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Diablo III General Discussion - Page 457

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Hoban
Profile Blog Joined February 2011
United States1600 Posts
May 20 2012 08:40 GMT
#9121
Yea I definitely agree that this feels more "mmo-like" where you can't just do a quick boss run or something in 5 min. You have to clear a few dungeons, get that 5 stack up, then kill a boss or two, all while having to deal with utterly painful elite packs, some of which are virtually unkillable. And getting decent gear is an utter nightmare. Legendaries suck. I don't know why but they do. My guess is that the crafted legendaries are much better and the incentive is to salvage the shitty legendaries to make the better ones. It is pretty odd though. There is definitely something that feels a little wrong about the end game and I just can't place it. Maybe it feels too much like im playing wow and just gearing up to get to the next area, or something. I don't know. I have to give the game more time to figure it all out, maybe a week farming inferno and I'll have a better opinion. On the plus though, coop is super fucking fun. I love playing with friends. That feeling of downing a ridiculously tough elite pack, or managing to make it through an area without dieing, that makes this game a lot of fun for me.
"I am a leaf on the wind."
Piggiez
Profile Joined March 2011
393 Posts
May 20 2012 08:44 GMT
#9122
On May 20 2012 17:40 Hoban wrote:
Yea I definitely agree that this feels more "mmo-like" where you can't just do a quick boss run or something in 5 min. You have to clear a few dungeons, get that 5 stack up, then kill a boss or two, all while having to deal with utterly painful elite packs, some of which are virtually unkillable. And getting decent gear is an utter nightmare. Legendaries suck. I don't know why but they do. My guess is that the crafted legendaries are much better and the incentive is to salvage the shitty legendaries to make the better ones. It is pretty odd though. There is definitely something that feels a little wrong about the end game and I just can't place it. Maybe it feels too much like im playing wow and just gearing up to get to the next area, or something. I don't know. I have to give the game more time to figure it all out, maybe a week farming inferno and I'll have a better opinion. On the plus though, coop is super fucking fun. I love playing with friends. That feeling of downing a ridiculously tough elite pack, or managing to make it through an area without dieing, that makes this game a lot of fun for me.


Holy fuck you're negative..
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
May 20 2012 08:54 GMT
#9123
On May 20 2012 17:44 Piggiez wrote:
Show nested quote +
On May 20 2012 17:40 Hoban wrote:
Yea I definitely agree that this feels more "mmo-like" where you can't just do a quick boss run or something in 5 min. You have to clear a few dungeons, get that 5 stack up, then kill a boss or two, all while having to deal with utterly painful elite packs, some of which are virtually unkillable. And getting decent gear is an utter nightmare. Legendaries suck. I don't know why but they do. My guess is that the crafted legendaries are much better and the incentive is to salvage the shitty legendaries to make the better ones. It is pretty odd though. There is definitely something that feels a little wrong about the end game and I just can't place it. Maybe it feels too much like im playing wow and just gearing up to get to the next area, or something. I don't know. I have to give the game more time to figure it all out, maybe a week farming inferno and I'll have a better opinion. On the plus though, coop is super fucking fun. I love playing with friends. That feeling of downing a ridiculously tough elite pack, or managing to make it through an area without dieing, that makes this game a lot of fun for me.


Holy fuck you're negative..

There's nothing wrong with good criticism. I feel his points are very much valid.
Hark!
superstartran
Profile Joined March 2010
United States4013 Posts
May 20 2012 08:55 GMT
#9124
On May 20 2012 17:54 Deadlyhazard wrote:
Show nested quote +
On May 20 2012 17:44 Piggiez wrote:
On May 20 2012 17:40 Hoban wrote:
Yea I definitely agree that this feels more "mmo-like" where you can't just do a quick boss run or something in 5 min. You have to clear a few dungeons, get that 5 stack up, then kill a boss or two, all while having to deal with utterly painful elite packs, some of which are virtually unkillable. And getting decent gear is an utter nightmare. Legendaries suck. I don't know why but they do. My guess is that the crafted legendaries are much better and the incentive is to salvage the shitty legendaries to make the better ones. It is pretty odd though. There is definitely something that feels a little wrong about the end game and I just can't place it. Maybe it feels too much like im playing wow and just gearing up to get to the next area, or something. I don't know. I have to give the game more time to figure it all out, maybe a week farming inferno and I'll have a better opinion. On the plus though, coop is super fucking fun. I love playing with friends. That feeling of downing a ridiculously tough elite pack, or managing to make it through an area without dieing, that makes this game a lot of fun for me.


Holy fuck you're negative..

There's nothing wrong with good criticism. I feel his points are very much valid.



Mob packs are only impossible as a melee if you're not cheesing with the Monk. Very possible as a DH/Wizard with the correct gear/cheese spec/skill.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
May 20 2012 08:56 GMT
#9125
On May 20 2012 13:20 [Crimson]Bason wrote:
Show nested quote +
On May 20 2012 13:08 TheYango wrote:
On May 20 2012 11:40 [Crimson]Bason wrote:
+ Show Spoiler +
the current system is broken i feel... getting armor is pretty useless because it only gives u dmg reduction by a percent but if u max dex u get the chance to nulify attacks... on inferno doesnt matter if u have high armor and reduce the dmg by 60% or 70% ... that 30% will still kill u in one hit... but on the other hand monks and dh have lets say 30% to dodge so 1/3 of the time they dont take any dmg... ontop of other skills or have a monk with evasion mantra... then u can have like 50% dodge thats why barb are actually the worse tank raelly and barb has to get close to mobs to do dmg...

another thing is the dodge chance for every class is constant ... so doesnt matter if a creep from act 1 normal is hitting u or an inferno boss is hitting you... you have the same percentage dodge... it wasnt like that in D2 because dodge was based on dex and the attack rating of the monster hitting you... so you can have higher dodge chances against lower level monsters but inferno bosses should still hit you 95% of the time even if u have huge Dex.

I'm curious why they didn't make dodge % affected by enemy level.

Armor and resists are all level-scaled, but dodge is fixed for all levels? That seems like an enormous oversight.


the D3 developers only used a decreasing return for all the stats except vitality... so at the end you need enormous increase in str/armor to increase dmg reduction (it makes sense) but with dex/dodge they majorly fucked up... because now they totally took out attack rating stat from players and monsters so therefore dodge isnt affected by the lvl of the monster .. its just constant which benefits the dex classes such as DH and Monks ... witch doctor and warriors are the worst at tanking dmg although wd has pets and confuse spells but they will both die horribly if hit... on the other case monks are the best tanks with evasion/dex as primary stat, DH has as dodges with a monk in party can survive plus its ranged so it doesnt need to get inside packs... wizards have spells like energy armor and diamond skin to survive.

there are soo many MAJOR flaws in D3 its not even funny.... dont know what blizzard was doing ... after spending huge money and 5-10 years time making this... its really a unfinished game... lets not talk about items ... its so bad... grey and white items shouldnt even exist... blues are way better than legendaries... and such a limited pool of affixes and the affixes are so dull... sigh


They'll probably patch, change some of how the things work. If WoW is any indication. Blizzard isn't shy to do stuff like that. I honestly wouldn't worry too much since it's actually only a problem on the highest difficulties. They have to take so many things in consideration when making this game that oversights do happen, balance changes will happen. System changes will happen. It's not like that Diablo 2 on launch, unpatched was perfect either. Give it some time.
Pokemon Master
eluv
Profile Joined August 2010
United States1251 Posts
Last Edited: 2012-05-20 09:25:48
May 20 2012 09:19 GMT
#9126
I think quite a few of you are missing the idea here. First, that you would be strong enough to plow through the hardest stuff in the game (mid/late inferno Elite champion packs) after less than a week of gearing up doesn't really make sense. If you were just skipping the harder packs in Hell, that probably means you should be revisiting those zones before trying inferno, you'll still get Nephalem Valor because you're level 60. While the drops won't be as good, chances are you've still got quite a few upgrades from late hell.

It feels like a lot of you want to "beat" this game in the near future, for whatever reason. The content (which is random packs of elites - not bosses) just wasn't designed for you to do that, and in theory that should make you happy! Even if you only have half an hour to play, you load up whatever area you're most comfortable in and go kill a pack or two. Do that for a while and at some point you move on to a later zone - welcome to endgame Diablo 3.

Second, why the anger at making Elites the best loot/hardest content in the game? Just by their nature, scripted bosses are going to be easy, eventually. You figure out how to stand to avoid all the avoidable mechanics, get just enough health to tank the unavoidable ones (of which their aren't terribly many), and they're essentially trivialized. With random elite packs though, the number of affixes available and the fact that Inferno packs have 4 of them means you're going to have a huge variety of challenges, some harder than others, but challenges that are nearly always something different. Best of all, for the forseeable future, there will remain somewhere challenging in the game for your character.

What maybe needs to be made clear is that the replayability of Diablo 3, the way that it's going to keep itself interesting to you for more than a month, comes from continuing to provide progressive challenges. This makes it all the more satisfying when you do get those top tier upgrades, because instead of making trivial content more trivial, you'll actually be able to see stuff that was really hard to beat slowly become easier. Maybe that's not satisfying to you, but outside of an epic-length FF style story, I'm really not sure how else an RPG stays interesting.
"Yes I fucked my way to the GSL partnership" - Sundance
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2012-05-20 09:21:54
May 20 2012 09:20 GMT
#9127
A lot of the issues are mostly concerning late game, so I guess I'll just level another character or two and hope Blizzard releases a good patch.

It's pretty apparent that SC2 got a lot more development love than D3 from Blizzard in every aspect (story, gameplay mechanics, engine). Aside from balance, SC2 didn't need a major patch at the start.

Elites/Champs I have no problem with. I prefer those to repetitive Baal runs.
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
May 20 2012 09:23 GMT
#9128
On May 20 2012 18:20 LoLAdriankat wrote:
A lot of the issues are mostly concerning late game, so I guess I'll just level another character or two and hope Blizzard releases a good patch.

It's pretty apparent that SC2 got a lot more development love than D3 from Blizzard in every aspect (story, gameplay mechanics, engine). Aside from balance, SC2 didn't need a major patch at the start.

Elites/Champs I have no problem with. I prefer those to repetitive Baal runs.

I dont know man, it's hard to say that the SC2 story is better. Both are pretty awful .
Hark!
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
May 20 2012 09:40 GMT
#9129
On May 20 2012 18:23 Deadlyhazard wrote:
Show nested quote +
On May 20 2012 18:20 LoLAdriankat wrote:
A lot of the issues are mostly concerning late game, so I guess I'll just level another character or two and hope Blizzard releases a good patch.

It's pretty apparent that SC2 got a lot more development love than D3 from Blizzard in every aspect (story, gameplay mechanics, engine). Aside from balance, SC2 didn't need a major patch at the start.

Elites/Champs I have no problem with. I prefer those to repetitive Baal runs.

I dont know man, it's hard to say that the SC2 story is better. Both are pretty awful .

Honestly if you compare D3 story to D2 story and SC2 story to SC1 story then D3 wins (just because SC1 had awesome story but SC2 had cheesy story while D3 and D2 just both have cheesy stories, there was no loss of quality of plot :S)
Zholistic
Profile Joined July 2009
Australia278 Posts
May 20 2012 09:40 GMT
#9130
Why the story hate guys! It's totally epic!

My only gripe with the game is that the areas should be more randomized; and it should have taken twice as long to finish. I don't mind filler areas filled with monsters over highly engineered tiny areas. Act IV esp is way too short.
"Scissors are overpowered. Rock is fine." -Paper
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
May 20 2012 09:54 GMT
#9131
On May 20 2012 18:40 Zholistic wrote:
Why the story hate guys! It's totally epic!

My only gripe with the game is that the areas should be more randomized; and it should have taken twice as long to finish. I don't mind filler areas filled with monsters over highly engineered tiny areas. Act IV esp is way too short.


For the first normal playthrough the size of the acts are pretty good imo. But for reruns on higher difficulties making them larger/more randomized would be neat. Though I also can see why tthey keep it this size so you can do an area with a group and then log off again, so it doesn't like take hours to go through an area.
Pokemon Master
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 20 2012 10:06 GMT
#9132
Found a good grinding area. Set quest to kill Azamond (Hell). Run the dungeon, you can usually get 3 stacks of valor, and tons of drops.
liftlift > tsm
turdburgler
Profile Blog Joined January 2011
England6749 Posts
May 20 2012 10:12 GMT
#9133
everyones bitching about epics again so ill ask what i asked earlier ;D how does diablo loot level work? in wow everything is very measured and consistent. you kill higher level mobs for better gear, and then lower chance blues and epics have better stats, but within 'epics only' the stats still make sense in terms of x item is better than y.

in diablo ive had 2 of the same ring drop from the same mob and they had different amounts of the stat. blues which require 59 having 800 dps but yellows with 600 dps? stats are complete random and it confuses me greatly.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
Last Edited: 2012-05-20 10:21:44
May 20 2012 10:15 GMT
#9134
what i also don't fucking understand, is that they made sets have COMPLETELY DIFFERENT stats. what in the hell? why can't they just vary on things such as armor, resis, dmg, vit, stam, dex, etc, but not have ENTIRELY different stats? why the fuck would immortal kings set have intellect on it?

even if a barb had full IK, he would still be shit in inferno.

On May 20 2012 18:19 eluv wrote:
I think quite a few of you are missing the idea here. First, that you would be strong enough to plow through the hardest stuff in the game (mid/late inferno Elite champion packs) after less than a week of gearing up doesn't really make sense. If you were just skipping the harder packs in Hell, that probably means you should be revisiting those zones before trying inferno, you'll still get Nephalem Valor because you're level 60. While the drops won't be as good, chances are you've still got quite a few upgrades from late hell.[snip]

you see, to me, from playing WoW in the old days, progression is: wiping on the same boss for weeks and weeks and then finally unlocking downing him and able to move onto new areas that were previously un-explored.

in diablo 3, the progression is: walking through act 1 killing the same exact mobs you have done for ages but with a different set of mods every time, and in random areas that you've already seen before 4x in row just playing the game through already.
"God fights on the side with the best artillery." - Napoleon Bonaparte
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-05-20 10:17:38
May 20 2012 10:16 GMT
#9135
So loot starts off as "base items", so rings will be rings, but rings from hell just naturally have higher level requirements, just like any other items. Like the fist weapons go to talon->grapple, just increased base stats + base level requirements. Then %chance on drop that makes it "magical", and "rare". Rares just have more magical abilities (4+), each of these "abilities" are randomly dropped. So that's why you can often have blues that are better than your rares. So hell items will have higher "base items". And there's a percentage modifier as to what kind of modifying drops you get.
liftlift > tsm
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 20 2012 10:18 GMT
#9136
On May 20 2012 19:15 Silidons wrote:
what i also don't fucking understand, is that they made sets have COMPLETELY DIFFERENT stats. what in the hell? why can't they just vary on things such as armor, resis, dmg, vit, stam, dex, etc, but not have ENTIRELY different stats? why the fuck would immortal kings set have intellect on it?

even if a barb had full IK, he would still be shit in inferno.

I think it's to give it variety into the set? There's still base stats that it'll always receive.
liftlift > tsm
Silidons
Profile Blog Joined September 2010
United States2813 Posts
May 20 2012 10:27 GMT
#9137
On May 20 2012 19:18 wei2coolman wrote:
Show nested quote +
On May 20 2012 19:15 Silidons wrote:
what i also don't fucking understand, is that they made sets have COMPLETELY DIFFERENT stats. what in the hell? why can't they just vary on things such as armor, resis, dmg, vit, stam, dex, etc, but not have ENTIRELY different stats? why the fuck would immortal kings set have intellect on it?

even if a barb had full IK, he would still be shit in inferno.

I think it's to give it variety into the set? There's still base stats that it'll always receive.

its an all around bad idea. it's like having sets in WoW have completely different stats. "oh my hunter pants finally dropped, oh shit they have intellect on them"
"God fights on the side with the best artillery." - Napoleon Bonaparte
Hoban
Profile Blog Joined February 2011
United States1600 Posts
May 20 2012 10:31 GMT
#9138
I am definitely starting to get the hang of infero. It is just kind of funny to run into packs of elites that I just cannot kill. But I do like the emphasis on killing elites to get better loot. What I have been running on inferno is: Quest Reign of the Black King, Search for Royal Crypts. I then go through levels 3 and 4 getting a 5 stack on nephalem, kill the skeleton king, then do Scavengers den (netting 1-3 elites in the first level). Only problem I run into is that I can only kill the boss at the bottom of scavengers den sometimes so I might have to just make a run for the chest at the end. The run is semi-quick. Skele king usually drops 2-3 rares, and I don't run into too many nasty combinations of mobs.

If you are looking at grinding hell, my favorite thing is the seigebreaker quest. You don't have to deal with the tongue guys, phase beasts, or succubus elites. There is also a lot of room for kiting, and you get an easy boss at the end to drop you good loots.
"I am a leaf on the wind."
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2012-05-20 10:35:11
May 20 2012 10:34 GMT
#9139
rly people are having issues with barbs?
my friend's pretty much soloed to act 4 hell with a barb (we partied a bit and he joins some pubs sometimes)
idk how you guys are having issues, he takes ~as much damage as my monk but with a lot more hp
he's got 30~40k hp with ~65% armor reduc and a decent amount of resist
i know for certain he has war cry with 50% bonus resist + whirlwind + leap with armor + vit to armor + 1% life regen but i'm not entirely sure what else he's running, i'll have to ask him tomorrow since he went to sleep already
whirlwind is pretty ridiculous tho it gives immunity to like every disable
EnderSword
Profile Joined September 2010
Canada669 Posts
May 20 2012 10:39 GMT
#9140
Can someone explain generally what you do in this game?

I played through the normal mode, and then hopped on and open game for nightmare mode to play with other people.

Do you just kind of do the acts over and over in different difficulty settings? Do things have like, loot tables or something like an MMO would?
Kind of wondering what the end game of this is, and do they open up more levels? most of the dungeons themselves are just kinda of point and click, and there's only like 3 legit 'Boss' fights.

I liked the playthrough, just not sure I'm into doing it several times on different difficulties, and is there any difference on doing it solo or with people? like does better stuff drop in multiplayer games? Or would you get same stuff in Solo play on hardest modes?


Bronze/Silver/Gold level Guides - www.youtube.com/user/EnderSword
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