Tera MMORPG - Page 143
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TOCHMY
Sweden1692 Posts
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Southlight
United States11767 Posts
On January 23 2013 01:23 LaNague wrote: Also, which healer would you go for pve? Mystic has a tendency to be more loved in everywhere except battlegrounds, but priest tends to be a lot safer, and no one will really "hate" you for being a priest. The reason why mystic tends to be favored is because they have an aura that provides crit chance (which gives more DPS boost than basically any other buff), but they also end up having a bigger "empty" skillbar due to having a lot of CC, which is counterproductive in dungeons. | ||
Thorakh
Netherlands1788 Posts
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TOCHMY
Sweden1692 Posts
On January 23 2013 02:36 Thorakh wrote: How do people even test who has higher dps, or is it all based on anecdotes? People know by playing the game... EDIT: a hypothetical theory about how people test who has the higher dps: "Let's kill this guy and see who does it the fastest. Let's repeat it a 100 times to be sure." | ||
Thorakh
Netherlands1788 Posts
EDIT: a hypothetical theory about how people test who has the higher dps: But do people actually do this or do you think people do this? Is there a theorycrafting community? Hell, are there any guides out there? Because coming from WoW I hugely dislike just pressing random buttons in a random order and 'feeling' like it does the most dps. The official forums seem pretty dead..."Let's kill this guy and see who does it the fastest. Let's repeat it a 100 times to be sure." | ||
TOCHMY
Sweden1692 Posts
On January 23 2013 02:45 Thorakh wrote: That didn't answer my question. I'm asking whether people base their opinions on who does the most dps by "This one time I was in a dungeon with a zerker and it felt faster than normal!" or if there actually are objective methods to test dps? But do people actually do this or do you think people do this? Is there a theorycrafting community? Hell, are there any guides out there? Because coming from WoW I hugely dislike just pressing random buttons in a random order and 'feeling' like it does the most dps. Dude, the game's been out for a while... I'm pretty sure people have tested it out in some way. I haven't played this game so much tho, so I don't have the answer. | ||
Southlight
United States11767 Posts
Then they added the (much needed) dodge while charging skill, which re-enabled charge strike and doubled as a means for berserkers to remain in place. That bumped their DPS to or higher than Slayers, with most people saying that proper equipment (and especially with mystic backup) a like-equipped Zerker does the most damage. ... that said, we're fixated a bit on melee. I thought sorcs do the most DPS? | ||
Wala.Revolution
7582 Posts
Dpses in PvE between all classes are roughly same, except for archers which is below the other 4. Evidence: one of the bosses require 1 million damage for a barrier to be broken. Archers are the only class that cannot break the said barrier in time with same setup as other dps classes. | ||
Arolis
United States496 Posts
On January 23 2013 02:45 Thorakh wrote: That didn't answer my question. I'm asking whether people base their opinions on who does the most dps by "This one time I was in a dungeon with a zerker and it felt faster than normal!" or if there actually are objective methods to test dps? But do people actually do this or do you think people do this? Is there a theorycrafting community? Hell, are there any guides out there? Because coming from WoW I hugely dislike just pressing random buttons in a random order and 'feeling' like it does the most dps. The official forums seem pretty dead... Just to reiterate on Southlight's point, before Berserkers got a charge dodge, and a small buff to the charge time of their attacks they were considered the worst dps class in the game. It was simply too difficult or even impossible to land an attack on hard mode bosses sometimes. So the prevailing feelings on what is the "top dps" and "bottom dps" are largely from experiences in dungeons. Berserkers always won bashing on a dummy. Too bad there are no fights like that in this game. | ||
carmon
United States220 Posts
edit- here are some queen videos to exercise ur imagination ![]() my personal favorite | ||
Laneir
United States1160 Posts
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GARO
United States2255 Posts
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Gao Xi
Hong Kong5178 Posts
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carmon
United States220 Posts
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Sufficiency
Canada23833 Posts
Kind of regret rolling castanic though... the human pvp passive seems pretty strong... but I don't really feel like playing the same race >.> | ||
Wala.Revolution
7582 Posts
Gear summary and tiers. + Show Spoiler + PvE (Player vs Environment, basically dungeons) All are assumed +12. Visionmaker (PvE spec) > Regent >Visionmaker (PvP spec) > Abyss > Nexus > Dreamkeeper. Spec means that the stats are rolled for PvE. I only list these as these are the only ones masterworkable gear that can clear ALL PvE content. Yes, you can clear MCHM with +9 abyss but you'll need to be carried. Why bother going even +9 then? PvP (Player vs player) All are assumed +12, and the Regent/Abyss/Nexus are assumed PvE spec. Visionmaker (PvP spec) > Regent/Conjunct > Abyss > Nexus > Fraywind > Winner's Now, visionmaker is extremely hard to get. Regent is fairly hard to come by, and costs a lot of gold. Abyss may be expensive to new 60s but much more common. Dreamkeeper only if you have the crafting materials already on you and t13 fodder I think. Explanation of stats: + Show Spoiler + PvE stats: boss damage, enraged damage PvP stats: PvP damage, prone damage Both: attack speed, behind damage For tanks: highest aggro Boss, behind, enraged, PvP and attack speed are self-explanatory. Behind works in PvP as well. Prone means knocked down targets (which basically limits to zerkers, slayers, and maybe lancers. Will change next patch as most if not all dps classes will get 100% knockdown skills). My recommendation of gear for roles to gear most cost efficiently. DPS: + Show Spoiler + PvE: +12 Abyss weapon, +6 Nexus chest, +12 Conjunct gloves, +9 Fraywind boots. PvP: same as above, but switch out the chest for +9 Fraywind. Reasoning: You pretty much need +12 of something to clear Manaya's Core hard mode and I would expect the same of the hard dungeons to come. Regent is expensive. Nexus costs ridiculous amounts of points. Dreamkeeper and Abyss I would expect about the same to +12 with good stats, but Abyss performs better. Gloves: Conjunct gets 3 less power for +12 PvP damage and less damage from crits, a trade very worth it. In addition, it's more cost efficient in rolling stats as less undesirable stats on +0 and +9~12. Armor: Fraywind boots are really efficient. At +9 you get +16% movement speed, balance, and -20 PvP damage and great base defense/balance modifiers. Until you get this, +6 nexus will do. For chest, Fraywind chest is also efficient PvP, but cannot be used PvE. So Nexus +6 will do until you find a better alternative. Healer: + Show Spoiler + PvE: +9 T13 weapon, +6 Nexus armor, +9 T13 gloves, +9 Fraywind boots. PvP: +9 Regent, +9 Fraywind armor, +9 Fraywind boots, and +9 Nexus PvP T13. Weapon: +9 T13, or +9 Regent. The former can clear everything fine with a good group, and the latter has a great base heal, much more so than Abyss. Note: many healers go for +12 Nexus as it has a +max HP option that cannot be found elsewhere, but its base heal stats is about the same as Abyss. Armor: For priests, Regent armor has a very nice class unique bonus stat, which you may want. Otherwise, T13 gloves with healing bonuses (it comes at +0 and +9) and +6 chest will do. However for PvP, T13 Nexus armor provides nice PvP damage reduction at +0 and +9. Boots, same reason. Lancer: + Show Spoiler + PvE: T13 +6 all around. Not joking, you can do everything with this. It's unfair. PvP: +9 Fraywind all around, I suppose. | ||
carmon
United States220 Posts
On January 23 2013 17:13 Wala.Revolution wrote: To help new/returning players, a guide to your gear once you hit 60. Gear summary and tiers. + Show Spoiler + PvE (Player vs Environment, basically dungeons) All are assumed +12. Visionmaker (PvE spec) > Regent >Visionmaker (PvP spec) > Abyss > Nexus > Dreamkeeper. Spec means that the stats are rolled for PvE. I only list these as these are the only ones masterworkable gear that can clear ALL PvE content. Yes, you can clear MCHM with +9 abyss but you'll need to be carried. Why bother going even +9 then? PvP (Player vs player) All are assumed +12, and the Regent/Abyss/Nexus are assumed PvE spec. Visionmaker (PvP spec) > Regent/Conjunct > Abyss > Nexus > Fraywind > Winner's Now, visionmaker is extremely hard to get. Regent is fairly hard to come by, and costs a lot of gold. Abyss may be expensive to new 60s but much more common. Dreamkeeper only if you have the crafting materials already on you and t13 fodder I think. My recommendation of gear for roles to gear most cost efficiently. DPS: + Show Spoiler + PvE: +12 Abyss weapon, +6 Nexus chest, +12 Conjunct gloves, +9 Fraywind boots. PvP: same as above, but switch out the chest for +9 Fraywind. Reasoning: You pretty much need +12 of something to clear Manaya's Core hard mode and I would expect the same of the hard dungeons to come. Regent is expensive. Nexus costs ridiculous amounts of points. Dreamkeeper and Abyss I would expect about the same to +12 with good stats, but Abyss performs better. Gloves: Abyss gets 3 less power for +12 PvP damage and less damage from crits, a trade very worth it. In addition, it's more cost efficient in rolling stats as less undesirable stats on +0 and +9~12. Armor: Fraywind boots are really efficient. At +9 you get +16% movement speed, balance, and -20 PvP damage and great base defense/balance modifiers. Until you get this, +6 nexus will do. For chest, Fraywind chest is also efficient PvP, but cannot be used PvE. So Nexus +6 will do until you find a better alternative. Healer: + Show Spoiler + PvE: +9 T13 weapon, +6 Nexus armor, +9 T13 gloves, +9 Fraywind boots. PvP: +9 Regent, +9 Fraywind armor, +9 Fraywind boots, and +9 Nexus PvP T13. Weapon: +9 T13, or +9 Regent. The former can clear everything fine with a good group, and the latter has a great base heal, much more so than Abyss. Note: many healers go for +12 Nexus as it has a +max HP option that cannot be found elsewhere, but its base heal stats is about the same as Abyss. Armor: For priests, Regent armor has a very nice class unique bonus stat, which you may want. Otherwise, T13 gloves with healing bonuses (it comes at +0 and +9) and +6 chest will do. However for PvP, T13 Nexus armor provides nice PvP damage reduction at +0 and +9. Boots, same reason. Lancer: + Show Spoiler + PvE: T13 +6 all around. Not joking, you can do everything with this. It's unfair. PvP: +9 Fraywind all around, I suppose. regent is pretty cheap nowadays, even if you farm trash mobs you can get 700-800g/h so it would probably take you a week or 2 to gear out a char depending how much you play but its definitely not needed to clear mchm. As for pvp lancer +9 fraywind chest and boots are fine, but you definitely want +12 conjunct lance and +12 gloves. Forthe gloves and boots most classes choose to use conjunct gloves and boots as they are interchangeable and still effective in both pvp and pve. Oh and right now +12 regent vs +12 conjunct weapon for dps roles doesn't really differ much in terms of pvp damage ,but when it comes to pve regent outshines conjunct by a mile because of the boss mods. Reason being +4 pvp dmg is about equivalent to +2 power using a sorc or a lancer for example you get around 155 attack per power with conjunct weapons having 30 pvp dmg, and since the base modifier of regent is about 400 higher at +12 vs +12 conjunct that translates to ~2000 attk, its multiplied by roughly a factor of 5, so basically regent is all around better at this point. Now later on conjunct is suppose to get a buff which will increase the base modifier to equate to the nexus gear giving all pieces another 2 ilvls so the weapon difference will be more noticeable in pvp; oh and the armor is recieving more pvp def on all pieces I think it was +5. note- this is not the case for lancers since all t14 lances have agro mods for the +10/11/12 except for conjunct, which is completely useless in pve and pvp btw, and that is why its so much more superior to regent in pvp because it approximates to ~2200 more attk vs regent at this moment; come the conjunct buff which will give it approximately 80 more base attk modifier thats another 400 attack at +0 or 500 attack at +12. | ||
Wala.Revolution
7582 Posts
Same reason why it's not a good idea to go conjunct boots; it does nothing, as best way to save gold is to learning boss moves so you can be pretty "undergeared" in the armor department. | ||
Tobberoth
Sweden6375 Posts
On January 22 2013 10:20 Steveling wrote: Completely free in europe as well? Why am I still paying sub?xDD TERA-Europe is not going to become free, it's only EnMasse's TERA in the US. However, you can play EnMasse TERA from europe, so yeah... TERA-Europe is going to die hard. | ||
carmon
United States220 Posts
On January 23 2013 17:32 Wala.Revolution wrote: To a fresh 60, it's not cheap. Not everyone wants to farm for hours to get 20k to buy regent gear. Considering +12 mw can cost anywhere from 30 to 50k, it'd be much wiser for new players to go for abyss. Same reason why it's not a good idea to go conjunct boots; it does nothing, as best way to save gold is to learning boss moves so you can be pretty "undergeared" in the armor department. It's not cheap but its better to save up and buy best in slot, unless you're confident you will get mchm clears, than to save up re-enchant and mw a whole new set of items. Difference of opinion I guess. edit- and conjunct is free the only thing you need to do is get credits to obtain them | ||
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