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Guild Wars 2 - Page 120

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Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2012-03-14 09:44:17
March 14 2012 09:43 GMT
#2381
On March 14 2012 18:37 topoulo wrote:
Show nested quote +
On March 14 2012 18:26 chaokel wrote:
On March 14 2012 18:11 topoulo wrote:

Seems it doesnt worth pre buying after all and it gonna be a long beta which everyone who playes mmos for more than a decade knows its always like that



This part confuses me, if you are interested in the game and plan on getting it near / on release how does this effect the draw pre-purchasing it? why not preorder and have the bonus of being able to try it out once a month up until launch?


I love their pvp system wich resembles Daoc , graphics , their pve , some of the classes.

I do rly hate the lack of character progression in pvp both from gear or and abilities this is a huge nono for me.

Having perma access to a polished beta was a treat for me to pre buy or even buy the game ( since i rly rly rly hate the lack of character progression once more, feels like dota to me ) also theres the D3 release and tbh i dont know which to buy and focus of these 2.

Gameplay wise gw2 seems like the best overall by far but again i dont see holding me after a couple of months due to this lack of self accomplishment gw2 lacks


maybe WoW is more up your alley I heard it got plenty of shiny items
topoulo
Profile Joined September 2011
253 Posts
Last Edited: 2012-03-14 10:05:39
March 14 2012 10:04 GMT
#2382
On March 14 2012 18:43 Skilledblob wrote:
Show nested quote +
On March 14 2012 18:37 topoulo wrote:
On March 14 2012 18:26 chaokel wrote:
On March 14 2012 18:11 topoulo wrote:

Seems it doesnt worth pre buying after all and it gonna be a long beta which everyone who playes mmos for more than a decade knows its always like that



This part confuses me, if you are interested in the game and plan on getting it near / on release how does this effect the draw pre-purchasing it? why not preorder and have the bonus of being able to try it out once a month up until launch?


I love their pvp system wich resembles Daoc , graphics , their pve , some of the classes.

I do rly hate the lack of character progression in pvp both from gear or and abilities this is a huge nono for me.

Having perma access to a polished beta was a treat for me to pre buy or even buy the game ( since i rly rly rly hate the lack of character progression once more, feels like dota to me ) also theres the D3 release and tbh i dont know which to buy and focus of these 2.

Gameplay wise gw2 seems like the best overall by far but again i dont see holding me after a couple of months due to this lack of self accomplishment gw2 lacks


maybe WoW is more up your alley I heard it got plenty of shiny items


Maybe wow got you thinking there only items as character progression.

You clealry missed the part ive said about their pvp system resembling Daoc.

Now if you werent posting like a trol you could have known that daoc had unparalleled pvp progression through ranks which game unlocked passive and active abilities and gave passive bonuses to health , damage and resists.

This is what rpg all about character progression.

Yea armor and in general items progression is sub par but is better than nothing which is what Gw2 will provide
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 14 2012 10:11 GMT
#2383
On March 14 2012 19:04 topoulo wrote:
Show nested quote +
On March 14 2012 18:43 Skilledblob wrote:
On March 14 2012 18:37 topoulo wrote:
On March 14 2012 18:26 chaokel wrote:
On March 14 2012 18:11 topoulo wrote:

Seems it doesnt worth pre buying after all and it gonna be a long beta which everyone who playes mmos for more than a decade knows its always like that



This part confuses me, if you are interested in the game and plan on getting it near / on release how does this effect the draw pre-purchasing it? why not preorder and have the bonus of being able to try it out once a month up until launch?


I love their pvp system wich resembles Daoc , graphics , their pve , some of the classes.

I do rly hate the lack of character progression in pvp both from gear or and abilities this is a huge nono for me.

Having perma access to a polished beta was a treat for me to pre buy or even buy the game ( since i rly rly rly hate the lack of character progression once more, feels like dota to me ) also theres the D3 release and tbh i dont know which to buy and focus of these 2.

Gameplay wise gw2 seems like the best overall by far but again i dont see holding me after a couple of months due to this lack of self accomplishment gw2 lacks


maybe WoW is more up your alley I heard it got plenty of shiny items


Maybe wow got you thinking there only items as character progression.

You clealry missed the part ive said about their pvp system resembling Daoc.

Now if you werent posting like a trol you could have known that daoc had unparalleled pvp progression through ranks which game unlocked passive and active abilities and gave passive bonuses to health , damage and resists.

This is what rpg all about character progression.

Yea armor and in general items progression is sub par but is better than nothing which is what Gw2 will provide

Character progression in PvP is boring since it means skill is irrelevant, time played is important because it gives bonuses. It's like when you're playing LoL. You play hours upon hours and you get to lvl 15. You play a game vs a lvl 30 account, and you can't really do shit because they have way more health and do way more damage. You basically have to go "Oh, I'm better than him but he played for longer, so it's fair". No, it isn't fair. It's dumb as hell.

Progression is fine if it's just cosmetic though.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2012-03-14 10:29:57
March 14 2012 10:29 GMT
#2384
On March 14 2012 19:04 topoulo wrote:

Yea armor and in general items progression is sub par but is better than nothing which is what Gw2 will provide


that's exactly what I like about GW. Tobberoth made the important points allready
MethodSC
Profile Joined December 2010
United States928 Posts
March 14 2012 10:34 GMT
#2385
On March 14 2012 19:11 Tobberoth wrote:
Show nested quote +
On March 14 2012 19:04 topoulo wrote:
On March 14 2012 18:43 Skilledblob wrote:
On March 14 2012 18:37 topoulo wrote:
On March 14 2012 18:26 chaokel wrote:
On March 14 2012 18:11 topoulo wrote:

Seems it doesnt worth pre buying after all and it gonna be a long beta which everyone who playes mmos for more than a decade knows its always like that



This part confuses me, if you are interested in the game and plan on getting it near / on release how does this effect the draw pre-purchasing it? why not preorder and have the bonus of being able to try it out once a month up until launch?


I love their pvp system wich resembles Daoc , graphics , their pve , some of the classes.

I do rly hate the lack of character progression in pvp both from gear or and abilities this is a huge nono for me.

Having perma access to a polished beta was a treat for me to pre buy or even buy the game ( since i rly rly rly hate the lack of character progression once more, feels like dota to me ) also theres the D3 release and tbh i dont know which to buy and focus of these 2.

Gameplay wise gw2 seems like the best overall by far but again i dont see holding me after a couple of months due to this lack of self accomplishment gw2 lacks


maybe WoW is more up your alley I heard it got plenty of shiny items


Maybe wow got you thinking there only items as character progression.

You clealry missed the part ive said about their pvp system resembling Daoc.

Now if you werent posting like a trol you could have known that daoc had unparalleled pvp progression through ranks which game unlocked passive and active abilities and gave passive bonuses to health , damage and resists.

This is what rpg all about character progression.

Yea armor and in general items progression is sub par but is better than nothing which is what Gw2 will provide

Character progression in PvP is boring since it means skill is irrelevant, time played is important because it gives bonuses. It's like when you're playing LoL. You play hours upon hours and you get to lvl 15. You play a game vs a lvl 30 account, and you can't really do shit because they have way more health and do way more damage. You basically have to go "Oh, I'm better than him but he played for longer, so it's fair". No, it isn't fair. It's dumb as hell.

Progression is fine if it's just cosmetic though.


That's not true at all. In DAoC, RR and RA's didn't trump skill. If my group is a bunch of RR5's and they are RR7's we can still win, if we outplay them. The challenge is to give enough depth to the classes to make the bonuses nearly irrelevant if used incorrectly and to make them give an advantage if used correctly. Making the game as situational as possible is the key to having any successful or worthwhile pvp.
grs
Profile Blog Joined April 2011
Germany2339 Posts
March 14 2012 10:40 GMT
#2386
On March 14 2012 19:11 Tobberoth wrote:
Show nested quote +
On March 14 2012 19:04 topoulo wrote:
On March 14 2012 18:43 Skilledblob wrote:
On March 14 2012 18:37 topoulo wrote:
On March 14 2012 18:26 chaokel wrote:
On March 14 2012 18:11 topoulo wrote:

Seems it doesnt worth pre buying after all and it gonna be a long beta which everyone who playes mmos for more than a decade knows its always like that



This part confuses me, if you are interested in the game and plan on getting it near / on release how does this effect the draw pre-purchasing it? why not preorder and have the bonus of being able to try it out once a month up until launch?


I love their pvp system wich resembles Daoc , graphics , their pve , some of the classes.

I do rly hate the lack of character progression in pvp both from gear or and abilities this is a huge nono for me.

Having perma access to a polished beta was a treat for me to pre buy or even buy the game ( since i rly rly rly hate the lack of character progression once more, feels like dota to me ) also theres the D3 release and tbh i dont know which to buy and focus of these 2.

Gameplay wise gw2 seems like the best overall by far but again i dont see holding me after a couple of months due to this lack of self accomplishment gw2 lacks


maybe WoW is more up your alley I heard it got plenty of shiny items


Maybe wow got you thinking there only items as character progression.

You clealry missed the part ive said about their pvp system resembling Daoc.

Now if you werent posting like a trol you could have known that daoc had unparalleled pvp progression through ranks which game unlocked passive and active abilities and gave passive bonuses to health , damage and resists.

This is what rpg all about character progression.

Yea armor and in general items progression is sub par but is better than nothing which is what Gw2 will provide

Character progression in PvP is boring since it means skill is irrelevant, time played is important because it gives bonuses. It's like when you're playing LoL. You play hours upon hours and you get to lvl 15. You play a game vs a lvl 30 account, and you can't really do shit because they have way more health and do way more damage. You basically have to go "Oh, I'm better than him but he played for longer, so it's fair". No, it isn't fair. It's dumb as hell.

Progression is fine if it's just cosmetic though.

I don't know why basing other games and expectations is helpful. I think there actually is an issue here too. From a competitive perspective progression in the sense of "more time played = stronger character" is bad - I can totally understand that. From a MMO/RPG perspective a lack of progression is a serious problem though - and I would not neglect that.

I don't know of any MMO/RPG that has yet succeeded in combining the character progression (PvE perspective) with competitive PvP really well without either: a) requiring competitive PvPers to do long grinds for gear they don't want to or b) making the game stale and bland for people who actually want to play an MMO/RPG. I am not even sure, that this is really possible, but I hope GW2 gets it right.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
March 14 2012 11:08 GMT
#2387
they can do a lot with the guilds if you are really that much into showing off to others. But giving people extra abilities and better gear just because they grinded long enough? No thanks. Give the grinders a big ass castle in the PvP region for their guild and let them improve that.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 14 2012 11:12 GMT
#2388
On March 14 2012 19:34 MethodSC wrote:
Show nested quote +
On March 14 2012 19:11 Tobberoth wrote:
On March 14 2012 19:04 topoulo wrote:
On March 14 2012 18:43 Skilledblob wrote:
On March 14 2012 18:37 topoulo wrote:
On March 14 2012 18:26 chaokel wrote:
On March 14 2012 18:11 topoulo wrote:

Seems it doesnt worth pre buying after all and it gonna be a long beta which everyone who playes mmos for more than a decade knows its always like that



This part confuses me, if you are interested in the game and plan on getting it near / on release how does this effect the draw pre-purchasing it? why not preorder and have the bonus of being able to try it out once a month up until launch?


I love their pvp system wich resembles Daoc , graphics , their pve , some of the classes.

I do rly hate the lack of character progression in pvp both from gear or and abilities this is a huge nono for me.

Having perma access to a polished beta was a treat for me to pre buy or even buy the game ( since i rly rly rly hate the lack of character progression once more, feels like dota to me ) also theres the D3 release and tbh i dont know which to buy and focus of these 2.

Gameplay wise gw2 seems like the best overall by far but again i dont see holding me after a couple of months due to this lack of self accomplishment gw2 lacks


maybe WoW is more up your alley I heard it got plenty of shiny items


Maybe wow got you thinking there only items as character progression.

You clealry missed the part ive said about their pvp system resembling Daoc.

Now if you werent posting like a trol you could have known that daoc had unparalleled pvp progression through ranks which game unlocked passive and active abilities and gave passive bonuses to health , damage and resists.

This is what rpg all about character progression.

Yea armor and in general items progression is sub par but is better than nothing which is what Gw2 will provide

Character progression in PvP is boring since it means skill is irrelevant, time played is important because it gives bonuses. It's like when you're playing LoL. You play hours upon hours and you get to lvl 15. You play a game vs a lvl 30 account, and you can't really do shit because they have way more health and do way more damage. You basically have to go "Oh, I'm better than him but he played for longer, so it's fair". No, it isn't fair. It's dumb as hell.

Progression is fine if it's just cosmetic though.


That's not true at all. In DAoC, RR and RA's didn't trump skill. If my group is a bunch of RR5's and they are RR7's we can still win, if we outplay them. The challenge is to give enough depth to the classes to make the bonuses nearly irrelevant if used incorrectly and to make them give an advantage if used correctly. Making the game as situational as possible is the key to having any successful or worthwhile pvp.

But what's the point of non cosmetic progression? To reward people for just playing a lot and giving them an advantage, because their advantage of having more experience isn't enough? It would be like saying that you'll start with X amount of minerals and gas in SC2 based on your league, it just feels stupid.

Let high level PvPers get very cool looking gear, cool titles, exclusive mounts and stuff like that, give people a reason to want to be good... don't give them an advantage just because they are already good.
grs
Profile Blog Joined April 2011
Germany2339 Posts
March 14 2012 11:15 GMT
#2389
On March 14 2012 20:08 Skilledblob wrote:
they can do a lot with the guilds if you are really that much into showing off to others. But giving people extra abilities and better gear just because they grinded long enough? No thanks. Give the grinders a big ass castle in the PvP region for their guild and let them improve that.

I think you - intentionally - fail to see the point. Character progression is not "showing off" and "shiny stuff". It is about bringing RPG elements into PvP, without a grind, which I think would be awesome. If I would answer in your tone I could say "go play a Dota game if you don't care for GW2 being an rpg".
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 14 2012 11:23 GMT
#2390
On March 14 2012 20:15 grs wrote:
Show nested quote +
On March 14 2012 20:08 Skilledblob wrote:
they can do a lot with the guilds if you are really that much into showing off to others. But giving people extra abilities and better gear just because they grinded long enough? No thanks. Give the grinders a big ass castle in the PvP region for their guild and let them improve that.

I think you - intentionally - fail to see the point. Character progression is not "showing off" and "shiny stuff". It is about bringing RPG elements into PvP, without a grind, which I think would be awesome. If I would answer in your tone I could say "go play a Dota game if you don't care for GW2 being an rpg".

Just go play Wow battlegrounds before you're max level and you'll see how fun it is with the kind of RPG elements you're talking about in PvP.
grs
Profile Blog Joined April 2011
Germany2339 Posts
March 14 2012 11:27 GMT
#2391
On March 14 2012 20:23 Tobberoth wrote:
Show nested quote +
On March 14 2012 20:15 grs wrote:
On March 14 2012 20:08 Skilledblob wrote:
they can do a lot with the guilds if you are really that much into showing off to others. But giving people extra abilities and better gear just because they grinded long enough? No thanks. Give the grinders a big ass castle in the PvP region for their guild and let them improve that.

I think you - intentionally - fail to see the point. Character progression is not "showing off" and "shiny stuff". It is about bringing RPG elements into PvP, without a grind, which I think would be awesome. If I would answer in your tone I could say "go play a Dota game if you don't care for GW2 being an rpg".

Just go play Wow battlegrounds before you're max level and you'll see how fun it is with the kind of RPG elements you're talking about in PvP.

I have played WOW for many years; still I don't see why a new game can't do a better implementation.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 14 2012 11:32 GMT
#2392
On March 14 2012 20:27 grs wrote:
Show nested quote +
On March 14 2012 20:23 Tobberoth wrote:
On March 14 2012 20:15 grs wrote:
On March 14 2012 20:08 Skilledblob wrote:
they can do a lot with the guilds if you are really that much into showing off to others. But giving people extra abilities and better gear just because they grinded long enough? No thanks. Give the grinders a big ass castle in the PvP region for their guild and let them improve that.

I think you - intentionally - fail to see the point. Character progression is not "showing off" and "shiny stuff". It is about bringing RPG elements into PvP, without a grind, which I think would be awesome. If I would answer in your tone I could say "go play a Dota game if you don't care for GW2 being an rpg".

Just go play Wow battlegrounds before you're max level and you'll see how fun it is with the kind of RPG elements you're talking about in PvP.

I have played WOW for many years; still I don't see why a new game can't do a better implementation.

The implementation isn't the issue, the idea that playing for longer gives you an advantage is just boring. When you're in a competitive situation and lose, you want to know that you failed because of your or his play, not because of various bonuses he got because he played longer. Playing battleground is horrible because unless you're the level right under the max, you'll be owned constantly by people who are, which makes it boring. You kill the people below your level and you're killed by the people above, it's not about you killing people because you're better.

Even if skill trumphfs the bonuses, the problem is that the bonuses are there and they have no place in the situation. It's only fun for the people at the top because their chances to win are improved for no reason at all.
MethodSC
Profile Joined December 2010
United States928 Posts
March 14 2012 11:46 GMT
#2393
On March 14 2012 20:12 Tobberoth wrote:
Show nested quote +
On March 14 2012 19:34 MethodSC wrote:
On March 14 2012 19:11 Tobberoth wrote:
On March 14 2012 19:04 topoulo wrote:
On March 14 2012 18:43 Skilledblob wrote:
On March 14 2012 18:37 topoulo wrote:
On March 14 2012 18:26 chaokel wrote:
On March 14 2012 18:11 topoulo wrote:

Seems it doesnt worth pre buying after all and it gonna be a long beta which everyone who playes mmos for more than a decade knows its always like that



This part confuses me, if you are interested in the game and plan on getting it near / on release how does this effect the draw pre-purchasing it? why not preorder and have the bonus of being able to try it out once a month up until launch?


I love their pvp system wich resembles Daoc , graphics , their pve , some of the classes.

I do rly hate the lack of character progression in pvp both from gear or and abilities this is a huge nono for me.

Having perma access to a polished beta was a treat for me to pre buy or even buy the game ( since i rly rly rly hate the lack of character progression once more, feels like dota to me ) also theres the D3 release and tbh i dont know which to buy and focus of these 2.

Gameplay wise gw2 seems like the best overall by far but again i dont see holding me after a couple of months due to this lack of self accomplishment gw2 lacks


maybe WoW is more up your alley I heard it got plenty of shiny items


Maybe wow got you thinking there only items as character progression.

You clealry missed the part ive said about their pvp system resembling Daoc.

Now if you werent posting like a trol you could have known that daoc had unparalleled pvp progression through ranks which game unlocked passive and active abilities and gave passive bonuses to health , damage and resists.

This is what rpg all about character progression.

Yea armor and in general items progression is sub par but is better than nothing which is what Gw2 will provide

Character progression in PvP is boring since it means skill is irrelevant, time played is important because it gives bonuses. It's like when you're playing LoL. You play hours upon hours and you get to lvl 15. You play a game vs a lvl 30 account, and you can't really do shit because they have way more health and do way more damage. You basically have to go "Oh, I'm better than him but he played for longer, so it's fair". No, it isn't fair. It's dumb as hell.

Progression is fine if it's just cosmetic though.


That's not true at all. In DAoC, RR and RA's didn't trump skill. If my group is a bunch of RR5's and they are RR7's we can still win, if we outplay them. The challenge is to give enough depth to the classes to make the bonuses nearly irrelevant if used incorrectly and to make them give an advantage if used correctly. Making the game as situational as possible is the key to having any successful or worthwhile pvp.

But what's the point of non cosmetic progression? To reward people for just playing a lot and giving them an advantage, because their advantage of having more experience isn't enough? It would be like saying that you'll start with X amount of minerals and gas in SC2 based on your league, it just feels stupid.

Let high level PvPers get very cool looking gear, cool titles, exclusive mounts and stuff like that, give people a reason to want to be good... don't give them an advantage just because they are already good.


You're basically saying you want a system with rating that shows skill and gives things based on that, such as arena, which is a great system. I'm saying that if you're doing something similar to RvR, which is exactly what this will be, there is almost nothing competitive about it, and there never will be. The only thing they can do is let the people that play the most get a possible advantage and a spot on their websites WvW page. There has to be some incentive to do this type of pvp or it won't be sustainable. If we were to talk about something similar to arena, then of course, these bonuses should never be there, but in open world pvp it's a completely different thing.
topoulo
Profile Joined September 2011
253 Posts
Last Edited: 2012-03-14 11:50:10
March 14 2012 11:48 GMT
#2394
Lets remove the gear earned from pve as well and lets see how this will feel like , just pve for the heck of it

Heck lets remove all rpg elements because some will have clear advantage over others .

Hey isnt there a genre called fps for that ?

Tbh if gw2 dont start rewarding time and effort in pvp i dont see it flurish like it should have been in the end it would just been a glorified dota - lol
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 14 2012 12:03 GMT
#2395
On March 14 2012 20:48 topoulo wrote:
Lets remove the gear earned from pve as well and lets see how this will feel like , just pve for the heck of it

Heck lets remove all rpg elements because some will have clear advantage over others .

Hey isnt there a genre called fps for that ?

Tbh if gw2 dont start rewarding time and effort in pvp i dont see it flurish like it should have been in the end it would just been a glorified dota - lol

PvE and PvP is not comparable. If a guild has beaten the toughest bosses and have bad ass gear, that doesn't change anything for me who hasn't killed any of the end bosses and have shit gear. It just means their guild is more successful and has completed the challenges quicker.

In PvP, there's a dependence on you being able to fight other players and if they are better than you because they spent more time, this becomes broken. You can catch up in PvE, just get your guild together and deal with the PvE challenges. In PvP, how will you catch up when you're losing because you don't have the bonuses and you're not getting the bonuses because you're not winning? And how are you enjoying this? PvE is just as fun in bad gear as in good gear, you deal with the challenges in your reach. PvP without bonuses is hardly going to be fun unless you're in a situation where you only play against other people without bonuses... then what was the point of the bonuses again?
MethodSC
Profile Joined December 2010
United States928 Posts
March 14 2012 12:17 GMT
#2396
On March 14 2012 21:03 Tobberoth wrote:
Show nested quote +
On March 14 2012 20:48 topoulo wrote:
Lets remove the gear earned from pve as well and lets see how this will feel like , just pve for the heck of it

Heck lets remove all rpg elements because some will have clear advantage over others .

Hey isnt there a genre called fps for that ?

Tbh if gw2 dont start rewarding time and effort in pvp i dont see it flurish like it should have been in the end it would just been a glorified dota - lol

PvE and PvP is not comparable. If a guild has beaten the toughest bosses and have bad ass gear, that doesn't change anything for me who hasn't killed any of the end bosses and have shit gear. It just means their guild is more successful and has completed the challenges quicker.

In PvP, there's a dependence on you being able to fight other players and if they are better than you because they spent more time, this becomes broken. You can catch up in PvE, just get your guild together and deal with the PvE challenges. In PvP, how will you catch up when you're losing because you don't have the bonuses and you're not getting the bonuses because you're not winning? And how are you enjoying this? PvE is just as fun in bad gear as in good gear, you deal with the challenges in your reach. PvP without bonuses is hardly going to be fun unless you're in a situation where you only play against other people without bonuses... then what was the point of the bonuses again?


But this thinking doesn't compute to how a progression system works within this framework.

1) The bonuses that you get won't give you an insurmountable advantage
2) If there are no rewards that you can feel, there's no reason to keep playing
3) Most of the time you will be fighting alongside other people, meaning that 1v1 almost never happens. Why? Because this is a keep capture based system, so most of the fighting will either be near the keeps, with mass fighting, or groups roaming to score kills or fight other groups. Having no stealth class also makes 1v1 even more unlikely.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2012-03-14 12:23:38
March 14 2012 12:22 GMT
#2397
On March 14 2012 21:17 MethodSC wrote:
Show nested quote +
On March 14 2012 21:03 Tobberoth wrote:
On March 14 2012 20:48 topoulo wrote:
Lets remove the gear earned from pve as well and lets see how this will feel like , just pve for the heck of it

Heck lets remove all rpg elements because some will have clear advantage over others .

Hey isnt there a genre called fps for that ?

Tbh if gw2 dont start rewarding time and effort in pvp i dont see it flurish like it should have been in the end it would just been a glorified dota - lol

PvE and PvP is not comparable. If a guild has beaten the toughest bosses and have bad ass gear, that doesn't change anything for me who hasn't killed any of the end bosses and have shit gear. It just means their guild is more successful and has completed the challenges quicker.

In PvP, there's a dependence on you being able to fight other players and if they are better than you because they spent more time, this becomes broken. You can catch up in PvE, just get your guild together and deal with the PvE challenges. In PvP, how will you catch up when you're losing because you don't have the bonuses and you're not getting the bonuses because you're not winning? And how are you enjoying this? PvE is just as fun in bad gear as in good gear, you deal with the challenges in your reach. PvP without bonuses is hardly going to be fun unless you're in a situation where you only play against other people without bonuses... then what was the point of the bonuses again?


But this thinking doesn't compute to how a progression system works within this framework.

1) The bonuses that you get won't give you an insurmountable advantage
2) If there are no rewards that you can feel, there's no reason to keep playing
3) Most of the time you will be fighting alongside other people, meaning that 1v1 almost never happens. Why? Because this is a keep capture based system, so most of the fighting will either be near the keeps, with mass fighting, or groups roaming to score kills or fight other groups. Having no stealth class also makes 1v1 even more unlikely.

1) An advantage is an advantage. People whine every day about imbalance in SC2 which isn't even there, think about the whine when people lose to someone who has 5% more HP?
2) Sure there is. Play to get better, play to enjoy being good, play for cosmetic progression.
3) While this might be a defence for giving advantages to grinders, it doesn't explain what the point is. And it's shallow, 3v3 is even worse if you get into a situation where the other team all have better bonuses which I suppose is common when it comes to guilds playing. The only interesting situation would be a bigger team vs a smaller team which has advantages... but even then, there's not much enjoyment to be had and there's no reason to believe the stronger team will be fewer in numbers.
topoulo
Profile Joined September 2011
253 Posts
March 14 2012 12:26 GMT
#2398
On March 14 2012 21:03 Tobberoth wrote:
Show nested quote +
On March 14 2012 20:48 topoulo wrote:
Lets remove the gear earned from pve as well and lets see how this will feel like , just pve for the heck of it

Heck lets remove all rpg elements because some will have clear advantage over others .

Hey isnt there a genre called fps for that ?

Tbh if gw2 dont start rewarding time and effort in pvp i dont see it flurish like it should have been in the end it would just been a glorified dota - lol

PvE and PvP is not comparable. If a guild has beaten the toughest bosses and have bad ass gear, that doesn't change anything for me who hasn't killed any of the end bosses and have shit gear. It just means their guild is more successful and has completed the challenges quicker.

In PvP, there's a dependence on you being able to fight other players and if they are better than you because they spent more time, this becomes broken. You can catch up in PvE, just get your guild together and deal with the PvE challenges. In PvP, how will you catch up when you're losing because you don't have the bonuses and you're not getting the bonuses because you're not winning? And how are you enjoying this? PvE is just as fun in bad gear as in good gear, you deal with the challenges in your reach. PvP without bonuses is hardly going to be fun unless you're in a situation where you only play against other people without bonuses... then what was the point of the bonuses again?


Your such a big time troll is annoying.

all i see form your posts is me , me and me i dont like and if you dont like what i like go back to wow.

your something rly.

As for the non troll posters , a company needs to apply to all kinds of customers to be successive both casual and powergamers.

For the last time and i wont waste another grey matter on this subject gw2 right now it fails in the pvp progression - rpg elements , both terms of item and ability rewards , tbh it has zero nada.


ps no pvp and pve its not different terms of accomplisment , pvpers wants to be rewarded just as much as a pvers want even more since its common knowledge thus far that pvp skill >>>>>>>>>>>>>> pve
MethodSC
Profile Joined December 2010
United States928 Posts
March 14 2012 12:38 GMT
#2399
On March 14 2012 21:22 Tobberoth wrote:
Show nested quote +
On March 14 2012 21:17 MethodSC wrote:
On March 14 2012 21:03 Tobberoth wrote:
On March 14 2012 20:48 topoulo wrote:
Lets remove the gear earned from pve as well and lets see how this will feel like , just pve for the heck of it

Heck lets remove all rpg elements because some will have clear advantage over others .

Hey isnt there a genre called fps for that ?

Tbh if gw2 dont start rewarding time and effort in pvp i dont see it flurish like it should have been in the end it would just been a glorified dota - lol

PvE and PvP is not comparable. If a guild has beaten the toughest bosses and have bad ass gear, that doesn't change anything for me who hasn't killed any of the end bosses and have shit gear. It just means their guild is more successful and has completed the challenges quicker.

In PvP, there's a dependence on you being able to fight other players and if they are better than you because they spent more time, this becomes broken. You can catch up in PvE, just get your guild together and deal with the PvE challenges. In PvP, how will you catch up when you're losing because you don't have the bonuses and you're not getting the bonuses because you're not winning? And how are you enjoying this? PvE is just as fun in bad gear as in good gear, you deal with the challenges in your reach. PvP without bonuses is hardly going to be fun unless you're in a situation where you only play against other people without bonuses... then what was the point of the bonuses again?


But this thinking doesn't compute to how a progression system works within this framework.

1) The bonuses that you get won't give you an insurmountable advantage
2) If there are no rewards that you can feel, there's no reason to keep playing
3) Most of the time you will be fighting alongside other people, meaning that 1v1 almost never happens. Why? Because this is a keep capture based system, so most of the fighting will either be near the keeps, with mass fighting, or groups roaming to score kills or fight other groups. Having no stealth class also makes 1v1 even more unlikely.

1) An advantage is an advantage. People whine every day about imbalance in SC2 which isn't even there, think about the whine when people lose to someone who has 5% more HP?
2) Sure there is. Play to get better, play to enjoy being good, play for cosmetic progression.
3) While this might be a defence for giving advantages to grinders, it doesn't explain what the point is. And it's shallow, 3v3 is even worse if you get into a situation where the other team all have better bonuses which I suppose is common when it comes to guilds playing. The only interesting situation would be a bigger team vs a smaller team which has advantages... but even then, there's not much enjoyment to be had and there's no reason to believe the stronger team will be fewer in numbers.


See but you're still under the impression that world pvp can mean something, when it can't. Getting better at world pvp? There's no quantitative evidence to say if you're getting better. Play to enjoy being good? Good players don't play anything if there's no competition. Again, you're equating set number of players fighting to random numbers of players fighting, which is simply wrong. The only way to show skill is to have a set number of players against a set number of players, no bonuses. It's really obvious you've never played a game with world pvp.
grs
Profile Blog Joined April 2011
Germany2339 Posts
March 14 2012 12:39 GMT
#2400
On March 14 2012 20:32 Tobberoth wrote:
Show nested quote +
On March 14 2012 20:27 grs wrote:
On March 14 2012 20:23 Tobberoth wrote:
On March 14 2012 20:15 grs wrote:
On March 14 2012 20:08 Skilledblob wrote:
they can do a lot with the guilds if you are really that much into showing off to others. But giving people extra abilities and better gear just because they grinded long enough? No thanks. Give the grinders a big ass castle in the PvP region for their guild and let them improve that.

I think you - intentionally - fail to see the point. Character progression is not "showing off" and "shiny stuff". It is about bringing RPG elements into PvP, without a grind, which I think would be awesome. If I would answer in your tone I could say "go play a Dota game if you don't care for GW2 being an rpg".

Just go play Wow battlegrounds before you're max level and you'll see how fun it is with the kind of RPG elements you're talking about in PvP.

I have played WOW for many years; still I don't see why a new game can't do a better implementation.

The implementation isn't the issue, the idea that playing for longer gives you an advantage is just boring. When you're in a competitive situation and lose, you want to know that you failed because of your or his play, not because of various bonuses he got because he played longer. Playing battleground is horrible because unless you're the level right under the max, you'll be owned constantly by people who are, which makes it boring. You kill the people below your level and you're killed by the people above, it's not about you killing people because you're better.

Even if skill trumphfs the bonuses, the problem is that the bonuses are there and they have no place in the situation. It's only fun for the people at the top because their chances to win are improved for no reason at all.

Well, someone of us two is looking for something in GW2 it is not going to be. As fas as I got it GW2 is going to be an mmo/rpg and this genre is more or less defined by progression (both in pvp and pve). You make character, you advance/progress it. Progression can mean lvl, gear, pvp win/loos rating, boss kills and many things more. What you look for is a competitive, arcade, arena module inside an rpg. Sorry, but for me that sounds like WoW with a button "<Start Dota>".
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