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Guild Wars 2 - Page 148

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Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-04-30 02:06:40
April 30 2012 02:05 GMT
#2941
On April 30 2012 10:56 blabber wrote:
just making sure, are the characters we make in beta wiped out before release? or are they kept


Most likely going to be wiped.

On April 30 2012 10:42 Executor1 wrote:
Im wondering what level do you leave your starting areas and go off into the world at large?


I left the starting area at level 14.

Also, going into ANY game thinking it's going to be "that game" that revolutionizes everything forever is going to leave you disappointed 100% of the time, no matter what.
Firepaw292
Profile Joined January 2011
Canada126 Posts
April 30 2012 02:16 GMT
#2942
On April 30 2012 11:05 Candadar wrote:
Also, going into ANY game thinking it's going to be "that game" that revolutionizes everything forever is going to leave you disappointed 100% of the time, no matter what.


Except this time. It totally revolutionized everything. It's similar to no other game I've played and feels so right.
Candadar
Profile Blog Joined July 2011
2049 Posts
April 30 2012 02:19 GMT
#2943
On April 30 2012 11:16 Firepaw292 wrote:
Show nested quote +
On April 30 2012 11:05 Candadar wrote:
Also, going into ANY game thinking it's going to be "that game" that revolutionizes everything forever is going to leave you disappointed 100% of the time, no matter what.


Except this time. It totally revolutionized everything. It's similar to no other game I've played and feels so right.


I like what someone said earlier.

It makes a lot of subtle, and seemingly obviously necessary changes to the MMO genre that compound on each other.

It does not do one "revolutionary" thing, but altogether it's a fantastic experience from what it changes.
Executor1
Profile Joined April 2011
1353 Posts
April 30 2012 03:31 GMT
#2944
On April 30 2012 11:05 Candadar wrote:
Show nested quote +
On April 30 2012 10:56 blabber wrote:
just making sure, are the characters we make in beta wiped out before release? or are they kept


Most likely going to be wiped.

Show nested quote +
On April 30 2012 10:42 Executor1 wrote:
Im wondering what level do you leave your starting areas and go off into the world at large?


I left the starting area at level 14.

Also, going into ANY game thinking it's going to be "that game" that revolutionizes everything forever is going to leave you disappointed 100% of the time, no matter what.

No I totally agree, im not saying I wasnt skeptical but the devs are so freaking enthusiastic about their game its hard not to get pumped.

It was way worse than with TOR even, honestly for TOR it was as good as I expected and im still enjoying it, the devs kept saying that its all about the story, and thats what that game is about

I was just making the point that i was certainly not going into this game with a negative frame of mind.
Executor1
Profile Joined April 2011
1353 Posts
April 30 2012 03:34 GMT
#2945
On April 30 2012 11:16 Firepaw292 wrote:
Show nested quote +
On April 30 2012 11:05 Candadar wrote:
Also, going into ANY game thinking it's going to be "that game" that revolutionizes everything forever is going to leave you disappointed 100% of the time, no matter what.


Except this time. It totally revolutionized everything. It's similar to no other game I've played and feels so right.

I honestly think that feeling will wear off and dynamic events will just start to feel like a different way to go about questing. Im still pumped about them but I can imagine some of them feeling like a burden like questing does sometimes (actually some of them already do feel like a burden)

I dunno i went back to my necro im in Diessa plateau or w/e its called now, just starting there im assuming i am out of the norn area now?
Veldril
Profile Joined August 2010
Thailand1817 Posts
April 30 2012 04:15 GMT
#2946
Congrat on taking Dreaming Bay!!!

I saw you guys on lining up siege weapons on the cliff (how did you get up, by the way ) and I was amazed. Your stream also so good when the wall broke down. I will always remember the Dreaming Bay.

GG, and Congrat again!
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 30 2012 04:19 GMT
#2947
So in human area, was I the only one having a little trouble finding spots to level at times? Like the events you can go with the hearts to help out seemed few and had to hope events would pop out more so that you could level. Dunno seemed harder to level so to speak but w/e had a really fun time and can't wait for the game to be released ^_^.
When I think of something else, something will go here
radiatoren
Profile Blog Joined March 2010
Denmark1907 Posts
April 30 2012 04:26 GMT
#2948
On April 30 2012 13:15 Veldril wrote:
Congrat on taking Dreaming Bay!!!

I saw you guys on lining up siege weapons on the cliff (how did you get up, by the way ) and I was amazed. Your stream also so good when the wall broke down. I will always remember the Dreaming Bay.

GG, and Congrat again!


If that will be the standard of wvw... That was one of the most interesting things I have seen in a MMO. A lot of action, so much strategy and even though the final siege took 2 hours it was engaging to listen to how much coordination it took with several groups doing special tasks and even the coordination needed in the main group.

Just have to say wow.
Repeat before me
daemir
Profile Joined September 2010
Finland8662 Posts
April 30 2012 04:29 GMT
#2949
On April 30 2012 13:19 blade55555 wrote:
So in human area, was I the only one having a little trouble finding spots to level at times? Like the events you can go with the hearts to help out seemed few and had to hope events would pop out more so that you could level. Dunno seemed harder to level so to speak but w/e had a really fun time and can't wait for the game to be released ^_^.


Yes, you were forced to either grind mobs or rerun events several times to keep up with levels progress vs your zone progress. Needs fixing.
iKill[ShocK]
Profile Blog Joined July 2008
Vietnam3530 Posts
April 30 2012 05:03 GMT
#2950
are we keeping these characters for the next beta event or full wipe?
<3 Kim Taeyeon
SnoWhiTe
Profile Joined January 2011
France121 Posts
April 30 2012 05:31 GMT
#2951
On April 30 2012 09:19 ChezGod wrote:
The chat system is pretty poor. The game needs /say chat bubbles as I am so focused on what's happening on my screen that I don't have time to constantly look at the bottom left tiny chat box.


This.

We totally need a different chat system, the local channel touch a too spread area. And it's one of the things that will kill the roleplaying for sure, no really "local" talk.

In the same thing we can't make our characters walk, they just run :/
Hakker
Profile Blog Joined May 2010
United States1360 Posts
April 30 2012 05:56 GMT
#2952
the moment of truth... how bad were you guys this weekend?
[image loading]
Executor1
Profile Joined April 2011
1353 Posts
April 30 2012 06:47 GMT
#2953
are the servers supposed to be down, because im still online, but i see no one else around
ZenithM
Profile Joined February 2011
France15952 Posts
April 30 2012 07:05 GMT
#2954
Beta is over.
WTFZerg
Profile Joined February 2011
United States704 Posts
April 30 2012 07:13 GMT
#2955
It's a shame they won't let us play moa this weekend.
Might makes right.
ZenithM
Profile Joined February 2011
France15952 Posts
April 30 2012 07:17 GMT
#2956
On April 30 2012 16:13 WTFZerg wrote:
It's a shame they won't let us play moa this weekend.

I see what you did there.
RedJustice
Profile Blog Joined February 2011
United States1004 Posts
April 30 2012 07:23 GMT
#2957
On April 30 2012 14:31 SnoWhiTe wrote:
Show nested quote +
On April 30 2012 09:19 ChezGod wrote:
The chat system is pretty poor. The game needs /say chat bubbles as I am so focused on what's happening on my screen that I don't have time to constantly look at the bottom left tiny chat box.


This.

We totally need a different chat system, the local channel touch a too spread area. And it's one of the things that will kill the roleplaying for sure, no really "local" talk.

In the same thing we can't make our characters walk, they just run :/



Click down both mouse buttons and you walk.
StratFive
Profile Blog Joined August 2010
Canada19 Posts
Last Edited: 2012-04-30 07:26:14
April 30 2012 07:24 GMT
#2958
The Norn's personal story wasn't all that interesting for me, but it's starting area was the best one I saw. running around into the world event like an outdoor raid, seeing the dynamic events chain, cool and amazing and the most engaging MMO experience feeling since the years WoW first came out. Longbow/Greatsword swapping on a Ranger was my surprising favorite of the classes so far.
Meatloaf
Profile Blog Joined May 2010
Spain664 Posts
Last Edited: 2012-04-30 07:33:31
April 30 2012 07:32 GMT
#2959
On April 30 2012 16:23 RedJustice wrote:
Show nested quote +
On April 30 2012 14:31 SnoWhiTe wrote:
On April 30 2012 09:19 ChezGod wrote:
The chat system is pretty poor. The game needs /say chat bubbles as I am so focused on what's happening on my screen that I don't have time to constantly look at the bottom left tiny chat box.


This.

We totally need a different chat system, the local channel touch a too spread area. And it's one of the things that will kill the roleplaying for sure, no really "local" talk.

In the same thing we can't make our characters walk, they just run :/



Click down both mouse buttons and you walk.


nope , you run too , he refers to "walk slower than normal" if you like it better.

walk and say is huge loss for anyone into RP , im ok with not being able to sit at taverns(should be coming in the future too)... but these 2 missing means no RP at all as walking made you recognise fellow RPers and say (and chat bubbles) is what you need in order to RP

i think they fear people spamming the chat so they didnt put bubbles , but maybe bubbles on party chat only and between party members could be a great addition.
TritaN
Profile Joined December 2010
United States406 Posts
April 30 2012 07:34 GMT
#2960
[image loading]

Our server went a little overboard with the Moa killing.

:/
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