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s_side
United States700 Posts
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gtrsrs
United States9109 Posts
On September 21 2010 09:39 Jazriel wrote: Galio loses to merc treads. Or am I wrong? you're wrong. a well placed flash-ult by galio is impossible to avoid, and is a game-changing ult. even if all 5 have mercs you're gonna have some close enough that they can't escape the taunt and heavily damage them. and besides, letting your team wail on them for 3.5 seconds or whatever it is is p nice | ||
Mogwai
United States13274 Posts
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kdgns
United States2427 Posts
On September 21 2010 09:48 s_side wrote: Anyone have a good mastery spec/build for Taric? I forgot I had bought him, and want to give him a shot on solo queue. I like building taric as a tank, since those are hard to come by in solo queues. 0/21/9 or 0/22/8 or 8/22/0, depending on if you want to get improved heal in defensive tree. Summoner spells i like are heal+teleport/flash/ghost, the reason for heal is that since this is a low ap build, you can supplement your support with a boost of healing, it also catchs people off guard because they dont expect you to boost your health at level 1. skill order: EW, now look at your lane, if you both you and your lanemate are getting harassed hard, go Q at level 3 and 4, then W at 5, otherwise, W at 3, Q at 4, W at 5. The timing of your ult depends on the state of your lane, if you are pushing hard at their tower, get your ult at 6 to finish it off and enter the ganking phase, if you are being pushed, hold off your ult and opt for Q and W to hold your lane better. after level 6, R>W>Q>E Item build: Doran's shield+red pot->T2 boots+chalice->aegis of legion+mercury treads->banshee's veil if opponents are casters, sunfire if they are dps, guardian angel if you like guardian angel. Role on team: W gives you and your lane partner amazing staying power in lane, use it to harass the opponent and laugh at the low power of their attacks on you, at level 2, you get 18 armor from w and doran's, really quite good. E is for level 1 fights, you want a max range stun because you can do more damage during the longer duration than you can with the damage from a closer range E. Later on, you want to be the one taking the hits, healing yourself with R and Q to survive, while your carries attack with boosted damage from your ult. Chalice is therefore critical because it gives you much needed MR and the mana to keep going, blue buff is also critical, have someone help you get it each time. Other options, if your team already has 3 tanks, go rod of ages->zhonyas->abyssal, for a healer support, its quite good. Taric is able to jungle but I do not know exactly how (probably cloth armor+red elixer+health pots, start at blue) Lane combos: you do not usually max Q out early, and at low levels it is not a significant heal for your teamate, you should not pretend you are soraka. Rather, as taric your job is to harass hard in lane, push hard, and take tower down at 6 with your ult and 2 creep waves. So, with that in mind, you should lane with someone that can use your long stun, and also has good pushing power. Morgana is a perfect fit, not only does dazzle make her Q easy to hit, soil pushing the creeps is exactly what taric wants, black shield covers your one weakness, magic damage, Black shield+Shatter will make you super tank to all damage early on. Basic combo is E, morgana W, go up and shatter, morgana Q, hit hit they die, all of this can be done at level 2. Garen is great in a lane, hes even greater with taric, dazzle holds someone place for judgement, shatter gives garen great armor along with his damage reduction which make armor even more effective. and imbue+garen's passive means he can dive in and come back in a few seconds with more health than he started. with judgment and shatter pushing the lane, at level 6 you should be at their tower that you've already gotten down to half health, kill it, stun one of them, shatter, garen ults, and go gank another lane. | ||
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NonY
8748 Posts
On September 21 2010 08:38 Khenra wrote: Ashe initiates well, disables well and is enough of a threat to cause enemies to focus on her over other targets. That doesn't make her a tank. Amumus skills allow him to build him as a tank, since he doesn't need to get lots of AD or AP to be effective. That's why he's a tank. If Ashe takes defensive items, she's not enough of a threat to cause enemies to focus her :o | ||
BlueBird.
United States3889 Posts
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shawster
Canada2485 Posts
![]() playing with normals with buddies just finished on to game 2 now watch watch chill and listen to my music if you want ![]() trying to beat 10 viewers! i should try and get this on the tl list haha | ||
arb
Noobville17921 Posts
play alot of tanks not sure what to get again(didnt ge tmany answers first time) MR red/blue armor yellow? health quints? | ||
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TheYango
United States47024 Posts
On September 21 2010 10:34 kdgns wrote: Garen is great in a lane, hes even greater with taric, dazzle holds someone place for judgement, shatter gives garen great armor along with his damage reduction which make armor even more effective. and imbue+garen's passive means he can dive in and come back in a few seconds with more health than he started. with judgment and shatter pushing the lane, at level 6 you should be at their tower that you've already gotten down to half health, kill it, stun one of them, shatter, garen ults, and go gank another lane. Also worth noting: Shatter's armor reduction is +damage for both Judgment and Decisive Strike (both are physical, so the -armor translates into a damage increase, even if they have no armor IIRC), so Garen/Taric gets a pretty retarded amount of burst. | ||
Pakje
Belgium288 Posts
On September 21 2010 11:16 arb wrote: need general tank runes play alot of tanks not sure what to get again(didnt ge tmany answers first time) MR red/blue armor yellow? health quints? mres/lvl glyphs seals are best geared to mid late game. But honestly it depends on which tank. | ||
oberon
United States1320 Posts
I'm deeply curious how much money is in this "rage jar/cup" of his. I bet it runneth over within a week. | ||
Fishcakes
United States149 Posts
http://www.leagueoflegends.com/board/showthread.php?t=256759 + Show Spoiler + League of Legends and PVP.net will be updated during scheduled maintenance on 9/21/2010. New Skins in the Store * Muse Sona * Pentakill Sona * Pentakill Mordekaiser * King Tryndamere * Queen Ashe PVP.net v1.19.14 * Users who are Level 30 will now be blocked from buying XP boosts from the Store, as they cannot earn further XP * Improved the matchmaking algorithm to match more effectively * Added a ticker to PVP.net to provide helpful information regarding the current server status * Fixed a bug where users could get non-functioning ban buttons for a Practice Game they were not the owner of * Fixed a bug where users were not properly notified if they searched for an invalid Summoner Name * Fixed a bug where the wrong map images would display in Practice Game lobbies * Fixed a bug where renaming Rune Pages would not show up properly in Champion Selection * Fixed a bug with the Rune Combiner tooltips * Fixed a bug with viewing other users' Rune Books * Fixed a bug where Bots could not be removed if a Practice Game changed ownership * Fixed a bug where users in chat rooms were not showing up in the Invite Screen * Fixed a bug where the Chat Room button was slightly misaligned League of Legends v1.0.0.101 Sona, the Maven of the Strings * Hymn of Valor: Sona plays the Hymn of Valor, granting nearby allied champions bonus Damage and Ability Power. Additionally, casting this ability sends out bolts of sound, dealing magic damage to the nearest two enemy champions or monsters. * Aria of Perseverance: Sona plays the Aria of Perseverance, granting nearby allied champions bonus Armor and Magic Resist. Additionally, casting this ability sends out healing melodies, healing Sona and a nearby wounded ally. * Song of Celerity: Sona plays the Song of Celerity, granting nearby allied champions bonus Movement Speed. Additionally, casting this ability energizes nearby allies with a burst of speed. * Crescendo (Ultimate): Sona plays her ultimate chord, forcing enemy champions to dance, taking magic damage over time. * Power Chord (passive): After casting 3 spells, Sona's next attack deals bonus magic damage. Additionally, Sona's Auras persist for 3 seconds after deactivating and set off a 2 second global cooldown. Blitzcrank * Power Fist now resets the auto-attack timer Fiddlesticks * Terrify will now grant assists Garen * Courage damage reduction reduced to 30% from 35% * Perseverance is no longer removed by combat dehancing effects such as Warwick's Blood Scent * Fixed various bugs that caused Garen's Demacian Justice to fizzle sometimes Gragas * Explosive Cask now interacts properly with spell shields like Banshee's Veil Jax * Counterstrike now has a buff that shows the duration of the effect Karthus * Death Defied (passive) has been remade to fix some of the bugs and usability issues * Death Defied now also grants 20% death timer reduction to compensate for the 8 seconds Karthus is active after dying Kennen * Lightning Rush is no longer castable while disabled Kassadin * Netherblade mana cost reduced to 25 from 30/40/50/60/70 * Riftwalk no longer shows cast particles over fog of war * Riftwalk now leaves a buff showing the duration of the increased cost and damage of subsequent casts Katarina * Shunpo no longer ignores enemy spell shields like Banshee's Veil * Killer Instinct no longer reduces true damage when used with Shunpo Kog'Maw * Fixed a bug where Caustic Spittle was giving multiplicative attack speed rather than base Rammus * Defensive Ball Curl can now be cancelled Shaco * Fixed a bug where Jack in the Box fearing enemies didn't grant an assist Singed * Fling now deals damage at the start of the spell rather than when the target hits the ground Taric * Radiance now has a brief cooldown when activated with the goal of preventing quick cancellation after initiation Twitch * The first attack after breaking stealth will now benefit from the bonus attack speed of Ambush * Ambush will now provide its attack speed bonus if you break stealth by casting a spell Vladimir * Fixed a bug where Transfusion was not restoring enough health from Spell Vamp (not how much the spell heals normally) * Fixed a bug where Transfusion's tooltip showed it restoring less health than it did * Crimson Pact (passive) no longer heals Vladimir when his Ability Power increases Zilean * Chronoshift duration reduced to 13 seconds from 15 * Chronoshift cooldown increased to 180 seconds at all levels from 180/160/140 seconds Summoner Spells * Ghost movement speed increase reduced to 27% from 32% * Haste utility mastery movement speed increase reduced to 6% from 8% Items * Sheen proc damage raised to 100% from 80% * Trinity Force proc damage raised to 150% from 130% * Manamune o Combine cost increased to 700. Total cost is now 2110. o Unique passive conversion percent dropped to 1.5% from 2% o Unique passive changed to: Each time you attack, you gain one maximum mana (3 second cooldown.) Each time you use an ability, you gain four maximum mana (3 second cooldown.) Bonus caps at 1000. * Innervating Locket (remake) o Combine cost reduced to 450 from 850. New total cost is 2250. o +430 Health o +450 Mana o Unique Aura: Nearby allies gain 20 hp/5 and 9 mp/5. o Unique Passive: Reduces ability cooldowns by 10% o Unique Passive: When you cast a spell, you regenerate 50 health and 20 mana over 2 seconds. This effect has a 3 second cooldown and no longer affects allies. * New Item: Kindlegem o Recipe consists of Ruby Crystal + 425 gold o +200 Health o UNIQUE Passive: Reduces ability cooldowns by 10% * New Item: Shurelya's Reverie o Recipe consists of Kindlegem + Philosopher's Stone + 500 gold o +330 Health o +25 Health Regen per 5 sec o +12 Mana Regen per 5 sec o UNIQUE Passive: Reduces ability cooldowns by 15% o UNIQUE Active: Nearby champions gain 40% movement speed for 2 seconds (60 second cooldown) * Rejuvenation Bead no longer lists as building into Spirit Visage * Vision Wards and Sight Wards now show their remaining duration (in seconds) in their mana bar. Both teams can see the remaining duration. * Sunfire Cape no longer deals damage when held by a clone. * Boots of Mobility's effect is no longer removed by combat dehancers such as Warwick's Blood Scent General * Fixed a bug where some knock up and knock away spells failed to interrupt enemy channeled spells * Fixed a bug where Summoner Teleport refreshed your W slot's cooldown when used * Fixed a bug where the aggro outline was not appearing * Disconnected players will now run home if their Blue Pill is interrupted * Disconnected players now gain 1000 Magic Resist after 1 minute of continuous disconnection * The Dragon on Twisted Treeline no longer grants his buff to dead allied champions * The Dragon buff on Twisted Treeline now has a proper cooldown timer * Decreased loading time by up to 30% depending on the hardware * Fixed several client crashes | ||
gtrsrs
United States9109 Posts
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myopia
United States2928 Posts
* Trinity Force proc damage raised to 150% from 130% whoa, Nasus nerf inc ![]() | ||
ZERG_RUSSIAN
10417 Posts
On September 21 2010 11:45 gtrsrs wrote: THANK GOD FOR LOCKET NERF, SHIT WAS OP Feels like a buff to me tbh | ||
seppolevne
Canada1681 Posts
* Disconnected players now gain 1000 Magic Resist after 1 minute of continuous disconnection Lol Karthus nerf. | ||
arb
Noobville17921 Posts
On September 21 2010 11:27 Pakje wrote: mres/lvl glyphs seals are best geared to mid late game. But honestly it depends on which tank. would armor work for reds? they look a little low compared to yellow | ||
Pigsquirrel
United States615 Posts
I thought they should make a champion based off of Michael Jackson from Moonwalker on the Sega. His ult would make people dance then die. At the time I was just joking, but turns out that its legit. | ||
seppolevne
Canada1681 Posts
On September 21 2010 12:00 Pigsquirrel wrote: I called Sona's ult about 3 months ago. I thought they should make a champion based off of Michael Jackson from Moonwalker on the Sega. His ult would make people dance then die. At the time I was just joking, but turns out that its legit. So I'm guessing it's just Amumu's ult but in a line instead of a circle? | ||
sRapers_ValkS
United States644 Posts
On September 21 2010 12:06 seppolevne wrote: So I'm guessing it's just Amumu's ult but in a line instead of a circle? they make it sound global | ||
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