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On March 10 2011 01:53 GGTeMpLaR wrote:pretty sure there's some sort of 4chan attack or something on the game because there are just so many 0 ratings on that site with just silly comments I can understand people disliking it but I don't even think the most avid critics of the game would give it a 0, let alone it be a huge portion of the ratings just seems like the work of trolls to me, could be wrong, but w/e
And people wonder why developers are moving to consoles in droves. PC gaming houses many of the most over-entitled morons the world has ever seen. Childish behaviour like what you're seeing on metacritic doesn't incentivize the developers to make the changes they want. It just makes them consider the opinions of console gamers more.
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On March 10 2011 02:02 takingbackoj wrote:Show nested quote +On March 10 2011 01:53 GGTeMpLaR wrote:pretty sure there's some sort of 4chan attack or something on the game because there are just so many 0 ratings on that site with just silly comments I can understand people disliking it but I don't even think the most avid critics of the game would give it a 0 just seems like the work of trolls to me, could be wrong, but w/e You say silly comments. The comments that are made are pretty accurate and similar across the board for the most part in my opinion having played the game. Just because a game recieved low ratings doesnt mean its 4chans fault. I would probably legitimatly give this game a 7 at the very most. I think the really low ratings are due more to dissapointment than how users actually feel about the game. It's just a huge dissapointment to a lot of rpg fans especially since they had a pretty good base to work with in Origins. If I had of written a review after the first couple hours of playing I would have given it a 0 probably out of sheer dissapointment and frustration with bioware. I would probably give it a 6.5 or so in reality.
How many people do you see on there giving honest reviews? Even DA:O was lambasted for being a huge disappointment compared to BG2, a console port and other kinds of blah-blah-wah-wah'ing. I started modding DA:O shortly after it came out, using their forums for most of my info, and the demeanor was just absolutely horrific. I've seen more maturity on the WoW general forums.
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ALLEYCAT BLUES50239 Posts
lol I really want to hate DA2,but seriously I can;t and apparently i'm not the only one who believes so,
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On March 10 2011 02:02 takingbackoj wrote:Show nested quote +On March 10 2011 01:53 GGTeMpLaR wrote:pretty sure there's some sort of 4chan attack or something on the game because there are just so many 0 ratings on that site with just silly comments I can understand people disliking it but I don't even think the most avid critics of the game would give it a 0 just seems like the work of trolls to me, could be wrong, but w/e You say silly comments. The comments that are made are pretty accurate and similar across the board for the most part in my opinion having played the game. Just because a game recieved low ratings doesnt mean its 4chans fault. I would probably legitimatly give this game a 7 at the very most. I think the really low ratings are due more to dissapointment than how users actually feel about the game. It's just a huge dissapointment to a lot of rpg fans especially since they had a pretty good base to work with in Origins. If I had of written a review after the first couple hours of playing I would have given it a 0 probably out of sheer dissapointment and frustration with bioware. I would probably give it a 6.5 or so in reality.
you're probably right that it isn't 4chan
but the point is the majority of those reviews are not exactly well thought out or unbiased as you said you would have done the same after the first couple hours of playing for reasons completely unrelated to the game itself but rather the genre the company changed the franchise to
disappointment/frustration with a company is no means to judge a game on. judge the company on those emotions and for changing it from a more tactical-RPG to a hack-n-slash action RPG
judge the game for it's merits or lack-there-of, which doesn't seem to be what the people rating it "0's, 1's, 2's, 3's, and 4's" on that site are doing. they rather seem to just be emotional that Dragon Age 2 isn't really the "sequel" to it's original that a lot of people wanted it to be.
I feel like if this was the first game released in the series (and DA:O had never existed), it would have had a much more favorable reception amongst critics and fans. Some people would still dislike it, sure and there's nothing wrong with that, but it feels like a lot of people are criticizing this game for the wrong reasons, at least on that site
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On March 10 2011 02:05 Bibdy wrote:Show nested quote +On March 10 2011 01:53 GGTeMpLaR wrote:pretty sure there's some sort of 4chan attack or something on the game because there are just so many 0 ratings on that site with just silly comments I can understand people disliking it but I don't even think the most avid critics of the game would give it a 0, let alone it be a huge portion of the ratings just seems like the work of trolls to me, could be wrong, but w/e And people wonder why developers are moving to consoles in droves. PC gaming houses many of the most over-entitled morons the world has ever seen. Childish behaviour like what you're seeing on metacritic doesn't incentivize the developers to make the changes they want. It just makes them consider the opinions of console gamers more.
You don't seem to realize that the only reason this stuff doesn't happen to console games is because most console players don't even use the internet enough to know review sites exist. They get their info from gaming magazines and word of mouth.
Honestly, 99% of all PC gamers I meet are much more mature than console gamers I meet. You'll find more idiots in one round of Halo or Call of Duty over XBL than you'll find in a week of playing a PC game (HoN/DOTA excluded). The simple fact is that most console users, even if they browsed the internet outside of Facebook or Twitter, wouldn't have the technical experience to carry out an attack like this anyway.
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On March 10 2011 02:10 Serejai wrote:Show nested quote +On March 10 2011 02:05 Bibdy wrote:On March 10 2011 01:53 GGTeMpLaR wrote:pretty sure there's some sort of 4chan attack or something on the game because there are just so many 0 ratings on that site with just silly comments I can understand people disliking it but I don't even think the most avid critics of the game would give it a 0, let alone it be a huge portion of the ratings just seems like the work of trolls to me, could be wrong, but w/e And people wonder why developers are moving to consoles in droves. PC gaming houses many of the most over-entitled morons the world has ever seen. Childish behaviour like what you're seeing on metacritic doesn't incentivize the developers to make the changes they want. It just makes them consider the opinions of console gamers more. You don't seem to realize that the only reason this stuff doesn't happen to console games is because most console players don't even use the internet enough to know review sites exist. They get their info from gaming magazines and word of mouth. Honestly, 99% of all PC gamers I meet are much more mature than console gamers I meet. You'll find more idiots in one round of Halo or Call of Duty over XBL than you'll find in a week of playing a PC game (HoN/DOTA excluded). The simple fact is that most console users, even if they browsed the internet outside of Facebook or Twitter, wouldn't have the technical experience to carry out an attack like this anyway.
That is true. I should have said "The RPG fanbase".
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I loved DA1, it was the only RPG I've ever actually finished. DA2 is not a - bad - game, it is only a mediocre one. Here are my issues with it after 5-6 hours of playing:
1) DA1 had an epic storyline where the king was betrayed and killed, the human factions feuded within themselves, the dwarves were in the middle of a civil war and the elves were beset by werewolves. While all of this is on-going, you had to solve each race's issues, pull them together in the face of a tremendous evil, while staying one step ahead of the blight and finding out interesting facts about the whole world.
DA2 (so far) is a storyline involving one city and one family and their struggle to survive. This means being an errand boy and taking tasks on that aren't really interesting or epic. I don't feel like I know anything about the world this takes place in, only the 2 main zones within the city and the instances that shoot off from it. There's no grand struggle here, just one family doing odd jobs to make enough money to profiteer from an expedition to the deep roads. It's a letdown from the epic storyline in DA1. If it picks up later and becomes epic, why is it taking so long for anything to actually happen in the story?
2) The characters in DA1 felt more real to me in their responses and interaction with the environment. Each had their own agenda and they added something to each area you went to an explored. The main character felt more swept up in the events and gradually turned from a new recruit into a warmaster through his interactions. In DA2 none of the characters are really that interesting, to me. The family is pretty one-dimensional and their actions don't make much sense. Why are you helping x, y or z person again? Random relationships are introduced from storylines you don't even see but are only mentioned briefly. I'm not saying DA1 characters were the ultimate examples of writing, but each felt like a unique character who had an actual reason to join your party, the party members I've picked up in DA2 (I'm at work, so forgive me, I don't remember their names - dwarf rogue, elf warrior, human warrior and human mage) don't seem to have much reason to actually join your party or care about you much at all, aside from Avelinda (sp).
3) DA1 was full of interesting and varied locations. Elven forests, ruined dwarven undercities, human castles, werewolf dens, frozen palaces, ravaged towns, icy mountaintops, fortresses, etc etc etc. DA2 (so far) only has 1 city, with a few different zones that alternate between day and night. The out of town stuff so far has been relatively limited, with maybe 5-6 trips out of town, and none of them to really unique or interesting landmarks. The world feels stale, and I'm already tiring of this one small part of the world, where in DA1 you travelled across all of Feralden.
4) DA1 was not an easy game. While most common packs of mobs were not incredibly difficult, they still required some tactical thought and they usually presented at least some challenge. More importantly, whenever the game autosaved for me, I knew that there was a huge and difficult boss fight around the corner. This was exciting combat, where it was easy to lose and it required either really good tactics setups or good micromanagement to win out (and both were needed for boss fights). DA2, I'm literally scared of nothing, I just charge around and everything dies. Oh 17 guys just randomly joined the fight? I'm going to taunt, my party mage is going to fireball, my party warrior is going to whirlwind, my party archer is going to rain of arrows, and they are all going to die. Even when there's a boss and I got excited because I expect a hard fight, they just fall over and die. In DA1 I remember dying repeatedly to most bosses and feeling accomplished when I finally beat them. I felt super good about myself if I beat them on the first try, which was maybe 1 or 2 bosses total. In DA2 it just feels like I'm bulldozing through combat to see the next part of the story, and the story isn't even good. I haven't even adjusted any of the tactics for any of my party members and I might have to use a health potion once in a long while.
5) DA1 had great customizability in your characters. Your main character could be different races with different origins and that had impact on the story. You could shape your companions pretty much how you wanted in terms of skills and weapons. You could give them armor and change their appearance. In DA2 you don't have many options for backstory or race, your companions are pretty clearly meant to be a certain type of character, and you can only change their weapons or rings/amulet/belt. While I understand they wanted to simplify things, this is supposed to be an RPG, you shouldn't limit customization and options.
DA2 did some things right though. The inventory system is miles better and I like how they did the new skills system. If they just applied these new systems to the feel and grandness of DA1 I think it'd a really awesome game.
It's overall just a letdown. It feels like a DLC expansion for DA1 rather then a new game. There's nothing epic or interesting or challenging. It's still an okay game, but it's just not great.
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On March 10 2011 02:10 GGTeMpLaR wrote: you're probably right that it isn't 4chan
but the point is the majority of those reviews are not exactly well thought out or unbiased as you said you would have done the same after the first couple hours of playing for reasons completely unrelated to the game itself but rather the genre the company changed the franchise to
disappointment/frustration with a company is no means to judge a game on. judge the company on those emotions and for changing it from a more tactical-RPG to a hack-n-slash action RPG
judge the game for it's merits or lack-there-of, which doesn't seem to be what the people rating it "0's, 1's, 2's, 3's, and 4's" on that site are doing. they rather seem to just be emotional that Dragon Age 2 isn't really the "sequel" to it's original that a lot of people wanted it to be.
I feel like if this was the first game released in the series (and DA:O had never existed), it would have had a much more favorable reception amongst critics and fans. Some people would still dislike it, sure and there's nothing wrong with that, but it feels like a lot of people are criticizing this game for the wrong reasons, at least on that site
That's what I was saying, the game isn't a zero but the knee jerk reaction to the game not being as good as it should be dissapointed people who played the first game and they took it out on the ratings. But the points that they make are valid for the most part in my opinion based on my experience with the game. If this had of been developed by some unknown developer and not labeled a sequel to Origins the reviewers probably wouldn't be so harsh rating wise but it's still not a 94 score game at all in my opinion. Its just not a great game, it's playable and enjoyable but not anywhere close to a 94. It's good as far as mediocre games go. I mean hell, just read the critic reviews, even if they gave it a 90 something. Read some of the things they say in the review and it makes you wonder how they rated it that high. Recycled and linear dungeons, decent companions but not as interesting as dragon age origins, easy simplified battle, linear story. Repetitiveness is a huge downside in an RPG and all of these reviews have mentioned this referencing enemies and dungeons. These things are important to rpg's and admitting these problems and still giving the game a 90 doesnt make sense.
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I'm about 14-18 hours in and I'd give it like a 7/10. It feels very rushed, I've redone the same dungeons like 4 or 5 times from different routes (different entrances but once inside they're identical). This is just really frustrating and frankly silly.
The combat is getting really redundant as well, now that I've pretty much set in place what my general strategy is (I'm going duel double wielding rogues with my main and isabella with avalene tanking and anders healing) most fights go exactly the same way. Make sure my buffs are on, cast haste when the fight starts and the rogues just kill so fast. This might not work so well on nightmare (haven't really messed with it) but it works just fine on hard.
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i love this game... about 12 hours in and already feel a connection... only thing i wish was different was that it's sometimes difficult to understand wht your companions dislike or like... but thats only complaint i have for it
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On March 10 2011 02:18 SunDevil wrote: I loved DA1, it was the only RPG I've ever actually finished. DA2 is not a - bad - game, it is only a mediocre one. Here are my issues with it after 5-6 hours of playing:
1) DA1 had an epic storyline where the king was betrayed and killed, the human factions feuded within themselves, the dwarves were in the middle of a civil war and the elves were beset by werewolves. While all of this is on-going, you had to solve each race's issues, pull them together in the face of a tremendous evil, while staying one step ahead of the blight and finding out interesting facts about the whole world.
DA2 (so far) is a storyline involving one city and one family and their struggle to survive. This means being an errand boy and taking tasks on that aren't really interesting or epic. I don't feel like I know anything about the world this takes place in, only the 2 main zones within the city and the instances that shoot off from it. There's no grand struggle here, just one family doing odd jobs to make enough money to profiteer from an expedition to the deep roads. It's a letdown from the epic storyline in DA1. If it picks up later and becomes epic, why is it taking so long for anything to actually happen in the story?
2) The characters in DA1 felt more real to me in their responses and interaction with the environment. Each had their own agenda and they added something to each area you went to an explored. The main character felt more swept up in the events and gradually turned from a new recruit into a warmaster through his interactions. In DA2 none of the characters are really that interesting, to me. The family is pretty one-dimensional and their actions don't make much sense. Why are you helping x, y or z person again? Random relationships are introduced from storylines you don't even see but are only mentioned briefly. I'm not saying DA1 characters were the ultimate examples of writing, but each felt like a unique character who had an actual reason to join your party, the party members I've picked up in DA2 (I'm at work, so forgive me, I don't remember their names - dwarf rogue, elf warrior, human warrior and human mage) don't seem to have much reason to actually join your party or care about you much at all, aside from Avelinda (sp).
3) DA1 was full of interesting and varied locations. Elven forests, ruined dwarven undercities, human castles, werewolf dens, frozen palaces, ravaged towns, icy mountaintops, fortresses, etc etc etc. DA2 (so far) only has 1 city, with a few different zones that alternate between day and night. The out of town stuff so far has been relatively limited, with maybe 5-6 trips out of town, and none of them to really unique or interesting landmarks. The world feels stale, and I'm already tiring of this one small part of the world, where in DA1 you travelled across all of Feralden.
4) DA1 was not an easy game. While most common packs of mobs were not incredibly difficult, they still required some tactical thought and they usually presented at least some challenge. More importantly, whenever the game autosaved for me, I knew that there was a huge and difficult boss fight around the corner. This was exciting combat, where it was easy to lose and it required either really good tactics setups or good micromanagement to win out (and both were needed for boss fights). DA2, I'm literally scared of nothing, I just charge around and everything dies. Oh 17 guys just randomly joined the fight? I'm going to taunt, my party mage is going to fireball, my party warrior is going to whirlwind, my party archer is going to rain of arrows, and they are all going to die. Even when there's a boss and I got excited because I expect a hard fight, they just fall over and die. In DA1 I remember dying repeatedly to most bosses and feeling accomplished when I finally beat them. I felt super good about myself if I beat them on the first try, which was maybe 1 or 2 bosses total. In DA2 it just feels like I'm bulldozing through combat to see the next part of the story, and the story isn't even good. I haven't even adjusted any of the tactics for any of my party members and I might have to use a health potion once in a long while.
5) DA1 had great customizability in your characters. Your main character could be different races with different origins and that had impact on the story. You could shape your companions pretty much how you wanted in terms of skills and weapons. You could give them armor and change their appearance. In DA2 you don't have many options for backstory or race, your companions are pretty clearly meant to be a certain type of character, and you can only change their weapons or rings/amulet/belt. While I understand they wanted to simplify things, this is supposed to be an RPG, you shouldn't limit customization and options.
DA2 did some things right though. The inventory system is miles better and I like how they did the new skills system. If they just applied these new systems to the feel and grandness of DA1 I think it'd a really awesome game.
It's overall just a letdown. It feels like a DLC expansion for DA1 rather then a new game. There's nothing epic or interesting or challenging. It's still an okay game, but it's just not great.
110% agree with this.. especially #4. Thats what made DAO so much fun. DA2 seems like a walk in the park compared to the original.
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Switch to Nightmare mode then. Difficulty levels are put in games for YOU to decide how difficult YOU want it to be. For years I used to keep playing all my games on Normal mode until I learned better.
I can't believe you think DA:O was hard, either. Did you ever spec Sleep? 2 talent points in and wham; simplest combat ever. Same with Baldur's Gate 1 & 2 with spells like Sleep and Emotion: Hopelessness. Bioware have a knack for making totally overpowered AOE spells. Rather than removing the things (because they're fun!) they introduced this reinforcement mechanic, that forces you to either wait to use it, or confront a new wave of non-CC'd stuff. I think it was pretty clever.
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I love the new, faster and more dynamic combat of DA2. I started to play on "nightmare", but I had to quickly turn the difficulty down to "normal" as my party got slaughtered by the enemies. I am only lvl 6 now so I don't have THAT many spells in my arsenal, and enemies... oh god the enemies come in hordes. I am not quite used to the combat system yet.
Oh, and I am quite sure I would have accidentally started a gay relationship if it wasn't for the new dialogue system icons. Ladies are in my taste! 
This far I like DA2 a lot.
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Did that.. the tactical aspect of the game is nothing compared to DAO.
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Played for a few hours now and I can't believe they made it so I can't zoom out more and I can't scroll around the map. I feel like I'm playing Dynasty Warriors ( Everything else seems to be ok or better. Just really, really hate the camera restrictions.
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On March 10 2011 02:39 proxY_ wrote: I'm about 14-18 hours in and I'd give it like a 7/10. It feels very rushed, I've redone the same dungeons like 4 or 5 times from different routes (different entrances but once inside they're identical). This is just really frustrating and frankly silly.
The combat is getting really redundant as well, now that I've pretty much set in place what my general strategy is (I'm going duel double wielding rogues with my main and isabella with avalene tanking and anders healing) most fights go exactly the same way. Make sure my buffs are on, cast haste when the fight starts and the rogues just kill so fast. This might not work so well on nightmare (haven't really messed with it) but it works just fine on hard.
Does your house change if you walk in the back door instead of the front?
If you're bored with your current line up try something else. Also upping the difficulty could be a favorable change if you find hard boring.
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On March 10 2011 02:51 Souljah wrote: Did that.. the tactical aspect of the game is nothing compared to DAO.
Again...what? When was the last time you played DA:O? I just played through DA:O twice on Hard, and Nightmare, in the last 2 weeks and it was a piece of piss. Its auto-attack central. Go dual-wield on a Warrior or Rogue, get Haste on a Mage and buzzsaw your way to victory. Combat was just busy work to get to the next room full of chests and objects to click on. The only thing that ever really made DA:O's combat fun for me was watching the animations when you slice something's head off, or sync-kill an Ogre/Dragon.
I must be playing a different game. I'm 3 hours in on Hard mode and I'm frequently witnessing Aveline and Carver hitting ~10% health, forcing me to pop potions, use Nightmare to CC the stronger guys and even kite on occasion. And if I don't pay attention to reinforcements, Varric or myself get our asses kicked.
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On March 10 2011 02:53 FireBearHero wrote:Show nested quote +On March 10 2011 02:39 proxY_ wrote: I'm about 14-18 hours in and I'd give it like a 7/10. It feels very rushed, I've redone the same dungeons like 4 or 5 times from different routes (different entrances but once inside they're identical). This is just really frustrating and frankly silly.
The combat is getting really redundant as well, now that I've pretty much set in place what my general strategy is (I'm going duel double wielding rogues with my main and isabella with avalene tanking and anders healing) most fights go exactly the same way. Make sure my buffs are on, cast haste when the fight starts and the rogues just kill so fast. This might not work so well on nightmare (haven't really messed with it) but it works just fine on hard. Does your house change if you walk in the back door instead of the front? If you're bored with your current line up try something else. Also upping the difficulty could be a favorable change if you find hard boring.
That's dumb, pretty sure he means that they recycle interior locations which has already become obvious and I've only been in one. The very first cave you ever enter turns out to have a blocked door while the map continues significantly onwards past it, the way you are supposed to take to leave the cave doesn't even look like a proper exit, it's just a marker telling you that that is the exit in front of some stalagmites.
The game just screams recycled laziness in all the mechanics, scenery, animations (which is very apparent when certain animation bugs from the DAO carried over, like with revenants), models and textures. That is my issue with DA2 (along all the ones mentioned in the long post above) and why I can't believe this is actually supposed to be a $60 game
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Yea they recycle the interiors of different areas and reuse them for completely different dungeons in different parts of the game. An example would be that smuggler's cut is completely identical to the bone mine, you just run through them in reverse order when you do them. That's happened to me 3 times for sure on lengthy multi room dungeons and that doesn't even take into account that you revisit the same areas in Kirkwall and elsewhere dozens of times with different events happening each time.
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I don't mind the recycling of interiors, as long as it means the game will be longer overall. I have yet to get out of the city and thus the "champion" aspect of the story hasn't even kicked in yet. Heck, main story hasn't kicked in yet really.
Let's see how it goes as I'll get along. I'll be sure to play this game trough again at least once after this walk through.
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