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Guild Wars 2 - Page 64

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DannyJ
Profile Joined March 2010
United States5110 Posts
Last Edited: 2011-07-05 14:06:12
July 05 2011 14:02 GMT
#1261
On July 05 2011 22:11 philly5man wrote:
Cool video of ArenaNET HQ if anyone is interested:

Here


Same video posted twice near the top of the page.

er edit: top of last page.
Iggnite
Profile Joined April 2010
Canada288 Posts
July 05 2011 14:20 GMT
#1262
This game is going to be solid!!
All about the big plays
HuskyBear
Profile Joined August 2010
United States44 Posts
July 05 2011 15:21 GMT
#1263
Well at least they're taking their time releasing this instead of rushing it. I can't wait to play this game with my new rig as it looks amazing.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
July 05 2011 15:39 GMT
#1264
On June 28 2011 09:06 Huragius wrote:
Well, I played GW for about 4 years, and after that, I felt like I got bored of all MMORPGs (exception is Diablo 3, I have been waiting for this shit like forever) and I didn't even think about buying GW2, till I saw this video today:

This actually changed my mind, and I think I'm going to try GW2


I liked the video and agreed with all of his points, plus the combat looks awesome. Just a bit disappointed he didn't mention that Jeremy Soule worked on the music for Total Annihilation, that game had like one of the best video game soundtracks of all time o_o

ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
irninja
Profile Blog Joined June 2010
United States1220 Posts
July 05 2011 19:05 GMT
#1265
On July 06 2011 00:39 KinosJourney2 wrote:
Show nested quote +
On June 28 2011 09:06 Huragius wrote:
Well, I played GW for about 4 years, and after that, I felt like I got bored of all MMORPGs (exception is Diablo 3, I have been waiting for this shit like forever) and I didn't even think about buying GW2, till I saw this video today:
http://www.youtube.com/watch?v=xBC_ig73aMs
This actually changed my mind, and I think I'm going to try GW2


I liked the video and agreed with all of his points, plus the combat looks awesome. Just a bit disappointed he didn't mention that Jeremy Soule worked on the music for Total Annihilation, that game had like one of the best video game soundtracks of all time o_o


I hope they include his soundtrack in the collectors edition of guild wars 2. That alone would be worth the extra cost.
www.teamlegacy.net | MMO junkies
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
July 05 2011 23:07 GMT
#1266
i dont understand #1 reason
"no tanks, no dps, no healers"

how would a boss battle even work without those. i mean, there has to be some kind of aggro-system or do the monster randomly run around and attack everyone? and if there is, we already have tanks and dps. also i doubt the only heal in the game is a self-heal, so there are probably healers as well ...
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
July 05 2011 23:23 GMT
#1267
On July 06 2011 08:07 Corvi wrote:
i dont understand #1 reason
"no tanks, no dps, no healers"

how would a boss battle even work without those. i mean, there has to be some kind of aggro-system or do the monster randomly run around and attack everyone? and if there is, we already have tanks and dps. also i doubt the only heal in the game is a self-heal, so there are probably healers as well ...

Nope, all self heals. If you notice, all the classes are essentially DPS ones with different support roles (so they all have to be brung). Basically the entire system revolves around dodging projectiles and such, so that there is no need for a tank. It's entirely skill based.
Hark!
Pangolin
Profile Joined March 2008
United States1035 Posts
July 05 2011 23:43 GMT
#1268
There are skills that can heal multiple people, like in an area of effect. But every class has it's own healing skills to rely upon so you don't need someone to focus on healing. You can still focus your character on supporting allies, but it is mostly in the form of buff spells rather than healing.

For tanking, instead of having a burly character take all the aggro so monsters wail on him, this game focuses on skills that keep monsters from reaching you if you want to stay ranged. That means debuffs like pinning, knocking down or slowing monsters as well as movement skills for yourself to keep away.
It's easier not to.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
July 06 2011 00:49 GMT
#1269
On July 06 2011 08:07 Corvi wrote:
i dont understand #1 reason
"no tanks, no dps, no healers"

how would a boss battle even work without those. i mean, there has to be some kind of aggro-system or do the monster randomly run around and attack everyone? and if there is, we already have tanks and dps. also i doubt the only heal in the game is a self-heal, so there are probably healers as well ...

Bows don't have a minimum range in GW and neither do spells. You won't be gimped by something pounding on your face, and all characters can roll around to dodge stuff.
Mifec
Profile Joined October 2008
Croatia31 Posts
July 06 2011 02:11 GMT
#1270
On July 06 2011 04:05 irninja wrote:
Show nested quote +
On July 06 2011 00:39 KinosJourney2 wrote:
On June 28 2011 09:06 Huragius wrote:
Well, I played GW for about 4 years, and after that, I felt like I got bored of all MMORPGs (exception is Diablo 3, I have been waiting for this shit like forever) and I didn't even think about buying GW2, till I saw this video today:
http://www.youtube.com/watch?v=xBC_ig73aMs
This actually changed my mind, and I think I'm going to try GW2


I liked the video and agreed with all of his points, plus the combat looks awesome. Just a bit disappointed he didn't mention that Jeremy Soule worked on the music for Total Annihilation, that game had like one of the best video game soundtracks of all time o_o


I hope they include his soundtrack in the collectors edition of guild wars 2. That alone would be worth the extra cost.

So far the always did. I have the soundtracks for both nightfall and factions and got a free digital one for prophecies.
irninja
Profile Blog Joined June 2010
United States1220 Posts
July 06 2011 06:25 GMT
#1271
On July 06 2011 08:23 Deadlyhazard wrote:
Show nested quote +
On July 06 2011 08:07 Corvi wrote:
i dont understand #1 reason
"no tanks, no dps, no healers"

how would a boss battle even work without those. i mean, there has to be some kind of aggro-system or do the monster randomly run around and attack everyone? and if there is, we already have tanks and dps. also i doubt the only heal in the game is a self-heal, so there are probably healers as well ...

Nope, all self heals. If you notice, all the classes are essentially DPS ones with different support roles (so they all have to be brung). Basically the entire system revolves around dodging projectiles and such, so that there is no need for a tank. It's entirely skill based.


I wouldn't say entirely, but definately skill focused.

www.teamlegacy.net | MMO junkies
RQShatter
Profile Joined August 2010
United States459 Posts
July 06 2011 13:34 GMT
#1272
The trilogy is 15 dollars atm. Do I still need to buy Eye of the North as well?
r33k
Profile Blog Joined March 2009
Italy3402 Posts
July 06 2011 13:36 GMT
#1273
On July 06 2011 22:34 RQShatter wrote:
The trilogy is 15 dollars atm. Do I still need to buy Eye of the North as well?

They're 3 interlaced campaign and eotn is another interlaced campaign that requires you to already have the game to play.
If you're getting the game for the pve just get the trilogy and then get eotn, if you're getting it for the pvp you kind of need everything.
RQShatter
Profile Joined August 2010
United States459 Posts
July 06 2011 13:44 GMT
#1274
Me and my girlfriend are getting the game for the HoM rewards. what all would I need? And what all do I need to pvp because I might get that for my account? (aka what does everything pertain to?)
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
July 06 2011 13:49 GMT
#1275
I would love to play my guild wars again. But alas, I cannot remember a character name on my Guild Wars account so I cannot log in and they never got back to me in the support. So basically I have an account I can never log into again so I was like bugger it, I shall wait for Guild Wars 2.
Mifec
Profile Joined October 2008
Croatia31 Posts
July 06 2011 13:57 GMT
#1276
Btw any info on how you link accounts, aside from the "you use an item in game". Do you think it has to do with NCsoft accounts?
Pyrthas
Profile Joined March 2007
United States3196 Posts
Last Edited: 2011-07-06 14:56:47
July 06 2011 14:54 GMT
#1277
On July 06 2011 22:44 RQShatter wrote:
Me and my girlfriend are getting the game for the HoM rewards. what all would I need? And what all do I need to pvp because I might get that for my account? (aka what does everything pertain to?)

HoM is in EotN, so you definitely need that. You don't actually need all three campaigns (EotN is an expansion, not a campaign), but the trilogy is probably the cheapest way to get them anyway.

For PvP, you need to unlock skills and item mods, too. You can do that either by playing PvE and acquiring what you want (that can take a while, but it's free) or by buying unlock packs in the in-game (well, out-of-game, in-client) store.


On July 06 2011 22:57 Mifec wrote:
Btw any info on how you link accounts

What sort of accounts, and link them how? Do you mean link a game account with an NCsoft master account? There's no way to link two game accounts (or two master accounts, as far as I know).
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2011-07-06 16:03:53
July 06 2011 16:00 GMT
#1278
Combat Discussion
http://www.arena.net/blog/jon-peters-talks-combat

We’ve said this a few times in a few places but I can’t reiterate it enough: We built this game so that they professions act as play styles, not as roles. Each profession can support, control, and do damage. We believe that this creates more dynamic combat and more distinct professions because there are more play styles than roles.

One of the best ways to explain this is with an analogy. In a first person shooter there can be a variety of weapons, from sniper rifles to rocket launchers to machine guns and shotguns. No one looks at these weapons and says, “They’re all the same, they all just do DPS.” Why should an MMO be any different?

That is why we want to eliminate things that we felt were burdens on the game such as:

Group LF Healer/Tank…
Party wipes when you lose the wrong person.
Watching the interface instead of the world.
Playing with people because you have to, not because you want to.
Being stuck in the same combat patterns over and over again.


To be honest, if they can execute what they mentioned in this article perfectly and virtually eliminate roles in the game and instead allow playstyles to seamlessly integrate into the gameplay experience without requiring you to build the perfect group of a Warrior or Guardian as a tank, lots of melee and ranged DPS and one or several Priests for healing purposes, then I think that ArenaNet would have improved the game tenfold.

In all honesty, Guild Wars didn't really feel like this in terms of both PvE and PvP content. If anything, the system felt broken in the same way that only Priests and Ritualists could heal and one or several was practically mandatory to keep your group alive. Furthermore, a Mesmer? was also mandatory to dispel Hexes which could quickly kill your group

Also, I hope they scrap the "Your character name must be at least two words" requirement because that just felt unnecessary and annoying.
Mifec
Profile Joined October 2008
Croatia31 Posts
July 06 2011 17:15 GMT
#1279
On July 06 2011 23:54 Pyrthas wrote:
Show nested quote +
On July 06 2011 22:44 RQShatter wrote:
Me and my girlfriend are getting the game for the HoM rewards. what all would I need? And what all do I need to pvp because I might get that for my account? (aka what does everything pertain to?)

HoM is in EotN, so you definitely need that. You don't actually need all three campaigns (EotN is an expansion, not a campaign), but the trilogy is probably the cheapest way to get them anyway.

For PvP, you need to unlock skills and item mods, too. You can do that either by playing PvE and acquiring what you want (that can take a while, but it's free) or by buying unlock packs in the in-game (well, out-of-game, in-client) store.


Show nested quote +
On July 06 2011 22:57 Mifec wrote:
Btw any info on how you link accounts

What sort of accounts, and link them how? Do you mean link a game account with an NCsoft master account? There's no way to link two game accounts (or two master accounts, as far as I know).

Your guild wars 1 and 2 accounts is what I mean
jtype
Profile Blog Joined April 2009
England2167 Posts
July 06 2011 20:40 GMT
#1280
Some interesting words from RockPaperShotgun here, with their Hands on with Guild Wars 2 article.

I'd quote it all here but it's formatted with pretty pictures and whatnot.
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