Diablo III General Discussion - Page 457
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Hoban
United States1600 Posts
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Piggiez
393 Posts
On May 20 2012 17:40 Hoban wrote: Yea I definitely agree that this feels more "mmo-like" where you can't just do a quick boss run or something in 5 min. You have to clear a few dungeons, get that 5 stack up, then kill a boss or two, all while having to deal with utterly painful elite packs, some of which are virtually unkillable. And getting decent gear is an utter nightmare. Legendaries suck. I don't know why but they do. My guess is that the crafted legendaries are much better and the incentive is to salvage the shitty legendaries to make the better ones. It is pretty odd though. There is definitely something that feels a little wrong about the end game and I just can't place it. Maybe it feels too much like im playing wow and just gearing up to get to the next area, or something. I don't know. I have to give the game more time to figure it all out, maybe a week farming inferno and I'll have a better opinion. On the plus though, coop is super fucking fun. I love playing with friends. That feeling of downing a ridiculously tough elite pack, or managing to make it through an area without dieing, that makes this game a lot of fun for me. Holy fuck you're negative.. | ||
Deadlyhazard
United States1177 Posts
There's nothing wrong with good criticism. I feel his points are very much valid. | ||
superstartran
United States4013 Posts
On May 20 2012 17:54 Deadlyhazard wrote: There's nothing wrong with good criticism. I feel his points are very much valid. Mob packs are only impossible as a melee if you're not cheesing with the Monk. Very possible as a DH/Wizard with the correct gear/cheese spec/skill. | ||
Seiniyta
Belgium1815 Posts
On May 20 2012 13:20 [Crimson]Bason wrote: the D3 developers only used a decreasing return for all the stats except vitality... so at the end you need enormous increase in str/armor to increase dmg reduction (it makes sense) but with dex/dodge they majorly fucked up... because now they totally took out attack rating stat from players and monsters so therefore dodge isnt affected by the lvl of the monster .. its just constant which benefits the dex classes such as DH and Monks ... witch doctor and warriors are the worst at tanking dmg although wd has pets and confuse spells but they will both die horribly if hit... on the other case monks are the best tanks with evasion/dex as primary stat, DH has as dodges with a monk in party can survive plus its ranged so it doesnt need to get inside packs... wizards have spells like energy armor and diamond skin to survive. there are soo many MAJOR flaws in D3 its not even funny.... dont know what blizzard was doing ... after spending huge money and 5-10 years time making this... its really a unfinished game... lets not talk about items ... its so bad... grey and white items shouldnt even exist... blues are way better than legendaries... and such a limited pool of affixes and the affixes are so dull... sigh They'll probably patch, change some of how the things work. If WoW is any indication. Blizzard isn't shy to do stuff like that. I honestly wouldn't worry too much since it's actually only a problem on the highest difficulties. They have to take so many things in consideration when making this game that oversights do happen, balance changes will happen. System changes will happen. It's not like that Diablo 2 on launch, unpatched was perfect either. Give it some time. | ||
eluv
United States1251 Posts
It feels like a lot of you want to "beat" this game in the near future, for whatever reason. The content (which is random packs of elites - not bosses) just wasn't designed for you to do that, and in theory that should make you happy! Even if you only have half an hour to play, you load up whatever area you're most comfortable in and go kill a pack or two. Do that for a while and at some point you move on to a later zone - welcome to endgame Diablo 3. Second, why the anger at making Elites the best loot/hardest content in the game? Just by their nature, scripted bosses are going to be easy, eventually. You figure out how to stand to avoid all the avoidable mechanics, get just enough health to tank the unavoidable ones (of which their aren't terribly many), and they're essentially trivialized. With random elite packs though, the number of affixes available and the fact that Inferno packs have 4 of them means you're going to have a huge variety of challenges, some harder than others, but challenges that are nearly always something different. Best of all, for the forseeable future, there will remain somewhere challenging in the game for your character. What maybe needs to be made clear is that the replayability of Diablo 3, the way that it's going to keep itself interesting to you for more than a month, comes from continuing to provide progressive challenges. This makes it all the more satisfying when you do get those top tier upgrades, because instead of making trivial content more trivial, you'll actually be able to see stuff that was really hard to beat slowly become easier. Maybe that's not satisfying to you, but outside of an epic-length FF style story, I'm really not sure how else an RPG stays interesting. | ||
LoLAdriankat
United States4307 Posts
It's pretty apparent that SC2 got a lot more development love than D3 from Blizzard in every aspect (story, gameplay mechanics, engine). Aside from balance, SC2 didn't need a major patch at the start. Elites/Champs I have no problem with. I prefer those to repetitive Baal runs. | ||
Deadlyhazard
United States1177 Posts
On May 20 2012 18:20 LoLAdriankat wrote: A lot of the issues are mostly concerning late game, so I guess I'll just level another character or two and hope Blizzard releases a good patch. It's pretty apparent that SC2 got a lot more development love than D3 from Blizzard in every aspect (story, gameplay mechanics, engine). Aside from balance, SC2 didn't need a major patch at the start. Elites/Champs I have no problem with. I prefer those to repetitive Baal runs. I dont know man, it's hard to say that the SC2 story is better. Both are pretty awful ![]() | ||
Kaniol
Poland5551 Posts
On May 20 2012 18:23 Deadlyhazard wrote: I dont know man, it's hard to say that the SC2 story is better. Both are pretty awful ![]() Honestly if you compare D3 story to D2 story and SC2 story to SC1 story then D3 wins (just because SC1 had awesome story but SC2 had cheesy story while D3 and D2 just both have cheesy stories, there was no loss of quality of plot :S) | ||
Zholistic
Australia278 Posts
My only gripe with the game is that the areas should be more randomized; and it should have taken twice as long to finish. I don't mind filler areas filled with monsters over highly engineered tiny areas. Act IV esp is way too short. | ||
Seiniyta
Belgium1815 Posts
On May 20 2012 18:40 Zholistic wrote: Why the story hate guys! It's totally epic! My only gripe with the game is that the areas should be more randomized; and it should have taken twice as long to finish. I don't mind filler areas filled with monsters over highly engineered tiny areas. Act IV esp is way too short. For the first normal playthrough the size of the acts are pretty good imo. But for reruns on higher difficulties making them larger/more randomized would be neat. Though I also can see why tthey keep it this size so you can do an area with a group and then log off again, so it doesn't like take hours to go through an area. | ||
wei2coolman
United States60033 Posts
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turdburgler
England6749 Posts
in diablo ive had 2 of the same ring drop from the same mob and they had different amounts of the stat. blues which require 59 having 800 dps but yellows with 600 dps? stats are complete random and it confuses me greatly. | ||
Silidons
United States2813 Posts
even if a barb had full IK, he would still be shit in inferno. On May 20 2012 18:19 eluv wrote: I think quite a few of you are missing the idea here. First, that you would be strong enough to plow through the hardest stuff in the game (mid/late inferno Elite champion packs) after less than a week of gearing up doesn't really make sense. If you were just skipping the harder packs in Hell, that probably means you should be revisiting those zones before trying inferno, you'll still get Nephalem Valor because you're level 60. While the drops won't be as good, chances are you've still got quite a few upgrades from late hell.[snip] you see, to me, from playing WoW in the old days, progression is: wiping on the same boss for weeks and weeks and then finally unlocking downing him and able to move onto new areas that were previously un-explored. in diablo 3, the progression is: walking through act 1 killing the same exact mobs you have done for ages but with a different set of mods every time, and in random areas that you've already seen before 4x in row just playing the game through already. | ||
wei2coolman
United States60033 Posts
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wei2coolman
United States60033 Posts
On May 20 2012 19:15 Silidons wrote: what i also don't fucking understand, is that they made sets have COMPLETELY DIFFERENT stats. what in the hell? why can't they just vary on things such as armor, resis, dmg, vit, stam, dex, etc, but not have ENTIRELY different stats? why the fuck would immortal kings set have intellect on it? even if a barb had full IK, he would still be shit in inferno. I think it's to give it variety into the set? There's still base stats that it'll always receive. | ||
Silidons
United States2813 Posts
On May 20 2012 19:18 wei2coolman wrote: I think it's to give it variety into the set? There's still base stats that it'll always receive. its an all around bad idea. it's like having sets in WoW have completely different stats. "oh my hunter pants finally dropped, oh shit they have intellect on them" | ||
Hoban
United States1600 Posts
If you are looking at grinding hell, my favorite thing is the seigebreaker quest. You don't have to deal with the tongue guys, phase beasts, or succubus elites. There is also a lot of room for kiting, and you get an easy boss at the end to drop you good loots. | ||
Dead9
United States4725 Posts
my friend's pretty much soloed to act 4 hell with a barb (we partied a bit and he joins some pubs sometimes) idk how you guys are having issues, he takes ~as much damage as my monk but with a lot more hp he's got 30~40k hp with ~65% armor reduc and a decent amount of resist i know for certain he has war cry with 50% bonus resist + whirlwind + leap with armor + vit to armor + 1% life regen but i'm not entirely sure what else he's running, i'll have to ask him tomorrow since he went to sleep already whirlwind is pretty ridiculous tho it gives immunity to like every disable | ||
EnderSword
Canada669 Posts
I played through the normal mode, and then hopped on and open game for nightmare mode to play with other people. Do you just kind of do the acts over and over in different difficulty settings? Do things have like, loot tables or something like an MMO would? Kind of wondering what the end game of this is, and do they open up more levels? most of the dungeons themselves are just kinda of point and click, and there's only like 3 legit 'Boss' fights. I liked the playthrough, just not sure I'm into doing it several times on different difficulties, and is there any difference on doing it solo or with people? like does better stuff drop in multiplayer games? Or would you get same stuff in Solo play on hardest modes? | ||
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