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Diablo III General Discussion - Page 322

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Shockk
Profile Blog Joined July 2010
Germany2269 Posts
April 23 2012 21:27 GMT
#6421
We'll have region specific launch times at release. Let's hope that means midnight start for all respective time zones.



Bashiok ‏ @Bashiok

@SofaLion No, each region will have its own launch time. We'll be announcing them soon.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2012-04-23 23:02:57
April 23 2012 22:59 GMT
#6422
On April 24 2012 02:20 -Archangel- wrote:
Show nested quote +
On April 24 2012 02:16 skyR wrote:
On April 24 2012 00:43 -Archangel- wrote:+ Show Spoiler +
So, is the full game also going to ignore what weapon you use when you use skills. It felt stupid to play a wizard with two-handed weapon just to get more spell damage. It felt even more stupid for classes that got class only weapons. Why should they use those?

Also how does two-weapon fighting work? Damage stacks or is it average or you just get more attack speed or you attack with one weapon and then another? What is the advantage of two weapons?

I was very irritated by the game not telling me what is the exact damage of skills I use (I did turn on advanced tooltips). Also where can I see the combined damage when you are double weapon wielding?


You won't be wanting to use a two handed sword / axe once you progress past normal since the class specific weapons will be better for your class (eg. gives you +skill, arcane power regen, more int, w/e). Weapon speed also impacts skills so you wouldn't want to be casting with a slow 2 handed sword.

When you dual wield, you alternate between the two weapons so damage is based on whichever one you will be swinging with.

On April 24 2012 01:38 Runaground wrote:+ Show Spoiler +
Hi, I've got couple of questions about game mechanics, maybe someone can explain this to me?

1. What is exactly weapon damage? My WD has a skill to summon some dogs, who do 9% of a weapon damage. So when I equipped some cool weapon with about 15 dps, dogs were doing 2 dmg per hit. It's clear. But then when I use a skill which temporarily increases my intelligence up to 120 points (which is 120% damage increase for WD and Wizard), my dogs and all my skills start to make about 2 times more damage. But my weapon damage remains the same, doesn't it?

2. Another question is about co-op. How number of players in game exactly affect monsters hp/dmg? Do players get 4 times more experience per monster killed if there are 4 players ingame? Do I have to be near the killed monster to get my xp


Weapon damage refers to your weapon damage, intelligence adds to damage. Total weapon damage I think is shown on the stat screen. There are like calculations for this as well.

You have to be near the player to get the experience and loot for his kills. Experience is shared amongst the group based on level, I don't know if there is a +modifier. Mobs get stronger by +75% for each player I think.

Ok, but what is the advantage of dual wield then? It seems I would always be better with one weapon+shield?!


Don't think some questions were correctly answered.

Dual wield gives:
-Average of both weapon (not exact average when there are bonus to speed/damage on the weapons)
-+15% speed

So basicly dual wielding a 15dps weapon is like having only one but with 15% more speed. 2 Handers get a higher damage per strike as a bonus. The trade is Speed (DW) vs Damage (2H) vs Protection (Shield).

If a skill does x% weapon damage it means in fact it does x% of your total damage, like if your weapon does 10 damage and you have +100% because of intelect the weapon will do x% * 10 * 100 % (assuming no other bonus).
Either we are alone in the Universe or we are not. Both are equally terrifying.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
April 24 2012 02:38 GMT
#6423
On April 24 2012 03:36 kuresuti wrote:
Show nested quote +
On April 24 2012 02:47 Caphe wrote:
On April 24 2012 02:23 kuresuti wrote:
On April 24 2012 02:20 -Archangel- wrote:
On April 24 2012 02:16 skyR wrote:
On April 24 2012 00:43 -Archangel- wrote:+ Show Spoiler +
So, is the full game also going to ignore what weapon you use when you use skills. It felt stupid to play a wizard with two-handed weapon just to get more spell damage. It felt even more stupid for classes that got class only weapons. Why should they use those?

Also how does two-weapon fighting work? Damage stacks or is it average or you just get more attack speed or you attack with one weapon and then another? What is the advantage of two weapons?

I was very irritated by the game not telling me what is the exact damage of skills I use (I did turn on advanced tooltips). Also where can I see the combined damage when you are double weapon wielding?


You won't be wanting to use a two handed sword / axe once you progress past normal since the class specific weapons will be better for your class (eg. gives you +skill, arcane power regen, more int, w/e). Weapon speed also impacts skills so you wouldn't want to be casting with a slow 2 handed sword.

When you dual wield, you alternate between the two weapons so damage is based on whichever one you will be swinging with.

On April 24 2012 01:38 Runaground wrote:+ Show Spoiler +
Hi, I've got couple of questions about game mechanics, maybe someone can explain this to me?

1. What is exactly weapon damage? My WD has a skill to summon some dogs, who do 9% of a weapon damage. So when I equipped some cool weapon with about 15 dps, dogs were doing 2 dmg per hit. It's clear. But then when I use a skill which temporarily increases my intelligence up to 120 points (which is 120% damage increase for WD and Wizard), my dogs and all my skills start to make about 2 times more damage. But my weapon damage remains the same, doesn't it?

2. Another question is about co-op. How number of players in game exactly affect monsters hp/dmg? Do players get 4 times more experience per monster killed if there are 4 players ingame? Do I have to be near the killed monster to get my xp


Weapon damage refers to your weapon damage, intelligence adds to damage. Total weapon damage I think is shown on the stat screen. There are like calculations for this as well.

You have to be near the player to get the experience and loot for his kills. Experience is shared amongst the group based on level, I don't know if there is a +modifier. Mobs get stronger by +75% for each player I think.

Ok, but what is the advantage of dual wield then? It seems I would always be better with one weapon+shield?!


Weapons will most likely have a greater chance for offensive modifiers as opposed to shields (that is global modifiers, not just stuff that happens when you attack with the weapon). Gank vs Tank. I don't know how skills work with dualwielding, but there should be some sort of positive effect from having another weapon instead of a shield.

Well, for a Barb, if you dual wield you can attack faster, also 2 weapons mean additional effect. Lets say your main hand is an axe that does some bonus 5 fire damage and your offhand dagger does 5 holy damage.


Bonuses from both weapons apply to skills at the same time? I know they don't for basic attacks.

If you dual weild, one strike from each weapon is gonna apply the bonuses damage on the target. I don't know if they stacks or not, but most likely they will just overwrite each other.
Eg: You dual well with 1 weapon that does bonus 5 holy, your off hand does a bonus of 10 fire. If you strike the target repeatly both will be apply but most likely they will just overwrite each other if the bonus is an overtime one.
Terran
DjRetro
Profile Blog Joined December 2010
Chile309 Posts
April 24 2012 04:09 GMT
#6424
Hey guys, a short question: Does anyone know if Collector's Edition will have other languages available to play besides english? i mean, the game language itself, not the exclusive content. Will i be able to download the spanish/french/whatever client as well for instance?

Sorry if this question has been answered already.

SpaceSynth-ItaloDisco-HiNRG http://www.radiostaddenhaag.com/
skyR
Profile Joined July 2009
Canada13817 Posts
April 24 2012 04:11 GMT
#6425
Collector's edition isn't a different game.... so yes you can download spanish/french/whatever.
DjRetro
Profile Blog Joined December 2010
Chile309 Posts
April 24 2012 04:13 GMT
#6426
Thanks!
SpaceSynth-ItaloDisco-HiNRG http://www.radiostaddenhaag.com/
Ruscour
Profile Blog Joined April 2011
5233 Posts
April 24 2012 09:19 GMT
#6427
So when you kill the Skeleton King and it pops up you defeated the beta, that's it? It just leaves you there with nothing else to do? I found it quite weird. Maybe throw up a promo screen for buying it, or some credits or something. It just left me going "oh...I guess...well I guess this is done..."
Pure-SC2
Profile Joined November 2011
United Kingdom1440 Posts
April 24 2012 10:15 GMT
#6428
So each skills has a bunch of runes. How many runes can you have active on each skill at a time? I.e., if you've unlocked 3 of the runes for a particular skill, can you have them all active? Or is there a limit?
"Every time I visit community sites, I'm just embarrassed. There's so much witch hunting and name calling and arguing and gossip. Misogynist comments against women. It's just embarrassing." – Tasteless
skyR
Profile Joined July 2009
Canada13817 Posts
April 24 2012 10:18 GMT
#6429
One rune...
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
April 24 2012 10:27 GMT
#6430
On April 24 2012 18:19 Ruscour wrote:
So when you kill the Skeleton King and it pops up you defeated the beta, that's it? It just leaves you there with nothing else to do? I found it quite weird. Maybe throw up a promo screen for buying it, or some credits or something. It just left me going "oh...I guess...well I guess this is done..."

There is nothing weird with that, at least they congrats you lol. Blizzard has no need to promo cos they have just a few franchise and even my mom know about stuff like World of Warcraft lol.

Terran
Pure-SC2
Profile Joined November 2011
United Kingdom1440 Posts
April 24 2012 10:36 GMT
#6431
On April 24 2012 19:18 skyR wrote:
One rune...


Wow, thanks for that. Hmm, that makes it interesting.
"Every time I visit community sites, I'm just embarrassed. There's so much witch hunting and name calling and arguing and gossip. Misogynist comments against women. It's just embarrassing." – Tasteless
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
April 24 2012 17:11 GMT
#6432
On April 24 2012 04:21 solidbebe wrote:
^ Blergh I wish blizzard would clear obvious question like these up


I think a lot of this information will have to be teased out of the game via experience, similar to what happened with WoW. While I was impressed with the amount of information given about the character in the "more details" tab in the inventory, there are still a lot of unanswered questions regarding the mechanics of the game systems(how exactly weapon damage is calculated, how spell damage is calculated from weapon damage (is it per hit, or overall dps?)etc). My sense is that because the weapon DPS is such a big and highlighted number, that is the number that spell damage is based off of. However, there are still a lot of things I don't know.

It definitely feels like Blizzard is trying to throttle the amount of information the player is given at once, particularly for new players, so this kind of deeper understanding of mechanics probably won't come until later, and it may not come from Blizzard directly at all.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
April 24 2012 17:34 GMT
#6433
There are two things that I don't really like about the game design. The first is stat allocation. While it is a good idea to customize the character based on gear, I don't like the fact that your base stats contribute ~10% to the overall stat pool in the endgame. It feels silly if someone created a witchdoctor that is tankier than a barbarian, solely based on items. Stat customization using gear should account for maybe 50% of your overall stats.

The second is the limited number of skills available. While there are 6 active slots which is more than sufficient, each slot has only 4 types of skills. Since you can't choose two skills from the same slot (hilarious to see a witch doctor spit out spiders AND toads), it would have been more interesting if there were 8 choices, with less runes for each choice. I hope this happens in a future expansion.
=Þ
English
Profile Joined April 2010
United States475 Posts
April 24 2012 17:40 GMT
#6434
On April 25 2012 02:34 Heh_ wrote:
There are two things that I don't really like about the game design. The first is stat allocation. While it is a good idea to customize the character based on gear, I don't like the fact that your base stats contribute ~10% to the overall stat pool in the endgame. It feels silly if someone created a witchdoctor that is tankier than a barbarian, solely based on items. Stat customization using gear should account for maybe 50% of your overall stats.

The second is the limited number of skills available. While there are 6 active slots which is more than sufficient, each slot has only 4 types of skills. Since you can't choose two skills from the same slot (hilarious to see a witch doctor spit out spiders AND toads), it would have been more interesting if there were 8 choices, with less runes for each choice. I hope this happens in a future expansion.


Elective mode
rezoacken
Profile Joined April 2010
Canada2719 Posts
April 24 2012 18:19 GMT
#6435
On April 25 2012 02:40 English wrote:
Show nested quote +
On April 25 2012 02:34 Heh_ wrote:
There are two things that I don't really like about the game design. The first is stat allocation. While it is a good idea to customize the character based on gear, I don't like the fact that your base stats contribute ~10% to the overall stat pool in the endgame. It feels silly if someone created a witchdoctor that is tankier than a barbarian, solely based on items. Stat customization using gear should account for maybe 50% of your overall stats.

The second is the limited number of skills available. While there are 6 active slots which is more than sufficient, each slot has only 4 types of skills. Since you can't choose two skills from the same slot (hilarious to see a witch doctor spit out spiders AND toads), it would have been more interesting if there were 8 choices, with less runes for each choice. I hope this happens in a future expansion.


Elective mode


Be prepared for a lot of angry people concerning limited skill choices and casual tooltips and having to answer these questions 10times a day

There should be a prompt when you start the game asking you if you are an advanced player or not and if youi click yes the options get automatically turned on.
Either we are alone in the Universe or we are not. Both are equally terrifying.
ffreakk
Profile Joined September 2010
Singapore2155 Posts
Last Edited: 2012-04-24 20:35:35
April 24 2012 18:23 GMT
#6436
On April 25 2012 02:34 Heh_ wrote:
There are two things that I don't really like about the game design. The first is stat allocation. While it is a good idea to customize the character based on gear, I don't like the fact that your base stats contribute ~10% to the overall stat pool in the endgame. It feels silly if someone created a witchdoctor that is tankier than a barbarian, solely based on items. Stat customization using gear should account for maybe 50% of your overall stats.

The second is the limited number of skills available. While there are 6 active slots which is more than sufficient, each slot has only 4 types of skills. Since you can't choose two skills from the same slot (hilarious to see a witch doctor spit out spiders AND toads), it would have been more interesting if there were 8 choices, with less runes for each choice. I hope this happens in a future expansion.


As the previous guy said, there's the Elective Mode that basically means you can put any of your 24 active skills in any of the 6 skill slots (of course there are a few exceptions to this, but yea, only a few).

And even in Diablo 2, I can make a Sorc/Nec that is tankier than your squishy Barb should you choose to go all dmg and no defense. In both cases, isn't the Barb naturally more tanky, but this can be off-set by gears and/or character customisation? Also, in Diablo 2's base stats also only a minute fraction of the total stat pool, no? The way i see it, those stats that you can allocate yourself back then, they come in the forms of Gems now. I'm not saying it's necessarily better, but it seems it is what they have in mind when they designed it.
Look. Only Forward. See. Only Victory.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
April 24 2012 19:07 GMT
#6437
Didn't know about elective mode. Was wondering what the heck the previous poster was talking about. Yay now I can make my zoo witchdoctor!

The gems seem to contribute so much to the stat pool. Although in D2 there are items/rune words that contribute a ridiculous amount of stats, they seem minor compared to what D3 is poised to offer. I never played D2 (ridiculously) long enough to boost my stats way beyond the initial stat allocation.
=Þ
ChuCky.Ca
Profile Joined July 2011
Canada2497 Posts
April 24 2012 20:59 GMT
#6438
I just wanted to say its almost sureal to me that this 5 year wait is actually almost over gives me goosebumps its acutally almost over.... almost over......
Most Skilled Current esport Games Scbw>Sc2>Cs1.6>Dota2>Hon>Loopin Louie The Drinking Game>LoL
zJayy962
Profile Blog Joined April 2010
1363 Posts
April 24 2012 23:38 GMT
#6439
On April 25 2012 04:07 Heh_ wrote:
Didn't know about elective mode. Was wondering what the heck the previous poster was talking about. Yay now I can make my zoo witchdoctor!

The gems seem to contribute so much to the stat pool. Although in D2 there are items/rune words that contribute a ridiculous amount of stats, they seem minor compared to what D3 is poised to offer. I never played D2 (ridiculously) long enough to boost my stats way beyond the initial stat allocation.


Can anyone post a source of how gems contribute to stat pool? The gems that I see on the diablo 3 site don't show +stats =(
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
Last Edited: 2012-04-25 00:35:57
April 25 2012 00:03 GMT
#6440
On April 25 2012 08:38 zJayy962 wrote:
Show nested quote +
On April 25 2012 04:07 Heh_ wrote:
Didn't know about elective mode. Was wondering what the heck the previous poster was talking about. Yay now I can make my zoo witchdoctor!

The gems seem to contribute so much to the stat pool. Although in D2 there are items/rune words that contribute a ridiculous amount of stats, they seem minor compared to what D3 is poised to offer. I never played D2 (ridiculously) long enough to boost my stats way beyond the initial stat allocation.


Can anyone post a source of how gems contribute to stat pool? The gems that I see on the diablo 3 site don't show +stats =(

Here are Rank 14 gems:
Amethyst - http://diablonut.incgamers.com/item/radiant-star-amethyst2
Emerald - http://diablonut.incgamers.com/item/radiant-star-emerald
Ruby - http://diablonut.incgamers.com/item/radiant-star-ruby2
Topaz - http://diablonut.incgamers.com/item/radiant-star-topaz2

Note that there are only three types of gear that can not be socketed. This can be checked by using the filter in the AH and looking for "Has Sockets." The three gear types consist of boots, gloves, and shoulders.

And yes, rings and amulets can have sockets, which is pretty badass ^^
Absence of evidence is not evidence of absence.
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