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Diablo III General Discussion - Page 453

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darkcloud8282
Profile Joined December 2010
Canada776 Posts
May 19 2012 21:39 GMT
#9041
i dont really consider corpse hopping "beating" the game tbh.. yea they beat diablo but they should never have gotten there in the first place
Zenocide
Profile Joined November 2010
United States92 Posts
Last Edited: 2012-05-19 22:07:39
May 19 2012 22:06 GMT
#9042
To be completely honest, I'm sorta underwhelmed about this game, it was super hyped up, and in development for 5+ years, but the whole game just felt meh. Don't get me wrong the gameplay is really smooth and feels good when killing hordes of demons, but the boss fights didn't do it for me, I was excepting Diablo to summon a crap load of minions, but instead i just had to fight myself... . Also I was kinda dissapointed with the cinematics, while the quality was top notch and left me in awe, the actual scenes themselves were poor imo, the fight with Imperius and Diablo lasted about 5 seconds, and a few other things.

Overall I enjoyed the game, and will be continuing to play it, hopefully blizzard will release some kickass expansions.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 19 2012 22:13 GMT
#9043
What's the most difficult affix for a rare? I really enjoy those Arcane Enchanted Waller Jailer Invulnerable Minion mobs, is that even possible to beat?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
May 19 2012 22:17 GMT
#9044
Vortex Illusionist Molten can be pretty gross, if it's on something nasty. A4 nightmare, I had a pack of succubus types, illusionist wallers. So about a million of those little tracking ranged orb thingies, and nowhere to go.

Mind you, I'm still steadfastly refusing to put myself to sleep by using smokescreen.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2012-05-19 22:33:08
May 19 2012 22:32 GMT
#9045
succubus wallers are the easiest elites in the game, keep running away and they always block their own damage with the walls.


just completed hell, why is diablo not immune to stun. dumbest thing ever.
NinjaMagic
Profile Joined March 2012
Sweden83 Posts
May 19 2012 22:35 GMT
#9046
Inferno already beaten because of the poor work blizzard has done with the scaling of weapons.. 1000+ dps blue weapons? really blizzard??? the highest dps legendary ive seen is 880...

so everyone just gets good weapons and lots of attack stats, shoot like crazy -> die -> repeat. The only place where this doesnt work is endbosses but who cares because you can avoid everything they do anyways...


dissapointed
NinjaMagic
Profile Joined March 2012
Sweden83 Posts
May 19 2012 22:36 GMT
#9047
On May 20 2012 07:13 Shikyo wrote:
What's the most difficult affix for a rare? I really enjoy those Arcane Enchanted Waller Jailer Invulnerable Minion mobs, is that even possible to beat?



i personally enjoy fast/inv minions/horde and jailer or frozen

Have fun bro
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2012-05-19 22:46:24
May 19 2012 22:40 GMT
#9048
On May 20 2012 07:13 Shikyo wrote:
What's the most difficult affix for a rare? I really enjoy those Arcane Enchanted Waller Jailer Invulnerable Minion mobs, is that even possible to beat?


Some combination of mortar illusion with vortex, walling, freezing, or jail. Run away, but randomly be unable to move or get sucked in and frozen is always fun. Oh and if you ever get hit by mortar you die. Good luck.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Medrea
Profile Joined May 2011
10003 Posts
May 19 2012 23:07 GMT
#9049
Base mob types are important to consider as well.

For instance one of those slow attacking one shot mobs with Jail will kill you regardless of what the other mods are.
twitch.tv/medrea
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
May 19 2012 23:14 GMT
#9050
On May 20 2012 08:07 Medrea wrote:
Base mob types are important to consider as well.

For instance one of those slow attacking one shot mobs with Jail will kill you regardless of what the other mods are.


And highly mobile stuff with ground AOEs, minions, shields, or illusionist is just a bitch.
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
May 19 2012 23:15 GMT
#9051
On May 20 2012 08:14 JingleHell wrote:
Show nested quote +
On May 20 2012 08:07 Medrea wrote:
Base mob types are important to consider as well.

For instance one of those slow attacking one shot mobs with Jail will kill you regardless of what the other mods are.


And highly mobile stuff with ground AOEs, minions, shields, or illusionist is just a bitch.


Basically most combinations are shit to deal with.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
turdburgler
Profile Blog Joined January 2011
England6749 Posts
May 19 2012 23:19 GMT
#9052
its not as simple as the bonus powers they get, its the combination with their mob type. like i said above, waller succubus are terrible because they cant even attack. but heavy hitting slow movers with vortex/jailer combos can tear squishies apart.
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
May 19 2012 23:24 GMT
#9053
On May 20 2012 07:40 Blitzkrieg0 wrote:
Show nested quote +
On May 20 2012 07:13 Shikyo wrote:
What's the most difficult affix for a rare? I really enjoy those Arcane Enchanted Waller Jailer Invulnerable Minion mobs, is that even possible to beat?


Some combination of mortar illusion with vortex, walling, freezing, or jail. Run away, but randomly be unable to move or get sucked in and frozen is always fun. Oh and if you ever get hit by mortar you die. Good luck.


Or you are a Wizard with low HP and Energy Armor
TheYango
Profile Joined September 2008
United States47024 Posts
May 19 2012 23:35 GMT
#9054
On May 20 2012 04:37 Blitzkrieg0 wrote:
Show nested quote +
On May 20 2012 04:29 cz wrote:
Haha, called it. Said inferno would be beat within 5 days when others were saying "months dude, months."'

Blizz team just plain suck at gaming. Might be impossible for them, but actual gamers will do it quick.


Maybe they had some stupid idea that people would actually try to clear inferno instead of just the bosses.

Except there are legit groups that are making good progress through Inferno as well. They're not done yet, but at their pace it won't be months before they finish.
Moderator
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2012-05-20 00:15:48
May 19 2012 23:57 GMT
#9055
if 2gd can get in to act2 inferno with hellspawn in his group, anyone can.


can someone explain to me how the item level works in diablo. items from the exact same level of content have different levels, theres no consistency. i 'get' the idea of random loot generation but there seems to be a level of randomness in the power of any given item just purely put in to cock block people in to playing more for a better version of exactly the same item ;/
eloist
Profile Joined September 2010
United States1017 Posts
May 20 2012 00:17 GMT
#9056
Crap, a random disconnect means progress lost?
Daxten
Profile Joined October 2009
Germany127 Posts
May 20 2012 00:20 GMT
#9057
Y cause Diablo is about beating the game..
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 20 2012 00:24 GMT
#9058
Just got a sick new weapon @___@
So much freakin' damage!

Does lifesteal on hit work for spells? How does attack speed work for spells?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
May 20 2012 00:35 GMT
#9059
Just found http://us.battle.net/d3/en/item/ouroboros from a chest xD

+149 intellect and +4.5 crit chance on it too so perfect there
turdburgler
Profile Blog Joined January 2011
England6749 Posts
May 20 2012 00:37 GMT
#9060
On May 20 2012 09:24 Torte de Lini wrote:
Just got a sick new weapon @___@
So much freakin' damage!

Does lifesteal on hit work for spells? How does attack speed work for spells?


attack speed = global cooldown
and i think it does work on spells.
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