League of Legends [New forum, check OP!] - Page 791
Forum Index > General Games |
Mogwai
United States13274 Posts
| ||
red_
United States8474 Posts
On September 02 2010 06:24 spinesheath wrote: What would you guys think about a champion that has an ulti that channels through all of his current manapool (not max mana), about 100-200 mana per second, and then deals the amount of mana he had in magic (true?) damage. Range is global, target is marked from the beginning of the channeling. 50%/75%/100% modifier maybe. Can target turrets, has a small splash range. Huge cooldown. Imagine some sort of huge ass laser coming straight from above. I'd find that pretty cool, though it would encourage tanking/defending while whittling down the enemy towrrs. I'm fairly sure mana is the easiest stat in the game to get, it would be an absolute joke of an ability, guaranteed kill on every cooldown from perfect safety. | ||
Brambled
United States750 Posts
AD? AP? Typically I been leaning towards AP builds with him; but how is AD? Mostly just trying to get a better build out of him. | ||
gtrsrs
United States9109 Posts
On September 02 2010 06:42 Brambled wrote: So anyone able to drop some Blitzcrank wisdom on top of me? AD? AP? Typically I been leaning towards AP builds with him; but how is AD? Mostly just trying to get a better build out of him. the best build for blitz is just 1) doran's shield 2) land hooks really it doesn't matter what you build on him. cooldown reduction (frozen heart) is nice. ad is okay. ap is okay. your only goal as blitz is to not feed, and land hooks. that's all you need to play blitz | ||
spinesheath
Germany8679 Posts
On September 02 2010 06:25 Mogwai wrote: he would sit at fountain and kill everything behind turtling heroes. decidedly not fun. On September 02 2010 06:35 red_ wrote: I'm fairly sure mana is the easiest stat in the game to get, it would be an absolute joke of an ability, guaranteed kill on every cooldown from perfect safety. Don't be so quick! By huge cooldown I mean something like 5 minutes or more. The channeling would take 5-10 seconds for 1000 damage and you see where he will hit, so champion kills are pretty much impossible with it. It would pretty much only make sense on turrets, dragon, baron, possibly to control some area but unlikely. If he only sits at fountain, all the fights will be 4v5, not exactly favorable. I just like the idea of firing a huge laser on a tower :p The screen could shake a bit upon impact ![]() | ||
Tooplark
United States3977 Posts
Uhh last time we had a hero that destroyed turrets from out of their range, nobody liked it. In fact, never has there been a hero who could outrange turrets AND be popular. | ||
Mogwai
United States13274 Posts
| ||
Danzepol
United States211 Posts
| ||
red_
United States8474 Posts
On September 02 2010 07:11 spinesheath wrote: Don't be so quick! By huge cooldown I mean something like 5 minutes or more. The channeling would take 5-10 seconds for 1000 damage and you see where he will hit, so champion kills are pretty much impossible with it. It would pretty much only make sense on turrets, dragon, baron, possibly to control some area but unlikely. If he only sits at fountain, all the fights will be 4v5, not exactly favorable. I just like the idea of firing a huge laser on a tower :p The screen could shake a bit upon impact ![]() Smash already covered it but, any ability that is so good it requires a 5 minute cooldown, or some other crazy stipulation(10 second channel) doesn't belong in the game. Either a) the stipulations put on it simply aren't restrictive enough and it's obscenely OP, or b) it blows ass because it's a twice a game gimmick. | ||
UniversalSnip
9871 Posts
| ||
oberon
United States1320 Posts
On September 02 2010 07:27 Mogwai wrote: the issue is that it could only be too good or completely useless. Bingo. This is a major issue with amateur game design: "wouldn't it be awesome if...!" is not game design. See also: invisibility. There's no middle ground with an ability like that. And just think how much playing against old heimer pissed people off... imagine if instead of slowly chipping away from just outside of range they were instead just obliterating the tower from across the map. | ||
sRapers_ValkS
United States644 Posts
On September 02 2010 05:57 STS17 wrote: http://www.leagueoflegends.com/board/showthread.php?p=2692544#post2692544 Should sum up most of the communities desires into one champion. how did people take you seriously. wow | ||
HeavOnEarth
United States7087 Posts
| ||
Phrost
United States4008 Posts
On September 02 2010 08:35 sRapers_ValkS wrote: how did people take you seriously. wow you take him seriously? | ||
Slaughter
United States20254 Posts
![]() Bah haven't played in like 3 weeks, I miss my lich singing and people dying. | ||
HeavOnEarth
United States7087 Posts
need to walljump and have ward? use item hotkeys to put ward down and shunpo to it (2E) | ||
UniversalSnip
9871 Posts
On September 02 2010 08:28 oberon wrote: Bingo. This is a major issue with amateur game design: "wouldn't it be awesome if...!" is not game design. See also: invisibility. it's a major issue with idiot game design... there are plenty of amateurs that wouldn't fall into a trap that basic | ||
Khul Sadukar
Australia1735 Posts
I got called a noob for not harassing against a Morde/Panth lane. Second I come within range to blind one of em im stunned and insta gibbed lol. Dunno how this champ is viable, too damn squishy. Panths spear was doing 20% of my health.. Oh and the idiot telling me off was our 'jungle' olaf who died 3 times in like 5m. Before the game seemed to start. | ||
STS17
United States1817 Posts
On September 02 2010 08:35 sRapers_ValkS wrote: how did people take you seriously. wow I think people took me seriously there because nobody here does, which is why I posted it here (so people could remark at how...simple...the people there are. As far as the giant space laser of death... 5 minute cooldown to kill a tower you say? 40% CDR means once I hit level six the other team has 15 minutes to win the game before I target their nexus even if my team never downs a single tower (first use hits outer, then inner, then inhibitor, then the two nexus towers, then nexus) | ||
wozjflwnl
Canada344 Posts
| ||
| ||