Diablo III General Discussion - Page 443
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Blitzkrieg0
United States13132 Posts
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ain
Germany786 Posts
On May 19 2012 07:50 dAPhREAk wrote: yes, because there was so much diversity in the builds good people played on diablo 2. /sarcasm/ Good people in diablo huh? You could say good people in diablo didnt have to rely on cookie cutter builds to do anything. On May 19 2012 07:51 Blitzkrieg0 wrote: I'd argue that it is even easier to experiment with fun or creative builds since you can change skills whenever you want. If you wanted to experiment in Diablo 2 you had to completely reroll (at least for the majority of the games life). That's not a valid point though as you can offer free respecs regardless of the skill system. | ||
Blitzkrieg0
United States13132 Posts
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Torte de Lini
Germany38463 Posts
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Deadlyhazard
United States1177 Posts
On May 19 2012 08:35 Torte de Lini wrote: What's the point of getting INT on your weapon? I should go two-hand weapon with the most DMG for my Witch doctor ._. Every 1 intelligence = 1% more spell damage. I think it scales off of your weapon damage? | ||
ain
Germany786 Posts
On May 19 2012 08:13 Blitzkrieg0 wrote: The cookie cutter builds were the best builds...what do you mean good people didn't rely on them? Diablo 2 wasn't exactly a challenging game so it was simple to use 'suboptimal' builds to have fun and it doesn't make the people who used them better players. Playing exotic builds is the result of the game being too easy or people being overgeared, not a result of a better skill system. There will be an optimal build and most people will use it...There is absolutely no way around this fact in gaming. Even if you have two theoretically equal options, one will be preferred for some reason or another be it utility, team buffs, or synergy with other classes abilities. You're reducing my point to absurdity. I didn't say they didn't rely on them. I said they didn't have to rely on them. The only widespread cookie cutter build in d2 was the hammerdin. But even that build was so boring (especially without enigma) that many people simply didnt bother. Paladins have loads of other viable builds centering around zeal, vengeance, smite (and for pvp charge). These each have their own variants (auras) and are perfectly capable of finishing hell. For sorcs FB/FO is definitely the most popular build, but loads of people mixed it up with Blizzard, Meteor or Lightning Skills. Additionally you have the option to go for ES, pure hp or max block builds. But as long as you have 2 elements you arent going to have any trouble finishing hell. Popular barb builds include whirlwind, frenzy, berserk, concentrate, war cry, and throwing. The latter 3 are distinctly weaker than the former, but all are viable. Necros have about 5 different approaches to armymancers, bonemancers and pure poison/curse necros. Again, all very safe and very powerful builds. The bow tree of the amazons is probably the most flexible tree in the game as there is dozens of viable ways to skill it. For spears there is only lightning builds though. Druids are by far the worst class. Theres a couple pure shapeshifting builds, werewolf+armageddon, fireclaw WB, and stormers. Stormers are the most popular, but all of them are proven to be strong builds. Assassins, besides the obvious lightning trap build, do have a number of decent options based on one or more of Dragon Talon, Dragon Tail, Blade Fury or Phoenix Strike. There's more to it. These builds aren't just very strong, they are also being widely played. And this isnt even counting all the gimmick builds. | ||
Gahlo
United States35160 Posts
You only level once, might as well make use of the stat. Currently at +7% +140ish, somewhere between 30-31 after first boss in Act III. XD | ||
turdburgler
England6749 Posts
On May 19 2012 08:35 Torte de Lini wrote: What's the point of getting INT on your weapon? I should go two-hand weapon with the most DMG for my Witch doctor ._. you can get both at the same time yo :D | ||
DarkPlasmaBall
United States44844 Posts
On May 19 2012 08:53 ain wrote: You're reducing my point to absurdity. I didn't say they didn't rely on them. I said they didn't have to rely on them. The only widespread cookie cutter build in d2 was the hammerdin. But even that build was so boring (especially without enigma) that many people simply didnt bother. Paladins have loads of other viable builds centering around zeal, vengeance, smite (and for pvp charge). These each have their own variants (auras) and are perfectly capable of finishing hell. For sorcs FB/FO is definitely the most popular build, but loads of people mixed it up with Blizzard, Meteor or Lightning Skills. Additionally you have the option to go for ES, pure hp or max block builds. But as long as you have 2 elements you arent going to have any trouble finishing hell. Popular barb builds include whirlwind, frenzy, berserk, concentrate, war cry, and throwing. The latter 3 are distinctly weaker than the former, but all are viable. Necros have about 5 different approaches to armymancers, bonemancers and pure poison/curse necros. Again, all very safe and very powerful builds. The bow tree of the amazons is probably the most flexible tree in the game as there is dozens of viable ways to skill it. For spears there is only lightning builds though. Druids are by far the worst class. Theres a couple pure shapeshifting builds, werewolf+armageddon, fireclaw WB, and stormers. Stormers are the most popular, but all of them are proven to be strong builds. Assassins, besides the obvious lightning trap build, do have a number of decent options based on one or more of Dragon Talon, Dragon Tail, Blade Fury or Phoenix Strike. There's more to it. These builds aren't just very strong, they are also being widely played. And this isnt even counting all the gimmick builds. This guy knows what's up. Quite frankly, we're going to see the same happen in D3... it will eventually become *established* that there will be a few "optimal" builds, but there will hopefully still be plenty of viable ones that most people will consider. Those that want to create cookie cutter perfect builds can do so (and they don't even need to worry about placing in the perfect number of attribute and skill points this time around, like they had to in D2!), and everyone else can do whatever the fuck they want. | ||
Latham
9563 Posts
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LaNague
Germany9118 Posts
On May 19 2012 09:16 Gahlo wrote: Well, first Diablo game and I'm having fun. I'm taking it in stride and playing pretty casually. Decided for the lulz to prioritize +xp, not even considering anything else. You only level once, might as well make use of the stat. Currently at +7% +140ish, somewhere between 30-31 after first boss in Act III. XD thats a funny strategy, getting your power from overleveling with xp items, i like it. | ||
EMIYA
United States433 Posts
http://i.imgur.com/WwGut.jpg | ||
JingleHell
United States11308 Posts
On May 19 2012 09:38 LaNague wrote: thats a funny strategy, getting your power from overleveling with xp items, i like it. Seems like the success rate will slow down somewhere around A3-A4 NM though. I'd suggest keeping some good real gear in the stash for when shit hits the fan. | ||
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TheYango
United States47024 Posts
On May 19 2012 08:53 ain wrote: You're reducing my point to absurdity. I didn't say they didn't rely on them. I said they didn't have to rely on them. The only widespread cookie cutter build in d2 was the hammerdin. But even that build was so boring (especially without enigma) that many people simply didnt bother. Paladins have loads of other viable builds centering around zeal, vengeance, smite (and for pvp charge). These each have their own variants (auras) and are perfectly capable of finishing hell. For sorcs FB/FO is definitely the most popular build, but loads of people mixed it up with Blizzard, Meteor or Lightning Skills. Additionally you have the option to go for ES, pure hp or max block builds. But as long as you have 2 elements you arent going to have any trouble finishing hell. Popular barb builds include whirlwind, frenzy, berserk, concentrate, war cry, and throwing. The latter 3 are distinctly weaker than the former, but all are viable. Necros have about 5 different approaches to armymancers, bonemancers and pure poison/curse necros. Again, all very safe and very powerful builds. The bow tree of the amazons is probably the most flexible tree in the game as there is dozens of viable ways to skill it. For spears there is only lightning builds though. Druids are by far the worst class. Theres a couple pure shapeshifting builds, werewolf+armageddon, fireclaw WB, and stormers. Stormers are the most popular, but all of them are proven to be strong builds. Assassins, besides the obvious lightning trap build, do have a number of decent options based on one or more of Dragon Talon, Dragon Tail, Blade Fury or Phoenix Strike. There's more to it. These builds aren't just very strong, they are also being widely played. And this isnt even counting all the gimmick builds. A lot of builds got opened up through the availability of gear and runewords. Think about what subset of those builds you would consider viable untwinked solo. Quite a few of those builds suck really hard to play if you don't find good gear. | ||
Nos-
Canada12016 Posts
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Blitzkrieg0
United States13132 Posts
On May 19 2012 10:04 Nos- wrote: Is the NA server always this laggy? For some reason switching to the European servers decreased my latency for about 300 ms, wondering if it's just cause it's the first friday night since release and Europe's asleep or something. The server has been laggy everyday at primetime US. This isn't anything new. On May 19 2012 08:53 ain wrote:+ Show Spoiler + On May 19 2012 08:13 Blitzkrieg0 wrote: The cookie cutter builds were the best builds...what do you mean good people didn't rely on them? Diablo 2 wasn't exactly a challenging game so it was simple to use 'suboptimal' builds to have fun and it doesn't make the people who used them better players. Playing exotic builds is the result of the game being too easy or people being overgeared, not a result of a better skill system. There will be an optimal build and most people will use it...There is absolutely no way around this fact in gaming. Even if you have two theoretically equal options, one will be preferred for some reason or another be it utility, team buffs, or synergy with other classes abilities. You're reducing my point to absurdity. I didn't say they didn't rely on them. I said they didn't have to rely on them. The only widespread cookie cutter build in d2 was the hammerdin. But even that build was so boring (especially without enigma) that many people simply didnt bother. Paladins have loads of other viable builds centering around zeal, vengeance, smite (and for pvp charge). These each have their own variants (auras) and are perfectly capable of finishing hell. For sorcs FB/FO is definitely the most popular build, but loads of people mixed it up with Blizzard, Meteor or Lightning Skills. Additionally you have the option to go for ES, pure hp or max block builds. But as long as you have 2 elements you arent going to have any trouble finishing hell. Popular barb builds include whirlwind, frenzy, berserk, concentrate, war cry, and throwing. The latter 3 are distinctly weaker than the former, but all are viable. Necros have about 5 different approaches to armymancers, bonemancers and pure poison/curse necros. Again, all very safe and very powerful builds. The bow tree of the amazons is probably the most flexible tree in the game as there is dozens of viable ways to skill it. For spears there is only lightning builds though. Druids are by far the worst class. Theres a couple pure shapeshifting builds, werewolf+armageddon, fireclaw WB, and stormers. Stormers are the most popular, but all of them are proven to be strong builds. Assassins, besides the obvious lightning trap build, do have a number of decent options based on one or more of Dragon Talon, Dragon Tail, Blade Fury or Phoenix Strike. There's more to it. These builds aren't just very strong, they are also being widely played. And this isnt even counting all the gimmick builds. I'm confused how this is related to customization in diablo 3 anymore. If your point is that there's only one viable build in diablo 3 whereas there are 3+ for each class in diablo 2 I'd suggest you wait until perfect gear is readily available...or at least a few weeks for people to theorycraft and try things out. | ||
BurningSera
Ireland19621 Posts
On May 19 2012 09:16 Gahlo wrote: Well, first Diablo game and I'm having fun. I'm taking it in stride and playing pretty casually. Decided for the lulz to prioritize +xp, not even considering anything else. You only level once, might as well make use of the stat. Currently at +7% +140ish, somewhere between 30-31 after first boss in Act III. XD same strat to me XD all my items have magic find (56% LOL) and exp bonus +17% and goes as high as +150 at some point (now is +127). but i think only the % bonus matters to me now (lvl49 atm). this is all thanks to AH :D probably gonna dish out the exp bonus on my gears for better ones. only keeping the % bonus. + Show Spoiler + ![]() | ||
JingleHell
United States11308 Posts
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dAPhREAk
Nauru12397 Posts
On May 19 2012 10:23 BurningSera wrote: same strat to me XD all my items have magic find (56% LOL) and exp bonus +17% and goes as high as +150 at some point (now is +127). but i think only the % bonus matters to me now (lvl49 atm). this is all thanks to AH :D probably gonna dish out the exp bonus on my gears for better ones. only keeping the % bonus. + Show Spoiler + ![]() how do you see those details? | ||
BurningSera
Ireland19621 Posts
On May 19 2012 09:49 JingleHell wrote: Seems like the success rate will slow down somewhere around A3-A4 NM though. I'd suggest keeping some good real gear in the stash for when shit hits the fan. i am currently in act4 and it still does fine^^ i still use some lvl20+ gears. but obviously for the weapon you need the real deal. my dagger has 90+ dps with +18 exp lol ![]() | ||
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