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Diablo III General Discussion - Page 943

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Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
February 26 2015 23:13 GMT
#18841
So if you are on the ptr make sure you swap the game type from campaign and normal difficulty to adventure mode. You'll avoid wasting a lot of time waiting on a huge queue only to have to leave game and start over >.<
Writer
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 26 2015 23:33 GMT
#18842
On February 27 2015 05:22 dAPhREAk wrote:
Show nested quote +
On February 27 2015 04:36 andrewlt wrote:
On February 26 2015 14:55 Valiver wrote:
Wow these patch notes are amazing and can only be improved with stash space and character spaces.
-Rift Guardians' positions now always show on the map or minimap regardless of your distance from them.
-The warning time before an Armored Destroyer lands has been significantly increased.
-When crafting gems and items the entire quantity will now be crafted at once.
-Regular Health Potions have been removed from the game. The Health Potion slot on the action bar is now a bottomless Heath Potion that will heal you for 60% of your maximum Life. The functionality of Legendary bottomless potions is unchanged
-All the new sets and items look pretty solid.

I'm really looking forward to trying these on the ptr but alas, school and work are going to be in the way for the next few days...


Yup, they're slowly coming around to removing many of the game's minor annoyances. It's a victory for us "games are supposed to be fun" types.

Just need to increase item space, improve inventory management and make trials less of a chore.

although i agree with these changes, they do have a point on some things (e.g., autopickup for certain item types, crafting materials, etc.) that if they make it automatic they are basically turning a rote game into a mind numbingly even more rote game. that being said, if people want their game to be auto-play, unless it costs a lot development wise, just let them have an option to select autopickup.


people play cookie clicker for hours and hours, I don't know whats wrong with them but they do
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
andrewlt
Profile Joined August 2009
United States7702 Posts
February 26 2015 23:56 GMT
#18843
On February 27 2015 05:22 dAPhREAk wrote:
Show nested quote +
On February 27 2015 04:36 andrewlt wrote:
On February 26 2015 14:55 Valiver wrote:
Wow these patch notes are amazing and can only be improved with stash space and character spaces.
-Rift Guardians' positions now always show on the map or minimap regardless of your distance from them.
-The warning time before an Armored Destroyer lands has been significantly increased.
-When crafting gems and items the entire quantity will now be crafted at once.
-Regular Health Potions have been removed from the game. The Health Potion slot on the action bar is now a bottomless Heath Potion that will heal you for 60% of your maximum Life. The functionality of Legendary bottomless potions is unchanged
-All the new sets and items look pretty solid.

I'm really looking forward to trying these on the ptr but alas, school and work are going to be in the way for the next few days...


Yup, they're slowly coming around to removing many of the game's minor annoyances. It's a victory for us "games are supposed to be fun" types.

Just need to increase item space, improve inventory management and make trials less of a chore.

although i agree with these changes, they do have a point on some things (e.g., autopickup for certain item types, crafting materials, etc.) that if they make it automatic they are basically turning a rote game into a mind numbingly even more rote game. that being said, if people want their game to be auto-play, unless it costs a lot development wise, just let them have an option to select autopickup.


I don't want autopickup for crafting materials because of inventory issues. It's like autopickup of potions before this patch. It was annoying having to throw them away every so often.

I just find, playing RPGs, not just D3 but even the more traditional CRPGs, I'm spending too much time managing inventory instead of killing shit. Well, my day job is as an inventory analyst and let me tell you that work is more fun than managing D3's stash space.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
February 27 2015 00:00 GMT
#18844
On February 27 2015 08:33 sob3k wrote:
Show nested quote +
On February 27 2015 05:22 dAPhREAk wrote:
On February 27 2015 04:36 andrewlt wrote:
On February 26 2015 14:55 Valiver wrote:
Wow these patch notes are amazing and can only be improved with stash space and character spaces.
-Rift Guardians' positions now always show on the map or minimap regardless of your distance from them.
-The warning time before an Armored Destroyer lands has been significantly increased.
-When crafting gems and items the entire quantity will now be crafted at once.
-Regular Health Potions have been removed from the game. The Health Potion slot on the action bar is now a bottomless Heath Potion that will heal you for 60% of your maximum Life. The functionality of Legendary bottomless potions is unchanged
-All the new sets and items look pretty solid.

I'm really looking forward to trying these on the ptr but alas, school and work are going to be in the way for the next few days...


Yup, they're slowly coming around to removing many of the game's minor annoyances. It's a victory for us "games are supposed to be fun" types.

Just need to increase item space, improve inventory management and make trials less of a chore.

although i agree with these changes, they do have a point on some things (e.g., autopickup for certain item types, crafting materials, etc.) that if they make it automatic they are basically turning a rote game into a mind numbingly even more rote game. that being said, if people want their game to be auto-play, unless it costs a lot development wise, just let them have an option to select autopickup.


people play cookie clicker for hours and hours, I don't know whats wrong with them but they do

what surprises me most is that there are game types called "idle" that play themselves with little to no interaction by the player. they are quite popular.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
February 27 2015 00:52 GMT
#18845
So I played D3 at release (or rather didn't play. Zing.) and I bought the expansion when it came out. After I hit max level on 1 character, I got bored as fuck. The rift spam for items is the most sleep inducing thing I've ever seen in a video game. That being said, I haven't played in quite a while and was wondering if they have made enough improvements to make the game fun now. I know fun is subjective, but everyone I knew personally who played, and everyone I interacted with online just shit all over it and were very disappointed. So, there must have been a good reason for it if that many people were pissed off. Anyway, worth playing now?
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
February 27 2015 00:53 GMT
#18846
On February 27 2015 09:52 Ayaz2810 wrote:
So I played D3 at release (or rather didn't play. Zing.) and I bought the expansion when it came out. After I hit max level on 1 character, I got bored as fuck. The rift spam for items is the most sleep inducing thing I've ever seen in a video game. That being said, I haven't played in quite a while and was wondering if they have made enough improvements to make the game fun now. I know fun is subjective, but everyone I knew personally who played, and everyone I interacted with online just shit all over it and were very disappointed. So, there must have been a good reason for it if that many people were pissed off. Anyway, worth playing now?

no.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
February 27 2015 04:24 GMT
#18847
On February 27 2015 09:53 dAPhREAk wrote:
Show nested quote +
On February 27 2015 09:52 Ayaz2810 wrote:
So I played D3 at release (or rather didn't play. Zing.) and I bought the expansion when it came out. After I hit max level on 1 character, I got bored as fuck. The rift spam for items is the most sleep inducing thing I've ever seen in a video game. That being said, I haven't played in quite a while and was wondering if they have made enough improvements to make the game fun now. I know fun is subjective, but everyone I knew personally who played, and everyone I interacted with online just shit all over it and were very disappointed. So, there must have been a good reason for it if that many people were pissed off. Anyway, worth playing now?

no.



Very concise.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
rob.au
Profile Joined May 2010
1087 Posts
February 27 2015 04:39 GMT
#18848
Unless you want to do time trial rifts then the game hasn't changed much. I don't understand the appeal of time trial rifts though so I'm not bothered to play S2.
Isualin
Profile Joined March 2011
Germany1903 Posts
Last Edited: 2015-02-27 12:31:05
February 27 2015 12:30 GMT
#18849
I played this game(200 hours total) mostly while i was listening to state of the game or inside the game(or some other podcast like that) Seriously though, try playing d3 while listening to something. You don't miss anything since there is no strategy besides brainless button mashing and searching for that orange-brown color.
I might start doing it again for remax and summoners insight.
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
February 27 2015 12:52 GMT
#18850
I was playing D3 while listening to lectures on russian literature. I swear, it's more fun to play that way and you don't really miss anything. Even on HC.
You want 20 good men, but you need a bad pussy.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
February 27 2015 14:54 GMT
#18851
they should implement gem and mats autoloot as a toggle option at least. @autoloot 20
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
February 27 2015 17:07 GMT
#18852
This is from the undocumented patch notes thread on the d3 ptr forums - "Picking up one stack of a mat type will pick up all mats of that type close to you. Appears to be either: 3x your pickup radius or ~15 yards."
Writer
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2015-02-27 17:35:11
February 27 2015 17:31 GMT
#18853
On February 27 2015 13:39 rob.au wrote:
Unless you want to do time trial rifts then the game hasn't changed much. I don't understand the appeal of time trial rifts though so I'm not bothered to play S2.

Greater Rifts aren't there for items, but for legendary gems and leveling them up, and leveled up gems do quite a lot of work. So you level gems up through the Greater Rifts to be able to get further in normal Rifts.

I came back from a pause of 8 months or so, and I actually enjoy it quite a lot. There are few sets that change your class playstyle a lot(WD in my case) and I am constantly switching between WDs. Of course your are going to farm those sets, and I understand that some people are getting bored with it but it is Hack&Slash game, it is repetitive by default.

About Season 2, people are playing it because there are new items that you can't get through normal adventure mode and drop rate is increased by 100% afaik.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
February 27 2015 17:59 GMT
#18854
On February 27 2015 21:52 BluzMan wrote:
I was playing D3 while listening to lectures on russian literature. I swear, it's more fun to play that way and you don't really miss anything. Even on HC.

people who dont have dual screens are doing it wrong. you need another stream or movie playing on the other screen to keep your sanity.
Amestir
Profile Blog Joined May 2010
Netherlands2126 Posts
February 28 2015 13:38 GMT
#18855
So guys, I recently kinda got back into diablo 3 and got some questions.

Mainly: what am I supposed to do at 70? Run rifts? Should I clear the rifts completely or just till the boss spawns?
We know nothing.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
Last Edited: 2015-02-28 14:11:14
February 28 2015 14:10 GMT
#18856
Depends on why you're in the rift.
If you're there for blood shards, kill the boss, close the rift and go again.
Encountering a Blood Thief goblin is a god send if you're looking for shards as you'll get 200-300 of them.

Depending on how many runs you plan to make and how many rift fragments you have, you can choose to clear the entire rift (making the most out of your fragments) or just burn through them for shards and trial stones.

If you're looking for legendaries, the regular rift bosses don't really give them that much so I usually prefer to clear the rift.
Greater Rift bosses will drop legendaries, but you won't get anything else in the rift.
That said, if you don't have any legendary gems yet, run atleast a couple of Greater Rifts, as some gems can make a massive difference.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Amestir
Profile Blog Joined May 2010
Netherlands2126 Posts
February 28 2015 14:17 GMT
#18857
On February 28 2015 23:10 Thezzy wrote:
Depends on why you're in the rift.
If you're there for blood shards, kill the boss, close the rift and go again.
Encountering a Blood Thief goblin is a god send if you're looking for shards as you'll get 200-300 of them.

Depending on how many runs you plan to make and how many rift fragments you have, you can choose to clear the entire rift (making the most out of your fragments) or just burn through them for shards and trial stones.

If you're looking for legendaries, the regular rift bosses don't really give them that much so I usually prefer to clear the rift.
Greater Rift bosses will drop legendaries, but you won't get anything else in the rift.
That said, if you don't have any legendary gems yet, run atleast a couple of Greater Rifts, as some gems can make a massive difference.


Alright ty! I guess I'm just mainly looking for legendaries, so atm I'm just clearing rifts so I can get more / better gear.
We know nothing.
Amestir
Profile Blog Joined May 2010
Netherlands2126 Posts
February 28 2015 14:27 GMT
#18858
On February 28 2015 23:10 Thezzy wrote:
Depends on why you're in the rift.
If you're there for blood shards, kill the boss, close the rift and go again.
Encountering a Blood Thief goblin is a god send if you're looking for shards as you'll get 200-300 of them.

Depending on how many runs you plan to make and how many rift fragments you have, you can choose to clear the entire rift (making the most out of your fragments) or just burn through them for shards and trial stones.

If you're looking for legendaries, the regular rift bosses don't really give them that much so I usually prefer to clear the rift.
Greater Rift bosses will drop legendaries, but you won't get anything else in the rift.
That said, if you don't have any legendary gems yet, run atleast a couple of Greater Rifts, as some gems can make a massive difference.


Alright ty! I guess I'm just mainly looking for legendaries, so atm I'm just clearing rifts so I can get more / better gear.
We know nothing.
Clonester
Profile Joined August 2014
Germany2808 Posts
Last Edited: 2015-02-28 14:34:37
February 28 2015 14:33 GMT
#18859
On February 28 2015 22:38 Amestir wrote:
So guys, I recently kinda got back into diablo 3 and got some questions.

Mainly: what am I supposed to do at 70? Run rifts? Should I clear the rifts completely or just till the boss spawns?


So i would say:
Farm Rifts till you got a decent count of greater Rift stones. This way you will get a decent amount of gems, shards and items so you may start seeing what build you can go and and improve your character to optain higher difficuilties.
You will see that reenchanting items and making better gems will be extremly expensive at the beginning, but both make you a lot stronger. So you farm greater rifts till you got legendery gems of all sorts (14 runs I think) and use the money-explosion gem. After this you will have infintie amount of money when farming normal rifts.

From this point it is: Farm normal Rifts complete for legends and normal gems (till you got enough ultimate gems) and farm bigger rifts only to improve your legendary gems. Use (after you got alot of money) 3 legendary gems that suit your build most and upgrade em. Dont fight to high level large rifts to early, till you got gems at lvl 15 or so, you can farm the rifts at lvl 15-18 and you gonna farm em pretty fast not waisting alot of time there.

Finally it will only be the same: Farm normal rift, scrap not needed legendarys and find better legendarys or acient legendarys.

And if you get 2 bored, you can farm the hellfire stuff by farming the keys and making the machines.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
TerranHwaiting
Profile Joined December 2014
Korea (North)179 Posts
February 28 2015 15:30 GMT
#18860
At the start of this Season, I ran some bounties to get Riftstones. Then I run some rifts to get GRiftstones and then I run GRifts to get my Gems (Level1=>Level2=>Level3...) with doing bounties while waiting for the Rift-Timer.
Afer that I farmed the Vault to get my Boon of the Hoarder Gem, because I was out of money all the time. Now I run some Normal Rifts until I have my Sets.
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