of stuff to do outside of raiding as well so if you just want PvE then Rift is great.


I thought IAs were a Storm Legion expansion feature... Still... if Blizzard copied Trion on that respect then holy crap they really didn't improve on the concept. Scenarios are awful. All they reward is a drip rate of Valor Points and nothing else, apart from if you count the Arena of Annihilation that lets you do one non-repeatable quest for a weapon.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
February 18 2013 14:13 GMT
#760
IA's were long before storm legion. I remember my wife playing them and i was all "damn thats awesome"

However, my character never even reached 35 before i quit.

Useless wet fish.
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