|
On July 15 2012 13:56 BurningSera wrote: rofl apparently you cant equip 2 legendary rings!!! Unique-equipped lets you wear only one legendary ring of that name. You can wear two differently-named legendary rings.
Thank you, World of Warcraft, for this awful mechanic.
|
On July 15 2012 11:48 gutshot wrote: do plans have fluctuating prices? I picked up a exalted grand chest plan a few hours ago, price was 11m then came back now just to find out the price went down to 9m You should look at the prices of exquisite essences. One moment it's 2000, 1 second later it's 1400.
|
On July 15 2012 13:59 Obvious.660 wrote:Show nested quote +On July 15 2012 13:56 BurningSera wrote: rofl apparently you cant equip 2 legendary rings!!! Unique-equipped lets you wear only one legendary ring of that name. You can wear two differently-named legendary rings. Thank you, World of Warcraft, for this awful mechanic.
Whats funny is that this restriction is totally and completely unneccesary, there is literally no reason for it existing whatsoever. Its not like there is some absurdly overpowered ring that would break the game if you could wear two of them.
It makes absolutely no sense from a game design point of view.
|
On July 15 2012 14:51 sob3k wrote:Show nested quote +On July 15 2012 13:59 Obvious.660 wrote:On July 15 2012 13:56 BurningSera wrote: rofl apparently you cant equip 2 legendary rings!!! Unique-equipped lets you wear only one legendary ring of that name. You can wear two differently-named legendary rings. Thank you, World of Warcraft, for this awful mechanic. Whats funny is that this restriction is totally and completely unneccesary, there is literally no reason for it existing whatsoever. Its not like there is some absurdly overpowered ring that would break the game if you could wear two of them. It makes absolutely no sense from a game design point of view. It would be disgustingly good if a player could use 2 skull grasps, or 2 natalya's marks AND get the set bonus lol.
Meanwhile I'm still waiting for a legendary that can sell for a 7-digit sum of gold.
|
On July 15 2012 14:54 Heh_ wrote:Show nested quote +On July 15 2012 14:51 sob3k wrote:On July 15 2012 13:59 Obvious.660 wrote:On July 15 2012 13:56 BurningSera wrote: rofl apparently you cant equip 2 legendary rings!!! Unique-equipped lets you wear only one legendary ring of that name. You can wear two differently-named legendary rings. Thank you, World of Warcraft, for this awful mechanic. Whats funny is that this restriction is totally and completely unneccesary, there is literally no reason for it existing whatsoever. Its not like there is some absurdly overpowered ring that would break the game if you could wear two of them. It makes absolutely no sense from a game design point of view. It would be disgustingly good if a player could use 2 skull grasps, or 2 natalya's marks AND get the set bonus lol. Meanwhile I'm still waiting for a legendary that can sell for a 7-digit sum of gold.
what are you talking about? there are legendaries selling for 9 digit gold....
|
On July 15 2012 14:56 javy925 wrote:Show nested quote +On July 15 2012 14:54 Heh_ wrote:On July 15 2012 14:51 sob3k wrote:On July 15 2012 13:59 Obvious.660 wrote:On July 15 2012 13:56 BurningSera wrote: rofl apparently you cant equip 2 legendary rings!!! Unique-equipped lets you wear only one legendary ring of that name. You can wear two differently-named legendary rings. Thank you, World of Warcraft, for this awful mechanic. Whats funny is that this restriction is totally and completely unneccesary, there is literally no reason for it existing whatsoever. Its not like there is some absurdly overpowered ring that would break the game if you could wear two of them. It makes absolutely no sense from a game design point of view. It would be disgustingly good if a player could use 2 skull grasps, or 2 natalya's marks AND get the set bonus lol. Meanwhile I'm still waiting for a legendary that can sell for a 7-digit sum of gold. what are you talking about? there are legendaries selling for 9 digit gold.... Hmm I guess I wasn't clear. I'm waiting to get a legendary that can sell for a 7-digit sum of gold. 9-digit sums are also good =)
Alas, all I get are crap.
|
On July 15 2012 14:59 Heh_ wrote:Show nested quote +On July 15 2012 14:56 javy925 wrote:On July 15 2012 14:54 Heh_ wrote:On July 15 2012 14:51 sob3k wrote:On July 15 2012 13:59 Obvious.660 wrote:On July 15 2012 13:56 BurningSera wrote: rofl apparently you cant equip 2 legendary rings!!! Unique-equipped lets you wear only one legendary ring of that name. You can wear two differently-named legendary rings. Thank you, World of Warcraft, for this awful mechanic. Whats funny is that this restriction is totally and completely unneccesary, there is literally no reason for it existing whatsoever. Its not like there is some absurdly overpowered ring that would break the game if you could wear two of them. It makes absolutely no sense from a game design point of view. It would be disgustingly good if a player could use 2 skull grasps, or 2 natalya's marks AND get the set bonus lol. Meanwhile I'm still waiting for a legendary that can sell for a 7-digit sum of gold. what are you talking about? there are legendaries selling for 9 digit gold.... Hmm I guess I wasn't clear. I'm waiting to get a legendary that can sell for a 7-digit sum of gold. 9-digit sums are also good =) Alas, all I get are crap.
well, the highest price legendaries I see that are selling are crit dmg% skull grasps for 100-120 mill. The best set item I've sold was a pair of 138 dex zunimassa boots for 25 mill.
|
On July 15 2012 15:03 javy925 wrote:Show nested quote +On July 15 2012 14:59 Heh_ wrote:On July 15 2012 14:56 javy925 wrote:On July 15 2012 14:54 Heh_ wrote:On July 15 2012 14:51 sob3k wrote:On July 15 2012 13:59 Obvious.660 wrote:On July 15 2012 13:56 BurningSera wrote: rofl apparently you cant equip 2 legendary rings!!! Unique-equipped lets you wear only one legendary ring of that name. You can wear two differently-named legendary rings. Thank you, World of Warcraft, for this awful mechanic. Whats funny is that this restriction is totally and completely unneccesary, there is literally no reason for it existing whatsoever. Its not like there is some absurdly overpowered ring that would break the game if you could wear two of them. It makes absolutely no sense from a game design point of view. It would be disgustingly good if a player could use 2 skull grasps, or 2 natalya's marks AND get the set bonus lol. Meanwhile I'm still waiting for a legendary that can sell for a 7-digit sum of gold. what are you talking about? there are legendaries selling for 9 digit gold.... Hmm I guess I wasn't clear. I'm waiting to get a legendary that can sell for a 7-digit sum of gold. 9-digit sums are also good =) Alas, all I get are crap. well, the highest price legendaries I see that are selling are crit dmg% skull grasps for 100-120 mill. The best set item I've sold was a pair of 138 dex zunimassa boots for 25 mill. Yeah I wish I was selling those hahaha... The best item I sold was 7 million... which was actually resold lol.
Edit: Apparently complaining on the internet works. Finally found something of value (after collecting ~1000 exquisite essences lol)
|
On July 15 2012 14:54 Heh_ wrote:Show nested quote +On July 15 2012 14:51 sob3k wrote:On July 15 2012 13:59 Obvious.660 wrote:On July 15 2012 13:56 BurningSera wrote: rofl apparently you cant equip 2 legendary rings!!! Unique-equipped lets you wear only one legendary ring of that name. You can wear two differently-named legendary rings. Thank you, World of Warcraft, for this awful mechanic. Whats funny is that this restriction is totally and completely unneccesary, there is literally no reason for it existing whatsoever. Its not like there is some absurdly overpowered ring that would break the game if you could wear two of them. It makes absolutely no sense from a game design point of view. It would be disgustingly good if a player could use 2 skull grasps, or 2 natalya's marks AND get the set bonus lol. Meanwhile I'm still waiting for a legendary that can sell for a 7-digit sum of gold.
Obviously you dont get a set bonus for two of the same item...see D2
2 Skullgrasps would certainly not be near gamebreaking, there are plenty of rare rings that are way better. Try finding a skull grasp with over 300 LOH and 4.5crit....cant roll, but it can on rares.
there is a reason athene isn't even running one grasp
|
On July 15 2012 14:51 sob3k wrote:Show nested quote +On July 15 2012 13:59 Obvious.660 wrote:On July 15 2012 13:56 BurningSera wrote: rofl apparently you cant equip 2 legendary rings!!! Unique-equipped lets you wear only one legendary ring of that name. You can wear two differently-named legendary rings. Thank you, World of Warcraft, for this awful mechanic. Whats funny is that this restriction is totally and completely unneccesary, there is literally no reason for it existing whatsoever. Its not like there is some absurdly overpowered ring that would break the game if you could wear two of them. It makes absolutely no sense from a game design point of view.
justice lantern
|
I dont get why the current team tried so hard to make changes from the original diablos while almost all of these changes are unnecessary and don't improve gameplay experience in any way. Reminded me of this interview of an original bliz north guy, i put the highlights here and you read the whole thing in the spoiler.
Ben boos was the guy who got the job by showing his artwork to the old bliz guys at GDC, got into the d2 team right before they started the project and he passed away last year May he RIP and how i really wish that we get the original team to make d3....
Diii.net: Was your vision of D3 greatly different than D2, or more of an evolution?
Ben Boos: Personally, I wasn?t all hot and bothered to see revolution in the D3 design. Some folks at Blizzard North were quite eager to make radical changes, but I was pretty happy with the thought of subtle evolution. The play mechanic was so fun, I just wanted new loot; new environments; new monsters; and naturally, some seriously updated graphics. Call me simple, but for my Diablo fix, that seemed just right. I can understand how others would want to try new things though, but it can be tricky to deviate away from an addicting formula.
Diii.net: During the WWI presentations, the D3 team frequently commented that they love the story of the world and want to work to develop more of it in the game. Was that a priority in your D3 design?
Ben Boos: Yes, story had some serious priority because we were left wondering after the Lord of Destruction expansion, ?what the heck happens next??? We had to answer that for ourselves if nothing else. How much of the story gets infused into the game-play is another matter. My personal feeling is this: As long as I can skip through lots of dialog, and still find what I need to do in a quest log, I?m happy. I can be moody about too much blabbing, when all I want to do is go get LOOT! Hehe.
The whole interview of ben boos after D3 annoucement: + Show Spoiler +Diii.net: Did you pay attention to the D3 announcement, or is Diablo in the past and you're concentrating fully on your future gaming projects?
Ben Boos: Oh heck yes, I paid attention. It was huge on several levels. Keeping a secret this big wears thin, for one! So to finally have the cat out of the bag is great. It was a milestone event to me. There are tons of strong emotions all wrapped into this franchise since the Diablo games were more than a mere hobby; they were my life for nearly 8 years.
Also, I?ll be honest: What really made me sit up and pay attention to the announcement was to see how beautiful D3 had become! I remember back at Blizzard North when Jason Regier was first designing a rough game engine, and how it was always so exciting to see the new features added, day by day. So imagine how I felt to see this stunning demo. I?ve been quietly writing and illustrating a book for the last few years since taking leave of Blizzard North (sometime back in 2004), and I haven?t seen the game in AGES? It?s come a loooong way since then, to say the least. It?s an entirely different beast! I mean, holy smokes, destructible environments for instance! I love it! By the way, after laboring on the environments for d2, and d2x, I would have LOVED to smash those up. It would have been cathartic.
Seriously though, the game looks great, and I not only paid close attention ? I wound up corresponding with old Blizzard friends throughout the day and into the night after that announcement. It had a huge impact on me.
What a rush of memories!
Diii.net: What do you think of the look of D3? Is it similar in tone/mood/theme to the game you envisioned and worked on at Blizzard North? There has been quite a bit of debate about the graphics, with many players complaining that it's too bright cartoon/rainbow-colored.
Ben Boos: I thought Diablo 3 looked fantastic.
As for the tone: A comparison of D1 to D2 comes to mind. I remember plowing ahead and making those green pastures and meadows in D2, and thinking after the fact? ?oops! The original Diablo was so dark and moody; did I screw up the atmosphere?? Then I went and made the bright desert wasteland, and the same potential problems cropped up. But it all worked out in my opinion, because we were able to take the player underground, and to various darker environments. Therefore, I think you can?t judge the atmosphere of D3 from a short demo. Who knows what incredible sights await the player of Diablo 3?
Diii.net: What do you think of the announced features and the design direction they're moving in? Set 20 years after D2X ended, some returning characters and others new, retaining basically the same item system, etc...
Ben Boos: I actually find the return of the characters very comforting. They are like old friends in a weird way, and I can?t imagine a Diablo game without Deckard Cain! Also, as someone who painted most of the user interface art for D2 and the expansion, I am really pleased with what I see of the new UI. It seems like they simplified things where it was needed, and spiced up other things that needed a face-lift. Cool beans.
Diii.net: Was your vision of D3 greatly different than D2, or more of an evolution?
Ben Boos: Personally, I wasn?t all hot and bothered to see revolution in the D3 design. Some folks at Blizzard North were quite eager to make radical changes, but I was pretty happy with the thought of subtle evolution. The play mechanic was so fun, I just wanted new loot; new environments; new monsters; and naturally, some seriously updated graphics. Call me simple, but for my Diablo fix, that seemed just right. I can understand how others would want to try new things though, but it can be tricky to deviate away from an addicting formula.
Diii.net: During the WWI presentations, the D3 team frequently commented that they love the story of the world and want to work to develop more of it in the game. Was that a priority in your D3 design?
Ben Boos: Yes, story had some serious priority because we were left wondering after the Lord of Destruction expansion, ?what the heck happens next??? We had to answer that for ourselves if nothing else. How much of the story gets infused into the game-play is another matter. My personal feeling is this: As long as I can skip through lots of dialog, and still find what I need to do in a quest log, I?m happy. I can be moody about too much blabbing, when all I want to do is go get LOOT! Hehe.
Diii.net: Any regrets that you're not creating the next game in your series?
Ben Boos: No. I absolutely treasure my years spent working on the Diablo universe, but I was ready for some new adventures when I took my leave. I had a head full of dreams about this nutty book, and I?ve never regretted my decision to pursue that. It?s all been a very blessed experience.
Those of us who have had the good fortune to participate in the Diablo series, experienced some incredible times together? wild and wonderful times. The people I worked with were essentially like family, and they are what I miss the most. If I have any regrets, they center on leaving my wonderful friends. But we stay in touch.
Now, I am now ready to enjoy Diablo 3 as a fan!
Diii.net: Any bittersweet feelings, now that another design team (no matter how talented) is moving forward with your baby?
Ben Boos: Yes, I feel MANY emotions ? some bitter and some sweet, but that is mostly my nostalgia at work, not any sort of resentment for the good people now making this game. Besides, I still have good friends who are working on it. But, I do sometimes wish all my old friends were still at it, like I remember from the pleasant days gone by. I can?t help but want to freeze time a bit, and have all those good people together, at work on something wonderful. But life doesn?t work like that, and that?s why the memories are all the more poignant.
Before I go, I?d like to say this: To those who once poured their hearts into this series, I salute you for paving the way! To those who are now bearing the torch, I wish you all the luck in the world -- and Godspeed! It looks amazing so far!
|
On July 15 2012 22:33 BurningSera wrote:I dont get why the current team tried so hard to make changes from the original diablos while almost all of these changes are unnecessary and don't improve gameplay experience in any way. Reminded me of this interview of an original bliz north guy, i put the highlights here and you read the whole thing in the spoiler. Ben boos was the guy who got the job by showing his artwork to the old bliz guys at GDC, got into the d2 team right before they started the project and he passed away last year  May he RIP and how i really wish that we get the original team to make d3.... Show nested quote + Diii.net: Was your vision of D3 greatly different than D2, or more of an evolution?
Ben Boos: Personally, I wasn?t all hot and bothered to see revolution in the D3 design. Some folks at Blizzard North were quite eager to make radical changes, but I was pretty happy with the thought of subtle evolution. The play mechanic was so fun, I just wanted new loot; new environments; new monsters; and naturally, some seriously updated graphics. Call me simple, but for my Diablo fix, that seemed just right. I can understand how others would want to try new things though, but it can be tricky to deviate away from an addicting formula.
Diii.net: During the WWI presentations, the D3 team frequently commented that they love the story of the world and want to work to develop more of it in the game. Was that a priority in your D3 design?
Ben Boos: Yes, story had some serious priority because we were left wondering after the Lord of Destruction expansion, ?what the heck happens next??? We had to answer that for ourselves if nothing else. How much of the story gets infused into the game-play is another matter. My personal feeling is this: As long as I can skip through lots of dialog, and still find what I need to do in a quest log, I?m happy. I can be moody about too much blabbing, when all I want to do is go get LOOT! Hehe.
The whole interview of ben boos after D3 annoucement: + Show Spoiler +Diii.net: Did you pay attention to the D3 announcement, or is Diablo in the past and you're concentrating fully on your future gaming projects?
Ben Boos: Oh heck yes, I paid attention. It was huge on several levels. Keeping a secret this big wears thin, for one! So to finally have the cat out of the bag is great. It was a milestone event to me. There are tons of strong emotions all wrapped into this franchise since the Diablo games were more than a mere hobby; they were my life for nearly 8 years.
Also, I?ll be honest: What really made me sit up and pay attention to the announcement was to see how beautiful D3 had become! I remember back at Blizzard North when Jason Regier was first designing a rough game engine, and how it was always so exciting to see the new features added, day by day. So imagine how I felt to see this stunning demo. I?ve been quietly writing and illustrating a book for the last few years since taking leave of Blizzard North (sometime back in 2004), and I haven?t seen the game in AGES? It?s come a loooong way since then, to say the least. It?s an entirely different beast! I mean, holy smokes, destructible environments for instance! I love it! By the way, after laboring on the environments for d2, and d2x, I would have LOVED to smash those up. It would have been cathartic.
Seriously though, the game looks great, and I not only paid close attention ? I wound up corresponding with old Blizzard friends throughout the day and into the night after that announcement. It had a huge impact on me.
What a rush of memories!
Diii.net: What do you think of the look of D3? Is it similar in tone/mood/theme to the game you envisioned and worked on at Blizzard North? There has been quite a bit of debate about the graphics, with many players complaining that it's too bright cartoon/rainbow-colored.
Ben Boos: I thought Diablo 3 looked fantastic.
As for the tone: A comparison of D1 to D2 comes to mind. I remember plowing ahead and making those green pastures and meadows in D2, and thinking after the fact? ?oops! The original Diablo was so dark and moody; did I screw up the atmosphere?? Then I went and made the bright desert wasteland, and the same potential problems cropped up. But it all worked out in my opinion, because we were able to take the player underground, and to various darker environments. Therefore, I think you can?t judge the atmosphere of D3 from a short demo. Who knows what incredible sights await the player of Diablo 3?
Diii.net: What do you think of the announced features and the design direction they're moving in? Set 20 years after D2X ended, some returning characters and others new, retaining basically the same item system, etc...
Ben Boos: I actually find the return of the characters very comforting. They are like old friends in a weird way, and I can?t imagine a Diablo game without Deckard Cain! Also, as someone who painted most of the user interface art for D2 and the expansion, I am really pleased with what I see of the new UI. It seems like they simplified things where it was needed, and spiced up other things that needed a face-lift. Cool beans.
Diii.net: Was your vision of D3 greatly different than D2, or more of an evolution?
Ben Boos: Personally, I wasn?t all hot and bothered to see revolution in the D3 design. Some folks at Blizzard North were quite eager to make radical changes, but I was pretty happy with the thought of subtle evolution. The play mechanic was so fun, I just wanted new loot; new environments; new monsters; and naturally, some seriously updated graphics. Call me simple, but for my Diablo fix, that seemed just right. I can understand how others would want to try new things though, but it can be tricky to deviate away from an addicting formula.
Diii.net: During the WWI presentations, the D3 team frequently commented that they love the story of the world and want to work to develop more of it in the game. Was that a priority in your D3 design?
Ben Boos: Yes, story had some serious priority because we were left wondering after the Lord of Destruction expansion, ?what the heck happens next??? We had to answer that for ourselves if nothing else. How much of the story gets infused into the game-play is another matter. My personal feeling is this: As long as I can skip through lots of dialog, and still find what I need to do in a quest log, I?m happy. I can be moody about too much blabbing, when all I want to do is go get LOOT! Hehe.
Diii.net: Any regrets that you're not creating the next game in your series?
Ben Boos: No. I absolutely treasure my years spent working on the Diablo universe, but I was ready for some new adventures when I took my leave. I had a head full of dreams about this nutty book, and I?ve never regretted my decision to pursue that. It?s all been a very blessed experience.
Those of us who have had the good fortune to participate in the Diablo series, experienced some incredible times together? wild and wonderful times. The people I worked with were essentially like family, and they are what I miss the most. If I have any regrets, they center on leaving my wonderful friends. But we stay in touch.
Now, I am now ready to enjoy Diablo 3 as a fan!
Diii.net: Any bittersweet feelings, now that another design team (no matter how talented) is moving forward with your baby?
Ben Boos: Yes, I feel MANY emotions ? some bitter and some sweet, but that is mostly my nostalgia at work, not any sort of resentment for the good people now making this game. Besides, I still have good friends who are working on it. But, I do sometimes wish all my old friends were still at it, like I remember from the pleasant days gone by. I can?t help but want to freeze time a bit, and have all those good people together, at work on something wonderful. But life doesn?t work like that, and that?s why the memories are all the more poignant.
Before I go, I?d like to say this: To those who once poured their hearts into this series, I salute you for paving the way! To those who are now bearing the torch, I wish you all the luck in the world -- and Godspeed! It looks amazing so far!
I'm glad they didn't go with the "subtle evolution" strategy.
I just wanted new loot; new environments; new monsters; and naturally, some seriously updated graphics If they did this, it would be exactly the same as D2 except that the endless cow/Baal runs that noone ever deviated from would be higher resolution and have polygons.
EDIT: To clarify, I loved the endless cow/Baal runs as much as the next guy :p but if I wanted to play D2 with better graphics, I'd play D2 and squint a bit.
|
On July 16 2012 02:20 dmfg wrote:Show nested quote +On July 15 2012 22:33 BurningSera wrote:I dont get why the current team tried so hard to make changes from the original diablos while almost all of these changes are unnecessary and don't improve gameplay experience in any way. Reminded me of this interview of an original bliz north guy, i put the highlights here and you read the whole thing in the spoiler. Ben boos was the guy who got the job by showing his artwork to the old bliz guys at GDC, got into the d2 team right before they started the project and he passed away last year  May he RIP and how i really wish that we get the original team to make d3.... Diii.net: Was your vision of D3 greatly different than D2, or more of an evolution?
Ben Boos: Personally, I wasn?t all hot and bothered to see revolution in the D3 design. Some folks at Blizzard North were quite eager to make radical changes, but I was pretty happy with the thought of subtle evolution. The play mechanic was so fun, I just wanted new loot; new environments; new monsters; and naturally, some seriously updated graphics. Call me simple, but for my Diablo fix, that seemed just right. I can understand how others would want to try new things though, but it can be tricky to deviate away from an addicting formula.
Diii.net: During the WWI presentations, the D3 team frequently commented that they love the story of the world and want to work to develop more of it in the game. Was that a priority in your D3 design?
Ben Boos: Yes, story had some serious priority because we were left wondering after the Lord of Destruction expansion, ?what the heck happens next??? We had to answer that for ourselves if nothing else. How much of the story gets infused into the game-play is another matter. My personal feeling is this: As long as I can skip through lots of dialog, and still find what I need to do in a quest log, I?m happy. I can be moody about too much blabbing, when all I want to do is go get LOOT! Hehe.
The whole interview of ben boos after D3 annoucement: + Show Spoiler +Diii.net: Did you pay attention to the D3 announcement, or is Diablo in the past and you're concentrating fully on your future gaming projects?
Ben Boos: Oh heck yes, I paid attention. It was huge on several levels. Keeping a secret this big wears thin, for one! So to finally have the cat out of the bag is great. It was a milestone event to me. There are tons of strong emotions all wrapped into this franchise since the Diablo games were more than a mere hobby; they were my life for nearly 8 years.
Also, I?ll be honest: What really made me sit up and pay attention to the announcement was to see how beautiful D3 had become! I remember back at Blizzard North when Jason Regier was first designing a rough game engine, and how it was always so exciting to see the new features added, day by day. So imagine how I felt to see this stunning demo. I?ve been quietly writing and illustrating a book for the last few years since taking leave of Blizzard North (sometime back in 2004), and I haven?t seen the game in AGES? It?s come a loooong way since then, to say the least. It?s an entirely different beast! I mean, holy smokes, destructible environments for instance! I love it! By the way, after laboring on the environments for d2, and d2x, I would have LOVED to smash those up. It would have been cathartic.
Seriously though, the game looks great, and I not only paid close attention ? I wound up corresponding with old Blizzard friends throughout the day and into the night after that announcement. It had a huge impact on me.
What a rush of memories!
Diii.net: What do you think of the look of D3? Is it similar in tone/mood/theme to the game you envisioned and worked on at Blizzard North? There has been quite a bit of debate about the graphics, with many players complaining that it's too bright cartoon/rainbow-colored.
Ben Boos: I thought Diablo 3 looked fantastic.
As for the tone: A comparison of D1 to D2 comes to mind. I remember plowing ahead and making those green pastures and meadows in D2, and thinking after the fact? ?oops! The original Diablo was so dark and moody; did I screw up the atmosphere?? Then I went and made the bright desert wasteland, and the same potential problems cropped up. But it all worked out in my opinion, because we were able to take the player underground, and to various darker environments. Therefore, I think you can?t judge the atmosphere of D3 from a short demo. Who knows what incredible sights await the player of Diablo 3?
Diii.net: What do you think of the announced features and the design direction they're moving in? Set 20 years after D2X ended, some returning characters and others new, retaining basically the same item system, etc...
Ben Boos: I actually find the return of the characters very comforting. They are like old friends in a weird way, and I can?t imagine a Diablo game without Deckard Cain! Also, as someone who painted most of the user interface art for D2 and the expansion, I am really pleased with what I see of the new UI. It seems like they simplified things where it was needed, and spiced up other things that needed a face-lift. Cool beans.
Diii.net: Was your vision of D3 greatly different than D2, or more of an evolution?
Ben Boos: Personally, I wasn?t all hot and bothered to see revolution in the D3 design. Some folks at Blizzard North were quite eager to make radical changes, but I was pretty happy with the thought of subtle evolution. The play mechanic was so fun, I just wanted new loot; new environments; new monsters; and naturally, some seriously updated graphics. Call me simple, but for my Diablo fix, that seemed just right. I can understand how others would want to try new things though, but it can be tricky to deviate away from an addicting formula.
Diii.net: During the WWI presentations, the D3 team frequently commented that they love the story of the world and want to work to develop more of it in the game. Was that a priority in your D3 design?
Ben Boos: Yes, story had some serious priority because we were left wondering after the Lord of Destruction expansion, ?what the heck happens next??? We had to answer that for ourselves if nothing else. How much of the story gets infused into the game-play is another matter. My personal feeling is this: As long as I can skip through lots of dialog, and still find what I need to do in a quest log, I?m happy. I can be moody about too much blabbing, when all I want to do is go get LOOT! Hehe.
Diii.net: Any regrets that you're not creating the next game in your series?
Ben Boos: No. I absolutely treasure my years spent working on the Diablo universe, but I was ready for some new adventures when I took my leave. I had a head full of dreams about this nutty book, and I?ve never regretted my decision to pursue that. It?s all been a very blessed experience.
Those of us who have had the good fortune to participate in the Diablo series, experienced some incredible times together? wild and wonderful times. The people I worked with were essentially like family, and they are what I miss the most. If I have any regrets, they center on leaving my wonderful friends. But we stay in touch.
Now, I am now ready to enjoy Diablo 3 as a fan!
Diii.net: Any bittersweet feelings, now that another design team (no matter how talented) is moving forward with your baby?
Ben Boos: Yes, I feel MANY emotions ? some bitter and some sweet, but that is mostly my nostalgia at work, not any sort of resentment for the good people now making this game. Besides, I still have good friends who are working on it. But, I do sometimes wish all my old friends were still at it, like I remember from the pleasant days gone by. I can?t help but want to freeze time a bit, and have all those good people together, at work on something wonderful. But life doesn?t work like that, and that?s why the memories are all the more poignant.
Before I go, I?d like to say this: To those who once poured their hearts into this series, I salute you for paving the way! To those who are now bearing the torch, I wish you all the luck in the world -- and Godspeed! It looks amazing so far! I'm glad they didn't go with the "subtle evolution" strategy. Show nested quote + I just wanted new loot; new environments; new monsters; and naturally, some seriously updated graphics If they did this, it would be exactly the same as D2 except that the endless cow/Baal runs that noone ever deviated from would be higher resolution and have polygons. EDIT: To clarify, I loved the endless cow/Baal runs as much as the next guy :p but if I wanted to play D2 with better graphics, I'd play D2 and squint a bit.
ill take public 8 player cow/baal runs over grinding out the same routes alone all the time.
|
So I was just scammed by someone selling fiery brimstones, the quantity displayed in the trade menu did not match the quantity I was given after the trade. I'm not sure if this is a hack or not, but please be careful about buying items with numbers.
How do I report the scammer?
|
On July 16 2012 06:11 Patrio wrote:
How do I report the scammer?
You dont, Blizzard doesnt care about it. Its so bad its funny, custormer support is only for wow players
|
Ok, I need stuff to listen to while playing D3. I got tired of music, and I listened to every D3 podcast, and right now there's no interesting SC stuff happening. What do you guys listen to while farming?
|
On July 15 2012 21:54 turdburgler wrote:Show nested quote +On July 15 2012 14:51 sob3k wrote:On July 15 2012 13:59 Obvious.660 wrote:On July 15 2012 13:56 BurningSera wrote: rofl apparently you cant equip 2 legendary rings!!! Unique-equipped lets you wear only one legendary ring of that name. You can wear two differently-named legendary rings. Thank you, World of Warcraft, for this awful mechanic. Whats funny is that this restriction is totally and completely unneccesary, there is literally no reason for it existing whatsoever. Its not like there is some absurdly overpowered ring that would break the game if you could wear two of them. It makes absolutely no sense from a game design point of view. justice lantern
Justice lantern wouldn't break the game at all, unless your talking about pre-patch where mobs actually hit hard, You can't block molten, arcane etc so, lantern doesn't help vs the only thing that actually damages you. Block gives you insane EHP, but no damage stats, and justice lantern can't have good damage stats cause of it's ilvl.
Helm of Command is actually pretty insane, if you find the right one, it gives great EHP and can have great stats, there are very very few archon helms that are better than it, haven't found one under 50 mil yet that match the defense + offense that a helm of command has.
I would maybe wear two skull grasps, and that would be pretty strong, but it wouldn't be overpowered, I'm pretty sure there are rare rings out there way better (imagine a max resist, max crit, max crit damage, max attack speed, primary stat + vit roll, + min/max dmg or magic find ring, skull grasp isn't even close)
|
On July 15 2012 15:03 javy925 wrote:Show nested quote +On July 15 2012 14:59 Heh_ wrote:On July 15 2012 14:56 javy925 wrote:On July 15 2012 14:54 Heh_ wrote:On July 15 2012 14:51 sob3k wrote:On July 15 2012 13:59 Obvious.660 wrote:On July 15 2012 13:56 BurningSera wrote: rofl apparently you cant equip 2 legendary rings!!! Unique-equipped lets you wear only one legendary ring of that name. You can wear two differently-named legendary rings. Thank you, World of Warcraft, for this awful mechanic. Whats funny is that this restriction is totally and completely unneccesary, there is literally no reason for it existing whatsoever. Its not like there is some absurdly overpowered ring that would break the game if you could wear two of them. It makes absolutely no sense from a game design point of view. It would be disgustingly good if a player could use 2 skull grasps, or 2 natalya's marks AND get the set bonus lol. Meanwhile I'm still waiting for a legendary that can sell for a 7-digit sum of gold. what are you talking about? there are legendaries selling for 9 digit gold.... Hmm I guess I wasn't clear. I'm waiting to get a legendary that can sell for a 7-digit sum of gold. 9-digit sums are also good =) Alas, all I get are crap. well, the highest price legendaries I see that are selling are crit dmg% skull grasps for 100-120 mill. The best set item I've sold was a pair of 138 dex zunimassa boots for 25 mill. I am curious what my lamentation will sell for. Someone told me kripparian sold a worse one than i have on stream for 100 mil, ofcourse he gets inflated prices but I'm hoping for a nice payday on it.
|
On July 16 2012 12:08 wintergt wrote:Show nested quote +On July 15 2012 15:03 javy925 wrote:On July 15 2012 14:59 Heh_ wrote:On July 15 2012 14:56 javy925 wrote:On July 15 2012 14:54 Heh_ wrote:On July 15 2012 14:51 sob3k wrote:On July 15 2012 13:59 Obvious.660 wrote:On July 15 2012 13:56 BurningSera wrote: rofl apparently you cant equip 2 legendary rings!!! Unique-equipped lets you wear only one legendary ring of that name. You can wear two differently-named legendary rings. Thank you, World of Warcraft, for this awful mechanic. Whats funny is that this restriction is totally and completely unneccesary, there is literally no reason for it existing whatsoever. Its not like there is some absurdly overpowered ring that would break the game if you could wear two of them. It makes absolutely no sense from a game design point of view. It would be disgustingly good if a player could use 2 skull grasps, or 2 natalya's marks AND get the set bonus lol. Meanwhile I'm still waiting for a legendary that can sell for a 7-digit sum of gold. what are you talking about? there are legendaries selling for 9 digit gold.... Hmm I guess I wasn't clear. I'm waiting to get a legendary that can sell for a 7-digit sum of gold. 9-digit sums are also good =) Alas, all I get are crap. well, the highest price legendaries I see that are selling are crit dmg% skull grasps for 100-120 mill. The best set item I've sold was a pair of 138 dex zunimassa boots for 25 mill. I am curious what my lamentation will sell for. Someone told me kripparian sold a worse one than i have on stream for 100 mil, ofcourse he gets inflated prices but I'm hoping for a nice payday on it.
post the stats
|
On July 16 2012 11:35 Chairman Ray wrote: Ok, I need stuff to listen to while playing D3. I got tired of music, and I listened to every D3 podcast, and right now there's no interesting SC stuff happening. What do you guys listen to while farming?
if you want to listen to guys bullshit about weekly news or just listen to movir reviews done funny and yet still accurate then check out spill.com the best podcasts are by far *lets do this* and *loading bar*
|
|
|
|