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Fuck, such a good game in my T7 TD. Over 4.5k damage, 5 kills and nice angling. Too bad my team proceeds to camp, not attacking on Mali in assault mode. In the end, draw, because they were too dumb to either cap or kill an arty -_- Would have been my Master badge for sure ;_; After that another good game, 2nd highest in damage in a T9 game.
/edit: Ahh, lost another 4.5k damage game. Dealt more than my entire team combined and almost took out the second to last tank(the last one would have definitely been possible). But the deciding shot bounced for whatever reason. Really should start to use premium shells.
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Estonia774 Posts
Premium shells bounce too ;(
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But I hit a weak point and it still bounced -.-
Also, fuck match-making. 2 TDs vs 6 TDs, then 3 TDs vs 6 TDs on wide, open maps. How is this even fair?
Even more bullshit, 4 TDs vs 9 TDs on a map like Sand River, really? They have 4 top tier TDs while we have 1.
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On July 14 2013 20:13 Lucumo wrote: But I hit a weak point and it still bounced -.-
Also, fuck match-making. 2 TDs vs 6 TDs, then 3 TDs vs 6 TDs on wide, open maps. How is this even fair?
Even more bullshit, 4 TDs vs 9 TDs on a map like Sand River, really? They have 4 top tier TDs while we have 1.
The amount of TD's any given team gets is pretty irrelevant. Whether or not having more TD's is an advantage relies heavily on the map, both team's general compositions, which tier, the amount of artillery, how good the TD players actually are, and what specific TD's are on each team.
They're strictly worse than heavy and medium tanks unless you play into their single advantage and try to brute force them from the front -- which is why the amount of TD's is pretty irrelevant without other catalysts.
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On July 16 2013 12:37 rd wrote:Show nested quote +On July 14 2013 20:13 Lucumo wrote: But I hit a weak point and it still bounced -.-
Also, fuck match-making. 2 TDs vs 6 TDs, then 3 TDs vs 6 TDs on wide, open maps. How is this even fair?
Even more bullshit, 4 TDs vs 9 TDs on a map like Sand River, really? They have 4 top tier TDs while we have 1. The amount of TD's any given team gets is pretty irrelevant. Whether or not having more TD's is an advantage relies heavily on the map, both team's general compositions, which tier, the amount of artillery, how good the TD players actually are, and what specific TD's are on each team. They're strictly worse than heavy and medium tanks unless you play into their single advantage and try to brute force them from the front -- which is why the amount of TD's is pretty irrelevant without other catalysts. And that was always the case, otherwise I wouldn't complain. Malinovka while they had to defend, Prokhorovka and Sand River(where they attacked). And no arties whatsoever which isn't surprising after the patch.
By the way, another thing: How come the opposite team gets a tier X TD while we don't even have that tier? We were doing well until that tank came into play and raped us.
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Bump!
August gonna be a big month. Anniversary month. Already off the bat they're re-selling the KV-5, something I've previously thought about but didn't know it wasn't sold anymore. Any thoughts? $45 for the KV-5, M3 Light, and 2500 gold. Note that buying this premium / a premium would be partially for fun, but also for credit making as well (hence why I'm holding off on premiums til I splurge for a Tier 8 one) http://worldoftanks.com/en/news/31/gift-shop-bundles-august-1-4/
Also curious to get thoughts on recent patches now that things have settled down. The whole arty ordeal seems to be fine, and I'm actually starting to buy into the mindset that arty actually did get nerfed pretty bad. Even so, the biggest thing is that there are much fewer of them playing, which is nicer (no more 3-4 arty every game or two).
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Arty is just awful to play, even the one win per day makes me want to kill myself. 33% hit chance on a standing target with a reload time over 40 seconds? Awesome -.- And since they got nerfed into oblivion, playing scouts isn't that much fun either. What's the point if your team is donking around at the spawn? Accuracy changes are bad as well. KV-1S shooting max range and hitting no problem? Good. Severals tanks just snap-shotting without any aiming and hitting you at mid-range while you are barely exposed? Nice. I sense some Russian bias. If they didn't get the fundamentals so right, I would have long quit the game.
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Bought the B2 premium tank and having lots of fun. Steel wals, top guns and sniper medals come in pairs with the tank.
I hope they set the lowe in sale for the safari special. I really need a tier 8 premium to upkeep my tier 9 and 10 without farming tier 5 (although is quite fun to do so)
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I hate my Type 58, the pen and damage is laughable. I'm really hoping the IS-2 is better.
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You just gotta hate terrible teams.
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This new German TD
![[image loading]](http://i.imgur.com/bRkpx1D.png) Is absolutely crazy.
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Least it's as ugly as the rest of the german tanks.
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dealing 3360 dmg in 10 secs... OUCH...
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Jeez Wargaming.net has exploded in terms of employment and expansion
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On October 21 2013 10:21 {CC}StealthBlue wrote:Jeez Wargaming.net has exploded in terms of employment and expansion 
One of my friends from work actually just got hired there because he went to school with a lot of the people that work there now.
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I'm a pretty mediocre player but I think this tank may be a bit OP as I've been racking up games with well over 4000 damage fairly consistently which is far better than I usually perform, the only thing you need to fear in one of these is another Auf E-100, because if they are anything else you can just absorb one hit as you come in on them and then just blitz them to death in under 10 seconds, and at long range this thing is just crazy, utterly ludicrous, with .29 accuracy and 1.5 second aim time, you just melt anyone you can get your cursor over.
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"Auf" isn't some kind of name, it just means "on". The relevant parts of that name would be "Waffenträger" and "E-100"
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the only reason why these new german tanks might be a tad too strong when the patch comes out is because WG nerfed artillery into the ground. If there still was 1-2 artilleries in each game they would just rape these new tanks because of their shit armor.
and any other tank can still just load up HE ammo and put 900 dmg shots into that tank line
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The fact that these tanks will get penetrated by almost literally every shot including HE rounds makes them "balanced". It's all about playing accordingly. You can argue that they can just snipe and play super passive to be safe, but the same can be said about many other "high risk high reward"-style tanks. This one just takes that mentality to the Nth degree.
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On October 21 2013 19:37 Simberto wrote: "Auf" isn't some kind of name, it just means "on". The relevant parts of that name would be "Waffenträger" and "E-100" I don't speak German, there is already an E-100, GW E-100 and Jagd E-100, Auf is shorter than Waffentrager, so that is what I put to differentiate it.
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