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Diablo III General Discussion - Page 847

Forum Index > General Games
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oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
Last Edited: 2014-04-10 16:29:46
April 10 2014 16:13 GMT
#16921
that pattern of play is gonna change because eventually you want to get the most out of your rift shards.

bad rift is less bad if you dont backtrack. you should have an idea of the rift density pretty fast and adjust clear pattern accordingly

mobility is valuable in precisely this manner allowing you to skip more time spent traveling bad zones
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Godwrath
Profile Joined August 2012
Spain10137 Posts
Last Edited: 2014-04-10 17:56:50
April 10 2014 17:56 GMT
#16922
Density depends on the rift itself., but if i get the ones with higher density, i just farm the hell out of it before delivering the quest, even if i had killed the rift boss, to get the most out of the key. Some are actually insanely clustered, like for example the graveyard one.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
April 10 2014 18:05 GMT
#16923
On April 11 2014 02:56 Godwrath wrote:
Density depends on the rift itself., but if i get the ones with higher density, i just farm the hell out of it before delivering the quest, even if i had killed the rift boss, to get the most out of the key. Some are actually insanely clustered, like for example the graveyard one.

im doing the same. if its a good rift, i continue, if its a bad one, i end it right after the rift boss is down.
this way, i maximize the time of efficient farming that i get out of my rift keys. because in the long run, all you wanna be doing is rifts, so that farming them takes away from efficiency.
"What am I supposed to do against this?" - "Lose!" :-]
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
April 10 2014 20:41 GMT
#16924
they should double all mobs in rifts and THEN they will meet their "% of people who play rifts" quota of the month.

much more fun than doubling droprates.
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 10 2014 20:41 GMT
#16925
the new patch is pretty nice. though i'd be more happy with change with rift density than drop rates. Still run into the problem with normal still massively outscaling sheer drop rate/ kill speed anything on torment. Obviously if you want class specific set items or t1+ legs you need to do T1 or higher. But the difference between t1 and it's difficulties still have it being way better than any other torment setting.

Essentially this the game feels like.
make new character, get to 70.
play solo til you're geared enough to do split cache runs on normal.
do split cache runs til you're geared enough to do t1 (in group or solo).
then continue farming t1 rifts (in group or solo), if you can solo t1, you can probably do t2 in groups, and t3 if you have premade group with good monk tank.
you continue this bit, until you have enough gear to solo t3-4 by yourself. This period of time is hugeeeeeeee, and that wall is sort of annoying to climb.

I think there needs to be a more linear progression between difficulty and reward.
liftlift > tsm
crms
Profile Joined February 2010
United States11933 Posts
April 10 2014 20:50 GMT
#16926
so are crusaders viable now after the patch? I'm kind of annoyed/lazy to reroll my wiz to arcane or fire.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 10 2014 20:53 GMT
#16927
On April 11 2014 05:50 crms wrote:
so are crusaders viable now after the patch? I'm kind of annoyed/lazy to reroll my wiz to arcane or fire.

froz orb wiz still good... the nerf was barely felt. (unless you were super reliant on electrocute shenanigans).
the mirrorball nerf was pretty hard doe.
liftlift > tsm
Gorsameth
Profile Joined April 2010
Netherlands22073 Posts
April 10 2014 21:05 GMT
#16928
On April 11 2014 05:50 crms wrote:
so are crusaders viable now after the patch? I'm kind of annoyed/lazy to reroll my wiz to arcane or fire.

meh damage still feels terrible.
It ignores such insignificant forces as time, entropy, and death
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2014-04-10 21:22:10
April 10 2014 21:14 GMT
#16929
On April 11 2014 05:50 crms wrote:
so are crusaders viable now after the patch? I'm kind of annoyed/lazy to reroll my wiz to arcane or fire.


Arcane is a lot better than fire. You can play a desintegrate and/or archon wizard with it. Desintegrate is just a better skill than meteor or heat wave for farming. I was using Arcane Torrent before but grew frustrated with the delay between click and damage so now I'm using desintegrate with the short cone rune (+ 15y passive damage buff).
I'm trying to gather cooldown reduction gear too, to have archon almost permanent and a very quick teleport for faster farming time.

Right now, what I'm frustrated with is that trying to do higher torments is just so unrewarding. Monster HP go up by like 50% but legendary drop only by 15%. It ends up making farming lower torments better if you have difficulty at higer levels. The problem doing that is it makes defensive skills pretty useless and the game pretty boring. Why can't they make getting up rift levels the purpose of the game ? So that taking a few defensives is worth it because even if it takes double the time to kill an elite pack, the reward is worth it...
I don't know I have somewhat more fun kiting and using mirror image at the right time than simply stacking all damage buffs and then only using my right hand to spam desintegrate. But then the reward is terrible.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
April 10 2014 21:29 GMT
#16930
On April 11 2014 06:14 rezoacken wrote:
Show nested quote +
On April 11 2014 05:50 crms wrote:
so are crusaders viable now after the patch? I'm kind of annoyed/lazy to reroll my wiz to arcane or fire.


Arcane is a lot better than fire. You can play a desintegrate and/or archon wizard with it. Desintegrate is just a better skill than meteor or heat wave for farming. I was using Arcane Torrent before but grew frustrated with the delay between click and damage so now I'm using desintegrate with the short cone rune (+ 15y passive damage buff).
I'm trying to gather cooldown reduction gear too, to have archon almost permanent and a very quick teleport for faster farming time.

Right now, what I'm frustrated with is that trying to do higher torments is just so unrewarding. Monster HP go up by like 50% but legendary drop only by 15%. It ends up making farming lower torments better if you have difficulty at higer levels. The problem doing that is it makes defensive skills pretty useless and the game pretty boring. Why can't they make getting up rift levels the purpose of the game ? So that taking a few defensives is worth it because even if it takes double the time to kill an elite pack, the reward is worth it...
I don't know I have somewhat more fun kiting and using mirror image at the right time than simply stacking all damage buffs and then only using my right hand to spam desintegrate. But then the reward is terrible.

well, higher torments are rewarding in terms of exp. maximizing loot per hour will not always remain the priority.
"What am I supposed to do against this?" - "Lose!" :-]
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2014-04-10 21:41:24
April 10 2014 21:34 GMT
#16931
On April 11 2014 05:53 wei2coolman wrote:
Show nested quote +
On April 11 2014 05:50 crms wrote:
so are crusaders viable now after the patch? I'm kind of annoyed/lazy to reroll my wiz to arcane or fire.

froz orb wiz still good... the nerf was barely felt. (unless you were super reliant on electrocute shenanigans).
the mirrorball nerf was pretty hard doe.

orb is still 'good' enough to clear content but it's severely neutered compared to what it was. I'm not sure how you can you say the nerf was 'barely felt' lol. I felt it, a lot.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2014-04-10 21:57:25
April 10 2014 21:41 GMT
#16932
On April 11 2014 06:29 Black Gun wrote:
Show nested quote +
On April 11 2014 06:14 rezoacken wrote:
On April 11 2014 05:50 crms wrote:
so are crusaders viable now after the patch? I'm kind of annoyed/lazy to reroll my wiz to arcane or fire.


Arcane is a lot better than fire. You can play a desintegrate and/or archon wizard with it. Desintegrate is just a better skill than meteor or heat wave for farming. I was using Arcane Torrent before but grew frustrated with the delay between click and damage so now I'm using desintegrate with the short cone rune (+ 15y passive damage buff).
I'm trying to gather cooldown reduction gear too, to have archon almost permanent and a very quick teleport for faster farming time.

Right now, what I'm frustrated with is that trying to do higher torments is just so unrewarding. Monster HP go up by like 50% but legendary drop only by 15%. It ends up making farming lower torments better if you have difficulty at higer levels. The problem doing that is it makes defensive skills pretty useless and the game pretty boring. Why can't they make getting up rift levels the purpose of the game ? So that taking a few defensives is worth it because even if it takes double the time to kill an elite pack, the reward is worth it...
I don't know I have somewhat more fun kiting and using mirror image at the right time than simply stacking all damage buffs and then only using my right hand to spam desintegrate. But then the reward is terrible.

well, higher torments are rewarding in terms of exp. maximizing loot per hour will not always remain the priority.


Maybe but that still doesn't change the fact that imo, the current design is just too much aimed toward easy farming rather than a more reasonable risk/reward.

But I'm a guy that felt inferno difficulty was enjoyable (not the loot system though) so there's that :p
Either we are alone in the Universe or we are not. Both are equally terrifying.
andrewlt
Profile Joined August 2009
United States7702 Posts
April 10 2014 22:23 GMT
#16933
On April 11 2014 02:56 Godwrath wrote:
Density depends on the rift itself., but if i get the ones with higher density, i just farm the hell out of it before delivering the quest, even if i had killed the rift boss, to get the most out of the key. Some are actually insanely clustered, like for example the graveyard one.


I feel like rift density varies per floor. When I get shitty density, I move to the next floor the moment I see the entrance. When I get good density, I stay until I full clear or until the guardian appears. Doing the former has resulted in me seeing the rift exit before spawning the guardian. I went back to earlier floors to get the last few percent needed.
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
April 11 2014 00:31 GMT
#16934
On April 10 2014 22:11 Godwrath wrote:
Did 4 rifts, no legendaries, suddenly, 8 legendaries in half an hour lol. RNG is hilarious sometimes.

Yeah some people still have bad luck in rifts, others get insane amount of drops.I am still getting average 1legendary per rift for some reason, therefore im happy

my brother is pissed though haha
Mew Mew Pew Pew
Najda
Profile Joined June 2010
United States3765 Posts
April 11 2014 02:51 GMT
#16935
On April 11 2014 09:31 Mithhaike wrote:
Show nested quote +
On April 10 2014 22:11 Godwrath wrote:
Did 4 rifts, no legendaries, suddenly, 8 legendaries in half an hour lol. RNG is hilarious sometimes.

Yeah some people still have bad luck in rifts, others get insane amount of drops.I am still getting average 1legendary per rift for some reason, therefore im happy

my brother is pissed though haha


What difficulty are you doing it on? 1 per rift would be godlike for me, but I'm running normal rifts in <5 minutes each.
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
April 11 2014 03:37 GMT
#16936
I am doing on T1. I think doing rifts on normal is a waste of time, considering that there's torment only legendaries.
Mew Mew Pew Pew
heartlxp
Profile Joined September 2010
United States1258 Posts
April 11 2014 03:39 GMT
#16937
so how come ppl don't do bounties in normal and rifts in torment?
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
April 11 2014 03:47 GMT
#16938
On April 11 2014 12:39 heartlxp wrote:
so how come ppl don't do bounties in normal and rifts in torment?


That's generally what people do actually
Amui
Profile Blog Joined August 2010
Canada10567 Posts
April 11 2014 03:47 GMT
#16939
On April 11 2014 12:39 heartlxp wrote:
so how come ppl don't do bounties in normal and rifts in torment?

A fair amount of the people in the guild are geared enough that split bounties on T1 is only marginally slower than on normal. We also tend to do rifts T2-T3, and I suspect that by May T4/T5 will start becoming a thing.
Porouscloud - NA LoL
ffswowsucks
Profile Blog Joined August 2005
Greece2297 Posts
April 11 2014 06:57 GMT
#16940
On April 11 2014 05:50 crms wrote:
so are crusaders viable now after the patch? I'm kind of annoyed/lazy to reroll my wiz to arcane or fire.

Yes they are im playing the light build and i always get another crusader with me so we can stack fists. Btw im soloing t4 with my crusader just fine. Ingame i got over 1 m dps and 10m tough And about 450k hp
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
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