I dropped for me like all other missing gems
Diablo III General Discussion - Page 942
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LaNague
Germany9118 Posts
I dropped for me like all other missing gems | ||
Parametric
Canada1261 Posts
Edit: BoH seems to be bugged, ie. some people who've received it before aren't having it drop off Grifts, while people who've never seen the vault are getting it off Grifts. Don't know if they've acknowledged it or not yet though. | ||
crms
United States11933 Posts
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Terranasaur
United States2085 Posts
On February 24 2015 07:02 LaNague wrote: Do you have the gem on nonseason? I dropped for me like all other missing gems I do. And I had it in Season 1. I just can't seem to get it to drop from an RG in Season 2 and I don't want to spend my life chasing around goblins. | ||
Dingodile
4135 Posts
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LaNague
Germany9118 Posts
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TerranHwaiting
Korea (North)179 Posts
On February 24 2015 07:20 Terranasaur wrote: I do. And I had it in Season 1. I just can't seem to get it to drop from an RG in Season 2 and I don't want to spend my life chasing around goblins. You have to find the Vault before it starts to drop in GRifts. | ||
dAPhREAk
Nauru12397 Posts
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crms
United States11933 Posts
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Valiver
Caldeum1977 Posts
On February 26 2015 06:31 crms wrote: didn't they say 2.2 won't go live until after season 2? seems like they're preparing for a long PTR for a smoother/faster s3 launch. http://us.battle.net/d3/en/forum/topic/16353646002?page=3#55 "Assuming the above is still the case when patch 2.2.0 goes live (which we're aiming to do between Season 2 and Season 3), then you'll be able to find the new Set items regardless of whether you're playing a Seasonal character. " They've also said that season 2 will be much shorter than the first one, but no word on exactly how much so. | ||
dAPhREAk
Nauru12397 Posts
should i continue playing seasons..... | ||
dAPhREAk
Nauru12397 Posts
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Valiver
Caldeum1977 Posts
-Rift Guardians' positions now always show on the map or minimap regardless of your distance from them. -The warning time before an Armored Destroyer lands has been significantly increased. -When crafting gems and items the entire quantity will now be crafted at once. -Regular Health Potions have been removed from the game. The Health Potion slot on the action bar is now a bottomless Heath Potion that will heal you for 60% of your maximum Life. The functionality of Legendary bottomless potions is unchanged -All the new sets and items look pretty solid. I'm really looking forward to trying these on the ptr but alas, school and work are going to be in the way for the next few days... | ||
dAPhREAk
Nauru12397 Posts
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Wuster
1974 Posts
What is the world coming to! | ||
RagequitBM
Canada2270 Posts
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Warri
Germany3208 Posts
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andrewlt
United States7702 Posts
On February 26 2015 14:55 Valiver wrote: Wow these patch notes are amazing and can only be improved with stash space and character spaces. -Rift Guardians' positions now always show on the map or minimap regardless of your distance from them. -The warning time before an Armored Destroyer lands has been significantly increased. -When crafting gems and items the entire quantity will now be crafted at once. -Regular Health Potions have been removed from the game. The Health Potion slot on the action bar is now a bottomless Heath Potion that will heal you for 60% of your maximum Life. The functionality of Legendary bottomless potions is unchanged -All the new sets and items look pretty solid. I'm really looking forward to trying these on the ptr but alas, school and work are going to be in the way for the next few days... Yup, they're slowly coming around to removing many of the game's minor annoyances. It's a victory for us "games are supposed to be fun" types. Just need to increase item space, improve inventory management and make trials less of a chore. | ||
dAPhREAk
Nauru12397 Posts
On February 27 2015 04:36 andrewlt wrote: Yup, they're slowly coming around to removing many of the game's minor annoyances. It's a victory for us "games are supposed to be fun" types. Just need to increase item space, improve inventory management and make trials less of a chore. although i agree with these changes, they do have a point on some things (e.g., autopickup for certain item types, crafting materials, etc.) that if they make it automatic they are basically turning a rote game into a mind numbingly even more rote game. that being said, if people want their game to be auto-play, unless it costs a lot development wise, just let them have an option to select autopickup. | ||
BluzMan
Russian Federation4235 Posts
6 piece Natalya + Chakram quiver + Rain of Vengeance/Flying Strike = permafreeze on rift guardians. It's like critical mass Wizard all over again! EDIT: doesn't look like Natalya is good for damage (at least doesn't feel any good even with high sheet DPS), but with some AS, some CDR and even 4-piece bonus, it's #1 support now. The freeze has almost 100% uptime and with some clever gearing you can probably have 2 rains of vengeance at once which will make it 100%. | ||
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