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Diablo III General Discussion - Page 455

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KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 20 2012 02:07 GMT
#9081
At least everyone agrees with me that Barb is useless... I'm not going insane.
Medrea
Profile Joined May 2011
10003 Posts
May 20 2012 02:10 GMT
#9082
Our tank barb can hold his own in act 2 Inferno. Not a lot of damage. Our DPS barbarian gets one shot a lot though.
twitch.tv/medrea
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2012-05-20 02:27:44
May 20 2012 02:27 GMT
#9083
WOWZ

Barely 2-manned the inferno butcher and half a second later we both died from the enrage fires lol. It was that close =o
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
May 20 2012 02:28 GMT
#9084
Does anyone have a website/database to check out diablo item loot?

I remembered there was one for WOW and there was items, drop %, dropped from which particular mob etc.. think it was wowbot or sth.

Anyone found or using a similar database?
To Skeleton King: "Have you considered employment at Apple?"
Alventenie
Profile Joined July 2007
United States2147 Posts
May 20 2012 02:30 GMT
#9085
On May 20 2012 10:34 Zyrnak wrote:
Good lord Act 2 is the stuff of my nightmares. I've been trying to kill Belial for several hours and no luck. Had to sell off most of my gems and stuff for repairs... any well-geared guys able to help me take him out? (Hell difficulty)


If you are still on later when I get on I can help you. I can solo belial on my monk as i take very little damage from him. it will however be like a 10-15 minute fight because i only have 2.5k dps =P.
Hadley_
Profile Joined May 2012
Germany157 Posts
May 20 2012 02:31 GMT
#9086
Now I wasted 60hrs into my Barb...
[Crimson]Bason
Profile Joined October 2008
China161 Posts
May 20 2012 02:40 GMT
#9087
the current system is broken i feel... getting armor is pretty useless because it only gives u dmg reduction by a percent but if u max dex u get the chance to nulify attacks... on inferno doesnt matter if u have high armor and reduce the dmg by 60% or 70% ... that 30% will still kill u in one hit... but on the other hand monks and dh have lets say 30% to dodge so 1/3 of the time they dont take any dmg... ontop of other skills or have a monk with evasion mantra... then u can have like 50% dodge thats why barb are actually the worse tank raelly and barb has to get close to mobs to do dmg...

another thing is the dodge chance for every class is constant ... so doesnt matter if a creep from act 1 normal is hitting u or an inferno boss is hitting you... you have the same percentage dodge... it wasnt like that in D2 because dodge was based on dex and the attack rating of the monster hitting you... so you can have higher dodge chances against lower level monsters but inferno bosses should still hit you 95% of the time even if u have huge Dex.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 20 2012 02:58 GMT
#9088
[image loading]

Is the monk item worth anything ._.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
Last Edited: 2012-05-20 03:01:36
May 20 2012 03:01 GMT
#9089
By lvl 51 standards, I'd certainly assume so. If I was playing a monk, I'd probably want something along those lines, unless I had a really good reason not to take that.
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
May 20 2012 03:06 GMT
#9090
On May 20 2012 11:58 Torte de Lini wrote:
[image loading]

Is the monk item worth anything ._.


See that number in the bottom right? Yeah.

I'll gladly take that off your hands.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
Last Edited: 2012-05-20 03:14:24
May 20 2012 03:11 GMT
#9091
wish i never rolled barb. i'm tanky but can't really MF in inferno (except for 1st wretched boss ) or in hell a3 (neph buff runs to azmodan) because if i run into a rare pack with certain mods (like arcane enchanted + frozen + molten/meteor etc) i pretty much have to just reload the game or run past them because it's impossible.

i died trying to clear to the skeleton king, to a pack of whites only in inferno and i'm using a shield and have 60% reduction, 47k HP, and 6k dps

my buddy was a monk and had like lv 40 gear and killed diablo on hell EZ. on the other hand, i needed to spend a bunch of gold on rares just to stay alive in like act 1.
"God fights on the side with the best artillery." - Napoleon Bonaparte
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 20 2012 03:14 GMT
#9092
Yup, in the process of rerolling.

I'm sure they'll fix the barb, but its not even worth playing at the moment.
[Crimson]Bason
Profile Joined October 2008
China161 Posts
May 20 2012 03:15 GMT
#9093
On May 20 2012 12:11 Silidons wrote:
wish i never rolled barb. i'm tanky but can't really MF in inferno (except for 1st wretched boss ) or in hell a3 (neph buff runs to azmodan) because if i run into a rare pack with certain mods (like arcane enchanted + frozen + molten/meteor etc) i pretty much have to just reload the game or run past them because it's impossible.

i died trying to clear to the skeleton king, to a pack of whites only in inferno and i'm using a shield and have 60% reduction, 47k HP, and 6k dps

my buddy was a monk and had like lv 40 gear and killed diablo on hell EZ. on the other hand, i needed to spend a bunch of gold on rares just to stay alive in like act 1.


refer to my post... about the broken stat system especially str and dex in terms of tanking... and with the lack of attack rating in D3 chances to dodge is way way way better than dmg reduction from armor and resistance items..
Silidons
Profile Blog Joined September 2010
United States2813 Posts
Last Edited: 2012-05-20 03:24:19
May 20 2012 03:24 GMT
#9094
On May 20 2012 12:15 [Crimson]Bason wrote:
Show nested quote +
On May 20 2012 12:11 Silidons wrote:
wish i never rolled barb. i'm tanky but can't really MF in inferno (except for 1st wretched boss ) or in hell a3 (neph buff runs to azmodan) because if i run into a rare pack with certain mods (like arcane enchanted + frozen + molten/meteor etc) i pretty much have to just reload the game or run past them because it's impossible.

i died trying to clear to the skeleton king, to a pack of whites only in inferno and i'm using a shield and have 60% reduction, 47k HP, and 6k dps

my buddy was a monk and had like lv 40 gear and killed diablo on hell EZ. on the other hand, i needed to spend a bunch of gold on rares just to stay alive in like act 1.


refer to my post... about the broken stat system especially str and dex in terms of tanking... and with the lack of attack rating in D3 chances to dodge is way way way better than dmg reduction from armor and resistance items..

which makes all my shit stupid because i scale with str not dex, thus making monks super good

"God fights on the side with the best artillery." - Napoleon Bonaparte
TheYango
Profile Joined September 2008
United States47024 Posts
May 20 2012 04:08 GMT
#9095
On May 20 2012 11:40 [Crimson]Bason wrote:
the current system is broken i feel... getting armor is pretty useless because it only gives u dmg reduction by a percent but if u max dex u get the chance to nulify attacks... on inferno doesnt matter if u have high armor and reduce the dmg by 60% or 70% ... that 30% will still kill u in one hit... but on the other hand monks and dh have lets say 30% to dodge so 1/3 of the time they dont take any dmg... ontop of other skills or have a monk with evasion mantra... then u can have like 50% dodge thats why barb are actually the worse tank raelly and barb has to get close to mobs to do dmg...

another thing is the dodge chance for every class is constant ... so doesnt matter if a creep from act 1 normal is hitting u or an inferno boss is hitting you... you have the same percentage dodge... it wasnt like that in D2 because dodge was based on dex and the attack rating of the monster hitting you... so you can have higher dodge chances against lower level monsters but inferno bosses should still hit you 95% of the time even if u have huge Dex.

I'm curious why they didn't make dodge % affected by enemy level.

Armor and resists are all level-scaled, but dodge is fixed for all levels? That seems like an enormous oversight.
Moderator
[Crimson]Bason
Profile Joined October 2008
China161 Posts
Last Edited: 2012-05-20 04:22:33
May 20 2012 04:20 GMT
#9096
On May 20 2012 13:08 TheYango wrote:
Show nested quote +
On May 20 2012 11:40 [Crimson]Bason wrote:
the current system is broken i feel... getting armor is pretty useless because it only gives u dmg reduction by a percent but if u max dex u get the chance to nulify attacks... on inferno doesnt matter if u have high armor and reduce the dmg by 60% or 70% ... that 30% will still kill u in one hit... but on the other hand monks and dh have lets say 30% to dodge so 1/3 of the time they dont take any dmg... ontop of other skills or have a monk with evasion mantra... then u can have like 50% dodge thats why barb are actually the worse tank raelly and barb has to get close to mobs to do dmg...

another thing is the dodge chance for every class is constant ... so doesnt matter if a creep from act 1 normal is hitting u or an inferno boss is hitting you... you have the same percentage dodge... it wasnt like that in D2 because dodge was based on dex and the attack rating of the monster hitting you... so you can have higher dodge chances against lower level monsters but inferno bosses should still hit you 95% of the time even if u have huge Dex.

I'm curious why they didn't make dodge % affected by enemy level.

Armor and resists are all level-scaled, but dodge is fixed for all levels? That seems like an enormous oversight.


the D3 developers only used a decreasing return for all the stats except vitality... so at the end you need enormous increase in str/armor to increase dmg reduction (it makes sense) but with dex/dodge they majorly fucked up... because now they totally took out attack rating stat from players and monsters so therefore dodge isnt affected by the lvl of the monster .. its just constant which benefits the dex classes such as DH and Monks ... witch doctor and warriors are the worst at tanking dmg although wd has pets and confuse spells but they will both die horribly if hit... on the other case monks are the best tanks with evasion/dex as primary stat, DH has as dodges with a monk in party can survive plus its ranged so it doesnt need to get inside packs... wizards have spells like energy armor and diamond skin to survive.

there are soo many MAJOR flaws in D3 its not even funny.... dont know what blizzard was doing ... after spending huge money and 5-10 years time making this... its really a unfinished game... lets not talk about items ... its so bad... grey and white items shouldnt even exist... blues are way better than legendaries... and such a limited pool of affixes and the affixes are so dull... sigh
Zyrnak
Profile Joined February 2011
United States179 Posts
May 20 2012 04:21 GMT
#9097
The game becomes so much easier with good gear, wow. Finally beat Belial after hours of deaths and the first pack of guys in Act 3 drops an Obsidian Ring of the Zodiac (an awesome legendary ring) and suddenly everything becomes easier.
thisisnotralph
Profile Joined April 2012
United States101 Posts
May 20 2012 04:35 GMT
#9098
like i've said before, the auction house is kinda ridiculous. the raised difficulty was kind of off-set by the low prices in the auction house.
Enki
Profile Blog Joined January 2007
United States2548 Posts
May 20 2012 04:48 GMT
#9099
The AH is pretty terrible. Auctions shouldnt last for 2 fucking days, and I should be able to cancel them if there are no bids on it. I get it that they want to cut down on people spamming it but still....there has to be a better way to do it without pissing everyone off.
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
Medrea
Profile Joined May 2011
10003 Posts
May 20 2012 04:49 GMT
#9100
My offer for an inferno monk still stands. Its good for an Inferno clear.
twitch.tv/medrea
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