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Guild Wars 2 - Page 93

Forum Index > General Games
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Norada
Profile Joined August 2010
China482 Posts
August 23 2011 10:24 GMT
#1841
People who are saying they're gonna miss the gvg format are the ones who never played it at a higher level. Gvg was always imbalanced, people just didnt learn how to abuse it for the longest time.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
August 23 2011 10:48 GMT
#1842
On August 23 2011 19:24 Norada wrote:
People who are saying they're gonna miss the gvg format are the ones who never played it at a higher level. Gvg was always imbalanced, people just didnt learn how to abuse it for the longest time.


I think playing it in a top 20 guild in Prophecies was high level enough ....
RaiderRob
Profile Joined March 2010
Netherlands377 Posts
August 23 2011 10:49 GMT
#1843
On August 23 2011 09:25 irninja wrote:
If you guys have any questions to ask "Boon Control", we will be sending them, along with others, tonight to be answered in regards to their experience facing ArenaNet in the ESL showmatch.



Is that Boon Control the same Boon Control that played on the EU-Daggerspine server in WoW?
People don't want freedom but fair leadership
Norada
Profile Joined August 2010
China482 Posts
August 23 2011 11:08 GMT
#1844
On August 23 2011 19:48 Skilledblob wrote:
Show nested quote +
On August 23 2011 19:24 Norada wrote:
People who are saying they're gonna miss the gvg format are the ones who never played it at a higher level. Gvg was always imbalanced, people just didnt learn how to abuse it for the longest time.


I think playing it in a top 20 guild in Prophecies was high level enough ....


What guild you play in(euros were pretty shit in proph aside from val/ib/ew)? Regardless prophecies was just a time where people didnt know the best thing to do(wait for the end game). Skills and balance never mattered, playing for the tie breaker was always the best thing, granted in prophecies no one knew this.. which is why you think it's good.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
August 23 2011 13:52 GMT
#1845
Estoric warriors were the first one to come out with the obs spike no? god that shit was evil to play against.
Useless wet fish.
SebaZ
Profile Joined April 2010
Italy223 Posts
Last Edited: 2011-08-23 14:53:25
August 23 2011 14:51 GMT
#1846
ArenaNet vs Boon Control PvP showmatch 2 in 1080p HD:

[image loading]


(Link to the first showmatch for those who missed it a few pages ago.)
Disciple7
Profile Joined August 2010
United States198 Posts
August 23 2011 19:53 GMT
#1847
On August 23 2011 09:25 irninja wrote:
If you guys have any questions to ask "Boon Control", we will be sending them, along with others, tonight to be answered in regards to their experience facing ArenaNet in the ESL showmatch.

Here are some already mentioned.

Show nested quote +
Coming from the rise and fall of GvG popularity, how do you feel this new style of Guild Wars competitive play feels compared to the previous generation?


How do you feel the general e-sports "feel" is going having had officially the first taste of it?


We know the game is still in it's early stages, but do you feel the PvP in Guild Wars 2 is as fast-paced as the original? How about the theoretical skill cap?

In regards to the trebuchet and other certain variables on pvp maps, do you feel that these additions will be taken seriously in the competitive scene, or do they seem a bit "random"?

How do you feel the CC (crowd control) is in this game, in comparison to say, WoW? Do you feel the CC's tend to stack very well, or have you found times where you were incapacitated too much? Are certain classes better at this?

In keeping up with all of the matches, and watching your team fight especially well in the very last set of matches, you seemed to have changed the strategy for the better. What did your team change to give ArenaNet a run for its money those last rounds?

If there were up and coming guilds looking to compete on the level you all did, and they asked for your experience, what would be the biggest advice you'd give them to be ready for the competitive scene?

How do you feel about the decision to drop GvG and replace it with the various modes they've implemented now?

In regards to nuking, applying mass amounts of damage in a very short time-span, was this prevalent in your run with GW2? Were there certain classed that perhaps defined a "nuke" type class, or a "dot" class?

We hear a lot about the idea of not having a trinity, but yet while watching still felt certain classes were better suited for particular positions than others. Do you feel that certain classes in your experience have currently certain skillsets that let's say, make them more suited for holding a point? Or perhaps a class that is better as soloing than another?

How do you feel ArenaNet did with the implementation of dyed armor? Did you find this made it easier to distinguish enemies from friendlies, or would you prefer enemy nameplates or capes like GW1 instead?

Having experience this structured PvP, how excited for WvW are you guys?

Were there times while playing a ranged class that you felt you were missing a bit too much? Or did the accuracy of spells and abilities seem dead-on?

While having seen a thief in combat, do you feel the presence of stealth was very apparent? Is the thief comparable to say, the rogue from WoW, like a hit-and-run type class?

There's been a great discussion going about the power of elite skills and their long cooldown. You've experienced and used them yourselves, what new do they bring to the game, are they the game-changers we've been told about?


Did Boon Control play Guild Wars? The name doesn't sound too familiar.

Also, people are thinking that the reason some people don't like the looks of the new structured PvP is because it's not GvG. That's not what bothers me. What bothers me is that there only seems to be 2 ways to gain an advantage, compared to the many that there are in GvG or other e-sports games such as SC2 or LoL, decreasing the amount of strategy involved.
A fanatic is one who can't change his mind and won't change the subject. -Winston Churchill
Stijx
Profile Blog Joined February 2011
United States804 Posts
August 24 2011 01:48 GMT
#1848
Is it just me or is the TeamLegacy website gone? :o
irninja
Profile Blog Joined June 2010
United States1220 Posts
Last Edited: 2011-08-24 01:56:45
August 24 2011 01:54 GMT
#1849
On August 24 2011 10:48 Stijx wrote:
Is it just me or is the TeamLegacy website gone? :o

We're upgrading from a shared hosting provider to a much more powerful VPS server. Recent traffic is killing our poor host, and they're kicking us out. <3 Just kidding. But we're way over their limits, so we're upgrading.

Better content = more traffic. Team Liquid specializes in this. (I cant imagine the server costs they pay for *shudder*)



www.teamlegacy.net | MMO junkies
Stijx
Profile Blog Joined February 2011
United States804 Posts
Last Edited: 2011-08-24 01:56:28
August 24 2011 01:55 GMT
#1850
On August 24 2011 10:54 irninja wrote:
Show nested quote +
On August 24 2011 10:48 Stijx wrote:
Is it just me or is the TeamLegacy website gone? :o

We're upgrading from a shared hosting provider to a much more powerful VPS server. Recent traffic is killing our poor host, and they're kicking us out. <3



Noooooooooooooooo

edit: Temporary "Noooooo", it'll be better when it's back up.
irninja
Profile Blog Joined June 2010
United States1220 Posts
Last Edited: 2011-08-24 01:58:32
August 24 2011 01:58 GMT
#1851
It will be a lot faster mainly, but more importantly the server we're going to is more than capable of hosting game servers, a teamspeak, the website, and more without issue if we want, and we have full control, rather than a third party governing the show.

BF3 servers for the Team Liquid community? I think yes.
www.teamlegacy.net | MMO junkies
Stijx
Profile Blog Joined February 2011
United States804 Posts
August 24 2011 02:02 GMT
#1852
On August 24 2011 10:58 irninja wrote:
It will be a lot faster mainly, but more importantly the server we're going to is more than capable of hosting game servers, a teamspeak, the website, and more without issue if we want, and we have full control, rather than a third party governing the show.

BF3 servers for the Team Liquid community? I think yes.


Sounds pretty awesome I guess I'll have to wait till it's back up!
When do you think that'll be?
NoobieOne
Profile Joined August 2010
United States1183 Posts
August 24 2011 02:10 GMT
#1853
On August 24 2011 11:02 Stijx wrote:
Show nested quote +
On August 24 2011 10:58 irninja wrote:
It will be a lot faster mainly, but more importantly the server we're going to is more than capable of hosting game servers, a teamspeak, the website, and more without issue if we want, and we have full control, rather than a third party governing the show.

BF3 servers for the Team Liquid community? I think yes.


Sounds pretty awesome I guess I'll have to wait till it's back up!
When do you think that'll be?


I remember hearing earlier it will be 3 or so hours of downtime so should be up in an hour or so but don't quote me on that.
irninja
Profile Blog Joined June 2010
United States1220 Posts
August 24 2011 02:20 GMT
#1854
On August 24 2011 11:10 NoobieOne wrote:
Show nested quote +
On August 24 2011 11:02 Stijx wrote:
On August 24 2011 10:58 irninja wrote:
It will be a lot faster mainly, but more importantly the server we're going to is more than capable of hosting game servers, a teamspeak, the website, and more without issue if we want, and we have full control, rather than a third party governing the show.

BF3 servers for the Team Liquid community? I think yes.


Sounds pretty awesome I guess I'll have to wait till it's back up!
When do you think that'll be?


I remember hearing earlier it will be 3 or so hours of downtime so should be up in an hour or so but don't quote me on that.


I forgot that DNS server changes can take up to 2 days. So between now and 2 days. >.>
www.teamlegacy.net | MMO junkies
Stijx
Profile Blog Joined February 2011
United States804 Posts
August 24 2011 02:24 GMT
#1855
On August 24 2011 11:10 NoobieOne wrote:
Show nested quote +
On August 24 2011 11:02 Stijx wrote:
On August 24 2011 10:58 irninja wrote:
It will be a lot faster mainly, but more importantly the server we're going to is more than capable of hosting game servers, a teamspeak, the website, and more without issue if we want, and we have full control, rather than a third party governing the show.

BF3 servers for the Team Liquid community? I think yes.


Sounds pretty awesome I guess I'll have to wait till it's back up!
When do you think that'll be?


I remember hearing earlier it will be 3 or so hours of downtime so should be up in an hour or so but don't quote me on that.


There shall be no quoting.
NoobieOne
Profile Joined August 2010
United States1183 Posts
August 24 2011 14:29 GMT
#1856
as of now the website is up, there is a notice that it won't be stable for a time but it is up again.
irninja
Profile Blog Joined June 2010
United States1220 Posts
August 24 2011 17:25 GMT
#1857
On August 24 2011 23:29 NoobieOne wrote:
as of now the website is up, there is a notice that it won't be stable for a time but it is up again.

It may be for you, because your local servers have propogated, not everyone sees it however. Total propogation will take up to 48 hours.
www.teamlegacy.net | MMO junkies
Manit0u
Profile Blog Joined August 2004
Poland17872 Posts
August 24 2011 17:35 GMT
#1858
On August 25 2011 02:25 irninja wrote:
Show nested quote +
On August 24 2011 23:29 NoobieOne wrote:
as of now the website is up, there is a notice that it won't be stable for a time but it is up again.

It may be for you, because your local servers have propogated, not everyone sees it however. Total propogation will take up to 48 hours.


No problem here either. OpenDNS ftw!
Time is precious. Waste it wisely.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
August 25 2011 01:58 GMT
#1859
On August 23 2011 19:24 Norada wrote:
People who are saying they're gonna miss the gvg format are the ones who never played it at a higher level. Gvg was always imbalanced, people just didnt learn how to abuse it for the longest time.

See that's a huge problem with pre-nf players. I always saw the meta shifts as a way to shuffle the player pool. Some professions had a much lower skill cap while they were the only viable option, but honestly the most balanced meta skill-wise was what euros called "balanced" and americans called "ultra-defensive eurospike". Going every man for himself like the americans liked came back in eotn thanks to a korean guild of people who didn't even play gvg and in the end was just a build that exploited VoD.

You can always call a game imbalanced whenever every possible option isn't viable in the same way. Making some stuff overpowered for a month and then buffing other stuff is a way to keep the game visually interesting and not impossible to get in for new players.
irninja
Profile Blog Joined June 2010
United States1220 Posts
Last Edited: 2011-08-25 04:07:24
August 25 2011 04:04 GMT
#1860
On August 25 2011 10:58 r33k wrote:
Show nested quote +
On August 23 2011 19:24 Norada wrote:
People who are saying they're gonna miss the gvg format are the ones who never played it at a higher level. Gvg was always imbalanced, people just didnt learn how to abuse it for the longest time.

See that's a huge problem with pre-nf players. I always saw the meta shifts as a way to shuffle the player pool. Some professions had a much lower skill cap while they were the only viable option, but honestly the most balanced meta skill-wise was what euros called "balanced" and americans called "ultra-defensive eurospike". Going every man for himself like the americans liked came back in eotn thanks to a korean guild of people who didn't even play gvg and in the end was just a build that exploited VoD.

You can always call a game imbalanced whenever every possible option isn't viable in the same way. Making some stuff overpowered for a month and then buffing other stuff is a way to keep the game visually interesting and not impossible to get in for new players.


Do you guys think the skill cap is going to be like it was in GW1? Was there a skill cap? Or was it more specified torwards executing the "right" build with the "right" timings?

I suppose that defines skill in a way though.... so never mind.


--Ending previous discussion--
Website is back up and running. Faster than ever.


Now who can't wait for djWHEAT + PAX?
www.teamlegacy.net | MMO junkies
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