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Netherlands19130 Posts
On July 24 2010 21:32 writer22816 wrote:Show nested quote +On July 24 2010 20:22 Nyovne wrote: Anyone here has a solution that works to solve the problem of Alien Swarm (crashing) going back to desktop while it starts up? I tried some googled answers but to no avail so far.
I presume others have had the problem, saw at least one similar question in this thread but couldnt find a helpful reply. They might have fixed this in the latest update. The Vindicator’s grenade explosion effect should no longer crash users running a GTX260 graphics card. Another annoying bug is that the FPS drops really during the briefing screen of the final mission Timor Station. Makes chatting a pain. Hey thanks lol, Ive been trying for days and I was like w/e now. But I just checked and within the last few hours they sent out an update to fix it .
Cheers.
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Hyrule19012 Posts
On July 24 2010 15:34 Fishball wrote:Show nested quote +On July 23 2010 09:19 writer22816 wrote:I'm gonna be playing this a lot for the next few days, if not the next few weeks. However my internet is kind of slow, so only add me if you're in the East Asia region. Or post your steam id and I'll add you. Really want to play this with TL members. ID: UberB As for skills, I can play any class but I like tech a lot. I've beaten the campaign on easy and normal; I haven't tried hard or insane yet. I would likely be a liability on the latter.  On a side note, is the Join game function from the group buggy for anyone else? 90% of the time it only displays internal ip or a 0.0.x.x ip which you can't join - it will only say server is not responding. Only today did I find a guy whose actual external ip was displayed and I could probably join - if the game was not full, made by this guy called VINCE. So vince, if you read TL...tell us your secret  Added you. I started playing today. After a few hours, me and another random guy managed to beat the first two stages in hard mode (Tech + Medic). It was quite challenging. Would love to have someone to help finish up hard and test the waters in insane. http://steamcommunity.com/profiles/76561197961750554
I'll play! gogogogogogo
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anyone have a problem with the speed runs? this is what happened to us:
1) 3 people, we complete it, only 2 get the achievement. we re-run it, and the 3rd player gets the achievement, even though he should of got it the first time.
2) then next level we have only 2 people. my friend gets the achievement, and i dont.
i think it may have something to do with when you enter the final room. all our screens times matched up, and no one died obviously (since the achievement says 0 deaths). both times i was the last one into the room (by a very small margin) and both times i failed to get the achievement, even though we had 6 seconds to spare
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+ Show Spoiler +joy_name "Xbox360 controller" joy_advanced 1 joy_advaxisx 3 joy_advaxisy 1 joy_advaxisz 0 joy_advaxisr 2 joy_advaxisu 4 joy_advaxisv 0 joy_forwardsensitivity -1 joy_sidesensitivity 1 joy_pitchsensitivity 1.0 joy_yawsensitivity -1.25 joy_autoaimdampenrange 0.85 joy_autoaimdampen 0.5 joy_lowend 0.65 joy_lowmap 0.15 joy_accelscale 1.4 joy_response_move 5 joy_response_look 1 joyadvancedupdate crosshair 0 //hud_draw_fixed_reticle 1
//################################################################# //####################################################ORIGINAL CODE //################################################################# //bind "Z AXIS POS" "+attack2" // left trigger //bind "Z AXIS NEG" "+attack" // right trigger // //bind "JOY1" "+jump" // A //bind "JOY2" "+alt1" // melee // B //bind "JOY3" "+use" // X //bind "JOY4" "asw_InvNext" // Y //bind "JOY5" "+grenade1" // offhand item // Left Bumper //bind "JOY6" "+reload" // Right Bumper // //bind "JOY7" "ingamebriefing" // select //bind "JOY8" "pause" // start // //bind "JOY9" "asw_orderMarinesHold" // left stick in //bind "JOY10" "asw_orderMarinesFollow" // right stick in // //bind "POV_LEFT" "asw_squad_hotbar 1" //bind "POV_UP" "asw_squad_hotbar 2" //bind "POV_RIGHT" "asw_squad_hotbar 3" //################################################################# //################################################################# //#################################################################
////////////////////////////////////////////////////// //List of possible commands: //+jump Roll //+reload Manual reload //+use Use //+grenade1 Use off-hand item //+voicerecord Voice Push-to-Talk //+alt1 Melee //ingamebriefing Map/Objectives //ASW_InvNext Switch weapon //asw_orderMarinesHold Squad hold //asw_orderMarinesFollow Squad follow //asw_squad_hotbar 1 Use squad equipment 1 //asw_squad_hotbar 2 Use squad equipment 2 //asw_squad_hotbar 3 Use squad equipment 3 //ASW_Drop Drop current weapon //cl_emote 5 emote: Be careful //cl_emote 0 emote: Medic call //cancelselect Menu //////////////////////////////////////////////////////
////////////////////////////////////////////////////// //NOTES //"cancelselect" doesn't seem to do anything, going to replace with UNUSED //Forgot to put in "+use", will replace Medic Call with it (Left Bumper) // //It would be good to do the following: //Melee RB, Reload, LB //Use X, use Self-Item, B //////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////// //////////////////XBOX 360 CONTROLLER BUTTONS///////////////////// ////////////////////////////////////////////////////////////////// //JOY1 //Bind command for the "A" button bind "JOY1" "+jump" //A: Roll
//JOY2 //Bind command for the "B" button //bind "JOY2" "+alt1" //B: Melee (Outdated) bind "JOY2" "+grenade1" //B: Use off-hand weapon
//JOY3 //Bind command for the "X" button //bind "JOY3" "+reload" //X: Manual reload (Outdated) bind "JOY3" "+use" //X: Use
//JOY4 //Bind command for the "Y" button bind "JOY4" "ASW_InvNext" //Y: Switches weapons
//JOY5 //Bind command for the Left Bumper //bind "JOY5" "cl_emote 0" //LB: Medic call (Outdated) //bind "JOY5" "+use" //LB: Use (Outdated) bind "JOY5" "+reload" //LB: Reload
//JOY6 //Bind command for the Right Bumber //bind "JOY6" "+grenade1" //RB: Use off-hand weapon (Outdated) bind "JOY6" "+alt1" //RB: Melee
//JOY7 //Bind command for the "Select" button bind "JOY7" "ingamebriefing" //SELECT: Map/objectives
//JOY8 //Bind command for the "Start" button bind "JOY8" "pause" //START: Pause
//JOY9 //Bind command for L3 bind "JOY9" "asw_orderMarinesFollow" //LEFTCLICK: Follow
//JOY10 //Bind command for R3 bind "JOY10" "asw_orderMarinesHold" //RIGHTCLICK: Hold
//Z AXIS POSITIVE (LEFT TRIGGER) //Bind command for the Left Trigger bind "Z AXIS POS" "+attack2" //LT: Secondary Attack
//Z AXIS NEGATIVE (RIGHT TRIGGER) //Bind command for the Right Trigger bind "Z AXIS NEG" "+attack" //RT: Primary attack ////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////
//////////////////////////////// //Directional Pad bind commands //////////////////////////////// //POV_LEFT //Bind command for Left on the D-Pad bind "POV_LEFT" "asw_squad_hotbar 1" //DPADLEFT: Use Squad Equipment 2
//POV_UP //Bind command for Up on the D-Pad bind "POV_UP" "asw_squad_hotbar 2" //DPADUP: Use Squad Equipment 3
//POV_RIGHT //Bind command for Right on the D-Pad bind "POV_RIGHT" "asw_squad_hotbar 3" //DPADRIGHT: Use Squad Equipment 4
//POV_DOWN //Bind command for Down on the D-Pad //bind "POV_DOWN" "" //UNUSED //////////////////////////////// //////////////////////////////// ////////////////////////////////
// Set the joystick deadzone to "square" instead of "cross" for less notchiness joy_deadzone_mode 1
joystick 1 sk_autoaim_mode 2 hud_fastswitch 2 +jlook
Just throwing this out there in case there's anyone else who would prefer to play a game like this on their 360 controller. I modified it, and included some other commands if you want to change it. All input commands in the game can be found in steamapps/common/alienswarm/swarm/cfg/keyboard_config
I didn't get "cancelselect" to work but I only tried it once. Messing around with the config files is fun.
[Edit]Until I figure out a way to fix the sensitivity for the Right Analog Stick the game is just plain better on a keyboard. Which is a shame, this type of game lends itself naturally to using a controller. 
[Edit2] Fixed errors and updated for proper spacing. Huzzah for clean code.
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There is a code function: [ code ]
This is for code
On the one hand, too bad that there is only one campaign, on the other hand, they also released an SDK for it. I thought about mapping for it, but I probably won't finish it anyway as I am really lazy .
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On July 24 2010 23:07 CrunCher wrote: anyone have a problem with the speed runs? this is what happened to us:
1) 3 people, we complete it, only 2 get the achievement. we re-run it, and the 3rd player gets the achievement, even though he should of got it the first time.
2) then next level we have only 2 people. my friend gets the achievement, and i dont.
i think it may have something to do with when you enter the final room. all our screens times matched up, and no one died obviously (since the achievement says 0 deaths). both times i was the last one into the room (by a very small margin) and both times i failed to get the achievement, even though we had 6 seconds to spare
We did all speedruns 2 days ago and never had anything like this. If someone was late - everyone missed it. Maybe they fixed something in the latest update but didn't mention it...
One achievement is bugged, the Reactor one (4th level), it says it requires 3:10 but got rewarded for a bit higher time.
Some levels are extremely easy to speedrun, some are quite annoying, like 3rd one. It depends on hacks the most but it requires huge tactical move.
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Chaining adrenaline makes the speedruns pretty easy, only hard one is the last, and maybe the 5th(?), where you have to burn the biomass, since you have to split up your whole team.
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Hyrule19012 Posts
Chainsaws > doors 4xAdrenalin = easy
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On July 24 2010 21:54 tofucake wrote:Show nested quote +On July 24 2010 15:34 Fishball wrote:On July 23 2010 09:19 writer22816 wrote:I'm gonna be playing this a lot for the next few days, if not the next few weeks. However my internet is kind of slow, so only add me if you're in the East Asia region. Or post your steam id and I'll add you. Really want to play this with TL members. ID: UberB As for skills, I can play any class but I like tech a lot. I've beaten the campaign on easy and normal; I haven't tried hard or insane yet. I would likely be a liability on the latter.  On a side note, is the Join game function from the group buggy for anyone else? 90% of the time it only displays internal ip or a 0.0.x.x ip which you can't join - it will only say server is not responding. Only today did I find a guy whose actual external ip was displayed and I could probably join - if the game was not full, made by this guy called VINCE. So vince, if you read TL...tell us your secret  Added you. I started playing today. After a few hours, me and another random guy managed to beat the first two stages in hard mode (Tech + Medic). It was quite challenging. Would love to have someone to help finish up hard and test the waters in insane. http://steamcommunity.com/profiles/76561197961750554I'll play! gogogogogogo
You did not add me after I added you.
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On July 24 2010 23:07 CrunCher wrote: anyone have a problem with the speed runs? this is what happened to us:
1) 3 people, we complete it, only 2 get the achievement. we re-run it, and the 3rd player gets the achievement, even though he should of got it the first time.
2) then next level we have only 2 people. my friend gets the achievement, and i dont.
i think it may have something to do with when you enter the final room. all our screens times matched up, and no one died obviously (since the achievement says 0 deaths). both times i was the last one into the room (by a very small margin) and both times i failed to get the achievement, even though we had 6 seconds to spare
Yes, we had that problem, only 1 person got the achievement on level 5 (the biomass one) because he was the first into the elevator.
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Awesome game, just found out about it! Always thought L4D looked fun but didn't have the longevity to justify the asking price, hope to have some fun with this though.
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I played it, it's pretty boring until MODs are out. Same thing and level over and over again.
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I remember one specific place where cutting the door saves 3-5 seconds instead of chainsawing it (even with 2 people with melee skill).
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First mission, ran around killing aliens... Ran out of ammo and got zerg'd, so I trying punching them all to death... Died. Now I know how kerrigan feels.
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Just beat Hard today. "Almost" beat the 2nd level in Insane with 3-man. Screw ups are very unforgiving... and encounters are also different. Could use more experienced players for Insane runs. Patience is required for trial and error.
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Insane requires a dedicated Faith medic with medic gun + heal beacons or an entire group that is amazing at not getting infested. Other than that you need to keep a fair pace (if you take forever the swarm spawns endlessly so you will never move) and have your team rotate around to make sure the medic stays in the middle away from danger (since the medic has zero weapons and melee is not good in insane without power fist (your medic should go either of the armors, i prefer the electro armor vs infest since im the healer). Your other 3 guys just need to be competent at aiming and conserving ammo and not killing your allies/running off rambo. Strategy of the levels is basically the same on hard as insane, just in insane you need stronger team work/formation so you don't get picked off my super fast rape alien dudes.
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As far as chainsaws/hacking doors, a I can generally hack a full health door faster than it can be chainsaw'd down (as Vegas since the puzzles are easier given his tech skill), but those sorts of puzzles are something I'm just ridiculously good at. As people get used to doing them regularly, I think that will be the case.
I personally like the medic's playstyle best, and find that at insane level it works out best if I go Faith with Assault Rifle and Medic gun with electro-armor. Having really strong team mates and a good protocol for who covers what direction and when to change off (for reloads, etc) makes this very viable. Having the extra gun makes not getting overrun much much easier, and you can also toss a team-mate a gun in a pinch. It ultimately comes down to your team comp and what works best for you.
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Hard is quite hard. Haven't tried it on insane yet. Was wondering what the consensus is on the best auxiliary item. My group usually carry a mixture of electro shield (for parasite clearing), rockets (clears stuff fast) and ice bombs(great for the tractor aliens).
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Hard is pretty easy with basic formation/team movement. After the first play-through of hard your team should be clearing the levels with minimal problems.
also, damage amp + 4x PDW own doors so fast, you can kill any door in under 3 seconds with everyone firing at it. We are using it for speed runs although we haven't used adrenaline yet, will probably do that to make speed runs easier.
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On July 25 2010 14:26 deL wrote: Awesome game, just found out about it! Always thought L4D looked fun but didn't have the longevity to justify the asking price, hope to have some fun with this though.
L4D2 is an absolutely awesome game and definitely well worth the money. Versus mode is against human opponents so there's always a challenge and the skill cap is surprisingly high. I often play online but the best experience is when we manage 8 guys together on LAN.
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