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Lalalaland34491 Posts
On August 27 2012 01:44 coopes wrote:Show nested quote +On August 27 2012 01:41 Morfildur wrote:On August 27 2012 01:10 coopes wrote: Thinking of picking this game up today after hearing everyone say good things about it..quick question. Are the professions similair to guild wars 1 ? For instance I played a mesmer in gw1 for a while, is the class very much similair in gw2 to that of gw1?
Would love to hear from some of the people already playing the Mesmer class There are only slight similarities and especially the Mesmer is barely recognizable anymore. aww that's incredibly disheartening..oh well. I think I will end up choosing a Necromancer then. Thanks for ur comment Sad to say that the current necromancer also appears to be a shadow of its former self, though that's more due to balance than a complete redesign. Currently the necromancer only really has one viable build built around conditions. Minions in particular are completely ineffective right now.
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Terranupmylungs.8762 I need an invite to the guild as well.
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Could my Friend get an invite to guild
Coalesce.6831
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Note to anyone doing the Asura starting zone. Don't fucking do the jumping puzzle, in the middle western half of the zone, it will make you pull your hair out so much. Though it's awesome if you can actually finish the entire thing though.
I applaud Arenanet ten fold for making a puzzle that complicated, it's amazing.
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Boggler.6109
Invite to NA guild plx
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Zyrnak.5097
Also damn, Rangers are waaaay more fun than I expected. Shortbows are just so good!
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On August 27 2012 02:37 ThaZenith wrote:Show nested quote +On August 27 2012 02:29 Darpa wrote: Is it really any different than other MMO's or is it still the normal quest grind? I have real trouble staying interested in MMO's without a decent storyline/things to do other than kill x mobs.
Kind of on the fence about buying considering ive been burned by almost every MMO release recently. You know, you could read up a little bit before posting stuff like this. Everyone knows there aren't quests per-se, the only thing remotely quest-like is your personal storyline, which is where you get the story as well. You don't do quests, you join in random events that you find happening for lots of xp, or you explore/gather/craft/pvp/whatever you want to level.
You know you should not assume things that arent true. I've read up tons about classes and storylines, and nothing really indicates that leveling is all that much different than any other MMO. As far as I can see, Pvp, crafting, exploration are not new, so Im not sure why they present them as new, lots of MMO's use them for experience and they dont really seem that much different. There is no indication that the dynamic events are any different than public quests from warhammer. Dodging in combat seems gimmicky and doesnt seem different than arrow keys in age of Conan. The whole "downed" 4 times in a minute to actually die is kind of bizarre because most fights arent equal numbers. I am somewhat intrigued by the differences in personal storylines and exploring goodies around the map. But I see no difference in endgame content or general progression or dungeons.
So realistically I wanted a response from someone who has played to find out if its really a different experience, or if its just another MMO clone with a few different mechanics changes and a nice graphics engine.
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On August 27 2012 05:31 Darpa wrote:Show nested quote +On August 27 2012 02:37 ThaZenith wrote:On August 27 2012 02:29 Darpa wrote: Is it really any different than other MMO's or is it still the normal quest grind? I have real trouble staying interested in MMO's without a decent storyline/things to do other than kill x mobs.
Kind of on the fence about buying considering ive been burned by almost every MMO release recently. You know, you could read up a little bit before posting stuff like this. Everyone knows there aren't quests per-se, the only thing remotely quest-like is your personal storyline, which is where you get the story as well. You don't do quests, you join in random events that you find happening for lots of xp, or you explore/gather/craft/pvp/whatever you want to level. You know you should not assume things that arent true. I've read up tons about classes and storylines, and nothing really indicates that leveling is all that much different than any other MMO. As far as I can see, Pvp, crafting, exploration are not new, so Im not sure why they present them as new, lots of MMO's use them for experience and they dont really seem that much different. There is no indication that the dynamic events are any different than public quests from warhammer. Dodging in combat seems gimmicky and doesnt seem different than arrow keys in age of Conan. The whole "downed" 4 times in a minute to actually die is kind of bizarre because most fights arent equal numbers. I am somewhat intrigued by the differences in personal storylines and exploring goodies around the map. But I see no difference in endgame content or general progression or dungeons. So realistically I wanted a response from someone who has played to find out if its really a different experience, or if its just another MMO clone with a few different mechanics changes and a nice graphics engine.
Well it is different. Other then personal story quests you literally don't talk to NPC's to get quests. There are a couple but that's to talk to them and that's for skill points normally or to start an event. Most events just randomly happen. The questing is very different from other mmo's in this regard you literally walk around and help with events if you want and there are almost always a ton of players doing it.
It definitely isn't a typical mmo clone, dodging is awesome and being able to dodge + fight is nice and wish more mmo's would do them.
I obviously can't comment on endgame content or anything as I have never done them or almost high level.
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On August 27 2012 05:37 blade55555 wrote:Show nested quote +On August 27 2012 05:31 Darpa wrote:On August 27 2012 02:37 ThaZenith wrote:On August 27 2012 02:29 Darpa wrote: Is it really any different than other MMO's or is it still the normal quest grind? I have real trouble staying interested in MMO's without a decent storyline/things to do other than kill x mobs.
Kind of on the fence about buying considering ive been burned by almost every MMO release recently. You know, you could read up a little bit before posting stuff like this. Everyone knows there aren't quests per-se, the only thing remotely quest-like is your personal storyline, which is where you get the story as well. You don't do quests, you join in random events that you find happening for lots of xp, or you explore/gather/craft/pvp/whatever you want to level. You know you should not assume things that arent true. I've read up tons about classes and storylines, and nothing really indicates that leveling is all that much different than any other MMO. As far as I can see, Pvp, crafting, exploration are not new, so Im not sure why they present them as new, lots of MMO's use them for experience and they dont really seem that much different. There is no indication that the dynamic events are any different than public quests from warhammer. Dodging in combat seems gimmicky and doesnt seem different than arrow keys in age of Conan. The whole "downed" 4 times in a minute to actually die is kind of bizarre because most fights arent equal numbers. I am somewhat intrigued by the differences in personal storylines and exploring goodies around the map. But I see no difference in endgame content or general progression or dungeons. So realistically I wanted a response from someone who has played to find out if its really a different experience, or if its just another MMO clone with a few different mechanics changes and a nice graphics engine. Well it is different. Other then personal story quests you literally don't talk to NPC's to get quests. There are a couple but that's to talk to them and that's for skill points normally or to start an event. Most events just randomly happen. The questing is very different from other mmo's in this regard you literally walk around and help with events if you want and there are almost always a ton of players doing it. It definitely isn't a typical mmo clone, dodging is awesome and being able to dodge + fight is nice and wish more mmo's would do them. I obviously can't comment on endgame content or anything as I have never done them or almost high level.
Thanks, few questions if you dont mind anwsering
Are you required to group to complete events? and if so does it automatically group? does it do this by instancing? some of the events look like they change the landscape, so does it just reset or is phased kinda like wow?
are experience gains enough that you dont have to do the same events repeatedly to get to the next zone?
are you able to dodge major abilities or just auto attacks? Is there collision and facing in pvp? or will you hit him regardless of direction facing if he doesnt dodge?
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On August 27 2012 05:52 Darpa wrote:Show nested quote +On August 27 2012 05:37 blade55555 wrote:On August 27 2012 05:31 Darpa wrote:On August 27 2012 02:37 ThaZenith wrote:On August 27 2012 02:29 Darpa wrote: Is it really any different than other MMO's or is it still the normal quest grind? I have real trouble staying interested in MMO's without a decent storyline/things to do other than kill x mobs.
Kind of on the fence about buying considering ive been burned by almost every MMO release recently. You know, you could read up a little bit before posting stuff like this. Everyone knows there aren't quests per-se, the only thing remotely quest-like is your personal storyline, which is where you get the story as well. You don't do quests, you join in random events that you find happening for lots of xp, or you explore/gather/craft/pvp/whatever you want to level. You know you should not assume things that arent true. I've read up tons about classes and storylines, and nothing really indicates that leveling is all that much different than any other MMO. As far as I can see, Pvp, crafting, exploration are not new, so Im not sure why they present them as new, lots of MMO's use them for experience and they dont really seem that much different. There is no indication that the dynamic events are any different than public quests from warhammer. Dodging in combat seems gimmicky and doesnt seem different than arrow keys in age of Conan. The whole "downed" 4 times in a minute to actually die is kind of bizarre because most fights arent equal numbers. I am somewhat intrigued by the differences in personal storylines and exploring goodies around the map. But I see no difference in endgame content or general progression or dungeons. So realistically I wanted a response from someone who has played to find out if its really a different experience, or if its just another MMO clone with a few different mechanics changes and a nice graphics engine. Well it is different. Other then personal story quests you literally don't talk to NPC's to get quests. There are a couple but that's to talk to them and that's for skill points normally or to start an event. Most events just randomly happen. The questing is very different from other mmo's in this regard you literally walk around and help with events if you want and there are almost always a ton of players doing it. It definitely isn't a typical mmo clone, dodging is awesome and being able to dodge + fight is nice and wish more mmo's would do them. I obviously can't comment on endgame content or anything as I have never done them or almost high level. Thanks, few questions if you dont mind anwsering Are you required to group to complete events? and if so does it automatically group? does it do this by instancing? some of the events look like they change the landscape, so does it just reset or is phased kinda like wow? are experience gains enough that you dont have to do the same events repeatedly to get to the next zone? are you able to dodge major abilities or just auto attacks? Is there collision and facing in pvp? or will you hit him regardless of direction facing if he doesnt dodge?
No, but you'll naturally team up with others as they come into the area to help out. It isn't grouping in a normal sense where you get put in a set group, it's just people in the same area helping each other. The only instancing i've come across is in Personal Storyline, which you can either do solo or people in your Party can join in too.
Yes, although I did complete 2 starting areas in order to be able to feel safe in the 2nd zone. I completely ignored Crafting/Gathering/PvP/WvWvW though, so I missed a lot of experience.
Both. There is collision, but afaik no facing.
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Lalalaland34491 Posts
On August 27 2012 05:52 Darpa wrote:Show nested quote +On August 27 2012 05:37 blade55555 wrote:On August 27 2012 05:31 Darpa wrote:On August 27 2012 02:37 ThaZenith wrote:On August 27 2012 02:29 Darpa wrote: Is it really any different than other MMO's or is it still the normal quest grind? I have real trouble staying interested in MMO's without a decent storyline/things to do other than kill x mobs.
Kind of on the fence about buying considering ive been burned by almost every MMO release recently. You know, you could read up a little bit before posting stuff like this. Everyone knows there aren't quests per-se, the only thing remotely quest-like is your personal storyline, which is where you get the story as well. You don't do quests, you join in random events that you find happening for lots of xp, or you explore/gather/craft/pvp/whatever you want to level. You know you should not assume things that arent true. I've read up tons about classes and storylines, and nothing really indicates that leveling is all that much different than any other MMO. As far as I can see, Pvp, crafting, exploration are not new, so Im not sure why they present them as new, lots of MMO's use them for experience and they dont really seem that much different. There is no indication that the dynamic events are any different than public quests from warhammer. Dodging in combat seems gimmicky and doesnt seem different than arrow keys in age of Conan. The whole "downed" 4 times in a minute to actually die is kind of bizarre because most fights arent equal numbers. I am somewhat intrigued by the differences in personal storylines and exploring goodies around the map. But I see no difference in endgame content or general progression or dungeons. So realistically I wanted a response from someone who has played to find out if its really a different experience, or if its just another MMO clone with a few different mechanics changes and a nice graphics engine. Well it is different. Other then personal story quests you literally don't talk to NPC's to get quests. There are a couple but that's to talk to them and that's for skill points normally or to start an event. Most events just randomly happen. The questing is very different from other mmo's in this regard you literally walk around and help with events if you want and there are almost always a ton of players doing it. It definitely isn't a typical mmo clone, dodging is awesome and being able to dodge + fight is nice and wish more mmo's would do them. I obviously can't comment on endgame content or anything as I have never done them or almost high level. Thanks, few questions if you dont mind anwsering Are you required to group to complete events? and if so does it automatically group? does it do this by instancing? some of the events look like they change the landscape, so does it just reset or is phased kinda like wow? are experience gains enough that you dont have to do the same events repeatedly to get to the next zone? are you able to dodge major abilities or just auto attacks? Is there collision and facing in pvp? or will you hit him regardless of direction facing if he doesnt dodge? There are some dynamic events marked as 'group' but the grand majority are completable solo. Groups are automatically grouped together, not by instancing though. I think it just looks at the number of players in a given area. They aren't phased, they don't exactly reset, the events just happen 'again' or follow a chain. For example, imaging enemies attack your home base and try to steal all your wares. If you defend successfully, the base continues operating as per normal and they will attack again in X minutes. If you fail, you are no longer able to purchase items from that base, but the captain of the base may announce a counterattack on the enemy base where you go to retrieve your wares. If you do that successfully, the base returns to normal operations.
You never have to grind/repeat a zone to stay sufficiently leveled if you just explore everywhere and do some of everything along the way - crafting, exploring, climbing games, gathering all give xp.
Dodging avoids everything. The idea is that as the game progresses players are supposed to use dodge very wisely to avoid dying both in pve and pvp.
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I'm thinking we could use a GW2 subforum
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On August 27 2012 06:17 Valenius wrote:Show nested quote +On August 27 2012 05:52 Darpa wrote:On August 27 2012 05:37 blade55555 wrote:On August 27 2012 05:31 Darpa wrote:On August 27 2012 02:37 ThaZenith wrote:On August 27 2012 02:29 Darpa wrote: Is it really any different than other MMO's or is it still the normal quest grind? I have real trouble staying interested in MMO's without a decent storyline/things to do other than kill x mobs.
Kind of on the fence about buying considering ive been burned by almost every MMO release recently. You know, you could read up a little bit before posting stuff like this. Everyone knows there aren't quests per-se, the only thing remotely quest-like is your personal storyline, which is where you get the story as well. You don't do quests, you join in random events that you find happening for lots of xp, or you explore/gather/craft/pvp/whatever you want to level. You know you should not assume things that arent true. I've read up tons about classes and storylines, and nothing really indicates that leveling is all that much different than any other MMO. As far as I can see, Pvp, crafting, exploration are not new, so Im not sure why they present them as new, lots of MMO's use them for experience and they dont really seem that much different. There is no indication that the dynamic events are any different than public quests from warhammer. Dodging in combat seems gimmicky and doesnt seem different than arrow keys in age of Conan. The whole "downed" 4 times in a minute to actually die is kind of bizarre because most fights arent equal numbers. I am somewhat intrigued by the differences in personal storylines and exploring goodies around the map. But I see no difference in endgame content or general progression or dungeons. So realistically I wanted a response from someone who has played to find out if its really a different experience, or if its just another MMO clone with a few different mechanics changes and a nice graphics engine. Well it is different. Other then personal story quests you literally don't talk to NPC's to get quests. There are a couple but that's to talk to them and that's for skill points normally or to start an event. Most events just randomly happen. The questing is very different from other mmo's in this regard you literally walk around and help with events if you want and there are almost always a ton of players doing it. It definitely isn't a typical mmo clone, dodging is awesome and being able to dodge + fight is nice and wish more mmo's would do them. I obviously can't comment on endgame content or anything as I have never done them or almost high level. Thanks, few questions if you dont mind anwsering Are you required to group to complete events? and if so does it automatically group? does it do this by instancing? some of the events look like they change the landscape, so does it just reset or is phased kinda like wow? are experience gains enough that you dont have to do the same events repeatedly to get to the next zone? are you able to dodge major abilities or just auto attacks? Is there collision and facing in pvp? or will you hit him regardless of direction facing if he doesnt dodge? No, but you'll naturally team up with others as they come into the area to help out. It isn't grouping in a normal sense where you get put in a set group, it's just people in the same area helping each other. The only instancing i've come across is in Personal Storyline, which you can either do solo or people in your Party can join in too. Yes, although I did complete 2 starting areas in order to be able to feel safe in the 2nd zone. I completely ignored Crafting/Gathering/PvP/WvWvW though, so I missed a lot of experience. Both. There is collision, but afaik no facing.
There's no collision but there is facing in melee.
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Orange.9872
Could I get an invite please?
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Is anyone having actual fun playing this game? I *hate* questing, and even though it looks like this game has no quests, it's all it has. At least in regular MMOs you get to see different areas in your quests, while in this game you stand in the same spot grinding, then you move to the next fucking heart and grind there. There's no exploration, no sense of adventure. Events happen ALL the time. Shouldn't you feel excited when an event happens instead of just hating it? They're all the same too.
I should say that I'm very bored of MMOs in general, as I never manage to get myself immersed in them. I just feel like a character running around with the same skills as in every other game, for absolutely no reason but to grind. I was expecting at least SOMETHING different this time around.
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On August 27 2012 06:30 teamsolid wrote: Orange.9872
Could I get an invite please? I dont have the game but ive read everywhere that the guild invites dont work atm.
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On August 27 2012 06:34 Ramanujan wrote:Is anyone having actual fun playing this game? I *hate* questing, and even though it looks like this game has no quests, it's all it has. At least in regular MMOs you get to see different areas in your quests, while in this game you stand in the same spot grinding, then you move to the next fucking heart and grind there. There's no exploration, no sense of adventure. Events happen ALL the time. Shouldn't you feel excited when an event happens instead of just hating it? They're all the same too. I should say that I'm very bored of MMOs in general, as I never manage to get myself immersed in them. I just feel like a character running around with the same skills as in every other game, for absolutely no reason but to grind. I was expecting at least SOMETHING different this time around.  You are playing it wrong. You've got five starting areas to explore. Ingredients to collect and craft. Cities to explore. Plenty of vistas everywhere. Play it like an exploration game instead of just doing heart quests.
If you are running from heart to heart simply doing that for experience you are willfully removing so much freedom given to you.
During the first 2 betas I went exploring, found secret areas underwater. Found a crazy jumping puzzle cave. With added vistas I feel like I'm halfway playing assassins creed in all of the city areas.
(be sure to save all the materials for armor crafting or something, leveling up your crafting gives mad exp bosts so you will always be over leveled in the current area instead of being forced to turn back because of harder mobs).
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Lalalaland34491 Posts
On August 27 2012 06:34 Ramanujan wrote:Is anyone having actual fun playing this game? I *hate* questing, and even though it looks like this game has no quests, it's all it has. At least in regular MMOs you get to see different areas in your quests, while in this game you stand in the same spot grinding, then you move to the next fucking heart and grind there. There's no exploration, no sense of adventure. Events happen ALL the time. Shouldn't you feel excited when an event happens instead of just hating it? They're all the same too. I should say that I'm very bored of MMOs in general, as I never manage to get myself immersed in them. I just feel like a character running around with the same skills as in every other game, for absolutely no reason but to grind. I was expecting at least SOMETHING different this time around.  GW2 didn't completely eradicate questing but they've broadly widened the scope of what a 'quest' is. If you're going to be stubborn about all forms of questing no matter how broad it is, what exactly do you do in a game? You need goals, you need quests.
To me there is plenty of exploration and plenty of adventure. The dynamic events are constantly bringing me to new areas where I have plenty of fun trying to jump to new villas.
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On August 27 2012 06:34 Ramanujan wrote:Is anyone having actual fun playing this game? I *hate* questing, and even though it looks like this game has no quests, it's all it has. At least in regular MMOs you get to see different areas in your quests, while in this game you stand in the same spot grinding, then you move to the next fucking heart and grind there. There's no exploration, no sense of adventure. Events happen ALL the time. Shouldn't you feel excited when an event happens instead of just hating it? They're all the same too. I should say that I'm very bored of MMOs in general, as I never manage to get myself immersed in them. I just feel like a character running around with the same skills as in every other game, for absolutely no reason but to grind. I was expecting at least SOMETHING different this time around.  Stand in the same spot grinding? You're doing it wrong, lmao. And I dunno why you feel compelled to complete hearts, you don't have to...
No exploration? No sense of adventure? I think you don't quite grasp the meaning of those words.
If you don't like it that's fine. Doesn't mean it's not great and enjoyable for most.
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