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Diablo III General Discussion - Page 321

Forum Index > General Games
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zJayy962
Profile Blog Joined April 2010
1363 Posts
April 22 2012 21:30 GMT
#6401
People who keep talking about customization please read here: http://us.battle.net/d3/en/forum/topic/3811455085?page=1
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
April 22 2012 21:36 GMT
#6402
Are rings still droping? Didn't saw a single one during this weekend.
skyR
Profile Joined July 2009
Canada13817 Posts
April 22 2012 21:53 GMT
#6403
Yes, rings still drop.
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
April 22 2012 21:57 GMT
#6404
Rings........ drop?
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
April 22 2012 22:04 GMT
#6405
You can also purchase rings (trinkets) from merchant.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
CROrens
Profile Joined May 2007
Croatia1005 Posts
April 22 2012 22:16 GMT
#6406
On April 23 2012 06:53 skyR wrote:
Yes, rings still drop.


at what rate? 0.001% i guess
There is no problem that cannot be solved by the use of high explosives. - Anonymous ......||......Hyuk fan! \o/
Hrrrrm
Profile Joined March 2010
United States2081 Posts
Last Edited: 2012-04-22 22:20:32
April 22 2012 22:20 GMT
#6407
On April 23 2012 07:16 CROrens wrote:
Show nested quote +
On April 23 2012 06:53 skyR wrote:
Yes, rings still drop.


at what rate? 0.001% i guess


Rings only drop from the skeletons(Returned) right before the Skeleton King. They don't drop anywhere else. Considering you only kill about 8-10 of them each run the chances of them dropping are already really low. I had one drop a couple of hours ago.
alot = a lot (TWO WORDS)
nam nam
Profile Joined June 2010
Sweden4672 Posts
April 22 2012 22:20 GMT
#6408
I didn't either get a ring or neckless. Though if my memory serves me right they didn't drop that often in the first act in D2 either.
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
April 23 2012 05:35 GMT
#6409
Dunno if people have seen this, I certainly hadn't:



They explain all their thoughts behind the beta.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
April 23 2012 06:02 GMT
#6410
@solidbebe: Thanks for the video. That was cool, and really shutting down people bitching D3 is too easy while the only thing we've done is a potion of normal.
I am sure I'll get my ass kicked in higher difficulties. Can't wait!!!
Terran
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
April 23 2012 15:43 GMT
#6411
So, is the full game also going to ignore what weapon you use when you use skills. It felt stupid to play a wizard with two-handed weapon just to get more spell damage. It felt even more stupid for classes that got class only weapons. Why should they use those?

Also how does two-weapon fighting work? Damage stacks or is it average or you just get more attack speed or you attack with one weapon and then another? What is the advantage of two weapons?

I was very irritated by the game not telling me what is the exact damage of skills I use (I did turn on advanced tooltips). Also where can I see the combined damage when you are double weapon wielding?
Runaground
Profile Joined February 2010
Moldova36 Posts
April 23 2012 16:38 GMT
#6412
Hi, I've got couple of questions about game mechanics, maybe someone can explain this to me?

1. What is exactly weapon damage? My WD has a skill to summon some dogs, who do 9% of a weapon damage. So when I equipped some cool weapon with about 15 dps, dogs were doing 2 dmg per hit. It's clear. But then when I use a skill which temporarily increases my intelligence up to 120 points (which is 120% damage increase for WD and Wizard), my dogs and all my skills start to make about 2 times more damage. But my weapon damage remains the same, doesn't it?

2. Another question is about co-op. How number of players in game exactly affect monsters hp/dmg? Do players get 4 times more experience per monster killed if there are 4 players ingame? Do I have to be near the killed monster to get my xp?
skyR
Profile Joined July 2009
Canada13817 Posts
April 23 2012 17:16 GMT
#6413
On April 24 2012 00:43 -Archangel- wrote:+ Show Spoiler +
So, is the full game also going to ignore what weapon you use when you use skills. It felt stupid to play a wizard with two-handed weapon just to get more spell damage. It felt even more stupid for classes that got class only weapons. Why should they use those?

Also how does two-weapon fighting work? Damage stacks or is it average or you just get more attack speed or you attack with one weapon and then another? What is the advantage of two weapons?

I was very irritated by the game not telling me what is the exact damage of skills I use (I did turn on advanced tooltips). Also where can I see the combined damage when you are double weapon wielding?


You won't be wanting to use a two handed sword / axe once you progress past normal since the class specific weapons will be better for your class (eg. gives you +skill, arcane power regen, more int, w/e). Weapon speed also impacts skills so you wouldn't want to be casting with a slow 2 handed sword.

When you dual wield, you alternate between the two weapons so damage is based on whichever one you will be swinging with.

On April 24 2012 01:38 Runaground wrote:+ Show Spoiler +
Hi, I've got couple of questions about game mechanics, maybe someone can explain this to me?

1. What is exactly weapon damage? My WD has a skill to summon some dogs, who do 9% of a weapon damage. So when I equipped some cool weapon with about 15 dps, dogs were doing 2 dmg per hit. It's clear. But then when I use a skill which temporarily increases my intelligence up to 120 points (which is 120% damage increase for WD and Wizard), my dogs and all my skills start to make about 2 times more damage. But my weapon damage remains the same, doesn't it?

2. Another question is about co-op. How number of players in game exactly affect monsters hp/dmg? Do players get 4 times more experience per monster killed if there are 4 players ingame? Do I have to be near the killed monster to get my xp


Weapon damage refers to your weapon damage, intelligence adds to damage. Total weapon damage I think is shown on the stat screen. There are like calculations for this as well.

You have to be near the player to get the experience and loot for his kills. Experience is shared amongst the group based on level, I don't know if there is a +modifier. Mobs get stronger by +75% for each player I think.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
April 23 2012 17:20 GMT
#6414
On April 24 2012 02:16 skyR wrote:
Show nested quote +
On April 24 2012 00:43 -Archangel- wrote:+ Show Spoiler +
So, is the full game also going to ignore what weapon you use when you use skills. It felt stupid to play a wizard with two-handed weapon just to get more spell damage. It felt even more stupid for classes that got class only weapons. Why should they use those?

Also how does two-weapon fighting work? Damage stacks or is it average or you just get more attack speed or you attack with one weapon and then another? What is the advantage of two weapons?

I was very irritated by the game not telling me what is the exact damage of skills I use (I did turn on advanced tooltips). Also where can I see the combined damage when you are double weapon wielding?


You won't be wanting to use a two handed sword / axe once you progress past normal since the class specific weapons will be better for your class (eg. gives you +skill, arcane power regen, more int, w/e). Weapon speed also impacts skills so you wouldn't want to be casting with a slow 2 handed sword.

When you dual wield, you alternate between the two weapons so damage is based on whichever one you will be swinging with.

Show nested quote +
On April 24 2012 01:38 Runaground wrote:+ Show Spoiler +
Hi, I've got couple of questions about game mechanics, maybe someone can explain this to me?

1. What is exactly weapon damage? My WD has a skill to summon some dogs, who do 9% of a weapon damage. So when I equipped some cool weapon with about 15 dps, dogs were doing 2 dmg per hit. It's clear. But then when I use a skill which temporarily increases my intelligence up to 120 points (which is 120% damage increase for WD and Wizard), my dogs and all my skills start to make about 2 times more damage. But my weapon damage remains the same, doesn't it?

2. Another question is about co-op. How number of players in game exactly affect monsters hp/dmg? Do players get 4 times more experience per monster killed if there are 4 players ingame? Do I have to be near the killed monster to get my xp


Weapon damage refers to your weapon damage, intelligence adds to damage. Total weapon damage I think is shown on the stat screen. There are like calculations for this as well.

You have to be near the player to get the experience and loot for his kills. Experience is shared amongst the group based on level, I don't know if there is a +modifier. Mobs get stronger by +75% for each player I think.

Ok, but what is the advantage of dual wield then? It seems I would always be better with one weapon+shield?!
skyR
Profile Joined July 2009
Canada13817 Posts
April 23 2012 17:22 GMT
#6415
For a wizard, a weapon + shield may always be better but another weapon adds to DPS for a barbarian.
kuresuti
Profile Blog Joined December 2009
1393 Posts
April 23 2012 17:23 GMT
#6416
On April 24 2012 02:20 -Archangel- wrote:
Show nested quote +
On April 24 2012 02:16 skyR wrote:
On April 24 2012 00:43 -Archangel- wrote:+ Show Spoiler +
So, is the full game also going to ignore what weapon you use when you use skills. It felt stupid to play a wizard with two-handed weapon just to get more spell damage. It felt even more stupid for classes that got class only weapons. Why should they use those?

Also how does two-weapon fighting work? Damage stacks or is it average or you just get more attack speed or you attack with one weapon and then another? What is the advantage of two weapons?

I was very irritated by the game not telling me what is the exact damage of skills I use (I did turn on advanced tooltips). Also where can I see the combined damage when you are double weapon wielding?


You won't be wanting to use a two handed sword / axe once you progress past normal since the class specific weapons will be better for your class (eg. gives you +skill, arcane power regen, more int, w/e). Weapon speed also impacts skills so you wouldn't want to be casting with a slow 2 handed sword.

When you dual wield, you alternate between the two weapons so damage is based on whichever one you will be swinging with.

On April 24 2012 01:38 Runaground wrote:+ Show Spoiler +
Hi, I've got couple of questions about game mechanics, maybe someone can explain this to me?

1. What is exactly weapon damage? My WD has a skill to summon some dogs, who do 9% of a weapon damage. So when I equipped some cool weapon with about 15 dps, dogs were doing 2 dmg per hit. It's clear. But then when I use a skill which temporarily increases my intelligence up to 120 points (which is 120% damage increase for WD and Wizard), my dogs and all my skills start to make about 2 times more damage. But my weapon damage remains the same, doesn't it?

2. Another question is about co-op. How number of players in game exactly affect monsters hp/dmg? Do players get 4 times more experience per monster killed if there are 4 players ingame? Do I have to be near the killed monster to get my xp


Weapon damage refers to your weapon damage, intelligence adds to damage. Total weapon damage I think is shown on the stat screen. There are like calculations for this as well.

You have to be near the player to get the experience and loot for his kills. Experience is shared amongst the group based on level, I don't know if there is a +modifier. Mobs get stronger by +75% for each player I think.

Ok, but what is the advantage of dual wield then? It seems I would always be better with one weapon+shield?!


Weapons will most likely have a greater chance for offensive modifiers as opposed to shields (that is global modifiers, not just stuff that happens when you attack with the weapon). Gank vs Tank. I don't know how skills work with dualwielding, but there should be some sort of positive effect from having another weapon instead of a shield.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
April 23 2012 17:47 GMT
#6417
On April 24 2012 02:23 kuresuti wrote:
Show nested quote +
On April 24 2012 02:20 -Archangel- wrote:
On April 24 2012 02:16 skyR wrote:
On April 24 2012 00:43 -Archangel- wrote:+ Show Spoiler +
So, is the full game also going to ignore what weapon you use when you use skills. It felt stupid to play a wizard with two-handed weapon just to get more spell damage. It felt even more stupid for classes that got class only weapons. Why should they use those?

Also how does two-weapon fighting work? Damage stacks or is it average or you just get more attack speed or you attack with one weapon and then another? What is the advantage of two weapons?

I was very irritated by the game not telling me what is the exact damage of skills I use (I did turn on advanced tooltips). Also where can I see the combined damage when you are double weapon wielding?


You won't be wanting to use a two handed sword / axe once you progress past normal since the class specific weapons will be better for your class (eg. gives you +skill, arcane power regen, more int, w/e). Weapon speed also impacts skills so you wouldn't want to be casting with a slow 2 handed sword.

When you dual wield, you alternate between the two weapons so damage is based on whichever one you will be swinging with.

On April 24 2012 01:38 Runaground wrote:+ Show Spoiler +
Hi, I've got couple of questions about game mechanics, maybe someone can explain this to me?

1. What is exactly weapon damage? My WD has a skill to summon some dogs, who do 9% of a weapon damage. So when I equipped some cool weapon with about 15 dps, dogs were doing 2 dmg per hit. It's clear. But then when I use a skill which temporarily increases my intelligence up to 120 points (which is 120% damage increase for WD and Wizard), my dogs and all my skills start to make about 2 times more damage. But my weapon damage remains the same, doesn't it?

2. Another question is about co-op. How number of players in game exactly affect monsters hp/dmg? Do players get 4 times more experience per monster killed if there are 4 players ingame? Do I have to be near the killed monster to get my xp


Weapon damage refers to your weapon damage, intelligence adds to damage. Total weapon damage I think is shown on the stat screen. There are like calculations for this as well.

You have to be near the player to get the experience and loot for his kills. Experience is shared amongst the group based on level, I don't know if there is a +modifier. Mobs get stronger by +75% for each player I think.

Ok, but what is the advantage of dual wield then? It seems I would always be better with one weapon+shield?!


Weapons will most likely have a greater chance for offensive modifiers as opposed to shields (that is global modifiers, not just stuff that happens when you attack with the weapon). Gank vs Tank. I don't know how skills work with dualwielding, but there should be some sort of positive effect from having another weapon instead of a shield.

Well, for a Barb, if you dual wield you can attack faster, also 2 weapons mean additional effect. Lets say your main hand is an axe that does some bonus 5 fire damage and your offhand dagger does 5 holy damage.
Terran
kuresuti
Profile Blog Joined December 2009
1393 Posts
April 23 2012 18:36 GMT
#6418
On April 24 2012 02:47 Caphe wrote:
Show nested quote +
On April 24 2012 02:23 kuresuti wrote:
On April 24 2012 02:20 -Archangel- wrote:
On April 24 2012 02:16 skyR wrote:
On April 24 2012 00:43 -Archangel- wrote:+ Show Spoiler +
So, is the full game also going to ignore what weapon you use when you use skills. It felt stupid to play a wizard with two-handed weapon just to get more spell damage. It felt even more stupid for classes that got class only weapons. Why should they use those?

Also how does two-weapon fighting work? Damage stacks or is it average or you just get more attack speed or you attack with one weapon and then another? What is the advantage of two weapons?

I was very irritated by the game not telling me what is the exact damage of skills I use (I did turn on advanced tooltips). Also where can I see the combined damage when you are double weapon wielding?


You won't be wanting to use a two handed sword / axe once you progress past normal since the class specific weapons will be better for your class (eg. gives you +skill, arcane power regen, more int, w/e). Weapon speed also impacts skills so you wouldn't want to be casting with a slow 2 handed sword.

When you dual wield, you alternate between the two weapons so damage is based on whichever one you will be swinging with.

On April 24 2012 01:38 Runaground wrote:+ Show Spoiler +
Hi, I've got couple of questions about game mechanics, maybe someone can explain this to me?

1. What is exactly weapon damage? My WD has a skill to summon some dogs, who do 9% of a weapon damage. So when I equipped some cool weapon with about 15 dps, dogs were doing 2 dmg per hit. It's clear. But then when I use a skill which temporarily increases my intelligence up to 120 points (which is 120% damage increase for WD and Wizard), my dogs and all my skills start to make about 2 times more damage. But my weapon damage remains the same, doesn't it?

2. Another question is about co-op. How number of players in game exactly affect monsters hp/dmg? Do players get 4 times more experience per monster killed if there are 4 players ingame? Do I have to be near the killed monster to get my xp


Weapon damage refers to your weapon damage, intelligence adds to damage. Total weapon damage I think is shown on the stat screen. There are like calculations for this as well.

You have to be near the player to get the experience and loot for his kills. Experience is shared amongst the group based on level, I don't know if there is a +modifier. Mobs get stronger by +75% for each player I think.

Ok, but what is the advantage of dual wield then? It seems I would always be better with one weapon+shield?!


Weapons will most likely have a greater chance for offensive modifiers as opposed to shields (that is global modifiers, not just stuff that happens when you attack with the weapon). Gank vs Tank. I don't know how skills work with dualwielding, but there should be some sort of positive effect from having another weapon instead of a shield.

Well, for a Barb, if you dual wield you can attack faster, also 2 weapons mean additional effect. Lets say your main hand is an axe that does some bonus 5 fire damage and your offhand dagger does 5 holy damage.


Bonuses from both weapons apply to skills at the same time? I know they don't for basic attacks.
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
April 23 2012 19:21 GMT
#6419
^ Blergh I wish blizzard would clear obvious question like these up
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
HaN-
Profile Blog Joined June 2009
France1920 Posts
Last Edited: 2012-05-11 17:01:50
April 23 2012 19:56 GMT
#6420
For those who have played the beta, i would like to know what are the combination of skills you prefer by class ?

As a Barbarian my pick goes to:
1 = Ground stomp
2 = Hammer of the ancient
LM = Cleave
RM = Leap

(Another combination very strong against big packs: same but Revenge instead of Hammer of the ancient and Rend instead of Leap)
Calendaraka Foxhan
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