|
On May 20 2012 11:07 KillerSOS wrote: At least everyone agrees with me that Barb is useless... I'm not going insane.
Glad to see I'm not the only one who thinks this. It seems the barb just isn't that great at anything in particular. My friends who play other characters- even on lower levels- just seem to rape everything so damn easily and still don't need to worry about dying, regardless of the difficulty level (compared to the barbarian).
|
Auction house pisses me off a lot.
You should be able to cancel auctions with no bids on them. Its common fucking sense. And with 10 slots to sell, you're extremely limited. You should be able to get more somehow, like higher slots for people with a higher % of item sales, or some sort of gold sink. Having only 10 slots, full of uncancelable auctions, is retarded.
And on a slightly related note, i feel like a lot of people don't understand pricing (like seeing 1mil item for lvl 45... ya its ok, but no 45 will have that much). But I imagine that'll get better in the future.
|
On May 20 2012 13:20 [Crimson]Bason wrote:Show nested quote +On May 20 2012 13:08 TheYango wrote:On May 20 2012 11:40 [Crimson]Bason wrote: the current system is broken i feel... getting armor is pretty useless because it only gives u dmg reduction by a percent but if u max dex u get the chance to nulify attacks... on inferno doesnt matter if u have high armor and reduce the dmg by 60% or 70% ... that 30% will still kill u in one hit... but on the other hand monks and dh have lets say 30% to dodge so 1/3 of the time they dont take any dmg... ontop of other skills or have a monk with evasion mantra... then u can have like 50% dodge thats why barb are actually the worse tank raelly and barb has to get close to mobs to do dmg...
another thing is the dodge chance for every class is constant ... so doesnt matter if a creep from act 1 normal is hitting u or an inferno boss is hitting you... you have the same percentage dodge... it wasnt like that in D2 because dodge was based on dex and the attack rating of the monster hitting you... so you can have higher dodge chances against lower level monsters but inferno bosses should still hit you 95% of the time even if u have huge Dex. I'm curious why they didn't make dodge % affected by enemy level. Armor and resists are all level-scaled, but dodge is fixed for all levels? That seems like an enormous oversight. the D3 developers only used a decreasing return for all the stats except vitality... so at the end you need enormous increase in str/armor to increase dmg reduction (it makes sense) but with dex/dodge they majorly fucked up... because now they totally took out attack rating stat from players and monsters so therefore dodge isnt affected by the lvl of the monster .. its just constant which benefits the dex classes such as DH and Monks ... witch doctor and warriors are the worst at tanking dmg although wd has pets and confuse spells but they will both die horribly if hit... on the other case monks are the best tanks with evasion/dex as primary stat, DH has as dodges with a monk in party can survive plus its ranged so it doesnt need to get inside packs... wizards have spells like energy armor and diamond skin to survive. there are soo many MAJOR flaws in D3 its not even funny.... dont know what blizzard was doing ... after spending huge money and 5-10 years time making this... its really a unfinished game... lets not talk about items ... its so bad... grey and white items shouldnt even exist... blues are way better than legendaries... and such a limited pool of affixes and the affixes are so dull... sigh Words of truth here.
|
On May 20 2012 14:36 Caphe wrote:Show nested quote +On May 20 2012 13:20 [Crimson]Bason wrote:On May 20 2012 13:08 TheYango wrote:On May 20 2012 11:40 [Crimson]Bason wrote: the current system is broken i feel... getting armor is pretty useless because it only gives u dmg reduction by a percent but if u max dex u get the chance to nulify attacks... on inferno doesnt matter if u have high armor and reduce the dmg by 60% or 70% ... that 30% will still kill u in one hit... but on the other hand monks and dh have lets say 30% to dodge so 1/3 of the time they dont take any dmg... ontop of other skills or have a monk with evasion mantra... then u can have like 50% dodge thats why barb are actually the worse tank raelly and barb has to get close to mobs to do dmg...
another thing is the dodge chance for every class is constant ... so doesnt matter if a creep from act 1 normal is hitting u or an inferno boss is hitting you... you have the same percentage dodge... it wasnt like that in D2 because dodge was based on dex and the attack rating of the monster hitting you... so you can have higher dodge chances against lower level monsters but inferno bosses should still hit you 95% of the time even if u have huge Dex. I'm curious why they didn't make dodge % affected by enemy level. Armor and resists are all level-scaled, but dodge is fixed for all levels? That seems like an enormous oversight. the D3 developers only used a decreasing return for all the stats except vitality... so at the end you need enormous increase in str/armor to increase dmg reduction (it makes sense) but with dex/dodge they majorly fucked up... because now they totally took out attack rating stat from players and monsters so therefore dodge isnt affected by the lvl of the monster .. its just constant which benefits the dex classes such as DH and Monks ... witch doctor and warriors are the worst at tanking dmg although wd has pets and confuse spells but they will both die horribly if hit... on the other case monks are the best tanks with evasion/dex as primary stat, DH has as dodges with a monk in party can survive plus its ranged so it doesnt need to get inside packs... wizards have spells like energy armor and diamond skin to survive. there are soo many MAJOR flaws in D3 its not even funny.... dont know what blizzard was doing ... after spending huge money and 5-10 years time making this... its really a unfinished game... lets not talk about items ... its so bad... grey and white items shouldnt even exist... blues are way better than legendaries... and such a limited pool of affixes and the affixes are so dull... sigh Words of truth here. Well all of this is probably gonna get tweaked through patches, I wouldn't worry too much
|
On May 20 2012 14:44 mordk wrote:Show nested quote +On May 20 2012 14:36 Caphe wrote:On May 20 2012 13:20 [Crimson]Bason wrote:On May 20 2012 13:08 TheYango wrote:On May 20 2012 11:40 [Crimson]Bason wrote: the current system is broken i feel... getting armor is pretty useless because it only gives u dmg reduction by a percent but if u max dex u get the chance to nulify attacks... on inferno doesnt matter if u have high armor and reduce the dmg by 60% or 70% ... that 30% will still kill u in one hit... but on the other hand monks and dh have lets say 30% to dodge so 1/3 of the time they dont take any dmg... ontop of other skills or have a monk with evasion mantra... then u can have like 50% dodge thats why barb are actually the worse tank raelly and barb has to get close to mobs to do dmg...
another thing is the dodge chance for every class is constant ... so doesnt matter if a creep from act 1 normal is hitting u or an inferno boss is hitting you... you have the same percentage dodge... it wasnt like that in D2 because dodge was based on dex and the attack rating of the monster hitting you... so you can have higher dodge chances against lower level monsters but inferno bosses should still hit you 95% of the time even if u have huge Dex. I'm curious why they didn't make dodge % affected by enemy level. Armor and resists are all level-scaled, but dodge is fixed for all levels? That seems like an enormous oversight. the D3 developers only used a decreasing return for all the stats except vitality... so at the end you need enormous increase in str/armor to increase dmg reduction (it makes sense) but with dex/dodge they majorly fucked up... because now they totally took out attack rating stat from players and monsters so therefore dodge isnt affected by the lvl of the monster .. its just constant which benefits the dex classes such as DH and Monks ... witch doctor and warriors are the worst at tanking dmg although wd has pets and confuse spells but they will both die horribly if hit... on the other case monks are the best tanks with evasion/dex as primary stat, DH has as dodges with a monk in party can survive plus its ranged so it doesnt need to get inside packs... wizards have spells like energy armor and diamond skin to survive. there are soo many MAJOR flaws in D3 its not even funny.... dont know what blizzard was doing ... after spending huge money and 5-10 years time making this... its really a unfinished game... lets not talk about items ... its so bad... grey and white items shouldnt even exist... blues are way better than legendaries... and such a limited pool of affixes and the affixes are so dull... sigh Words of truth here. Well all of this is probably gonna get tweaked through patches, I wouldn't worry too much
its not about getting changed later... this is a HUGE blunder/mistake ... they have D2 for 12 years... D2's attack and dodge system was fine... now in D3 its not... they had 10 years to test this out... and yet they didnt and came out with this huge mistake... I dont understand how people are still backing blizzard after they come out with games like Sc2 and D3 that have huge set backs in almost every category compared to its prequel...
yes blizzard can fix things through patches and expansions... but what were they doing in the last 10 years??... D3 is a far shorter game than D2... the content isnt good , the story is rushed and not as exciting... the only major improvement was the graphics... thats about it...
people talk about the diversity and options in D3 with skills and attributes... but there are soo many skills and runes that will never be used and some skills that are going to be essential... all classes in inferno will have very similar builds because you just wont survive in inferno with some skills... and the attribute system is just like D2s all in vitality and ur primary stat nothing more... there are so many issues I can write pages and pages...
|
exactly what I was saying for the last few years Bason, it sucks that they rushed it so much taking so many features out and still pushing this obviously unfinished game out
|
Hah so I am in inferno salvaging my items. I get 2 iridescent tears from some blues and I'm like "aww fuck yea". A little bit later I get DC'ed from server. Log back on to find that the items I salvaged are back in my inventory and I don't have any of the salvaged mats. I was really pissed off! Then I salvaged one of the items and got a Fiery Brimstone (legendary crafting material). I think this is the first time I can say, thank you for the shitty servers blizzard!
As far as the items and end-game go, it is kind of ridiculous how amazing dodge is. I'm running a demon hunter but if you are a barb, I can see how having crazy armor and resists will not help you in inferno. Or that you must be a very over-geared barb to tank half as well as a dodge-stacking monk. My hope is that the legendaries that are dropping are intentionally fairly bad and that the crafted ones are much much better than the rares and blues. But yea, the affixes seem to be pretty boring. It feels like they could do way more with different abilities on items, such as for demon hunter, increasing crit damage with a specific ability, or reducing the cost of an ability but making it slightly weaker. Just things that made gear more important and not just stack primary stat, crit, +crit damage (in my case).
|
Hate the fact you dont even get guaranteed rare drops on inferno or late hell off bosses. I get the "we want you to play through the content" stuff. But your non boss content is actually harder to farm than the bosses anyways so many people can't do it without spending an hour killing 3 rare packs solo. In the end though inferno bosses are still a huge timesink solo and very difficult.
|
I'm one serious freaking glass cannon as a DH with 24k hp on inferno, I get 2shotted by anything melee, it's really hard.
Going to need to seriously gear up.
|
On May 20 2012 14:36 ThaZenith wrote: Auction house pisses me off a lot.
You should be able to cancel auctions with no bids on them. Its common fucking sense. And with 10 slots to sell, you're extremely limited. You should be able to get more somehow, like higher slots for people with a higher % of item sales, or some sort of gold sink. Having only 10 slots, full of uncancelable auctions, is retarded.
And on a slightly related note, i feel like a lot of people don't understand pricing (like seeing 1mil item for lvl 45... ya its ok, but no 45 will have that much). But I imagine that'll get better in the future.
I've yet to have a problem with the AH. All the items I put up sell within 1 hour because i put them at reasonable prices. None of the items I have sold are geniunely amazing for end game, but a good upgrade for some basic cash that I would other wise salvage for nothing. I don't get a lot of people who complain about the AH but put level 40-55 items up for 200K+ when you will find better gear with less input than farming 200k gold. I've earned over 120k just putting up random rares I find that I think are good rather than sharding. 10 items is fine, not being able to cancel them is just people not being able to gauge how well an item should be priced. It also prevents cornering the market wow style where you have all of the supply for an extended period of time without already having huge capital to keep everything else off the AH (which you still lose at as you won't be able to keep them bought out and sold within reasonable time).
|
I ran across a neat easter egg today. A crypt in the cemetery of the forsaken on inferno mode was called "development hell". It's full of zombies named after the members of the Diablo 3 development team.
|
On May 20 2012 15:40 Alventenie wrote:Show nested quote +On May 20 2012 14:36 ThaZenith wrote: Auction house pisses me off a lot.
You should be able to cancel auctions with no bids on them. Its common fucking sense. And with 10 slots to sell, you're extremely limited. You should be able to get more somehow, like higher slots for people with a higher % of item sales, or some sort of gold sink. Having only 10 slots, full of uncancelable auctions, is retarded.
And on a slightly related note, i feel like a lot of people don't understand pricing (like seeing 1mil item for lvl 45... ya its ok, but no 45 will have that much). But I imagine that'll get better in the future. I've yet to have a problem with the AH. All the items I put up sell within 1 hour because i put them at reasonable prices. None of the items I have sold are geniunely amazing for end game, but a good upgrade for some basic cash that I would other wise salvage for nothing. I don't get a lot of people who complain about the AH but put level 40-55 items up for 200K+ when you will find better gear with less input than farming 200k gold. I've earned over 120k just putting up random rares I find that I think are good rather than sharding. 10 items is fine, not being able to cancel them is just people not being able to gauge how well an item should be priced. It also prevents cornering the market wow style where you have all of the supply for an extended period of time without already having huge capital to keep everything else off the AH (which you still lose at as you won't be able to keep them bought out and sold within reasonable time). Just because something doesn't hinder you personally doesn't mean it's good.
1) Not everyone sells stuff at bargain basement buyouts
2) Some people can find more than 10 auction-worthy items in half an hour. Even pricing low enough to sell in an hour (or, heavens forbid, TWO) means they'll be backing up full stashes worth of items every couple hours, meaning they're losing hundreds of thousands for no reason.
3) "Not being able to cancel them" is blizzards arbitrary rule, and it has nothing to do with your pricing whether on the low or high end. Cancelling an auction with no bids hurts absolutely nobody, and not being able to do so hurts a ton of people.
3) Cornering the market can't happen on a server of over a million.
|
I recommend everyone watch the Day9 streamathon, I've laughed so much LOL. I wish my sessions were this funny hahaha
|
The AH does have some serious issues, one of three things need to happen:
1.) Be allowed to put up more than 10 auctions at a time 2.) Be allowed to cancel auctions with no bids 3.) Be allowed to set an auction duration that is shorter than 2 days long
|
So after 60+ hours and 1/2 through ACT 2 inferno (as of friday morning) I'm pretty sure I hate this game.
*Incoming Whine Post*
I started out loving the shit out of this game, my 4 man was solid, prepared and we raced through the content. I was having so much fun I couldn't believe it.
Then we all hit 60 and started inferno. No, I'm not going to complain that it's too hard, it's just fine. Act 1 is actually quite a joke aside from random mods champs that shit in your mouth. Act 2 it starts to get real dicey, but enough about the difficulty, it's fine.
My problem is their entire paradigm shift towards loot farming that is so unlike diablo 2, it's not even in the same genre. It's basically become a pseudo-MMO, and more stingy then the stingiest korean MMOs.
For those that don't know, diablo 2 loot farming was essentially boss farming, you made a game, teleported to way point ran through the zone, boss, fight, loot, good? no, ok go again. You could do this rapidly and without much grief. Maybe this doesn't sound fun to you, but diablo 2 drops are extremely rare, it's not like WoW where the boss has a loot table and 20% of the items you might want and will drop, 20% of the time. Because of this rarity in drops it was nice that runs could be quick and efficient. You have 30m before school? Why not run mepth 5-6 times, roll the dice. All was well.
Now we have Diablo 3 pseudo-mmo style. Diablo 3 FORCES you to clear trash, you can't just skip and fight a nice boss fight. Bosses are irrelevent sacks of shit that are generally some of the easiest fights in the game (another qualm I have). There is no reason for you to ever do a boss run again in Diablo 3, UNLESS you want to spend 1-2 hours gathering up 5 Nephalem Valor buffs (A magic find and bonus loot buff for slaying champion packs). These champion packs are generally the hardest mobs in the game, the real bosses if you will. However, just because you wasted 1-2 hours to prepare yourself for that epic boss fight (lol) doesn't mean you're in line for any real items. What has happened is they kept the rarity of diablo drops (good) but increase the time requirement to actually farm the items (bad). They force you to run bosses instance style like an MMO, clear trash - get to boss, oh also you'll need a tank. Yep, that's right, barbs are simply tanks. I hope you didn't roll a barb because you wanted to smash shit, you're going to tank, and you'll like it, or you'll sit in the menu.
tl;dr fast farming + low drop rate = good slow farming + high drop rate = good (not for me personally but at least in a wow heroic you know that 1hr will grant SOMEONE epics) slow farming + low drop rate = awful, terrible, holy shit are we playing diablo or a korean mmo? Aion anyone?
After 60+ hours in 3 days, I went from loving and signing diablo 3 praises, to hating the game.
PS
dont get me started on their idea of item progression (magic-rare-legendary) it's bad, real bad.
|
There are A LOOOOOOOOOOOOOOOT of problems with the game. It's casual fun with a friend. But when you dig deep into it, it's a really watered down mess compared to the best games out there or even Diablo 2. Legendaries being horrible (despite being much more difficulty to find than any other item type), bosses being push overs compared to rare mobs, lack of randomization on all tile sets (just a few), crappy AH where you can't sort by bid easily, the worst story I've seen in a video game (grats SC2 you got beat) and the list goes on. This game feels like it's in alpha and shouldve been released in a year. I really don't know wtf Blizzard was thinking :X. It doesn't matter. They can release anything with a brand name and people will gobble it up and then complain like I am.
They won't change anything, either. The writing at the very least will remain shit for the rest of time. Like I said earlier, it's a fun game co-op with a friend but that doesn't mean it's deep or enriching in anyway.
|
On May 20 2012 16:40 crms wrote:So after 60+ hours and 1/2 through ACT 2 inferno (as of friday morning) I'm pretty sure I hate this game. *Incoming Whine Post* + Show Spoiler +I started out loving the shit out of this game, my 4 man was solid, prepared and we raced through the content. I was having so much fun I couldn't believe it.
Then we all hit 60 and started inferno. No, I'm not going to complain that it's too hard, it's just fine. Act 1 is actually quite a joke aside from random mods champs that shit in your mouth. Act 2 it starts to get real dicey, but enough about the difficulty, it's fine.
My problem is their entire paradigm shift towards loot farming that is so unlike diablo 2, it's not even in the same genre. It's basically become a pseudo-MMO, and more stingy then the stingiest korean MMOs.
For those that don't know, diablo 2 loot farming was essentially boss farming, you made a game, teleported to way point ran through the zone, boss, fight, loot, good? no, ok go again. You could do this rapidly and without much grief. Maybe this doesn't sound fun to you, but diablo 2 drops are extremely rare, it's not like WoW where the boss has a loot table and 20% of the items you might want and will drop, 20% of the time. Because of this rarity in drops it was nice that runs could be quick and efficient. You have 30m before school? Why not run mepth 5-6 times, roll the dice. All was well.
Now we have Diablo 3 pseudo-mmo style. Diablo 3 FORCES you to clear trash, you can't just skip and fight a nice boss fight. Bosses are irrelevent sacks of shit that are generally some of the easiest fights in the game (another qualm I have). There is no reason for you to ever do a boss run again in Diablo 3, UNLESS you want to spend 1-2 hours gathering up 5 Nephalem Valor buffs (A magic find and bonus loot buff for slaying champion packs). These champion packs are generally the hardest mobs in the game, the real bosses if you will. However, just because you wasted 1-2 hours to prepare yourself for that epic boss fight (lol) doesn't mean you're in line for any real items. What has happened is they kept the rarity of diablo drops (good) but increase the time requirement to actually farm the items (bad). They force you to run bosses instance style like an MMO, clear trash - get to boss, oh also you'll need a tank. Yep, that's right, barbs are simply tanks. I hope you didn't roll a barb because you wanted to smash shit, you're going to tank, and you'll like it, or you'll sit in the menu.
tl;dr fast farming + low drop rate = good slow farming + high drop rate = good (not for me personally but at least in a wow heroic you know that 1hr will grant SOMEONE epics) slow farming + low drop rate = awful, terrible, holy shit are we playing diablo or a korean mmo? Aion anyone?
After 60+ hours in 3 days, I went from loving and signing diablo 3 praises, to hating the game.
PS
dont get me started on their idea of item progression (magic-rare-legendary) it's bad, real bad.
considering how easy the boss fights are, I'd like to think that the elite packs are there to make botting Diablo 3 much harder
then again I'm only Act 3 NM so I haven't come close to feeling your pain
|
+ Show Spoiler +On May 20 2012 16:01 SnipedSoul wrote:I ran across a neat easter egg today. A crypt in the cemetery of the forsaken on inferno mode was called "development hell". It's full of zombies named after the members of the Diablo 3 development team. ![[image loading]](http://i.imgur.com/aJcAN.png)
haha wow this is awesome
|
hey guys, my friend needs a trial code so we can co-op. can anyone help a brother out?
edit: i don't have any codes because i ordered the game online through battle.net and never received a trial pass, unforunately.
|
On May 20 2012 16:40 crms wrote:So after 60+ hours and 1/2 through ACT 2 inferno (as of friday morning) I'm pretty sure I hate this game. *Incoming Whine Post* + Show Spoiler + I started out loving the shit out of this game, my 4 man was solid, prepared and we raced through the content. I was having so much fun I couldn't believe it.
Then we all hit 60 and started inferno. No, I'm not going to complain that it's too hard, it's just fine. Act 1 is actually quite a joke aside from random mods champs that shit in your mouth. Act 2 it starts to get real dicey, but enough about the difficulty, it's fine.
My problem is their entire paradigm shift towards loot farming that is so unlike diablo 2, it's not even in the same genre. It's basically become a pseudo-MMO, and more stingy then the stingiest korean MMOs.
For those that don't know, diablo 2 loot farming was essentially boss farming, you made a game, teleported to way point ran through the zone, boss, fight, loot, good? no, ok go again. You could do this rapidly and without much grief. Maybe this doesn't sound fun to you, but diablo 2 drops are extremely rare, it's not like WoW where the boss has a loot table and 20% of the items you might want and will drop, 20% of the time. Because of this rarity in drops it was nice that runs could be quick and efficient. You have 30m before school? Why not run mepth 5-6 times, roll the dice. All was well.
Now we have Diablo 3 pseudo-mmo style. Diablo 3 FORCES you to clear trash, you can't just skip and fight a nice boss fight. Bosses are irrelevent sacks of shit that are generally some of the easiest fights in the game (another qualm I have). There is no reason for you to ever do a boss run again in Diablo 3, UNLESS you want to spend 1-2 hours gathering up 5 Nephalem Valor buffs (A magic find and bonus loot buff for slaying champion packs). These champion packs are generally the hardest mobs in the game, the real bosses if you will. However, just because you wasted 1-2 hours to prepare yourself for that epic boss fight (lol) doesn't mean you're in line for any real items. What has happened is they kept the rarity of diablo drops (good) but increase the time requirement to actually farm the items (bad). They force you to run bosses instance style like an MMO, clear trash - get to boss, oh also you'll need a tank. Yep, that's right, barbs are simply tanks. I hope you didn't roll a barb because you wanted to smash shit, you're going to tank, and you'll like it, or you'll sit in the menu.
tl;dr fast farming + low drop rate = good slow farming + high drop rate = good (not for me personally but at least in a wow heroic you know that 1hr will grant SOMEONE epics) slow farming + low drop rate = awful, terrible, holy shit are we playing diablo or a korean mmo? Aion anyone?
After 60+ hours in 3 days, I went from loving and signing diablo 3 praises, to hating the game.
PS
dont get me started on their idea of item progression (magic-rare-legendary) it's bad, real bad.
this guy hit the nail on the head. blizzard wanted to make it so everyone can farm for loot and make it faster...instead they took away better drops off of bosses, and put them onto rare mobs that can take anywhere from 5-20 minutes sometimes to kill depending upon what stupid mods they have.
also i'm rerolling because as you said, my barb? i can only tank, i tried to MF, but just have to re-make if i encounter some super strong rares (fire chains + mortar + etc etc) and then i lose my neph buff and have to restart. seriously wtf.
|
|
|
|