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On April 26 2012 03:17 TheYango wrote:Show nested quote +On April 25 2012 22:51 pure_protoss wrote:On April 25 2012 22:01 solidbebe wrote:On April 25 2012 18:39 maartendq wrote:On April 25 2012 18:17 Ramong wrote: Yeah, I am a little afraid that the Chinese gold farmers will wreck the auction house Auction houses are regional, so I don't think we'll have to fear them. Exactly my expectation, they may not be chinese but there will be people devoting alot of time to making money off of the auction house. Anyone casually playing D3 or even seriously playing D3 won't make anything off the action house I expect. I dont agree...lets say you have the items of D2 in diablo3... You get a Arkaine's valor with 140 armor instead of your previous one of 120 armor with all the same stats...I would personnally sell the previous one for real money...then, I will buy other stuff with it untill I get a crazy strong champion. Then, every item that is less strong will be sold to the benefit of my bank account... Realistically, if you're only using the AH to buy new gear for your character, there's no reason to use the RMAH to do it. You'd use the normal gold AH for that, because converting to real $ is going to entail some loss in value for you (e.g. from Blizzard taking a cut of your sale). I think it could cause an interesting market failure actually.
The vast majority of people are going to sell on the RMAH and buy on the gold AH. Meaning the supply of items is gonna be isolated from the demand.
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On April 26 2012 03:37 Medzo wrote:I wrote this to show some of the customization solely in regards to skill builds. + Show Spoiler +I would like to see other peoples theme builds in the DH and other classes.
Spoiler'd out the builds themselves. On this topic, I 100% agree that after playing around with the talent calculator for a while, you just can't help but realize how differently a single class can play at 60. I for one can't wait to try out the rocket and Shuriken Cloud (TrapSin!) DH builds for the lulz, but the two builds that I'll actually seriously consider are:
http://us.battle.net/d3/en/calculator/demon-hunter#aQZldk!eTW!aaZZbb Hungering Arrow, with Impale and Multishot as spenders. In my mind, this is about as straightforward as it gets, with obvious ways to deal with a variety of situations, while staying strong enough in each of them.
http://us.battle.net/d3/en/calculator/demon-hunter#bcVjdY!eac!aZbaba Entangling Shot, with only Rapid Fire as a spender, built around the Culling the Weak Passive and Marked for Death with spread on death rune effect. This on the other hand is what I think I will end up using, and has a lot more going on in terms of your gameplay, especially with the Marked for Death spreading mechanic.
God this game needs to come out soon, or I'm going to exhaust my creativity in the talent calculator...
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Is anyone else hoping the planned /nopickup feature makes it into the release build? As a melee character, there's nothing more annoying than trying to aim a skill and having to deal with scrolling over item labels. I know the devs had planned on introducing the feature at some point, I'm just hoping it's included in the release version.
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On April 26 2012 03:55 eluv wrote:http://us.battle.net/d3/en/calculator/demon-hunter#bcVjdY!eac!aZbabaEntangling Shot, with only Rapid Fire as a spender, built around the Culling the Weak Passive and Marked for Death with spread on death rune effect. This on the other hand is what I think I will end up using, and has a lot more going on in terms of your gameplay, especially with the Marked for Death spreading mechanic.
Seems like quite a lot of slow there. Perhaps too much. I'd switch out Caltrops for something increasing damage, or change the Rapid Fire rune for something with more damage. A good build though, I think I will steal it 
EDIT: Actually, how necessary will entangling shot be? The slow will only last two seconds with that rune, which leaves little room for cranking out the DPS with Rapid Fire. If you'd have Caltrops as your slow initiator and finishing them off with Rapid Fire, entangling shot seems redundant. Better not think too much before getting my hands on this stuff.
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On April 26 2012 04:13 kuresuti wrote:Show nested quote +On April 26 2012 03:55 eluv wrote:http://us.battle.net/d3/en/calculator/demon-hunter#bcVjdY!eac!aZbabaEntangling Shot, with only Rapid Fire as a spender, built around the Culling the Weak Passive and Marked for Death with spread on death rune effect. This on the other hand is what I think I will end up using, and has a lot more going on in terms of your gameplay, especially with the Marked for Death spreading mechanic. Seems like quite a lot of slow there. Perhaps too much. I'd switch out Caltrops for something increasing damage, or change the Rapid Fire rune for something with more damage. A good build though, I think I will steal it  EDIT: Actually, how necessary will entangling shot be? The slow will only last two seconds with that rune, which leaves little room for cranking out the DPS with Rapid Fire. If you'd have Caltrops as your slow initiator and finishing them off with Rapid Fire, entangling shot seems redundant. Better not think too much before getting my hands on this stuff.
We can certainly take it to PM's if need be, but my logic comes from the fact that, at least in the beta, Entangling Shot seemed to do damage to all 4 targets, in addition to slowing them. For me, this made it the most reliable AoE damage from a hatred generator, but maybe when enemies live longer than 1s bolas would make more sense. You don't need to keep up the slow from entangle either, because rapid fire will be applying its own slow, in addition to the caltrops. Theorycraft is my favorite.
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On April 26 2012 04:27 eluv wrote:Show nested quote +On April 26 2012 04:13 kuresuti wrote:On April 26 2012 03:55 eluv wrote:http://us.battle.net/d3/en/calculator/demon-hunter#bcVjdY!eac!aZbabaEntangling Shot, with only Rapid Fire as a spender, built around the Culling the Weak Passive and Marked for Death with spread on death rune effect. This on the other hand is what I think I will end up using, and has a lot more going on in terms of your gameplay, especially with the Marked for Death spreading mechanic. Seems like quite a lot of slow there. Perhaps too much. I'd switch out Caltrops for something increasing damage, or change the Rapid Fire rune for something with more damage. A good build though, I think I will steal it  EDIT: Actually, how necessary will entangling shot be? The slow will only last two seconds with that rune, which leaves little room for cranking out the DPS with Rapid Fire. If you'd have Caltrops as your slow initiator and finishing them off with Rapid Fire, entangling shot seems redundant. Better not think too much before getting my hands on this stuff. We can certainly take it to PM's if need be, but my logic comes from the fact that, at least in the beta, Entangling Shot seemed to do damage to all 4 targets, in addition to slowing them. For me, this made it the most reliable AoE damage from a hatred generator, but maybe when enemies live longer than 1s bolas would make more sense. You don't need to keep up the slow from entangle either, because rapid fire will be applying its own slow, in addition to the caltrops. Theorycraft is my favorite.
That's true, I assumed you'd use Rapid Fire as your main damage dealer though Entangling Shot might work as well. I was approaching this as I would with the Wizard, defeat one group of enemies with a burst and recuperate between groups.
I was doing some theorycrafting on my own...
Cold Wizard
From what I've seen in videos and the beta, enemies are scattered in groups. This build aims to eliminate them group by group, by initiating with Frost Nova and finishing with Blizzard while electrocuting or repositioning while Blizzard is doing it's thing.
Diamond Skin might be useful since she'd be jumping into groups. Familiar with Sparkflint for some extra damage.
I don't know about Electrocute and Teleport. I just picked Electrocute since it seems to generate AP the fastest, and Teleport because of the utility. Diamond Skin might not be enough to protect her until the enemies are dead, especially not with a max DPS passive set.
I wanted to use Slow Time instead of Frost Nova at first, but enemies need to be chilled for maximized DPS and I don't think Blizzard does that.
EDIT: Hmm the Safe Passage rune for the Teleport might solve some problems, giving me some extra tank while initiating.
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Inspired my affinity for Lightning based characters, I bring you the Blast Arc build =D http://us.battle.net/d3/en/calculator/wizard#bcYXSm!bYV!aaZaaa Shock Pulse definitely going to use, but it being a more close up spell I don't take any force spells but instead take both Diamond Skin and Frost Nova. Arcane Orb for my more Ranged attacks and also incase of lightning resist.
I take Explosive bolts for the AoE chain reaction effect as well as Cold Snap for frost nova. For Arcane Blast I take Obliteration and Imroved absorb for Diamond Skin. For Conjuration I take electrify on Magic Weapon and for Mastery I take Archon as well as its AoE upon cast.
For passives I take Glass Cannon, Evocation and Paralysis.
The reason I didn't take Prodigy is because, There isn't much for me to spend Arcane power on. The only one being Arcane Orb. Since I will be using Frost Nova and Diamond Skin as my defensives Evocation reducing their cooldown will be essential
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Excuse me if this has been mentioned, but wouldn't a work around for the Nephalem Valor buff be to just find a champion pack and leave it alone (heck, you could just leave one alive) and then clear up to the boss. Once you get there, you can switch to your preferred boss build, go back and kill that champion and voila.
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On April 26 2012 05:55 Jerubaal wrote: Excuse me if this has been mentioned, but wouldn't a work around for the Nephalem Valor buff be to just find a champion pack and leave it alone (heck, you could just leave one alive) and then clear up to the boss. Once you get there, you can switch to your preferred boss build, go back and kill that champion and voila.
I was under the impression that it was a stacking buff, so the more champion/unique monsters you kill the higher the bonus up to a certain point.
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I don't think they finalized the details for it yet. They already mentioned that extra loot you get from the boss while the buff is active is going to be different than the amount of extra loot you get from rares. So in the end, that may not be worth doing.
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i m looking for some players who ll play on Europe, just for having a nice group around, i wont play long sessions, but rather 2-4hours a day, slightly more on teh weekends, hope we ll gather a nice group of 8 - 12 ppl so we can level effective and faster and help each otehre with drops we cant use ourselves.
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With the wizard if you are using magic weapon does that 10% apply to your base damage or only melee attacks (aka if i use an attack with 150% weapon damage would that become 160% or 165% or not be applied)? if so wouldn't it be better to take magic weapon with force weapon rune rather than a familiar?
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iirc someone said it applies to skills as well.
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I've been looking through this thread and I feel like half of you never played Diablo 2 for some reason. I see so many people going with builds that have zero defensive abilities. There is no chance that you will get past nightmare mode unless you pickup defensive abilities. I can guarantee that by the time you get into Hell and on you'll be going full defensive abilities/passives... Maybe I'm just reading the wrong builds.
Anyways maybe I'm just the kind of person that doesn't like being dead all the time and broke for that matter.
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Well you can change your skills and runes anytime so it doesn't really matter. Most of these builds are probably just PL builds, no point in picking defensive stuff and waste time in normal / nightmare.
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On April 26 2012 06:47 FarmI3oy wrote: I've been looking through this thread and I feel like half of you never played Diablo 2 for some reason. I see so many people going with builds that have zero defensive abilities. There is no chance that you will get past nightmare mode unless you pickup defensive abilities. I can guarantee that by the time you get into Hell and on you'll be going full defensive abilities/passives... Maybe I'm just reading the wrong builds.
Anyways maybe I'm just the kind of person that doesn't like being dead all the time and broke for that matter. I sometimes think my build is overkill on defense Inspired my affinity for Lightning based characters, I bring you the Blast Arc build =D http://us.battle.net/d3/en/calculator/wizard#bcYXSm!bYV!aaZaaa Shock Pulse definitely going to use, but it being a more close up spell I don't take any force spells but instead take both Diamond Skin and Frost Nova. Arcane Orb for my more Ranged attacks and also incase of lightning resist.
I take Explosive bolts for the AoE chain reaction effect as well as Cold Snap for frost nova. For Arcane Blast I take Obliteration and Imroved absorb for Diamond Skin. For Conjuration I take electrify on Magic Weapon and for Mastery I take Archon as well as its AoE upon cast.
For passives I take Glass Cannon, Evocation and Paralysis.
The reason I didn't take Prodigy is because, There isn't much for me to spend Arcane power on. The only one being Arcane Orb. Since I will be using Frost Nova and Diamond Skin as my defensives Evocation reducing their cooldown will be essential
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On April 26 2012 06:47 FarmI3oy wrote: I've been looking through this thread and I feel like half of you never played Diablo 2 for some reason. I see so many people going with builds that have zero defensive abilities. There is no chance that you will get past nightmare mode unless you pickup defensive abilities. I can guarantee that by the time you get into Hell and on you'll be going full defensive abilities/passives... Maybe I'm just reading the wrong builds.
Anyways maybe I'm just the kind of person that doesn't like being dead all the time and broke for that matter.
I noticed this too. I think a lot of it is from the "WoW mentality" that when you are dps, you get ALL the damage skills you possibly can. Tanks and healers keep you alive.
That isn't how Diablo works. After Normal, you won't be able to survive with these "glass cannon" builds, unless you are REALLY good at dodging things in-game, or just outgear the difficulty.
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Wondering why you are considering hot pursuit. I cant really see when to use it since if im running ill probably be kiting things. I suppose between fights it would make you faster though, is that why?
On April 26 2012 05:39 Blasterion wrote:Inspired my affinity for Lightning based characters, I bring you the Blast Arc build =D http://us.battle.net/d3/en/calculator/wizard#bcYXSm!bYV!aaZaaaShock Pulse definitely going to use, but it being a more close up spell I don't take any force spells but instead take both Diamond Skin and Frost Nova. Arcane Orb for my more Ranged attacks and also incase of lightning resist. I take Explosive bolts for the AoE chain reaction effect as well as Cold Snap for frost nova. For Arcane Blast I take Obliteration and Imroved absorb for Diamond Skin. For Conjuration I take electrify on Magic Weapon and for Mastery I take Archon as well as its AoE upon cast. For passives I take Glass Cannon, Evocation and Paralysis. The reason I didn't take Prodigy is because, There isn't much for me to spend Arcane power on. The only one being Arcane Orb. Since I will be using Frost Nova and Diamond Skin as my defensives Evocation reducing their cooldown will be essential Nice. I hadn't even seen the electric magic weapon yet. Here is my version of your theme if you're interested. http://us.battle.net/d3/en/calculator/wizard#bcRXSm!bgV!aaZaab I think the lightning version of Hydra never misses an attack and its pretty fast too. I swapped glass cannon for critical mass cause I think it looks just looks amazing especially when combined with archon runed lower cooldown + evocation. Yea im a little worried it'll be too frail but the diamond skin + cooldown reduction passives, maybe not.
On April 26 2012 06:47 FarmI3oy wrote: I've been looking through this thread and I feel like half of you never played Diablo 2 for some reason. I see so many people going with builds that have zero defensive abilities. There is no chance that you will get past nightmare mode unless you pickup defensive abilities. I can guarantee that by the time you get into Hell and on you'll be going full defensive abilities/passives... Maybe I'm just reading the wrong builds.
Anyways maybe I'm just the kind of person that doesn't like being dead all the time and broke for that matter.
What kind of defensive abilities did you use in diablo 2? I really didnt use many and I played hardcore mode exclusively. Most of the defensive abilities in D2 were your gear and having everything in vitality. I remember on the zon using Valk for a distraction. Necro had minions to soak damage. Sorc had nothing besides slows, freeze, or teleporting to safety. Barb had nothing at all really besides iron skin passive. But for gear they all needed resistance, sometimes block, and barb/zon used leech quite a bit for surviving.
In D3 im gonna be using caltrops and tumble for survivability.The DH has some good kiting abilities.
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