I was thinking Mace/Shield seems best especially with the deflecting/aoe knockback from shields
Guild Wars 2 - Page 149
Forum Index > General Games |
Insomniac22
United States907 Posts
I was thinking Mace/Shield seems best especially with the deflecting/aoe knockback from shields | ||
NoobieOne
United States1183 Posts
For dreaming bay! for those who didn't http://www.reddit.com/r/Guildwars2/comments/sz8xh/remember_dreaming_bay_april_29_2012_great_fight/ | ||
freestalker
469 Posts
On April 30 2012 17:10 Insomniac22 wrote: I guess I have a question, after i got all my weapon/offhand skills as a guardian...which do you guys feel would be the best combo? I was thinking Mace/Shield seems best especially with the deflecting/aoe knockback from shields I was running with double handed hammer and double handed staff. It's really only about preferences and what you want to do, There is no 'best' combination. Also you should have 2 sets of items that complement each other in some way (depending on what you want to achieve), as when you blow cooldowns on one you can swap and have a fresh set. Also what weapons you choose relies on what traits you use and vice versa. | ||
Yergidy
United States2107 Posts
On April 30 2012 14:56 Hakker wrote: the moment of truth... how bad were you guys this weekend? ![]() I played like 27 lol. | ||
Ryuu314
United States12679 Posts
On April 30 2012 17:15 NoobieOne wrote: For anyone who rolled on CD and played with us for our WvWvW training and raid sunday night, For dreaming bay! for those who didn't http://www.reddit.com/r/Guildwars2/comments/sz8xh/remember_dreaming_bay_april_29_2012_great_fight/ Hahaha, yea I tagged along with you guys. Dreaming Bay was the best part of the entire beta weekend for me x]] | ||
Imbu
United States903 Posts
On April 30 2012 18:20 Ryuu314 wrote: Hahaha, yea I tagged along with you guys. Dreaming Bay was the best part of the entire beta weekend for me x]] Totally have to agree. But man, those arrow carts are brutal... | ||
Seiniyta
Belgium1815 Posts
![]() | ||
Broetchenholer
Germany1944 Posts
Played for some hours on betaweekend and had a good time, however, i am a bit sceptic about the gameplay. Didn't have a character above lvl 8 which could be the answer to my question, but still gonna ask ![]() When participating in group events, the gameplay did seem to be a bit one dimensional. Played with guardian and warrior and it all resolved around mashin my weapon skills in and suddenly getting hammered to the ground by the 3-8 mobs of the next wave or the boss. If it didn't lagg so much that a reaction was out of question, i trid to strafe way or hit shieldblock. But mostly, i just died by getting aggro. And it looked like, the whole blob was only killing the boss, because the dead were streaming back in. With the lack of a dedicated healer, no real aggro drawing abilities, at least by description of the skills and the defensive skills on cd of more then 10 seconds, i just don't see how this game handles instances or raids. Now, please dont school me how this is not Wow bluh bluh, i know that, i have played enough other mmos. GW2 seems to be the first to break the holy warrior mage priest triangle and i am not sure, if that's really a great idea. Is there any material on how it works later on, or can you give me some info you had with level 15? Thanks a lot. | ||
NoobieOne
United States1183 Posts
On April 30 2012 18:39 Broetchenholer wrote: Hi. Played for some hours on betaweekend and had a good time, however, i am a bit sceptic about the gameplay. Didn't have a character above lvl 8 which could be the answer to my question, but still gonna ask ![]() When participating in group events, the gameplay did seem to be a bit one dimensional. Played with guardian and warrior and it all resolved around mashin my weapon skills in and suddenly getting hammered to the ground by the 3-8 mobs of the next wave or the boss. If it didn't lagg so much that a reaction was out of question, i trid to strafe way or hit shieldblock. But mostly, i just died by getting aggro. And it looked like, the whole blob was only killing the boss, because the dead were streaming back in. With the lack of a dedicated healer, no real aggro drawing abilities, at least by description of the skills and the defensive skills on cd of more then 10 seconds, i just don't see how this game handles instances or raids. Now, please dont school me how this is not Wow bluh bluh, i know that, i have played enough other mmos. GW2 seems to be the first to break the holy warrior mage priest triangle and i am not sure, if that's really a great idea. Is there any material on how it works later on, or can you give me some info you had with level 15? Thanks a lot. Dodging become really important when most mobs can 1 shot you. Lots of the bosses have really long animations so they are easy to dodge but if you don't you are dead. I feel that the mobility of the combat is what is really standout. Also remember you are in the first 1/6 of the game (or even earlier depending on your level) and you are comparing content to endgame content of other games. Put it in perspective. | ||
Vestrel
Canada271 Posts
On April 30 2012 17:15 NoobieOne wrote: For anyone who rolled on CD and played with us for our WvWvW training and raid sunday night, For dreaming bay! for those who didn't http://www.reddit.com/r/Guildwars2/comments/sz8xh/remember_dreaming_bay_april_29_2012_great_fight/ I watched the whole thing. So epic! Next beta event I want in on this o.o | ||
erin[go]bragh
United States815 Posts
PvP I enjoyed, but IMO it still needs some fine tuning, especially with numbers. With so many people still working out the best builds and weapon combos, it's hard to judge. I had a lot of fun toying with different traits and weapon/utility skill setups. A couple things stuck out for me though. From what I can garner, immobilization is easily the strongest (most overpowered?) condition as far as PvP is concerned. PvP revolves around positioning and dodging key abilities, and being rooted can be an easy death sentence. Some root skills last for a full 5 seconds, which feels like an eternity, and its easy for light and even medium armor classes to be burned down in that time. IMO ANet should really look into reducing root times or the skills that cause them. Certain aspects of PvP can be bothersome. Almost all classes have the ability to run and escape almost indefinitely. Seems cool on paper to avoid death if you're "skilled" enough, but chasing/being chased by players for a good 5 minutes straight can get tiring. Numbers need to be smoothed as far as damage/health is concerned, IMO. Because of the way healing works in this game, most 1v1s/very small scale PvP revolves around bursting your opponent between heals/before he can run away. I like to play very support and utility focused roles, but on my thief at least, I found I just couldn't kill anything fast enough unless I specced myself for high damage output. For example, going into beta I thought for sure I'd want to rock sword/dagger as my main weapon choice for the mobility it provides, but I found it's burst damage just couldn't compare to dagger/dagger's death blossom bleed stacking and heartseeker spam. That being said, I very much enjoyed the PvP. It's miles ahead of WoW's CC cluster fuck. And obviously you can't make any concrete conclusions after only a couple days worth of playtime. Waiting for the next BWE with baited breath! ![]() | ||
Broetchenholer
Germany1944 Posts
| ||
ZenithM
France15952 Posts
On April 30 2012 17:15 NoobieOne wrote: For anyone who rolled on CD and played with us for our WvWvW training and raid sunday night, For dreaming bay! for those who didn't http://www.reddit.com/r/Guildwars2/comments/sz8xh/remember_dreaming_bay_april_29_2012_great_fight/ That was some pretty fucking epic shit. Good job :D | ||
Firepaw292
Canada126 Posts
On April 30 2012 11:19 Candadar wrote: I like what someone said earlier. It makes a lot of subtle, and seemingly obviously necessary changes to the MMO genre that compound on each other. It does not do one "revolutionary" thing, but altogether it's a fantastic experience from what it changes. I think all of those things together though are "revolutionary" because I guarantee you people who create MMOs after this game are going to have a lot more to consider. Maybe people will be less tolerant of grinding now because of how nicely this game removes it. Then theres things like personal story, water combat, dynamic events, etc. | ||
Alay
United States660 Posts
everything else rocked. | ||
Logo
United States7542 Posts
On May 01 2012 00:21 Alay wrote: My only concern, as a Ranger player in GW1 of many years--Pet AI was horrible, pet health was pathetic, and pets are mandatory for some reason :/ everything else rocked. Bears have a good enough health pool to work. I used 2x black bear to tank for me (specifically supply camps or guarded caravans) and it worked fine. Other pets, like the drake, are paper thin though. My pet tips are pretty much: 1. Decide if you want a buff bot, or a pet. If you want a buff bot use a pet like a bear, moa, or anyone with an aoe buff/disable and just leave them on passive. Anything else use something durable like a lashtail, the hound, or a bear (especially a bear). 2. Swap often, swap fast. Swapping your pets is KEY in PvP (and PvE). The pet that isn't 'in' is healed and revived and will be ready to go when you swap back to it. If you swap a living pet, no matter how injured, the swap timer is lower than if you swap out a dead pet. So try to swap a lot and keep your pet alive. 3. Never ever revive a pet manually. See #2 always swap to revive your pets anything else is a waste of your time pretty much. The only exception is if your pet is dead and your swap is on cooldown, but even then you can just swap after the cooldown comes up and it'll be about the same wait time. I'm not sold on the pet DPS contribution, but they are quite annoying to have on you and can be a pretty good asset when used well. Again though swapping is KEY to the use of pets. | ||
Rad
United States935 Posts
On April 30 2012 14:31 SnoWhiTe wrote: This. We totally need a different chat system, the local channel touch a too spread area. And it's one of the things that will kill the roleplaying for sure, no really "local" talk. In the same thing we can't make our characters walk, they just run :/ You can walk instead of run, i bound it to A (as I usually do for games, using ESDF to move). You do have to hold down the button to walk though, it's not toggle to walk. I don't remember the default key for it or what that option was called, but it's there in the keybinds. Also, I agree with the chat system, need a /say that goes to just a close proximity. | ||
Seldentar
United States888 Posts
But after playing this beta weekend I am very disappointed with the overall feel of the game T.T. My first character was a Charr Elementalist and I loved the gameplay for the tutorial area, but beyond that it quickly became dull and cheesy for me :-/ I guess it was too good to be true. | ||
hpTheGreat
United States173 Posts
On May 01 2012 04:56 Seldentar wrote: Man I was looking forward to this game so much and really thought it was going to be the best MMO I ever played... But after playing this beta weekend I am very disappointed with the overall feel of the game T.T. My first character was a Charr Elementalist and I loved the gameplay for the tutorial area, but beyond that it quickly became dull and cheesy for me :-/ I guess it was too good to be true. speak for yourself. best game i've played since sc2. | ||
![]()
Firebolt145
Lalalaland34492 Posts
But yeah I definitely look forward to playing it with groups again. My beta experience was largely spent on my own, playing with the TL EU guild or RL mates will definitely improve the experience further. | ||
| ||