Guild Wars 2 - Page 93
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Norada
China482 Posts
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Skilledblob
Germany3392 Posts
On August 23 2011 19:24 Norada wrote: People who are saying they're gonna miss the gvg format are the ones who never played it at a higher level. Gvg was always imbalanced, people just didnt learn how to abuse it for the longest time. I think playing it in a top 20 guild in Prophecies was high level enough .... | ||
RaiderRob
Netherlands377 Posts
On August 23 2011 09:25 irninja wrote: If you guys have any questions to ask "Boon Control", we will be sending them, along with others, tonight to be answered in regards to their experience facing ArenaNet in the ESL showmatch. Is that Boon Control the same Boon Control that played on the EU-Daggerspine server in WoW? | ||
Norada
China482 Posts
On August 23 2011 19:48 Skilledblob wrote: I think playing it in a top 20 guild in Prophecies was high level enough .... What guild you play in(euros were pretty shit in proph aside from val/ib/ew)? Regardless prophecies was just a time where people didnt know the best thing to do(wait for the end game). Skills and balance never mattered, playing for the tie breaker was always the best thing, granted in prophecies no one knew this.. which is why you think it's good. | ||
Capped
United Kingdom7236 Posts
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SebaZ
Italy223 Posts
(Link to the first showmatch for those who missed it a few pages ago.) | ||
Disciple7
United States198 Posts
On August 23 2011 09:25 irninja wrote: If you guys have any questions to ask "Boon Control", we will be sending them, along with others, tonight to be answered in regards to their experience facing ArenaNet in the ESL showmatch. Here are some already mentioned. Did Boon Control play Guild Wars? The name doesn't sound too familiar. Also, people are thinking that the reason some people don't like the looks of the new structured PvP is because it's not GvG. That's not what bothers me. What bothers me is that there only seems to be 2 ways to gain an advantage, compared to the many that there are in GvG or other e-sports games such as SC2 or LoL, decreasing the amount of strategy involved. | ||
Stijx
United States804 Posts
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irninja
United States1220 Posts
On August 24 2011 10:48 Stijx wrote: Is it just me or is the TeamLegacy website gone? :o We're upgrading from a shared hosting provider to a much more powerful VPS server. Recent traffic is killing our poor host, and they're kicking us out. <3 Just kidding. But we're way over their limits, so we're upgrading. Better content = more traffic. Team Liquid specializes in this. (I cant imagine the server costs they pay for *shudder*) | ||
Stijx
United States804 Posts
On August 24 2011 10:54 irninja wrote: We're upgrading from a shared hosting provider to a much more powerful VPS server. Recent traffic is killing our poor host, and they're kicking us out. <3 Noooooooooooooooo ![]() edit: Temporary "Noooooo", it'll be better when it's back up. | ||
irninja
United States1220 Posts
BF3 servers for the Team Liquid community? I think yes. | ||
Stijx
United States804 Posts
On August 24 2011 10:58 irninja wrote: It will be a lot faster mainly, but more importantly the server we're going to is more than capable of hosting game servers, a teamspeak, the website, and more without issue if we want, and we have full control, rather than a third party governing the show. BF3 servers for the Team Liquid community? I think yes. Sounds pretty awesome ![]() When do you think that'll be? | ||
NoobieOne
United States1183 Posts
On August 24 2011 11:02 Stijx wrote: Sounds pretty awesome ![]() When do you think that'll be? I remember hearing earlier it will be 3 or so hours of downtime so should be up in an hour or so but don't quote me on that. | ||
irninja
United States1220 Posts
On August 24 2011 11:10 NoobieOne wrote: I remember hearing earlier it will be 3 or so hours of downtime so should be up in an hour or so but don't quote me on that. I forgot that DNS server changes can take up to 2 days. So between now and 2 days. >.> | ||
Stijx
United States804 Posts
On August 24 2011 11:10 NoobieOne wrote: I remember hearing earlier it will be 3 or so hours of downtime so should be up in an hour or so but don't quote me on that. There shall be no quoting. | ||
NoobieOne
United States1183 Posts
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irninja
United States1220 Posts
On August 24 2011 23:29 NoobieOne wrote: as of now the website is up, there is a notice that it won't be stable for a time but it is up again. It may be for you, because your local servers have propogated, not everyone sees it however. Total propogation will take up to 48 hours. | ||
Manit0u
Poland17187 Posts
On August 25 2011 02:25 irninja wrote: It may be for you, because your local servers have propogated, not everyone sees it however. Total propogation will take up to 48 hours. No problem here either. OpenDNS ftw! | ||
r33k
Italy3402 Posts
On August 23 2011 19:24 Norada wrote: People who are saying they're gonna miss the gvg format are the ones who never played it at a higher level. Gvg was always imbalanced, people just didnt learn how to abuse it for the longest time. See that's a huge problem with pre-nf players. I always saw the meta shifts as a way to shuffle the player pool. Some professions had a much lower skill cap while they were the only viable option, but honestly the most balanced meta skill-wise was what euros called "balanced" and americans called "ultra-defensive eurospike". Going every man for himself like the americans liked came back in eotn thanks to a korean guild of people who didn't even play gvg and in the end was just a build that exploited VoD. You can always call a game imbalanced whenever every possible option isn't viable in the same way. Making some stuff overpowered for a month and then buffing other stuff is a way to keep the game visually interesting and not impossible to get in for new players. | ||
irninja
United States1220 Posts
On August 25 2011 10:58 r33k wrote: See that's a huge problem with pre-nf players. I always saw the meta shifts as a way to shuffle the player pool. Some professions had a much lower skill cap while they were the only viable option, but honestly the most balanced meta skill-wise was what euros called "balanced" and americans called "ultra-defensive eurospike". Going every man for himself like the americans liked came back in eotn thanks to a korean guild of people who didn't even play gvg and in the end was just a build that exploited VoD. You can always call a game imbalanced whenever every possible option isn't viable in the same way. Making some stuff overpowered for a month and then buffing other stuff is a way to keep the game visually interesting and not impossible to get in for new players. Do you guys think the skill cap is going to be like it was in GW1? Was there a skill cap? Or was it more specified torwards executing the "right" build with the "right" timings? I suppose that defines skill in a way though.... so never mind. --Ending previous discussion-- Website is back up and running. Faster than ever. Now who can't wait for djWHEAT + PAX? | ||
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