• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:37
CEST 08:37
KST 15:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy7[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool The Death of Cheese: From a Professional Cheeser Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16)
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder Guide To Watching Ancient Brood War Replays Oldest replay file. new ranked ladder hack? New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27! [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7054 users

Guild Wars 2 - Page 150

Forum Index > General Games
Post a Reply
Prev 1 148 149 150 151 152 354 Next
Stijx
Profile Blog Joined February 2011
United States804 Posts
April 30 2012 20:18 GMT
#2981
I just want this game to come out more than anything...
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 30 2012 21:46 GMT
#2982
Uploaded another warrior gameplay video from the weekend.


have some more I'm going to upload as well.
When I think of something else, something will go here
Sluggy
Profile Joined June 2010
United States128 Posts
April 30 2012 23:12 GMT
#2983
Need some GW2 advice. I have a group of friends that I have been gaming with since starcraft came out. We've played 1v1 s, played counterstrike and counterstrike source leagues, and played the original guild wars together. In GW1 we mostly just did special event PvP (costume brawls/snowball automated tournies) with a little bit of team arena and GvG thrown in there. CS was by far our best team game, we played in cal-main in cs 1.6 and CSS as well as Cevo main in CSS.

Over the beta weekend I had 2 of my friends with me and we tried out WvW (deldrimor) and it was very fun. We were the red team - we occasionally ran with random groups to go zerg something and basically had fun learning the mechanics. Our problem, though, was that when it was just two or three of us, it became very hard to find anything we could do to make progress. At one point blue had taken over the entirety of the Red Borderlands and had us trapped in our citadel..

My question is, in a situation like that, what can we possibly do besides wait it out for more people? Is there ANYTHING productive we could be doing? We found it very hard to take over supply camps with just the few of us. We tried hunting dolyaks, but when you get pinned down and murdered by a group of 6-7 guys, you have a looooong way to get back to where you were and it's just not that fun at that point.

I was streaming for the hell of it:
http://www.twitch.tv/sluggythezealot/b/316638466

47 minutes in you can see what I'm talking about, we had resigned ourselves to our fate at that point. I'm also interested in becoming good at thief, but maybe that is a post for another time.
Lockon
Profile Joined February 2010
Canada45 Posts
Last Edited: 2012-05-01 06:54:13
May 01 2012 06:53 GMT
#2984
On May 01 2012 04:56 Seldentar wrote:
Man I was looking forward to this game so much and really thought it was going to be the best MMO I ever played...

But after playing this beta weekend I am very disappointed with the overall feel of the game T.T. My first character was a Charr Elementalist and I loved the gameplay for the tutorial area, but beyond that it quickly became dull and cheesy for me :-/

I guess it was too good to be true.



You sir have not watch the videos in this
Coop vs Insane ai guide - http://teamlegacy.net/topic/2270-guide-2v2-3v3-coop-vs-ai-insane/
Executor1
Profile Joined April 2011
1353 Posts
May 01 2012 10:13 GMT
#2985
Despite my criticism of dynamic events (which i still think are excellent and better then questing, they where just widely overhyped as something more than just a better questing system) and my dissapointment in the overhype and exxagerations by the developers (but really which developers dont do that in the mmo genre, they can never live up to their hype and end up dissapointing). I still loved this game, and after getting frusterated with the norne area made a human noble thief and had such a great time, the human area feels alot more polished and the story is alot less cheesy and more comedic.

I literally can not wait until the next beta event, and just as SWTOR ruined mmo's for me with its story driven questing system, i feel as if dynamic events have ruined questing for me in other mmo's lol. The possibilities with classes with weapon switching , traits , skill points makes for a really unique customizable experience I cant wait to see all the different viable builds for each class, and i am really looking forward to eventually trying out the dungeons. If our toons reset for the next beta event im going to have to probably pull consecutive all nighters to get to get to 30 so i can try out that first dungeon which looks pretty interesting. Visually from what ive seen the dungeons look less impressive then some of the more standout flashpoints in swtor(really ive only seen footage from ascalon catacombs) but they also look very challenging and i cant wait to see how doing a dungeon with no holy trinity works out, i cant even imagine how it would play out. With dynamic events happening the "hard modes" of the dungeons it seems as if the replayabiltiy of these dungeons will be quite impressive. Although I am concerned about the fact that their are only 3 dungeons at the end game , I really hope there is enough for me as a PVE player to keep me occupied.

I think it would be nice if they added skills that allowed players to play in the holy trinity style if they chose to, but that it wasnt mandatory, it would possibly allow them to create content with a larger amount of players ie. raids. Im perfectly fine with no raids as i can still get my fix from that in swtor (i dont plan to unsub for this game, i only really log on 2-3 times a week to raid and on weekends to level up my sorc and i dont expect that to change). Raids probably wouldnt work at all in guild wars anyways it would be too much of a clusterfuck with characters not having specific roles and probably would be too unorganized to create enjoyable encounters. As long as the 5 man dungeons provide a real challenge in the exploration modes ill be perfectly fine with that. I am worried about how end game will play out but as long as their are challenging end game dynamic events that should keep your average PVE player occupied for quite a while.

I thought it was pretty cool how they described how they are planning on implementing new dynamic events after launch, they said they will not be telling players about them they will just add them and wait for players to discover them, and they plan on adding them for all levels across all zones not just end game ones. Sounded pretty cool when he said that say you level up your first toon and then a few months later make a new one and you start going through the different zones, only to have a completely different experience beceause of all the new events that have been added a zone that had 100 dynamic events could have 200 by the time you return back there months down the road(obviously an exxageration on the devs part lol) still its very intriguing.

I still worry about the scaling of dynamic events though, the scaling system needs some serious work. Say there are 10 players to begin with, and the event scales to that, then a few more join and a few are passing through the area but not joining in for whatever reason, then say over the course of the event many people die well there is a problem with that in the current system. If 30 people are playing the event and 10 die, and 5 give up for whatever reason and 5 return well the first waves that scaled to 30 people are still in there wreaking havoc and if players cant kill them more waves still come. I like a challenging experience as much as the next guy, but in some of the events i played with 3 of my other friends even as a group alot of times we would return only to see 50 centaurs overunning the place with only 10 people there actually fighting and those people wouldnt last more than a few seconds should they actually try to engage. Dynamic events can turn bad really quickly when this happens so i really hope its something they work on, its not like this type of thing was happening all the time i had many succesful dynamic events but it was still happening and people where getting incredibly frusterated. It shoul never be impossible to complete a dynamic event if a group of people meet the requirements even if the odds are against you.

That being said this is a great game that has a few kinks to work out, luckily this was only the first beta event of (hopefully) many to come, cant wait to try out the other races and see their starting zones

/walloftext

Rixxe
Profile Joined July 2011
United Kingdom136 Posts
May 01 2012 10:32 GMT
#2986
+ Show Spoiler +
On May 01 2012 19:13 Executor1 wrote:
Despite my criticism of dynamic events (which i still think are excellent and better then questing, they where just widely overhyped as something more than just a better questing system) and my dissapointment in the overhype and exxagerations by the developers (but really which developers dont do that in the mmo genre, they can never live up to their hype and end up dissapointing). I still loved this game, and after getting frusterated with the norne area made a human noble thief and had such a great time, the human area feels alot more polished and the story is alot less cheesy and more comedic.

I literally can not wait until the next beta event, and just as SWTOR ruined mmo's for me with its story driven questing system, i feel as if dynamic events have ruined questing for me in other mmo's lol. The possibilities with classes with weapon switching , traits , skill points makes for a really unique customizable experience I cant wait to see all the different viable builds for each class, and i am really looking forward to eventually trying out the dungeons. If our toons reset for the next beta event im going to have to probably pull consecutive all nighters to get to get to 30 so i can try out that first dungeon which looks pretty interesting. Visually from what ive seen the dungeons look less impressive then some of the more standout flashpoints in swtor(really ive only seen footage from ascalon catacombs) but they also look very challenging and i cant wait to see how doing a dungeon with no holy trinity works out, i cant even imagine how it would play out. With dynamic events happening the "hard modes" of the dungeons it seems as if the replayabiltiy of these dungeons will be quite impressive. Although I am concerned about the fact that their are only 3 dungeons at the end game , I really hope there is enough for me as a PVE player to keep me occupied.

I think it would be nice if they added skills that allowed players to play in the holy trinity style if they chose to, but that it wasnt mandatory, it would possibly allow them to create content with a larger amount of players ie. raids. Im perfectly fine with no raids as i can still get my fix from that in swtor (i dont plan to unsub for this game, i only really log on 2-3 times a week to raid and on weekends to level up my sorc and i dont expect that to change). Raids probably wouldnt work at all in guild wars anyways it would be too much of a clusterfuck with characters not having specific roles and probably would be too unorganized to create enjoyable encounters. As long as the 5 man dungeons provide a real challenge in the exploration modes ill be perfectly fine with that. I am worried about how end game will play out but as long as their are challenging end game dynamic events that should keep your average PVE player occupied for quite a while.

I thought it was pretty cool how they described how they are planning on implementing new dynamic events after launch, they said they will not be telling players about them they will just add them and wait for players to discover them, and they plan on adding them for all levels across all zones not just end game ones. Sounded pretty cool when he said that say you level up your first toon and then a few months later make a new one and you start going through the different zones, only to have a completely different experience beceause of all the new events that have been added a zone that had 100 dynamic events could have 200 by the time you return back there months down the road(obviously an exxageration on the devs part lol) still its very intriguing.

I still worry about the scaling of dynamic events though, the scaling system needs some serious work. Say there are 10 players to begin with, and the event scales to that, then a few more join and a few are passing through the area but not joining in for whatever reason, then say over the course of the event many people die well there is a problem with that in the current system. If 30 people are playing the event and 10 die, and 5 give up for whatever reason and 5 return well the first waves that scaled to 30 people are still in there wreaking havoc and if players cant kill them more waves still come. I like a challenging experience as much as the next guy, but in some of the events i played with 3 of my other friends even as a group alot of times we would return only to see 50 centaurs overunning the place with only 10 people there actually fighting and those people wouldnt last more than a few seconds should they actually try to engage. Dynamic events can turn bad really quickly when this happens so i really hope its something they work on, its not like this type of thing was happening all the time i had many succesful dynamic events but it was still happening and people where getting incredibly frusterated. It shoul never be impossible to complete a dynamic event if a group of people meet the requirements even if the odds are against you.

That being said this is a great game that has a few kinks to work out, luckily this was only the first beta event of (hopefully) many to come, cant wait to try out the other races and see their starting zones

/walloftext




I agree with this WallOText, Just like to add that with the dynamic event scaling, the problem i saw is when there were say 100+ people it was very possible that the event became too hard due to the way in which the scaling is done. I've seen at least 20 of those 100 people get 1 shot due to the mass number of Centaurs riding in.

None the less, it's an EPIC game and is only the beta. Had so much fun trying 5 professions out, and personally i can't see my self going back to any other MMO at this point.
*bleep* you up in a gangsta style!
rawb
Profile Joined September 2010
United States252 Posts
May 01 2012 14:20 GMT
#2987
I had to make a character on a "high" population realm and transfer it to a "full" pop one later at night to get on a server with my friends, using the free gems I was given.

For the next beta weekend, will I be able to re-pick my Homeworld? I really want to play on the TL server as there's only 4-5 of us playing on this random one and it'd suck if I'm screwed until launch. I also noticed that even if you delete your only character on your homeworld you can't re-pick the homeworld. :/ Hopefully there's a data wipe of sorts so that more people can get on the realm with the TL guild >_>
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
May 01 2012 15:08 GMT
#2988
On May 01 2012 23:20 rawb wrote:
I had to make a character on a "high" population realm and transfer it to a "full" pop one later at night to get on a server with my friends, using the free gems I was given.

For the next beta weekend, will I be able to re-pick my Homeworld? I really want to play on the TL server as there's only 4-5 of us playing on this random one and it'd suck if I'm screwed until launch. I also noticed that even if you delete your only character on your homeworld you can't re-pick the homeworld. :/ Hopefully there's a data wipe of sorts so that more people can get on the realm with the TL guild >_>

I believe data is wiped between every beta test.
Moderator
Alay
Profile Blog Joined August 2010
United States660 Posts
Last Edited: 2012-05-01 15:10:52
May 01 2012 15:10 GMT
#2989
On May 02 2012 00:08 Firebolt145 wrote:
Show nested quote +
On May 01 2012 23:20 rawb wrote:
I had to make a character on a "high" population realm and transfer it to a "full" pop one later at night to get on a server with my friends, using the free gems I was given.

For the next beta weekend, will I be able to re-pick my Homeworld? I really want to play on the TL server as there's only 4-5 of us playing on this random one and it'd suck if I'm screwed until launch. I also noticed that even if you delete your only character on your homeworld you can't re-pick the homeworld. :/ Hopefully there's a data wipe of sorts so that more people can get on the realm with the TL guild >_>

I believe data is wiped between every beta test.


It wasn't between the last closed beta and this one :[

homeserver wise, anyways
Anacletus
Profile Blog Joined April 2012
United States733 Posts
May 01 2012 15:12 GMT
#2990
On May 02 2012 00:08 Firebolt145 wrote:
Show nested quote +
On May 01 2012 23:20 rawb wrote:
I had to make a character on a "high" population realm and transfer it to a "full" pop one later at night to get on a server with my friends, using the free gems I was given.

For the next beta weekend, will I be able to re-pick my Homeworld? I really want to play on the TL server as there's only 4-5 of us playing on this random one and it'd suck if I'm screwed until launch. I also noticed that even if you delete your only character on your homeworld you can't re-pick the homeworld. :/ Hopefully there's a data wipe of sorts so that more people can get on the realm with the TL guild >_>

I believe data is wiped between every beta test.


Correct. Why does nobody ever read any FAQs on the GW2 site before asking? Even googling brings up their messages saying that nothing you do in beta is kept.
http://talk-to-stimey-please.1324083.n2.nabble.com/
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 01 2012 15:15 GMT
#2991
On May 01 2012 23:20 rawb wrote:
I had to make a character on a "high" population realm and transfer it to a "full" pop one later at night to get on a server with my friends, using the free gems I was given.

For the next beta weekend, will I be able to re-pick my Homeworld? I really want to play on the TL server as there's only 4-5 of us playing on this random one and it'd suck if I'm screwed until launch. I also noticed that even if you delete your only character on your homeworld you can't re-pick the homeworld. :/ Hopefully there's a data wipe of sorts so that more people can get on the realm with the TL guild >_>


Wtf! I didn't get any free gems .
Logo
NoobieOne
Profile Joined August 2010
United States1183 Posts
May 01 2012 15:16 GMT
#2992
On May 02 2012 00:15 Logo wrote:
Show nested quote +
On May 01 2012 23:20 rawb wrote:
I had to make a character on a "high" population realm and transfer it to a "full" pop one later at night to get on a server with my friends, using the free gems I was given.

For the next beta weekend, will I be able to re-pick my Homeworld? I really want to play on the TL server as there's only 4-5 of us playing on this random one and it'd suck if I'm screwed until launch. I also noticed that even if you delete your only character on your homeworld you can't re-pick the homeworld. :/ Hopefully there's a data wipe of sorts so that more people can get on the realm with the TL guild >_>


Wtf! I didn't get any free gems .


there was a method where you had to go to gem storeto get the 2k gems
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 01 2012 15:22 GMT
#2993
On May 02 2012 00:16 NoobieOne wrote:
Show nested quote +
On May 02 2012 00:15 Logo wrote:
On May 01 2012 23:20 rawb wrote:
I had to make a character on a "high" population realm and transfer it to a "full" pop one later at night to get on a server with my friends, using the free gems I was given.

For the next beta weekend, will I be able to re-pick my Homeworld? I really want to play on the TL server as there's only 4-5 of us playing on this random one and it'd suck if I'm screwed until launch. I also noticed that even if you delete your only character on your homeworld you can't re-pick the homeworld. :/ Hopefully there's a data wipe of sorts so that more people can get on the realm with the TL guild >_>


Wtf! I didn't get any free gems .


there was a method where you had to go to gem storeto get the 2k gems

Yeah I just discovered that. Damn them! Ah well there's always next BWE.
Logo
daemir
Profile Joined September 2010
Finland8662 Posts
May 01 2012 16:08 GMT
#2994
On May 02 2012 00:16 NoobieOne wrote:
Show nested quote +
On May 02 2012 00:15 Logo wrote:
On May 01 2012 23:20 rawb wrote:
I had to make a character on a "high" population realm and transfer it to a "full" pop one later at night to get on a server with my friends, using the free gems I was given.

For the next beta weekend, will I be able to re-pick my Homeworld? I really want to play on the TL server as there's only 4-5 of us playing on this random one and it'd suck if I'm screwed until launch. I also noticed that even if you delete your only character on your homeworld you can't re-pick the homeworld. :/ Hopefully there's a data wipe of sorts so that more people can get on the realm with the TL guild >_>


Wtf! I didn't get any free gems .


there was a method where you had to go to gem storeto get the 2k gems


Didn't work for me the whole weekend really coulda used that for the WvWvW for siege equipment. The silver I had gained from leveling in Queensdale was enough to buy me 1 treb and then I ran out of money to repair my gear >_>
irninja
Profile Blog Joined June 2010
United States1220 Posts
May 01 2012 23:27 GMT
#2995
http://www.teamliquid.net/blogs/viewblog.php?topic_id=333601#14

Special blog write-up from one of the guys following the guild this beta weekend!
www.teamlegacy.net | MMO junkies
HaagenDazs
Profile Joined April 2012
7 Posts
May 01 2012 23:40 GMT
#2996
Guardian PvP video. Multiple weapon sets / play styles:

Executor1
Profile Joined April 2011
1353 Posts
May 02 2012 00:07 GMT
#2997
On May 01 2012 23:20 rawb wrote:
I had to make a character on a "high" population realm and transfer it to a "full" pop one later at night to get on a server with my friends, using the free gems I was given.

For the next beta weekend, will I be able to re-pick my Homeworld? I really want to play on the TL server as there's only 4-5 of us playing on this random one and it'd suck if I'm screwed until launch. I also noticed that even if you delete your only character on your homeworld you can't re-pick the homeworld. :/ Hopefully there's a data wipe of sorts so that more people can get on the realm with the TL guild >_>

I would also like to play on the TL server, only had a few friends to play with and i would have really like to try out organized WVWVW with a a big group of fellow TL'ers.

Assuming the server names stay the same, which server where you guys playing on and will you be going back to the same one?

I want another beta weekend NAO! After remaking a human thief after having a pretty meh time as a Norn Necro i had such an amazing time with this game, story wise , dynamic event wise, zone wise it was fantastic.
Roggle
Profile Joined November 2010
United States142 Posts
Last Edited: 2012-05-02 00:17:37
May 02 2012 00:17 GMT
#2998
On May 01 2012 19:32 Rixxe wrote:
+ Show Spoiler +
On May 01 2012 19:13 Executor1 wrote:
Despite my criticism of dynamic events (which i still think are excellent and better then questing, they where just widely overhyped as something more than just a better questing system) and my dissapointment in the overhype and exxagerations by the developers (but really which developers dont do that in the mmo genre, they can never live up to their hype and end up dissapointing). I still loved this game, and after getting frusterated with the norne area made a human noble thief and had such a great time, the human area feels alot more polished and the story is alot less cheesy and more comedic.

I literally can not wait until the next beta event, and just as SWTOR ruined mmo's for me with its story driven questing system, i feel as if dynamic events have ruined questing for me in other mmo's lol. The possibilities with classes with weapon switching , traits , skill points makes for a really unique customizable experience I cant wait to see all the different viable builds for each class, and i am really looking forward to eventually trying out the dungeons. If our toons reset for the next beta event im going to have to probably pull consecutive all nighters to get to get to 30 so i can try out that first dungeon which looks pretty interesting. Visually from what ive seen the dungeons look less impressive then some of the more standout flashpoints in swtor(really ive only seen footage from ascalon catacombs) but they also look very challenging and i cant wait to see how doing a dungeon with no holy trinity works out, i cant even imagine how it would play out. With dynamic events happening the "hard modes" of the dungeons it seems as if the replayabiltiy of these dungeons will be quite impressive. Although I am concerned about the fact that their are only 3 dungeons at the end game , I really hope there is enough for me as a PVE player to keep me occupied.

I think it would be nice if they added skills that allowed players to play in the holy trinity style if they chose to, but that it wasnt mandatory, it would possibly allow them to create content with a larger amount of players ie. raids. Im perfectly fine with no raids as i can still get my fix from that in swtor (i dont plan to unsub for this game, i only really log on 2-3 times a week to raid and on weekends to level up my sorc and i dont expect that to change). Raids probably wouldnt work at all in guild wars anyways it would be too much of a clusterfuck with characters not having specific roles and probably would be too unorganized to create enjoyable encounters. As long as the 5 man dungeons provide a real challenge in the exploration modes ill be perfectly fine with that. I am worried about how end game will play out but as long as their are challenging end game dynamic events that should keep your average PVE player occupied for quite a while.

I thought it was pretty cool how they described how they are planning on implementing new dynamic events after launch, they said they will not be telling players about them they will just add them and wait for players to discover them, and they plan on adding them for all levels across all zones not just end game ones. Sounded pretty cool when he said that say you level up your first toon and then a few months later make a new one and you start going through the different zones, only to have a completely different experience beceause of all the new events that have been added a zone that had 100 dynamic events could have 200 by the time you return back there months down the road(obviously an exxageration on the devs part lol) still its very intriguing.

I still worry about the scaling of dynamic events though, the scaling system needs some serious work. Say there are 10 players to begin with, and the event scales to that, then a few more join and a few are passing through the area but not joining in for whatever reason, then say over the course of the event many people die well there is a problem with that in the current system. If 30 people are playing the event and 10 die, and 5 give up for whatever reason and 5 return well the first waves that scaled to 30 people are still in there wreaking havoc and if players cant kill them more waves still come. I like a challenging experience as much as the next guy, but in some of the events i played with 3 of my other friends even as a group alot of times we would return only to see 50 centaurs overunning the place with only 10 people there actually fighting and those people wouldnt last more than a few seconds should they actually try to engage. Dynamic events can turn bad really quickly when this happens so i really hope its something they work on, its not like this type of thing was happening all the time i had many succesful dynamic events but it was still happening and people where getting incredibly frusterated. It shoul never be impossible to complete a dynamic event if a group of people meet the requirements even if the odds are against you.

That being said this is a great game that has a few kinks to work out, luckily this was only the first beta event of (hopefully) many to come, cant wait to try out the other races and see their starting zones

/walloftext




I agree with this WallOText, Just like to add that with the dynamic event scaling, the problem i saw is when there were say 100+ people it was very possible that the event became too hard due to the way in which the scaling is done. I've seen at least 20 of those 100 people get 1 shot due to the mass number of Centaurs riding in.

None the less, it's an EPIC game and is only the beta. Had so much fun trying 5 professions out, and personally i can't see my self going back to any other MMO at this point.


Yeah the dynamic event scaling is something that the devs noticed and responded to posts about on the beta forums, and they've said they'll be looking into adjusting the way in which certain events scale to correct some issues that arose. There's definitely a lot of tuning adjustments to be made, but if they can get the tuning correct I can see it making a real drastic improvement to some areas.
Aurra
Profile Blog Joined March 2008
United States469 Posts
May 02 2012 18:50 GMT
#2999
Duels <3

Union
Profile Joined March 2011
43 Posts
Last Edited: 2012-05-02 23:14:51
May 02 2012 23:10 GMT
#3000
Probably going to buy this, not sure if I'll pre-order yet or just wait till right before release to get the 3 day head start - I'm not much of a "tester" and all the data being wiped between weekends doesn't appeal to me in particular...

I'm curious as to how the pet abilities work such as the Ranger's, Necro's, and Mesmer's. One of my major issues with my old DAoC hunter toon was that my pet was kind of difficult to control and somewhat worthless, especially in PvP. People would just target me, and being a Hunter I would die fairly quickly while my pet did some small damage.

Definitely going to try and weasle my way into the TL world (Crystal Desert yes?) as things are obviously more fun when you can find other fools to waste some time with.

Unrelated note: great music from the vid above (edit: except the last song)
Prev 1 148 149 150 151 152 354 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft559
StarCraft: Brood War
Rain 2256
GuemChi 1434
sorry 52
zelot 23
yabsab 17
ajuk12(nOOB) 11
Noble 10
Icarus 8
Dota 2
NeuroSwarm166
League of Legends
JimRising 621
Heroes of the Storm
Trikslyr32
Other Games
summit1g10418
PiGStarcraft356
Happy325
C9.Mang0318
Maynarde130
Livibee123
Mew2King69
Organizations
Dota 2
PGL Dota 2 - Main Stream878
Other Games
gamesdonequick761
BasetradeTV52
[ Show 12 non-featured ]
StarCraft 2
• mYiSmile19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2267
League of Legends
• Rush1486
• Stunt510
Upcoming Events
Sparkling Tuna Cup
3h 24m
Afreeca Starleague
3h 24m
Light vs EffOrt
OSC
5h 24m
PiGosaur Cup
17h 24m
Kung Fu Cup
1d 4h
The PondCast
2 days
Replay Cast
2 days
Korean StarCraft League
3 days
CranKy Ducklings
4 days
GSL
5 days
[ Show More ]
Yamato Cup
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.