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Guild Wars 2 - Page 146

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Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-04-29 08:25:28
April 29 2012 07:22 GMT
#2901
Does anyone have any idea how the heck you're supposed to get the skillpoint at Charrgate Haven? It's the one with the person face flat on the ground.

EDIT: Nvm. After some searching it seems it might just be a bug
Executor1
Profile Joined April 2011
1353 Posts
April 29 2012 12:41 GMT
#2902
So after playing this game for many many hours over the past few days i have a level 16 necromancer as my highest toon. Im honestly not that impressed, obviously this game still needs a ton of work and this is the first beta but there are some things that i just think dont work too well and i personally think alot of people are thinking this is the mmo that is going to revolutionize mmo's and it just doesnt feel like that to me.

"Dynamic" events start to get old to be honest, id rather have a plethora of quests at my finger tips with different engaging objectives that take you through different parts of the game, maybe thats just me as an oldschool mmo player but dynamic events certainly have their issues and around level 10 ish this will start to become blatantly obvious to anyone who is paying attention or not being blinded by fanboyism.

The scaling for "dynamic" events is way off, alot of times i would get into the area where the dynamic event is happening only to have 10 to 15 enemies there ready to1 shot me, then i would have to go back to a waypoint which could be quite far away walk back and have the exact same thing happen to me 15 times, does that sound like fun to yoou? Because in every larger dynamic event i saw people where just siphoning in to them and this was happening to everyone. Im pretty sure the charging mobs just start building up over time and even if everyone is dead but the event is still going on they keep coming, this is a huge issue.

I also like how they kept advertising, "we dont think grinding is okay, we arent going to make yoou do a quest where yoou have to kill X of some creature we dont think thats okay!". Well fromm what ive seen there really isnt a big difference between having a progress bar that gives you a certain percentage from every kill or every item you pick up then a quest that says "kill x or pick up x" at least i know how many i have to kill with a quest like that, and i have a better idea of how long until i will be finished. Id argue that dynamic events feel far more like old school korean mmo grinding (at least some of them) then say questing in Wow or Tor does because you basically just get to an area and you start killing stuff for no other reason then something popped up saying you should thats the only thing that makes it different from straight up grinding mobs, at least quests give you context.

Also i havent seen a single "dynamic" event that has actually changed the world in a meaningful way, its silly that they keep asking you that after every one with the survery they must know that they dont. Almost all of them are just scripted events that reaapear every 10 or so minutes anyways, none of them are random organic events that just appear, some of them may be , where they ask you to go kill a random champion when your walking around but i still see those same ones pop up on a timer.

If you watch the GW2 Manifesto, it seems to me that they are going against almost everything they say in there they are just masking it under this "dynamic" events system.

Aside from all my gripes the game has shined at certain moments, and graphically it looks beautiful. I found it very interesting and fun during the first 10 levels, before the "dynamic"(they really ought to change the name to scripted events) event scaling got all out of wack. There where certainly alot of very frusterated people on my server as dying over and over and walking back to try and finish an event gets pretty old pretty fast only to have the timer run out and for it to fail.

We definitely had some succesful runs of events when there where enough people around when one actually was just starting but when people just start showing up in 10 second intervals (how its going to happen alot of the time) something happens with the scaling / the build up of enemies as everyone starts to get 1 shot that makes for an incredibly frusterating experience. Its hard to describe, the scripted events system certainly is a bold move on their part i can see it being really really hard for them to ever get the scaling right though. Im looking forward to seeing improvements in the betas to follow and i really hope they can pull it off because despite all my gripes about what they promised and what they have deliverd so far, it is still a fun game during the times when things arent excrutiatingly hard(getting 1 shot and not being able to do a thing about it) Also i was playing as a norn, so other starting areas may be better off / more developed, ill probably try playing my human a bit more tommorow and see if its any better.
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-04-29 13:36:13
April 29 2012 13:33 GMT
#2903
I'm sorry, but I had to stop taking your post seriously when you implied anyone enjoying the events is blinded by fanboyism or incredibly unaware. I kept reading for the fun of it though. Such as you finding it shocking that they give you surveys at the end of events for feedback when it's still a closed beta (that's what they SHOULD be doing). Or how you are complaining that you walk alone into 10-15 mobs and get shocked when you die and frustrated that you have to walk back to the event.

I'd also wager you never played a proper Korean Grindfest MMO because this is not even close. Korean Grindfests are straight up just farming mobs in a field all day for hours on end. Just sitting there, going from mob to mob mindlessly killing one at a time with no derivation. I'm level 15 and I have not gotten one event where it was "go kill X", not a single fucking one. There were ones where I COULD go and just farm mobs for those Hearts if I so pleased, but I did not HAVE to. There were other ways to progress, some of which I thoroughly enjoyed. However, at the end of the day, it's a fucking MMO and you're going to have to kill shit to get to your objective a lot of the time.

Also, it's not a timer --- it's more of a train on tracks. You can go one way, or you can go another. If you hold off a Flame Legion attack on the Containment Center, they will keep sending waves to try and get you or maybe send an Effigy your way. If you manage to kill the Flame Shaman who is leading them, the attacks are actually delayed for a good amount of time. If the Flame Legion succeeds at breaking the containment, ghosts flood out and you have to take back the area from them. I know this seems a bit like a cop out, but we haven't even scratched the surface of the content available to us and the world. We're level 15/16 in a level 1-80 game. We barely scratched the surface in the STARTING ZONE, where presumably there won't be a massive amount of change allowed either. I'm sure also there is some scripting going on to allow further testing and shit, because, well, you know, it is a beta.

Oh but there it comes. The stereotype "B-b--b-b-b-b-b-b-but it's just a BETA! SO ITS OKAY IF IT SUCKS!" attack. Look, there is a massive misunderstanding of the purpose of beta's in the gaming community and production industry. People love to think that it means "early access", or that they are looking at a finished product. There's a reason you see a "Work in Progress" stamped on everything. This beta may take up to 6 months, we don't know, neither does ANet. The purpose of a beta properly, as they understand, is to TEST. It is to make these kind of refinements that people are bringing up so the finished product would be better. Alpha is for basic testing, Closed Beta is for finding fundamental balance issues, and as we move into "Open" Beta (it's still basically closed) like this it is for optimization testing and finding other issues like this on a large scale.

but when people just start showing up in 10 second intervals (how its going to happen alot of the time) something happens with the scaling / the build up of enemies as everyone starts to get 1 shot that makes for an incredibly frusterating experience.


I love how you can predict the future sensei.

Here's a super crazy thought. Ready?

+ Show Spoiler +
How about you don't all funnel in one at a time and group up beforehand since you're only 10 seconds apart


Also, calling them "scripted" events over and over again doesn't mean that's how they really are. Well I mean, no shit, everything in anything is scripted to fucking hell. But man, I have to bring this up again because of how incredibly stupid it was.

its silly that they keep asking you that after every one with the survery they must know that they dont.


I mean shit son. Alert the presses because humanity can only go uphill from here. We can only progress as a species at this point because nothing anyone says in the history of time can be more astronomically retarded than this.

"WHY ARE THEY ASKING ME HOW THEIR CONTENT IS WORKING OUT IN A SURVEY WHILE IM TESTING IN A CLOSED BETA? IT'S PROBABLY BECAUSE THEY KNOW THEIR GAME IS SHIT LOL"

P.S. - I have a long list of problems myself, all of which I emailed to them and I honestly respond to all the surveys as well that I get. I have some things now that I played more that I find fundamentally wrong with the game, and I hope others do to so that they can be fixed. I'm actually a bit underwhelmed by this entire experience, and considered getting my money back at one point. I'm saying this partially because I want you to know that I'm not "blinded by fanboyism", but also so that if you do say I'm blinded by fanboyism I can know you actually didn't read my post.

P.S.S. - I think we all knew that Dynamic Events were just going to be quests that were given to you when you were just faffing about for you to decide if you want to go do or not and had some variety to them. Yes, surprise, developers hyped their game up hardcore. Man, that's never been done before. Yes, they are a bit dull compared to what they hyped but for fucks sake, if you honestly believe that it doesn't feel more fluid and alive in this method compared to going to a quest center, taking up 20 quests, going out and doing them, and going back and turning them in, I just don't know what to say dude.

P.S.S.S. - Perhaps it feels repetitive as well because the XP rates are far too low so you have to stand around doing the same shit over and over just to move onto later stages, to be more constructive.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34492 Posts
April 29 2012 13:38 GMT
#2904
Although I agree with mostly everything Candadar said, it really could've been said with a lot less aggression
Moderator
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-04-29 13:50:16
April 29 2012 13:49 GMT
#2905
On April 29 2012 22:38 Firebolt145 wrote:
Although I agree with mostly everything Candadar said, it really could've been said with a lot less aggression


Hehe, sorry. I didn't mean to, it's just how I am with my bros online and vice versa so it comes out sometimes xD
Executor1
Profile Joined April 2011
1353 Posts
Last Edited: 2012-04-29 14:31:16
April 29 2012 14:22 GMT
#2906
On April 29 2012 22:33 Candadar wrote:
I'm sorry, but I had to stop taking your post seriously when you implied anyone enjoying the events is blinded by fanboyism or incredibly unaware. I kept reading for the fun of it though. Such as you finding it shocking that they give you surveys at the end of events for feedback when it's still a closed beta (that's what they SHOULD be doing). Or how you are complaining that you walk alone into 10-15 mobs and get shocked when you die and frustrated that you have to walk back to the event.

I'd also wager you never played a proper Korean Grindfest MMO because this is not even close. Korean Grindfests are straight up just farming mobs in a field all day for hours on end. Just sitting there, going from mob to mob mindlessly killing one at a time with no derivation. I'm level 15 and I have not gotten one event where it was "go kill X", not a single fucking one. There were ones where I COULD go and just farm mobs for those Hearts if I so pleased, but I did not HAVE to. There were other ways to progress, some of which I thoroughly enjoyed. However, at the end of the day, it's a fucking MMO and you're going to have to kill shit to get to your objective a lot of the time.

Also, it's not a timer --- it's more of a train on tracks. You can go one way, or you can go another. If you hold off a Flame Legion attack on the Containment Center, they will keep sending waves to try and get you or maybe send an Effigy your way. If you manage to kill the Flame Shaman who is leading them, the attacks are actually delayed for a good amount of time. If the Flame Legion succeeds at breaking the containment, ghosts flood out and you have to take back the area from them. I know this seems a bit like a cop out, but we haven't even scratched the surface of the content available to us and the world. We're level 15/16 in a level 1-80 game. We barely scratched the surface in the STARTING ZONE, where presumably there won't be a massive amount of change allowed either. I'm sure also there is some scripting going on to allow further testing and shit, because, well, you know, it is a beta.

Oh but there it comes. The stereotype "B-b--b-b-b-b-b-b-but it's just a BETA! SO ITS OKAY IF IT SUCKS!" attack. Look, there is a massive misunderstanding of the purpose of beta's in the gaming community and production industry. People love to think that it means "early access", or that they are looking at a finished product. There's a reason you see a "Work in Progress" stamped on everything. This beta may take up to 6 months, we don't know, neither does ANet. The purpose of a beta properly, as they understand, is to TEST. It is to make these kind of refinements that people are bringing up so the finished product would be better. Alpha is for basic testing, Closed Beta is for finding fundamental balance issues, and as we move into "Open" Beta (it's still basically closed) like this it is for optimization testing and finding other issues like this on a large scale.

Show nested quote +
but when people just start showing up in 10 second intervals (how its going to happen alot of the time) something happens with the scaling / the build up of enemies as everyone starts to get 1 shot that makes for an incredibly frusterating experience.


I love how you can predict the future sensei.

Here's a super crazy thought. Ready?

+ Show Spoiler +
How about you don't all funnel in one at a time and group up beforehand since you're only 10 seconds apart


Also, calling them "scripted" events over and over again doesn't mean that's how they really are. Well I mean, no shit, everything in anything is scripted to fucking hell. But man, I have to bring this up again because of how incredibly stupid it was.

Show nested quote +
its silly that they keep asking you that after every one with the survery they must know that they dont.


I mean shit son. Alert the presses because humanity can only go uphill from here. We can only progress as a species at this point because nothing anyone says in the history of time can be more astronomically retarded than this.

"WHY ARE THEY ASKING ME HOW THEIR CONTENT IS WORKING OUT IN A SURVEY WHILE IM TESTING IN A CLOSED BETA? IT'S PROBABLY BECAUSE THEY KNOW THEIR GAME IS SHIT LOL"

P.S. - I have a long list of problems myself, all of which I emailed to them and I honestly respond to all the surveys as well that I get. I have some things now that I played more that I find fundamentally wrong with the game, and I hope others do to so that they can be fixed. I'm actually a bit underwhelmed by this entire experience, and considered getting my money back at one point. I'm saying this partially because I want you to know that I'm not "blinded by fanboyism", but also so that if you do say I'm blinded by fanboyism I can know you actually didn't read my post.

P.S.S. - I think we all knew that Dynamic Events were just going to be quests that were given to you when you were just faffing about for you to decide if you want to go do or not and had some variety to them. Yes, surprise, developers hyped their game up hardcore. Man, that's never been done before. Yes, they are a bit dull compared to what they hyped but for fucks sake, if you honestly believe that it doesn't feel more fluid and alive in this method compared to going to a quest center, taking up 20 quests, going out and doing them, and going back and turning them in, I just don't know what to say dude.

P.S.S.S. - Perhaps it feels repetitive as well because the XP rates are far too low so you have to stand around doing the same shit over and over just to move onto later stages, to be more constructive.

Dont bite my head off lol, i expressed many times that these where my opinions through the many "to me" and "IMO;s" throughout my post. Many people i was grouping with and through local chat agreed with me or was stating the same thing as well. For all I know we could have been playing completely different starting areas, i was playing the Norn starting area as i said in my post.

This is the type of fanboyism im talking about though, someone who gets so worked up over someone elses negative OPINION of their game, like its not even possible for a game thats still in beta to have problems or that i have the audacity to state issues I saw while playing this weekend and then at the same time stating "well its still in beta". Also i wasnt hating on the surveys at all, i just thought that the one question was kind of pointless because none of the dynamic events will have lasting effects on the game world considering they respawn every however many minutes, it just seemed like a pointless question. And yes I read your whole post adding something simply to counter something you know im going to say doesnt make your original post any less of a blatant fanboy post , its very easy to tell how worked up you were getting through your post lol.

I stated many times that it was beta, and that it was only the first "openish" beta of many, so I am well aware that it is still in development, and that alot of these issues will be worked out, but that shouldnt prevent me from being critical simply because its still in development. I also filled out every survey honestly because i want to help the developers make a better game and I wouldnt even be playing the beta if it was just to try the game out and not give feedback, the developers are giving players an opportunity to provide meaningful feedback and i intend to give it.

I dont want to get into a back and forth about why i think dynamic events are dissapointing and why you think they are great, so im going to stop short of addressing many of those rebuttles. I will say this though, the dynamic events system may feel fluid and more alive now because its new, it did and still does to me. It wasnt the same wow factor as the first time i played an mmo or anything (ultima) or when i first picked up wow. I just dont see how its really any different from questing aside from the fact that you have to explore to get to it (oh wait you have to do that to pick up quests too) after that its alot of them are still kill x monster along this path and then everytime you kill one yoour progress bar moves a little bit. Defending a village is certainly more interesting then killing 10 goats in a field, i agree with that but events like that are few and far between (at least in the norn starting area) alot of events are "your at a certain , mine lets say" follow the foreman inside the mine and protect him (similair to a classic escort quest) once you have protected him he will give you the next step (its called an events chain its very similair to a quest chain) the next step involves you picking up little pieces of ore on the ground, it doesnt tell you how many but when you go hand them in to the guy the progress bar moves depending on how many you have given him (so the number is in there , they are just masking it because they promised no kill x, pick up x activities).

The variety of events seems pretty similair to quests as well , in terms of escort , defend, kill a big thing, kill a bunch of small things, collect furs/ore etc. If you watch their manifesto these are some of the things they where shunning and that is the point of my original post, was that they promised all these things and how it was going to be so much different, but really it just feels like more of the same in a slightly different more engaging format which is fine for me and i will probably play this game for a long time, it just pisses me off when developers way over hype something because it becomes their downfall when players become dissapointed a month into the game after their initial hype and wonder surrounding the game has worn off.

Ps. Your P.s's make alot more sense and I agree with what you are saying and would have agreed with you with no argument if you had just written that.
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-04-29 14:34:11
April 29 2012 14:32 GMT
#2907
This is the type of fanboyism im talking about though, someone who gets so worked up over someone elses negative OPINION of their game


It's ironic, in a way. You calling me a fanboy for having a different opinion, and then scolding me for attacking you for having your own opinion.

like its not even possible for a game thats still in beta to have problems or that i have the audacity to state issues I saw while playing this weekend


And this is where you made it abundantly clear you didn't even read my post. Well, good day to you sir. Although I do appreciate your own little P.S.
Executor1
Profile Joined April 2011
1353 Posts
Last Edited: 2012-04-29 14:34:57
April 29 2012 14:34 GMT
#2908
On April 29 2012 23:32 Candadar wrote:
Show nested quote +
This is the type of fanboyism im talking about though, someone who gets so worked up over someone elses negative OPINION of their game


It's ironic, in a way. You calling me a fanboy for having a different opinion, and then scolding me for attacking you for having your own opinion.

Show nested quote +
like its not even possible for a game thats still in beta to have problems or that i have the audacity to state issues I saw while playing this weekend


And this is where you made it abundantly clear you didn't even read my post. Well, good day to you sir.

I read your whole post but its very clear that you didnt read mine =( or you cut and paste parts to make your point read what i said directly after your second quote lol
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-04-29 14:35:19
April 29 2012 14:34 GMT
#2909
On April 29 2012 23:34 Executor1 wrote:
Show nested quote +
On April 29 2012 23:32 Candadar wrote:
This is the type of fanboyism im talking about though, someone who gets so worked up over someone elses negative OPINION of their game


It's ironic, in a way. You calling me a fanboy for having a different opinion, and then scolding me for attacking you for having your own opinion.

like its not even possible for a game thats still in beta to have problems or that i have the audacity to state issues I saw while playing this weekend


And this is where you made it abundantly clear you didn't even read my post. Well, good day to you sir.

I read your whole post but its very clear that you didnt read mine =(


b-b-but I edited my post just now D:

EDIT: But I must say. This fucking Iron Legion personal story.

Hnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnng
Executor1
Profile Joined April 2011
1353 Posts
April 29 2012 14:36 GMT
#2910
On April 29 2012 23:34 Candadar wrote:
Show nested quote +
On April 29 2012 23:34 Executor1 wrote:
On April 29 2012 23:32 Candadar wrote:
This is the type of fanboyism im talking about though, someone who gets so worked up over someone elses negative OPINION of their game


It's ironic, in a way. You calling me a fanboy for having a different opinion, and then scolding me for attacking you for having your own opinion.

like its not even possible for a game thats still in beta to have problems or that i have the audacity to state issues I saw while playing this weekend


And this is where you made it abundantly clear you didn't even read my post. Well, good day to you sir.

I read your whole post but its very clear that you didnt read mine =(


b-b-but I edited my post just now D:

EDIT: But I must say. This fucking Iron Legion personal story.

Hnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnng

Is that the norn story? Honestly the story im playing is such a bore i cant even remember any of it. I think thats something everyone agrees on though, at least in norn territory.

The story is fucking awful.
Candadar
Profile Blog Joined July 2011
2049 Posts
April 29 2012 14:38 GMT
#2911
On April 29 2012 23:36 Executor1 wrote:
Show nested quote +
On April 29 2012 23:34 Candadar wrote:
On April 29 2012 23:34 Executor1 wrote:
On April 29 2012 23:32 Candadar wrote:
This is the type of fanboyism im talking about though, someone who gets so worked up over someone elses negative OPINION of their game


It's ironic, in a way. You calling me a fanboy for having a different opinion, and then scolding me for attacking you for having your own opinion.

like its not even possible for a game thats still in beta to have problems or that i have the audacity to state issues I saw while playing this weekend


And this is where you made it abundantly clear you didn't even read my post. Well, good day to you sir.

I read your whole post but its very clear that you didnt read mine =(


b-b-but I edited my post just now D:

EDIT: But I must say. This fucking Iron Legion personal story.

Hnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnng

Is that the norn story? Honestly the story im playing is such a bore i cant even remember any of it. I think thats something everyone agrees on though, at least in norn territory.

The story is fucking awful.


Haven't touched Norn. It's Charr.

I hear Blood Legion is fucking horrible as well, but Iron Legion so far is pretty nice. Apparently Noble Human is too.
Executor1
Profile Joined April 2011
1353 Posts
Last Edited: 2012-04-29 14:47:01
April 29 2012 14:46 GMT
#2912
On April 29 2012 23:38 Candadar wrote:
Show nested quote +
On April 29 2012 23:36 Executor1 wrote:
On April 29 2012 23:34 Candadar wrote:
On April 29 2012 23:34 Executor1 wrote:
On April 29 2012 23:32 Candadar wrote:
This is the type of fanboyism im talking about though, someone who gets so worked up over someone elses negative OPINION of their game


It's ironic, in a way. You calling me a fanboy for having a different opinion, and then scolding me for attacking you for having your own opinion.

like its not even possible for a game thats still in beta to have problems or that i have the audacity to state issues I saw while playing this weekend


And this is where you made it abundantly clear you didn't even read my post. Well, good day to you sir.

I read your whole post but its very clear that you didnt read mine =(


b-b-but I edited my post just now D:

EDIT: But I must say. This fucking Iron Legion personal story.

Hnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnng

Is that the norn story? Honestly the story im playing is such a bore i cant even remember any of it. I think thats something everyone agrees on though, at least in norn territory.

The story is fucking awful.


Haven't touched Norn. It's Charr.

I hear Blood Legion is fucking horrible as well, but Iron Legion so far is pretty nice. Apparently Noble Human is too.

See we didnt even play in the same zones, like i said before you and I have had a completely different experience so far. So obviously we will have varying opinions. I know alot of the people in the norn territory where pretty dissapointed in a number of things. Unless everyone is there from the get go for us, the dynamic events that involve defending towns or towers become impossible, if you die the first thing you think of doing is running back to get back in the action but by the time you get back people have been picked off 1 by 1 and they all think the same thing and start running back to get into the action, and its just an endless cycle of dying and running. Even with my group of 4 people going in at once we wouldnt last more than 10 or so seconds before we all where dead and running back.

And i dont think that mmo players are going to suddenly change and become super organized for this game (probably guilds will for end game events obviously but not while leveling) so thats the problem i see with the events in Norn territory right now, they will probably just end up scaling it way down to make it super easy eventually since the scaling seems to be based on numbers of enemies and not difficulty (im pretty sure they said that in a developer interview as well) and so when at one point there is alot of people and alot of enemies start streaming in and then say half the people die, there is still too many enemies and it becomes exponentially harder with less people, and as of right now it seems to scale up but it doesnt scale down (the next wave will be smaller if there is less people, but the scaling does nothing to affect the 4 waves prior that are still attacking the village in huge numbers)
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-04-29 14:51:55
April 29 2012 14:51 GMT
#2913
Also, an example of meaningful impact. This place Swordcross Post was completely covered by ghosts yesterday, I thought it was just some random zone for some random thing. Then I'm strolling by today, and it's full of Charr and being repaired. Players have to repair buildings and cannons and shit to keep it defended, but the ghosts are trying to take it back. If they do, players have to retreat, get supplies, and take it back. It's basically just a back and forth, but I like shit like that and it has a meaningful impact in my opinion.

Also, the Battle for Ascalon City is pretty fucking cool as well. This feels like a proper event, and it's basically zone wide. If you take out some of their leaders, their armies are more disorganized and shit. I'm unsure of the specifics of this, but it's pretty nifty and I'd wager we can actually take the city back.
Executor1
Profile Joined April 2011
1353 Posts
April 29 2012 14:58 GMT
#2914
On April 29 2012 23:51 Candadar wrote:
Also, an example of meaningful impact. This place Swordcross Post was completely covered by ghosts yesterday, I thought it was just some random zone for some random thing. Then I'm strolling by today, and it's full of Charr and being repaired. Players have to repair buildings and cannons and shit to keep it defended, but the ghosts are trying to take it back. If they do, players have to retreat, get supplies, and take it back. It's basically just a back and forth, but I like shit like that and it has a meaningful impact in my opinion.

Also, the Battle for Ascalon City is pretty fucking cool as well. This feels like a proper event, and it's basically zone wide.

My point is though that , this event happens every 10 minutes or so and assuming people are actually there the outcome will probably be the same each time. Even on all of our epic fails of dying and running back normally we would eventually thin them out succeed. That scenario you described is alot cooler than most that ive run into though. I have a feeling that the human zone is probably the most well done because that is the one they kept showing off the events fromm during press conferences and conventions, so im probably just going to pack it in on my necro tommorow and make a human. From what you have described charr sounds pretty decent as well though.

Norn is pretty bleh, i dont think i heard a single person talk about how they liked the story everyone was just saying how much it sucked.
daemir
Profile Joined September 2010
Finland8662 Posts
April 29 2012 15:07 GMT
#2915
The questing in this game is far far superior to any of the WoW quest hub bullshit of killing 500 bears where only 5 of them have brains for you to bring back.

PvP seemed a fucking mess I have no idea what's happening, what others are doing or what I'm doing. Naturally a lot of it is because I have no clue about their abilities as I barely have any of mine, but it's really confusing when you duel one guy for a minute with both guys health going up and down and up and down and then you duel the next guy and he chows you down during a single knockdown. Also the lag isn't helping, lol trying to dodge attacks when the guy 50 meters away is in reality already on your nuts, cracking them with a hammer.

Still, fun game so far, although the xp rates seem really low compared to how the zones progress and I have to either grind shit or rerun events several, several times to keep up. That free gem purchase from the store also didn't work at all.
Candadar
Profile Blog Joined July 2011
2049 Posts
April 29 2012 16:42 GMT
#2916
Just moved onto Diessa Plateau and am being overloaded with random events. Came across a village celebrating "Meatoberfest" LOL
Firepaw292
Profile Joined January 2011
Canada126 Posts
April 29 2012 19:56 GMT
#2917
I think the experience you get varies A LOT. I first created a charr and it was so boring I was a little dissapointed. Tried a human (noble) and this game blew my mind. I absolutely love it, however I think some stories are better than others.
Perscienter
Profile Joined June 2010
957 Posts
April 29 2012 20:30 GMT
#2918
Your descriptions sound more like a subtle, sane improvement to the MMORPG genre and it seems to be neither revolutionary nor too ordinary. I like that.

Dynamic events:
+ nothing is definitely safe
+ enforces a social component, which will cause demise or advantages
+ extends sometimes to many regions

- a hard schedule can hurt its dynamics
- possibly a huge random factor
- possibly become annoying, once you are getting used to it

I think the addition goes into the right direction and once this system is set up, it can be improved a lot. If they do it...
Candadar
Profile Blog Joined July 2011
2049 Posts
April 29 2012 21:04 GMT
#2919
I just like how much more ALIVE it feels. In WoW, I always felt pained when questing and seeing another person questing near me. He was going to steal my kills, and if we grouped, we would all get less XP anyways. It wasn't nearly as bad with 1-2 people in the area, but if there were like 6 people doing the same quest, it would take fucking forever since you couldn't even create a group for everyone if you tried.

Now I can run up and bash on someones mob and help them out if I want, and vice versa, and I don't care -- in fact it's awesome. I actually feel like I'm in a world, where people can help each other. I dunno, it's not a massive change, but I like it.
daemir
Profile Joined September 2010
Finland8662 Posts
April 29 2012 21:11 GMT
#2920
Yea and when someone/you go down, everyone nearby is like automatically zooming in to get you back up, because that even gives experience. This model definately works better in mass situations than the WoW model.
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