On April 23 2012 06:53 skyR wrote: Yes, rings still drop.
at what rate? 0.001% i guess
Rings only drop from the skeletons(Returned) right before the Skeleton King. They don't drop anywhere else. Considering you only kill about 8-10 of them each run the chances of them dropping are already really low. I had one drop a couple of hours ago.
@solidbebe: Thanks for the video. That was cool, and really shutting down people bitching D3 is too easy while the only thing we've done is a potion of normal. I am sure I'll get my ass kicked in higher difficulties. Can't wait!!!
So, is the full game also going to ignore what weapon you use when you use skills. It felt stupid to play a wizard with two-handed weapon just to get more spell damage. It felt even more stupid for classes that got class only weapons. Why should they use those?
Also how does two-weapon fighting work? Damage stacks or is it average or you just get more attack speed or you attack with one weapon and then another? What is the advantage of two weapons?
I was very irritated by the game not telling me what is the exact damage of skills I use (I did turn on advanced tooltips). Also where can I see the combined damage when you are double weapon wielding?
Hi, I've got couple of questions about game mechanics, maybe someone can explain this to me?
1. What is exactly weapon damage? My WD has a skill to summon some dogs, who do 9% of a weapon damage. So when I equipped some cool weapon with about 15 dps, dogs were doing 2 dmg per hit. It's clear. But then when I use a skill which temporarily increases my intelligence up to 120 points (which is 120% damage increase for WD and Wizard), my dogs and all my skills start to make about 2 times more damage. But my weapon damage remains the same, doesn't it?
2. Another question is about co-op. How number of players in game exactly affect monsters hp/dmg? Do players get 4 times more experience per monster killed if there are 4 players ingame? Do I have to be near the killed monster to get my xp?
So, is the full game also going to ignore what weapon you use when you use skills. It felt stupid to play a wizard with two-handed weapon just to get more spell damage. It felt even more stupid for classes that got class only weapons. Why should they use those?
Also how does two-weapon fighting work? Damage stacks or is it average or you just get more attack speed or you attack with one weapon and then another? What is the advantage of two weapons?
I was very irritated by the game not telling me what is the exact damage of skills I use (I did turn on advanced tooltips). Also where can I see the combined damage when you are double weapon wielding?
You won't be wanting to use a two handed sword / axe once you progress past normal since the class specific weapons will be better for your class (eg. gives you +skill, arcane power regen, more int, w/e). Weapon speed also impacts skills so you wouldn't want to be casting with a slow 2 handed sword.
When you dual wield, you alternate between the two weapons so damage is based on whichever one you will be swinging with.
Hi, I've got couple of questions about game mechanics, maybe someone can explain this to me?
1. What is exactly weapon damage? My WD has a skill to summon some dogs, who do 9% of a weapon damage. So when I equipped some cool weapon with about 15 dps, dogs were doing 2 dmg per hit. It's clear. But then when I use a skill which temporarily increases my intelligence up to 120 points (which is 120% damage increase for WD and Wizard), my dogs and all my skills start to make about 2 times more damage. But my weapon damage remains the same, doesn't it?
2. Another question is about co-op. How number of players in game exactly affect monsters hp/dmg? Do players get 4 times more experience per monster killed if there are 4 players ingame? Do I have to be near the killed monster to get my xp
Weapon damage refers to your weapon damage, intelligence adds to damage. Total weapon damage I think is shown on the stat screen. There are like calculations for this as well.
You have to be near the player to get the experience and loot for his kills. Experience is shared amongst the group based on level, I don't know if there is a +modifier. Mobs get stronger by +75% for each player I think.
So, is the full game also going to ignore what weapon you use when you use skills. It felt stupid to play a wizard with two-handed weapon just to get more spell damage. It felt even more stupid for classes that got class only weapons. Why should they use those?
Also how does two-weapon fighting work? Damage stacks or is it average or you just get more attack speed or you attack with one weapon and then another? What is the advantage of two weapons?
I was very irritated by the game not telling me what is the exact damage of skills I use (I did turn on advanced tooltips). Also where can I see the combined damage when you are double weapon wielding?
You won't be wanting to use a two handed sword / axe once you progress past normal since the class specific weapons will be better for your class (eg. gives you +skill, arcane power regen, more int, w/e). Weapon speed also impacts skills so you wouldn't want to be casting with a slow 2 handed sword.
When you dual wield, you alternate between the two weapons so damage is based on whichever one you will be swinging with.
Hi, I've got couple of questions about game mechanics, maybe someone can explain this to me?
1. What is exactly weapon damage? My WD has a skill to summon some dogs, who do 9% of a weapon damage. So when I equipped some cool weapon with about 15 dps, dogs were doing 2 dmg per hit. It's clear. But then when I use a skill which temporarily increases my intelligence up to 120 points (which is 120% damage increase for WD and Wizard), my dogs and all my skills start to make about 2 times more damage. But my weapon damage remains the same, doesn't it?
2. Another question is about co-op. How number of players in game exactly affect monsters hp/dmg? Do players get 4 times more experience per monster killed if there are 4 players ingame? Do I have to be near the killed monster to get my xp
Weapon damage refers to your weapon damage, intelligence adds to damage. Total weapon damage I think is shown on the stat screen. There are like calculations for this as well.
You have to be near the player to get the experience and loot for his kills. Experience is shared amongst the group based on level, I don't know if there is a +modifier. Mobs get stronger by +75% for each player I think.
Ok, but what is the advantage of dual wield then? It seems I would always be better with one weapon+shield?!
So, is the full game also going to ignore what weapon you use when you use skills. It felt stupid to play a wizard with two-handed weapon just to get more spell damage. It felt even more stupid for classes that got class only weapons. Why should they use those?
Also how does two-weapon fighting work? Damage stacks or is it average or you just get more attack speed or you attack with one weapon and then another? What is the advantage of two weapons?
I was very irritated by the game not telling me what is the exact damage of skills I use (I did turn on advanced tooltips). Also where can I see the combined damage when you are double weapon wielding?
You won't be wanting to use a two handed sword / axe once you progress past normal since the class specific weapons will be better for your class (eg. gives you +skill, arcane power regen, more int, w/e). Weapon speed also impacts skills so you wouldn't want to be casting with a slow 2 handed sword.
When you dual wield, you alternate between the two weapons so damage is based on whichever one you will be swinging with.
Hi, I've got couple of questions about game mechanics, maybe someone can explain this to me?
1. What is exactly weapon damage? My WD has a skill to summon some dogs, who do 9% of a weapon damage. So when I equipped some cool weapon with about 15 dps, dogs were doing 2 dmg per hit. It's clear. But then when I use a skill which temporarily increases my intelligence up to 120 points (which is 120% damage increase for WD and Wizard), my dogs and all my skills start to make about 2 times more damage. But my weapon damage remains the same, doesn't it?
2. Another question is about co-op. How number of players in game exactly affect monsters hp/dmg? Do players get 4 times more experience per monster killed if there are 4 players ingame? Do I have to be near the killed monster to get my xp
Weapon damage refers to your weapon damage, intelligence adds to damage. Total weapon damage I think is shown on the stat screen. There are like calculations for this as well.
You have to be near the player to get the experience and loot for his kills. Experience is shared amongst the group based on level, I don't know if there is a +modifier. Mobs get stronger by +75% for each player I think.
Ok, but what is the advantage of dual wield then? It seems I would always be better with one weapon+shield?!
Weapons will most likely have a greater chance for offensive modifiers as opposed to shields (that is global modifiers, not just stuff that happens when you attack with the weapon). Gank vs Tank. I don't know how skills work with dualwielding, but there should be some sort of positive effect from having another weapon instead of a shield.
So, is the full game also going to ignore what weapon you use when you use skills. It felt stupid to play a wizard with two-handed weapon just to get more spell damage. It felt even more stupid for classes that got class only weapons. Why should they use those?
Also how does two-weapon fighting work? Damage stacks or is it average or you just get more attack speed or you attack with one weapon and then another? What is the advantage of two weapons?
I was very irritated by the game not telling me what is the exact damage of skills I use (I did turn on advanced tooltips). Also where can I see the combined damage when you are double weapon wielding?
You won't be wanting to use a two handed sword / axe once you progress past normal since the class specific weapons will be better for your class (eg. gives you +skill, arcane power regen, more int, w/e). Weapon speed also impacts skills so you wouldn't want to be casting with a slow 2 handed sword.
When you dual wield, you alternate between the two weapons so damage is based on whichever one you will be swinging with.
Hi, I've got couple of questions about game mechanics, maybe someone can explain this to me?
1. What is exactly weapon damage? My WD has a skill to summon some dogs, who do 9% of a weapon damage. So when I equipped some cool weapon with about 15 dps, dogs were doing 2 dmg per hit. It's clear. But then when I use a skill which temporarily increases my intelligence up to 120 points (which is 120% damage increase for WD and Wizard), my dogs and all my skills start to make about 2 times more damage. But my weapon damage remains the same, doesn't it?
2. Another question is about co-op. How number of players in game exactly affect monsters hp/dmg? Do players get 4 times more experience per monster killed if there are 4 players ingame? Do I have to be near the killed monster to get my xp
Weapon damage refers to your weapon damage, intelligence adds to damage. Total weapon damage I think is shown on the stat screen. There are like calculations for this as well.
You have to be near the player to get the experience and loot for his kills. Experience is shared amongst the group based on level, I don't know if there is a +modifier. Mobs get stronger by +75% for each player I think.
Ok, but what is the advantage of dual wield then? It seems I would always be better with one weapon+shield?!
Weapons will most likely have a greater chance for offensive modifiers as opposed to shields (that is global modifiers, not just stuff that happens when you attack with the weapon). Gank vs Tank. I don't know how skills work with dualwielding, but there should be some sort of positive effect from having another weapon instead of a shield.
Well, for a Barb, if you dual wield you can attack faster, also 2 weapons mean additional effect. Lets say your main hand is an axe that does some bonus 5 fire damage and your offhand dagger does 5 holy damage.
So, is the full game also going to ignore what weapon you use when you use skills. It felt stupid to play a wizard with two-handed weapon just to get more spell damage. It felt even more stupid for classes that got class only weapons. Why should they use those?
Also how does two-weapon fighting work? Damage stacks or is it average or you just get more attack speed or you attack with one weapon and then another? What is the advantage of two weapons?
I was very irritated by the game not telling me what is the exact damage of skills I use (I did turn on advanced tooltips). Also where can I see the combined damage when you are double weapon wielding?
You won't be wanting to use a two handed sword / axe once you progress past normal since the class specific weapons will be better for your class (eg. gives you +skill, arcane power regen, more int, w/e). Weapon speed also impacts skills so you wouldn't want to be casting with a slow 2 handed sword.
When you dual wield, you alternate between the two weapons so damage is based on whichever one you will be swinging with.
Hi, I've got couple of questions about game mechanics, maybe someone can explain this to me?
1. What is exactly weapon damage? My WD has a skill to summon some dogs, who do 9% of a weapon damage. So when I equipped some cool weapon with about 15 dps, dogs were doing 2 dmg per hit. It's clear. But then when I use a skill which temporarily increases my intelligence up to 120 points (which is 120% damage increase for WD and Wizard), my dogs and all my skills start to make about 2 times more damage. But my weapon damage remains the same, doesn't it?
2. Another question is about co-op. How number of players in game exactly affect monsters hp/dmg? Do players get 4 times more experience per monster killed if there are 4 players ingame? Do I have to be near the killed monster to get my xp
Weapon damage refers to your weapon damage, intelligence adds to damage. Total weapon damage I think is shown on the stat screen. There are like calculations for this as well.
You have to be near the player to get the experience and loot for his kills. Experience is shared amongst the group based on level, I don't know if there is a +modifier. Mobs get stronger by +75% for each player I think.
Ok, but what is the advantage of dual wield then? It seems I would always be better with one weapon+shield?!
Weapons will most likely have a greater chance for offensive modifiers as opposed to shields (that is global modifiers, not just stuff that happens when you attack with the weapon). Gank vs Tank. I don't know how skills work with dualwielding, but there should be some sort of positive effect from having another weapon instead of a shield.
Well, for a Barb, if you dual wield you can attack faster, also 2 weapons mean additional effect. Lets say your main hand is an axe that does some bonus 5 fire damage and your offhand dagger does 5 holy damage.
Bonuses from both weapons apply to skills at the same time? I know they don't for basic attacks.