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Tera MMORPG - Page 116

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Makavw
Profile Joined April 2010
Croatia165 Posts
May 01 2012 20:45 GMT
#2301
Bah why did TERA need to come out so close to diablo 3.
I am in a huge dilema to buy tera or d3. Tera is more appealing but it has a monthly subscription sigh

Medrea
Profile Joined May 2011
10003 Posts
May 01 2012 22:15 GMT
#2302
The two games are not mutually exclusive because quite frankly D3 has limited end game and is a one time purchase.
twitch.tv/medrea
Lyter
Profile Blog Joined February 2010
United Kingdom2145 Posts
May 01 2012 22:21 GMT
#2303
On May 02 2012 04:37 Pooshlmer wrote:
What is the benefit of being in a guild, aside from getting easy groups?


Because this game is all about dat GvG :D
getting your guild ownership of provinces and shit then having massive fights over areas is gonna be disgustingly fun
SnowyPsilocybin
Profile Joined March 2011
United Kingdom265 Posts
May 01 2012 22:57 GMT
#2304
I'm loving my Mystic, i spend the whole time using blink becasue it looks so cool haha
emji
Profile Joined January 2011
Canada82 Posts
May 02 2012 01:03 GMT
#2305
Enjoying the game, although PvE is pretty easy so far, as a warrior.

Sucks that VoT is full, would love to play with you guys.
Stuck on Feral Valley for now :<
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
May 02 2012 07:46 GMT
#2306
On May 02 2012 07:57 SnowyPsilocybin wrote:
I'm loving my Mystic, i spend the whole time using blink becasue it looks so cool haha



same here, a trick I use is blink in combination with mounting to get around really fast, specially fun when your blink resets 4 times in a row :D

*blink* *mount* *blink* *blink* *mount* *blink* *blink* *blink* etc :p

also nice for escaping ganks, even with fast horses they can't catch up to you
I'll bite this hand that feeds me, and take it for my own!
Sylvex
Profile Joined January 2009
United States127 Posts
May 02 2012 09:35 GMT
#2307
So after being awake for the last 44 hours our attempt to try to get the server first level 60 achievements for lancer and mystic has ended in failure at level 55. Our original plan was to have a lancer, a mystic, and a slayer, but EME decided to fail horribly on their part preventing the slayer from logging into the game for a full 5+hours after the cap had been removed. They required him to set up a subscription payment plan to log in, but before the maintenance he was unable to because the feature on their site was "Coming Soon" and didn't work and after the server maintenance the subscription service was under maintenance for a long time after servers came up.

Obviously we knew we could not wait for him and started right when servers came up. All was smooth sailing through the 40s. As we pulled away from the masses of people who didn't give a fuck about server first (read: intelligent people) we became aware of the small handful of groups putting in the effort. Unfortunately every single one of them had a lancer and mystic. (why do people hate warrior and priest? QQ) Through the 40s we noticed a lot of people struggling as they hit 49. The main issue is that in order to progress through the world's story each section has a level requirement (more below). We somehow managed to slip by 49 without much effort, probably due to repeatable spamming before cap was raised, but soon hit another wall at 52. We were able to surpass this wall by queuing the dungeon finder for the level 48 dungeons and somehow carrying the few DPS who happened to be high enough to randomly try to enter through to the end. Unfortunately this took much longer than hoped and at this point in time a group of 4 players who actually had a balanced setup began to surpass us in terms of level. They were not very far ahead (less than half a level from what we could tell) by the time we were able to move on. From 53 to 55 we resumed our struggle and began to catch up slowly until we hit the wall again. At that point we required 32 million exp to unlock the next quest chain at 56. This number was ridiculously high to try and grind on mobs with only a lancer and mystic, especially with a balanced group of slayer/berserker/lancer/mystic chugging along fine. At this point we decided to give up and finally call it a night. At least we had been server first up to 52?

Unfortunately EME in their infinite wisdom has decided to make quest rewards provide the majority of your exp rather than the mobs (the opposite of KTERA as I understand), because a western audience would appreciate that better, apparently. What this led to was the problem that in order to get exp you need to do quests and in order to get quests to do you need to get exp. A beautiful catch 22. Now one may think that BAMs and repeatable quests would solve this issue. While this is generally true it is sadly unrealistic when your focus is on speed. To put it in perspective, when we hit 55 and realized there was no way for us to continue questing we required 32 million exp (10m/42m). Now in a party of 5 people doing a BAM repeatable its not incredibly hard to do somewhere near 400-500k exp per minute, this is all great and fine when you have that many people (the majority of the time), but by our calculations our lancer/mystic combo would have taken ~12 hrs to grind that much exp from a lack of dps. There was no one higher than 48 who could join us for BAM killing because the few people above that were our competition.
StrifeCro
Profile Joined April 2010
United States69 Posts
May 02 2012 09:48 GMT
#2308
On May 02 2012 18:35 Sylvex wrote:
So after being awake for the last 44 hours our attempt to try to get the server first level 60 achievements for lancer and mystic has ended in failure at level 55. Our original plan was to have a lancer, a mystic, and a slayer, but EME decided to fail horribly on their part preventing the slayer from logging into the game for a full 5+hours after the cap had been removed. They required him to set up a subscription payment plan to log in, but before the maintenance he was unable to because the feature on their site was "Coming Soon" and didn't work and after the server maintenance the subscription service was under maintenance for a long time after servers came up.

Obviously we knew we could not wait for him and started right when servers came up. All was smooth sailing through the 40s. As we pulled away from the masses of people who didn't give a fuck about server first (read: intelligent people) we became aware of the small handful of groups putting in the effort. Unfortunately every single one of them had a lancer and mystic. (why do people hate warrior and priest? QQ) Through the 40s we noticed a lot of people struggling as they hit 49. The main issue is that in order to progress through the world's story each section has a level requirement (more below). We somehow managed to slip by 49 without much effort, probably due to repeatable spamming before cap was raised, but soon hit another wall at 52. We were able to surpass this wall by queuing the dungeon finder for the level 48 dungeons and somehow carrying the few DPS who happened to be high enough to randomly try to enter through to the end. Unfortunately this took much longer than hoped and at this point in time a group of 4 players who actually had a balanced setup began to surpass us in terms of level. They were not very far ahead (less than half a level from what we could tell) by the time we were able to move on. From 53 to 55 we resumed our struggle and began to catch up slowly until we hit the wall again. At that point we required 32 million exp to unlock the next quest chain at 56. This number was ridiculously high to try and grind on mobs with only a lancer and mystic, especially with a balanced group of slayer/berserker/lancer/mystic chugging along fine. At this point we decided to give up and finally call it a night. At least we had been server first up to 52?

Unfortunately EME in their infinite wisdom has decided to make quest rewards provide the majority of your exp rather than the mobs (the opposite of KTERA as I understand), because a western audience would appreciate that better, apparently. What this led to was the problem that in order to get exp you need to do quests and in order to get quests to do you need to get exp. A beautiful catch 22. Now one may think that BAMs and repeatable quests would solve this issue. While this is generally true it is sadly unrealistic when your focus is on speed. To put it in perspective, when we hit 55 and realized there was no way for us to continue questing we required 32 million exp (10m/42m). Now in a party of 5 people doing a BAM repeatable its not incredibly hard to do somewhere near 400-500k exp per minute, this is all great and fine when you have that many people (the majority of the time), but by our calculations our lancer/mystic combo would have taken ~12 hrs to grind that much exp from a lack of dps. There was no one higher than 48 who could join us for BAM killing because the few people above that were our competition.


lol thats why its usually just a bad idea to go for an achievement like that. when one of the wow expansions came out(think it was wotlk) we went for something like this too, we actually made it to server firsts on our classes, but just never got any sleep for like 4 days and it was basicly just aoe grinding some instances over and over again.

I always thought it would be better to do these kinda achievements alone though? I guess tera is slower to level individually compared to a group? is doing BAMs and instances faster than questing alone?
lightrise
Profile Joined March 2008
United States1355 Posts
May 02 2012 09:54 GMT
#2309
Hey just saw that Tera was released and it looks a lot like wow. How is the game different? Also does the game make mmo's fun again or is it still the same repetitive stuff?
Awesome german interviewer: "What was your idea going into games against Idra" "I WANTED TO USE A CHEESE STRATEGY BECAUSE IDRA IS KNOWN TO TILT AFTER LOSING TO SOMETHING GAY" Demuslim
Mannerheim
Profile Joined April 2007
766 Posts
Last Edited: 2012-05-02 14:27:11
May 02 2012 11:45 GMT
#2310
On May 02 2012 18:54 lightrise wrote:
Hey just saw that Tera was released and it looks a lot like wow. How is the game different? Also does the game make mmo's fun again or is it still the same repetitive stuff?


The biggest difference is the combat system, which is very action-oriented. Instead of selecting and "locking" to an enemy and just spamming your ability buttons like in WoW (and just about all other MMOs), you actually have to position and aim your attacks to hit the enemy, more similar to games like God of War or Darksiders (but with a lot more timing-related strategy).

I can't say for ranged classes, since I haven't played them yet, but at least melee classes are more fun to play than in any MMO I've played before.
GARO
Profile Blog Joined November 2010
United States2255 Posts
Last Edited: 2012-05-02 14:21:11
May 02 2012 14:19 GMT
#2311
Lool just as I log on, I see that there's a first level 60 in my guild.
Medrea
Profile Joined May 2011
10003 Posts
May 02 2012 15:50 GMT
#2312
It's easy to do if you have someone playing your character for you while you sleep.
twitch.tv/medrea
oob
Profile Blog Joined June 2008
Sweden630 Posts
May 02 2012 16:16 GMT
#2313
On May 02 2012 18:48 StrifeCro wrote:
Show nested quote +
On May 02 2012 18:35 Sylvex wrote:
So after being awake for the last 44 hours our attempt to try to get the server first level 60 achievements for lancer and mystic has ended in failure at level 55. Our original plan was to have a lancer, a mystic, and a slayer, but EME decided to fail horribly on their part preventing the slayer from logging into the game for a full 5+hours after the cap had been removed. They required him to set up a subscription payment plan to log in, but before the maintenance he was unable to because the feature on their site was "Coming Soon" and didn't work and after the server maintenance the subscription service was under maintenance for a long time after servers came up.

Obviously we knew we could not wait for him and started right when servers came up. All was smooth sailing through the 40s. As we pulled away from the masses of people who didn't give a fuck about server first (read: intelligent people) we became aware of the small handful of groups putting in the effort. Unfortunately every single one of them had a lancer and mystic. (why do people hate warrior and priest? QQ) Through the 40s we noticed a lot of people struggling as they hit 49. The main issue is that in order to progress through the world's story each section has a level requirement (more below). We somehow managed to slip by 49 without much effort, probably due to repeatable spamming before cap was raised, but soon hit another wall at 52. We were able to surpass this wall by queuing the dungeon finder for the level 48 dungeons and somehow carrying the few DPS who happened to be high enough to randomly try to enter through to the end. Unfortunately this took much longer than hoped and at this point in time a group of 4 players who actually had a balanced setup began to surpass us in terms of level. They were not very far ahead (less than half a level from what we could tell) by the time we were able to move on. From 53 to 55 we resumed our struggle and began to catch up slowly until we hit the wall again. At that point we required 32 million exp to unlock the next quest chain at 56. This number was ridiculously high to try and grind on mobs with only a lancer and mystic, especially with a balanced group of slayer/berserker/lancer/mystic chugging along fine. At this point we decided to give up and finally call it a night. At least we had been server first up to 52?

Unfortunately EME in their infinite wisdom has decided to make quest rewards provide the majority of your exp rather than the mobs (the opposite of KTERA as I understand), because a western audience would appreciate that better, apparently. What this led to was the problem that in order to get exp you need to do quests and in order to get quests to do you need to get exp. A beautiful catch 22. Now one may think that BAMs and repeatable quests would solve this issue. While this is generally true it is sadly unrealistic when your focus is on speed. To put it in perspective, when we hit 55 and realized there was no way for us to continue questing we required 32 million exp (10m/42m). Now in a party of 5 people doing a BAM repeatable its not incredibly hard to do somewhere near 400-500k exp per minute, this is all great and fine when you have that many people (the majority of the time), but by our calculations our lancer/mystic combo would have taken ~12 hrs to grind that much exp from a lack of dps. There was no one higher than 48 who could join us for BAM killing because the few people above that were our competition.


lol thats why its usually just a bad idea to go for an achievement like that. when one of the wow expansions came out(think it was wotlk) we went for something like this too, we actually made it to server firsts on our classes, but just never got any sleep for like 4 days and it was basicly just aoe grinding some instances over and over again.

I always thought it would be better to do these kinda achievements alone though? I guess tera is slower to level individually compared to a group? is doing BAMs and instances faster than questing alone?


You get quite the awesome xp bonus when questing in a group. And they made questing so much faster than just grinding BAMs in EU and NA.
Happiest man on earth
zeru
Profile Blog Joined September 2010
8156 Posts
Last Edited: 2012-05-02 16:40:51
May 02 2012 16:40 GMT
#2314
--- Nuked ---
Wegandi
Profile Joined March 2011
United States2455 Posts
May 02 2012 16:55 GMT
#2315
Anyone else think it ridiculous to be able to hit max level in 50 hours? I guess I am accustomed to games like FFXI where it took players about 50 days or so to get their first 75/37 (pre-experience buff) and about 25-30 or so after. To put it in perspective: 1200 hours vice 50.

Games have went from being about the journey and the story to being about the destination. I'll never forget my times in Valkurm Dunes or in the Crawlers Nest or fighting Tucan Sam birds for merits.

Meh, perhaps my MMO days are past. I just do not like the direction the genre is heading in.

Thank you bureaucrats for all your hard work, your commitment to public service and public good is essential to the lives of so many. Also, for Pete's sake can we please get some gun control already, no need for hand guns and assault rifles for the public
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
May 02 2012 17:06 GMT
#2316
On May 03 2012 01:55 Wegandi wrote:
Anyone else think it ridiculous to be able to hit max level in 50 hours? I guess I am accustomed to games like FFXI where it took players about 50 days or so to get their first 75/37 (pre-experience buff) and about 25-30 or so after. To put it in perspective: 1200 hours vice 50.

Games have went from being about the journey and the story to being about the destination. I'll never forget my times in Valkurm Dunes or in the Crawlers Nest or fighting Tucan Sam birds for merits.

Meh, perhaps my MMO days are past. I just do not like the direction the genre is heading in.



You have to question if levelling really is a worthwhile experience, grinding to someone might look like fun questing to the other but the fact still remains that questing in MMOs are mostly a joke in terms of story progression as you are easily spoiled by other players. The 'questing grind' in MMOs are a clear issue and some try to tackle it in different ways, Guild Wars attempts to spice up the questing system by making it more dynamic while other games simply focus on the endgame to make it worthwhile and accelerating the levelling process really does aid that.

I have not seen a truly good story driven MMO and doubt it will ever come simply due to the nature of the Massively Multiplayer Online Genre.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
Lyter
Profile Blog Joined February 2010
United Kingdom2145 Posts
Last Edited: 2012-05-02 18:54:06
May 02 2012 18:51 GMT
#2317
On May 03 2012 01:40 zeru wrote:
I really want to enjoy the game. But its hard to enjoy it when leveling is so easy, channels discourage pvp so much, and even on the largest pvp server, there is no pvp at all. Im sadly starting to see why the game failed so hard in korea.


This is the absolute opposite of my experiences, ganking going on everywhere for me.
Stuff like doing quests in the same area as someone else can sometimes set them off to butcher you lol, and GvG wars are fun, because you can contribute whatever level you are whatever you're doing, if you bump into some guy from the enemy while questing or sitting outside an instance you can fuck that guy up.
My guild managed to get into wars with 2 of the top 3 sized guilds on the server, had a lot of trouble getting levelling done on sunday haha
SnowyPsilocybin
Profile Joined March 2011
United Kingdom265 Posts
Last Edited: 2012-05-02 22:24:34
May 02 2012 22:20 GMT
#2318
On May 03 2012 02:06 [17]Purple wrote:
Show nested quote +
On May 03 2012 01:55 Wegandi wrote:
Anyone else think it ridiculous to be able to hit max level in 50 hours? I guess I am accustomed to games like FFXI where it took players about 50 days or so to get their first 75/37 (pre-experience buff) and about 25-30 or so after. To put it in perspective: 1200 hours vice 50.

Games have went from being about the journey and the story to being about the destination. I'll never forget my times in Valkurm Dunes or in the Crawlers Nest or fighting Tucan Sam birds for merits.

Meh, perhaps my MMO days are past. I just do not like the direction the genre is heading in.



You have to question if levelling really is a worthwhile experience, grinding to someone might look like fun questing to the other but the fact still remains that questing in MMOs are mostly a joke in terms of story progression as you are easily spoiled by other players. The 'questing grind' in MMOs are a clear issue and some try to tackle it in different ways, Guild Wars attempts to spice up the questing system by making it more dynamic while other games simply focus on the endgame to make it worthwhile and accelerating the levelling process really does aid that.

I have not seen a truly good story driven MMO and doubt it will ever come simply due to the nature of the Massively Multiplayer Online Genre.


I think its just a known thing that people who play MMOs get past, the levelling is shit but you play for the endgame.

I also like how i get to ride the Lion from Narnia around all the time now haha
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 02 2012 22:35 GMT
#2319
On May 03 2012 01:40 zeru wrote:
I really want to enjoy the game. But its hard to enjoy it when leveling is so easy, channels discourage pvp so much, and even on the largest pvp server, there is no pvp at all. Im sadly starting to see why the game failed so hard in korea.


Yeah I dunno where you are but plenty of people try ninja'ing mobs here and get pvp'd for it.
EMIYA
Profile Joined March 2011
United States433 Posts
May 03 2012 00:05 GMT
#2320
Is the nvidia tweak a major deal? I have a GTX 570 and i was wondering if i needed to change anything of the preferences to get more fps or whatnot like that guide mentions. anyone else used it?
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