Dragon Age 2 - Page 28
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Washington, D.C9934 Posts
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LoLAdriankat
United States4307 Posts
As I've stated before, (in my opinion) DA2 is pretty much the worst game Bioware has made since they've started working for EA. But if making bad games generates enough revenue for the company to buy a few small islands, then power to them I guess. Oh, and you RPG-elitists, there's a ton of great indie RPGs that'll remind you of the golden ages. Start looking. ^^ | ||
EchOne
United States2906 Posts
It helps immersion because it makes sense that combat would attract attention via noise or however demons sense opportunities in the Fade. I would facepalm every time in DA:O when I invaded some establishment, slaughter the inhabitants of a room, and find their brethren just chilling the next room over. Gameplay wise, actual fights come to demand even more pausing and the adaptation of plans, fitting with the idea that no plan survives first contact. Sure battles can be more frustrating, but isn't that the point of challenge? I don't see complaints when reinforcements are integral to battle flow in Fire Emblem or Starcraft, so why here? | ||
Blisse
Canada3710 Posts
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floor exercise
Canada5847 Posts
On March 10 2011 07:32 Blisse wrote: I hate this game. Not because it's bad. And not because I die a million times to everything. But because I have no idea what I'm supposed to be doing. Follow the yellow markers around as dozens of enemies spawn on top of you | ||
DJEtterStyle
United States2766 Posts
1) "The graphics aren't as good as DA:O." This is 100% false. If you honestly believe the graphics are inferior, I don't know what to tell you. You're wrong, and you're either too stupid to realize it or too blinded by fanboyism. 2) "The game was rushed." How the hell do you know when the game started development? Dragon Age was announced in 2004. I wouldn't be surprised if they started work on the sequel in 2007, right after the EA acquisition. I can tell you this: the sequel is more polished than the original in every way. Tighter controls, a better user interface, fewer bugs, and superior balance. 3) "Combat is so dumbed-down." Would everyone stop acting like you had to be some tactical genius to get through Baldur's Gate or Origins? Coming from a bunch of StarCraft players, it's pretty pathetic. Even if we accept that the combat has been simplified in the sequel (which I don't, but for the sake of argument), is the difference between the two really that great? You needed eight brain cells to beat the original Dragon Age. Now, maybe you only need six. Dragon Age II isn't perfect or even great, but most valid criticisms about it apply to Origins, as well. Some of the dialog is pretty ham-handed. The voice acting needs work. The setting is generic. From what I've heard, the PC port sucks. Anyone complaining about the controls in that version probably has a legitimate complaint. I haven't gotten far enough to compare the two stories, but thus far, is Dragon Age II better than Origins? Absolutely. | ||
Bibdy
United States3481 Posts
On March 10 2011 07:13 BeMannerDuPenner wrote: i have no doubt that a guy that is porgramming/designing stuff 50 hours a week cares alot. i have HUGE doubts that the people that decide about all the things do care or even understand (see kotick as the prime example) i admit my knowledge is limited here. but i did some stuff for nwn, more recently alien swarm and others like unreal tournament models/skins/maps etc ages ago. but i doubt its such a huge deal if they have a somewhat decent editor. and just changing ANYTHING would have been better then copying something 1:1. people arent comlaining about a different story. people complain about a totally different gameplay that follows different goals and intentions. if baldurs gate 2 was a diablo clone instead of keeping the gameplay the same and just improving it evrywhere/making it even deeper it wouldve been shit too. but it did what a sequel should do, pick up the strengths and soul of the game and enhance em. dragon age 2 threw EVRYTHING from DA:o out of the window including the basic idea of "we want to make a deep rpg like back in the day!" . 100% personal taste. but what you cant deny that it is very very different. so it shouldnt be surprising that tons of people are unhappy with it since it is not what they expect/want. dont even know where to start. why do you keep saying DA:O was easier? evrybody will tell you its the other way round. then you say choices and options got removed because they didnt have a huge enough effect. are you serious? how about increasing the effects instead of just deleting all choices/options? you say that didnt matter, how about making them matter instead of removing em? thats not what good game devs do. thats what lazydevs or devs with too little time do. and when people talk about the oldschool rpgs 95% people talk about the BG games(like the DA devs did too before) where you indeed had FULL customization. planescape torment is a differen story cause its 99% story/text based and evrything you wannabe and are just slowly evolves in dialogues and decisions. the few combat parts dont matter much. the other games you list are basicly different genres. no matter how you look at it. dragon age 2 is no dragon age. dragon age 2 is in ton of areas worse or atleast more limited. its a big step back and evryone inlcuding reviews agree on that. How is it even REMOTELY like a diablo-clone? Please, fill up entire paragraphs if you want, explaining the similarities because I'm just not seeing even a semblance of it beyond the part where you kill stuff and sometimes you get some loot. What is the EVERYTHING you're referring to that they threw away? Be specific. The Origins didn't work. People didn't want them because the choice didn't matter. No matter what you picked, you were a Grey Warden that still followed the same story. They COULD have done the same thing again, and made it more meaningful, but that would be like writing 6 different games in one. Better to go back to the old method of taking one guy through the story, than try to deliver on something impossible. What else did DA:O even attempt to revolutionize? Nothing. So, what's changed? The top-down view? What is the big freaking deal with that thing? I only used it after combat to spot chests to loot without having to run around corners. It certainly didn't make the game any more tactical. It doesn't make enemies use special abilities more, it doesn't give you more options, it just helped you target stuff quicker. As for the difficulty, are you kidding me? Seriously? Are you trolling me, or do you genuinely think that DA:O, where you could spec 2 levels into Sleep, with a paltry level of Magic stat, and CC every enemy, every fight, for 10 seconds was not the easiest tactical combat game ever made? Nevermind what happens when you put more than 1 Mage in the party, or you have a melee party with a healer, or even just ONE guy dual-wielding. The game was a piece of cake from the second you defeated the Ogre at the top of tower at Ostagar. From that moment the difficulty curve took a tremendous nose-dive unless you go straight to the Deep Roads after Ostagar. Anyone who thinks DA:O was harder than DA2 on Hard, let alone Nightmare, has a downright terrible memory. And despite all of this, ACTUAL reviews place it in the 80s, meanwhile a bunch of petulant, whiny middle-schoolers rate it 0. So, despite what's changed, despite however much these kids are disappointed in it, its still a good game. As always the complaints stem entirely from "I want more, now". Well, sorry to be the one to tell you this, but the world doesn't work like that. DA2, for what it is, is good. | ||
Bibdy
United States3481 Posts
On March 10 2011 07:24 LoLAdriankat wrote: If you're a hardcore gamer, stop arguing with Bibdy. He's biased towards new school games and acting like he knows what it's like to develop a game. Those of you that actually enjoy this game, keep enjoying it. As I've stated before, (in my opinion) DA2 is pretty much the worst game Bioware has made since they've started working for EA. But if making bad games generates enough revenue for the company to buy a few small islands, then power to them I guess. Oh, and you RPG-elitists, there's a ton of great indie RPGs that'll remind you of the golden ages. Start looking. ^^ So, somehow you think I'm arguing with people that are enjoying the game? Might want to try, you know, reading before you respond next time. | ||
TimeOut
Germany1277 Posts
The combat aspect of DA2 is horrendous, annoying and completely devoid of fun, at least for me. It is all about running around, trying to hit the huge mass of enemies that spawn out of thin air and hitting your skill buttons when they come off cooldown. There is no strategy or thinking involved at all. Since enemies spawn all around you, positioning is irrelevant. This gets even worse with the wave mechanic which spawns the same groups of enemies not only once but multiple times per combat. Sometimes it is just luck if one of the ranged characters ends up in a spawn spot and gets instantly stunlocked or killed by the next wave. It wouldn't be that much of a problem if you had the time to properly control your party in battle and camera controls that allow you to do so from an useful viewpoint. Since those were removed on purpose, I pretty much have to play the game as a pure action game. At least I can pause to take a breath and to see how much the stupid spawning enemies will screw with me this time. They tried to make trash encounters more meaningful by removing the ability to set up CC and AoE effects beforehand. While that might be an interesting goal, depending on your view on the corresponding design philosophies (trash encounters vs. meaningful encounters for example), it completely backfired with their spawn mechanic. I personally disagree with their choice in the first place, but even if I did not, I would say that they have chosen the worst possible option to make trash more meaningful. In the end it results in an even bigger and more annoying slug-fest than before. So far the game plays like cutscene, 2-3 encounters (consisting of 2-3 waves of identical mobs, with different skins), cutscene, maybe a harder fight, cutscene. I would actually enjoy the game far more if they just removed their horrible combat system and the pointless fighting and would just tell their interactive story. Talking to other people in DA2 might not be perfect, but it is at least the part of the game that is far better than the rest. No real complaints on the graphics, looks the same as DA1 for me. Can't compete with the beautiful environments and especially the incredibly designed characters in ME2. Interface is good, no complaints on that or the inventory system. Talent trees look interesting too, although I haven't unlocked too many skills yet. If the combat weren't that bad, it would be a decent game. Not as good as the Mass Effect series or the first Dragon Age, but still a fairly good game. As it is, it is it is a bad game with a good conversation engine. | ||
shadowryu
United States12 Posts
ancient rock wraith ![]() | ||
Blisse
Canada3710 Posts
On March 10 2011 07:32 floor exercise wrote: Follow the yellow markers around as dozens of enemies spawn on top of you Yeah, but I haven't advanced the main plot yet as far as I can tell. I'm still running around in circles doing what not. And not levelling. And Aveline ish so ugly. lolol Also everyone has an accent. I can't put my hand on it, but it's there and the same. | ||
Vykenos
United States56 Posts
So backstory is that when I try to log on to Bioware's website with my account I am taken to account creation. If I try to create the account it tells me that account name is already in use. If I log into Bioware's website with that same account name but use a incorrect password then it tells me my password is bad. So the site knows my account and knows when I sign in incorrectly but when I sign in correctly it makes me create a new account. So I sent a quick little help ticket to EA support and here is there reply with what I need to do (that I am not even going to bother with): Hello, Thank you for contacting Electronic Arts. I am sorry for the delay in responding to you. I'm sorry to hear you are still experiencing difficulties, and apologize for any inconvenience.Please provide me your code and also take a photo of the game Disk with today's date and your signature on it from mobile or digital camera and attach it with this email. If you have any other questions, then by all means feel free to let us know. You can also refer to our extensive Self Help Knowledge base at http://support.ea.com for common technical questions. | ||
Bibdy
United States3481 Posts
On March 10 2011 07:16 Half wrote: Do you have any idea what the development cycle of Dragon Age 2 is? Slightly more then a year. The shit level design is just another result of accelerated development schedules made to regurgitate successively inferior sequels onto the market. You're right, lazy isn't a good word, especially not applied to the Level designers. How about Cheap Corporate sellout Bastards, applied to the lead producers, CEO and design leads. So in other words producers sell to consoles because the PC audience has higher expectations of quality. Why the fuck would you want PC games to even exist if it weren't for higher expectations of quality? If your suggestion to make PC gaming more popular is to buy shit and be happy with it, I'd rather it just die off altogether, what the fuck would be the point of 1000$ consoles? And PC games are hardly dieing off. Well, no. I mispoke. Publishers and developers are catering to consoles because there's a better market there. Pure and simple. However, PC gamers constantly harken back to some magical golden area in the 1990s where every game was amazing, where nobody ever bought a bad game, ever, which, in my eye, leaves a level of nostalgia and a misplaced level of self-entitlement that just isn't worth dealing with for worse profits. Particularly when you've got millions of different technical support issues to deal with. When it comes to RPGs, many PC gamers haven't seem to have grasped the additional design and technical challenges that come when leaping from 2D to 3D and keeping pace with the latest graphics technology. If you're one of those people that care more about X, Y and Z, over graphics, then there's always old-school 2D indie RPG games popping up left-and-right. There's no point sitting around waiting for some miracle game that combines great graphics, with a re-imagining of Planescape: Torment. I have to wonder, though, what recent 3D RPG games are you comparing it to that have set up this level of expectation? But, good lord. Vitriol of that level means you've gotten yourself far too emotionally invested in ultimately nothing. If you don't like it, don't purchase it or just take it back. | ||
Vaporized
United States1471 Posts
i had been playing the witcher the past few weeks, and while that game does some things spot on, a lot of the gameplay is downright tedious. da2 has none of that nonsense. now that ive sunk my teeth into the combat a bit more i think it is really good. the pc controls are fine, and i pause more then i did in origins. i also think it looks awesome, people jumping around and fireballs and blood. the combat system and story presentation of da2 will be remembered for a long time. anyone talking shit now will look pretty stupid in a few months/maybe years. | ||
Sitinte
United States499 Posts
I'm just extremely pissed off at Gamestop's ineptitude at handling SE pre-orders. Last time I order anything from there. | ||
Blisse
Canada3710 Posts
+ Show Spoiler + It was saving Karl with Anders? where you had to fight off the Templars and Anders turned into a holy abomination and helped kill everyone, but you ended up killing Karl. Apparently brute forcing through it did not work. I had to target the Templar Leader and Templar Hunter as soon as they came up, because you can only kill them (at that point in the game for me), as a full group. So they went down like flies. Also, there was a point in the game that I couldn't pass several times, where I walked into a bunch of guards. The trick was not to rush into the huge opening they set up the ambush at, but pull back to an alley, so if they came, my AOE would hurt all of them. Enough "tactics" for me. and I LOVE the interactions between the characters while you're walking. Shame they have to get cut off a lot, but still. I mean Aveline suggested that they put up signs to stop law breakers, and Varric's like, yeah, they're really good readers. It's so sad. I'm just running to every single map and going through all the glowing arrows now until I find the bloody main plot. | ||
Half
United States2554 Posts
When it comes to RPGs, many PC gamers haven't seem to have grasped the additional design and technical challenges that come when leaping from 2D to 3D and keeping pace with the latest graphics technology. If you're one of those people that care more about X, Y and Z, over graphics, then there's always old-school 2D indie RPG games popping up left-and-right. There's no point sitting around waiting for some miracle game that combines great graphics, with a re-imagining of Planescape: Torment. I have to wonder, though, what recent 3D RPG games are you comparing it to that have set up this level of expectation? Idunno every other RPG bioware made except Mass Effect and Jade Empire? And even both of those had better writing. Witcher and Witcher 2. Fallout NV. Risen. When it comes to RPGs, many PC gamers haven't seem to have grasped the additional design and technical challenges that come when leaping from 2D to 3D and keeping pace with the latest graphics technology. What what you haven't grasped is that game companies now have roughly 20x time the development budget they had in 1990. then there's always old-school 2D indie RPG games popping up left-and-right. Link please. If you don't like it, don't purchase it or just take it back. OMG CONSUMERS VOICING THERE COMPLAINTS. What self entitled whiners. I love how a consumer would defend an objectively inferior (In terms of content) yet more expensive product. You can't be that insecure can you? Its actually very clear why. You're defending your emotional (and minor financial) investment in the game. I'm attempting to devalue that investment by calling it bad, and clearly inferior to many prior and forthcoming games on the market. That threatens your emotional investment in this product so you turn on fanboy mode and make illogical arguments that don't even serve your own interests. Its ok. Go eat a cookie you'll feel better. | ||
ZhenMiChan
Netherlands1181 Posts
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Boblion
France8043 Posts
On March 10 2011 07:36 DJEtterStyle wrote: 3) "Combat is so dumbed-down." Would everyone stop acting like you had to be some tactical genius to get through Baldur's Gate or Origins? Coming from a bunch of StarCraft players, it's pretty pathetic. Even if we accept that the combat has been simplified in the sequel (which I don't, but for the sake of argument), is the difference between the two really that great? You needed eight brain cells to beat the original Dragon Age. Now, maybe you only need six. You have to be kinda decent to play SoA with SCSII ( this is pretty much the standard nowadays for people who want to make another BG run ). If you try to just hack and slash without using pause or bothering to learn the right spells you will get wrecked. Also just fyk "newschool" players usually think that BG 1&2 vanilla are hard ( LOL ) so yea maybe the genius comparison is true for BG modded vs DA2. Why it is so hard to understand that some people here want challenging games ? | ||
Bibdy
United States3481 Posts
On March 10 2011 08:40 Half wrote: Idunno every other RPG bioware made except Mass Effect and Jade Empire? And even both of those had better writing. Witcher and Witcher 2. Fallout NV. Risen. What what you haven't grasped is that game companies now have roughly 20x time the development budget they had in 1990. Whatever the factor is, it hasn't kept pace with the amount of time it takes to make something in 3D. Bioware's team is a lot bigger now than it was when they made BG1. Making a 'map' in BG1 required an artist to draw the thing, and one developer to create the invisible collision walls, the overlapping parts and add some ambience (zones for various footsteps sounds like cobble vs grass, what animals were going to tweet, what music was going to play in and out of combat and yadda yadda). By comparison, making a full level in 3D is leagues away from that. I went over a shortlist in an earlier post, so I'm not going to bother reiterating it. It's not really my problem if you don't appreciate the workload involved in going from 2D graphics 20 years ago, to full-3D today. It just makes you look impatient and greedy. I'm sure if you cared enough about finding such a thing, you'd just Google it yourself, rather than waiting for me to do it for you. Do you need to me hold your hand to click the link, too? OMG CONSUMERS VOICING THERE COMPLAINTS. What self entitled whiners. I love how a consumer would defend an objectively inferior (In terms of content) yet more expensive product. You can't be that insecure can you? Its actually very clear why. You're defending your emotional (and minor financial) investment in the game. I'm attempting to devalue that investment by calling it bad, and clearly inferior to many prior and forthcoming games on the market. That threatens your emotional investment in this product so you turn on fanboy mode and make illogical arguments that don't even serve your own interests. Its ok. Go eat a cookie you'll feel better. Riiiiiight. You're going just a teeny bit delusional now. My arguments are perfectly logical as I've defended the game based on its merits. I'm not prancing around the place calling it the greatest thing since sliced bread, am I? Some of the model design is just plain bad. I cringed when the boat landed and the cliffsides were so jagged and clearly polygonal. Some of the voice acting is bad. The guys voicing the first few characters you converse with after reaching Kirkwall were pretty bad. Besides that, no real complaints. They're just silly little cosmetic things here and there. Everything else has me engaged and enjoying the game. I'm left wondering where your flawless, logical argument of amazingness is hiding, however. | ||
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