defeat, (7-3-2), defeat (7-4-3), defeat (9-7-3), victory (12-5-11), victory(4-1-14), victory (10-2-15)
finally im starting not to get paired up with newblets ! :D
Forum Index > General Games |
Iplaythings
Denmark9110 Posts
July 15 2010 08:35 GMT
#6261
defeat, (7-3-2), defeat (7-4-3), defeat (9-7-3), victory (12-5-11), victory(4-1-14), victory (10-2-15) finally im starting not to get paired up with newblets ! :D | ||
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NeoIllusions
United States37500 Posts
July 15 2010 08:36 GMT
#6262
On July 15 2010 16:32 Ruken wrote: Hey Brees, are you still using your HoG, treads, sunfire x4 build with Nasus? Still having luck with it? You're higher ELO than me so I'm wondering what your opinion on this build is: Aegis, Treads, Sheen, then depending on their team comp I'll adjust between magic resist and armor with banshees or frozen heart or what have you. I know you say Trinity Force is too expensive nowadays and I agree to an extent. I only end up getting it straight after sheen if we're owning their team. Sunfire stacking is just for laughs. When you play a tank, you want to adapt between MR and armor, like you said. Trinity Force is probably excessive. You really just want that Sheen proc for your Q. | ||
ZERG_RUSSIAN
10417 Posts
July 15 2010 08:50 GMT
#6263
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Khul Sadukar
Australia1735 Posts
July 15 2010 09:15 GMT
#6264
Trying to see if theres an update to the Item changer tool. Edit: Heh leaked masteries.. http://www.leagueoflegends.com/board/showthread.php?t=51991 | ||
Balzy
United States113 Posts
July 15 2010 09:18 GMT
#6265
/sigh im better now | ||
GodIsNotHere
Canada395 Posts
July 15 2010 09:21 GMT
#6266
On July 15 2010 18:18 Balzy wrote: i am soooooooooo sick of ppl that dont follow the tank into a fight... i waste my initiator and 2 cds to start a fight and all ppl do is run the other way, so a 5v5 turns into a 1vRape. FUUUUCK. /sigh im better now Yeah I know the feeling or whenever your being focus fired down an your team mate is right beside you but hes to busy running away to attack/slow/stun ANYTHING! | ||
jtype
England2167 Posts
July 15 2010 10:10 GMT
#6267
It reset the hotkeys for my summoner spells though, so I was spamming A and S for ages trying to figure out why they weren't working, lol. | ||
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739
Bearded Elder29903 Posts
July 15 2010 10:22 GMT
#6268
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ZERG_RUSSIAN
10417 Posts
July 15 2010 10:30 GMT
#6269
+ Show Spoiler + Originally Posted by unentschieden http://www.leagueoflegends.com/board...s/viewpost.gif On the Something Awefull Forums they posted a apparent "leak" of the new Masteries by Gusinoo: Hey, kids. Full tree leaks. Offensive tree updated! Offense Total Masteries: 21 Total Points: 49 T1 Brute Strength 4/4 – increases damage by 1/2/3/4 Sorcery 4/4 – increases ability power by 2/4/6/8 Demolish 2/2 – You deal 5/10 extra damage to turrets T2 Alacrity 4/4 – reduces cooldowns by 0.5/1/1.5/2% and increases attack speed by 0.75/1.5/2.25/3% Sunder 4/4 – you gain 2/4/6/8 Armor Penetration Offense Synergy 1/1 - for each summoner spell on cooldown, you gain 2 Attack Damage and 4 Ability Power Blast 4/4 – you gain 2/4/6/8 Magic Penetration T3 Deadliness 4/4 – you gain 0.75/1.5/2.25/3% critical chance Imbued Attacks 3/3 – 1.33/2.67/4% of your AP is added to your attack damage Killer Instinct 1/1 – You deal 4% more damage to targets with less than 20% health Superior Technique 3/3 - You deal 2/4/6% more damage to targets with more than 100 armor/magic resist T4 Lethality 3/3 – You deal 2.5/5/7.5% more critical damage. Empowered Aura 3/3 - Magical damage dealt % increased by 4/8/12% of your Critical Chance (Note - Mostly for Ashe i think) Berserker’s Call 1/1 – While below 25% health, you gain 10 Attack Damage and 20 Ability Power. Offensive Mastery 1/1 Your Exhaust spell cripples the target, causing -10 armor and magic resist. Your Ignite spell lasts 1 second longer. Your Ghost spell lasts 2 seconds longer. Your Flash spell cools down 20% faster. T5 Extra Sting 1/1 - Increases all damage you deal by 3 (including periodic effects) Absorbtion 3/3 – You steal 1/2/3% health on dealing damage. Archmage’s Savvy 1/1 – +4 Ability Power at level 18 Seasoned Cunning 1/1 - +3% Attack Speed at level 18 T6 Havoc 1/1 – Increases your total damage dealt by 4%. Fervor 1/1 - All allied champions deal 1 extra damage. Defense Total Masteries: 20 Total Points: 48 T1 Hardiness 4/4 – Increases your armor by 2.5/5/7.5/10 Resistance 4/4 – Increases your magic resist by 2.5/5/7.5/10 Reflect 2/2 – You reflect 2/4 magic damage to minions that attack you. T2 Evasion 4/4 – Increases dodge chance by 0.5/1/1.5/2% Ardor 3/3 – Increases your attack damage by 1.5/3/4.5% of your armor. Defense Synergy 1/1 - For each summoner spell on cooldown, you gain 4 Armor and Magic Resist Diamond Strength 2/2 - Reduces damage taken by 1/2 T3 Veteran’s Scars 4/4 – increases your health by 15/30/45/60 Nimbleness 1/1 – On dodge, gain 10% move speed for 4 sec. Focus 3/3 - increases healing and regeneration by 3.33/6.66/10% Duelist 3/3 - Reduces damage taken from champions by 1/2/3%, and increases damage dealt to champions by 1/2/3% T4 Faith 3/3 – Increases your AP by 3/6/9% of your magic resist. Feast 4/4 - You regain 2/4/6/8 Health whenever you kill a unit. Last Stand 1/1 – While below 25% health, you gain 25 armor and magic resist. Defensive Mastery 1/1 Your Heal spell restores 10 Health per level more. Your Revive spell can be used as a 5 second Chronoshift while alive. (Alternative: after casting Revive, you gain 75% move speed for 30 seconds, dispelled on damage or teleport) Your Cleanse skill increases to 90% debuff reduction. Your Fortify skill causes turrets to deal 50% splash damage and deal 50% more damage. Your Rally skill also increases Magic Resist and Armor by 20. T5 Tenacity 3/3 – Reduces all damage taken by 1.33/2.66/4%. Master's Mark 2/2 - Gives +32/64 Health at level 18 Lesser Crush 1/1 – 10% chance on hitting a minion to increase damage dealt by 100. T6 Strength of Body 1/1 – Reduces disable duration by 10%. Regeneration 1/1 - All allied champions gain 1 Hp5, and you gain 1 extra Hp5. Utility Total Masteries: 20 Total Points: 48 T1 Good Hands 4/4 – Reduces death time by 3/6/9/12%. Whenever you respawn, you gain 100/200/300/400 health for 1 minute. Expanded Mind 4/4 – Increases your mana by 10/20/30/40, plus 1/2/3/4 per level. Inspiration 2/2 - Whenever you kill or assist a champion kill, you gain 30/60 Health and 15/30 Mana T2 Awareness 4/4 – Increases experience gained by 1.25/2.5/3.75/5% Clarity 4/4 - Increases your Mp5 by 1/2/3/4 Symbiosis 1/1 – Monster buffs last 25% longer Utility Synergy 1/1 - For each summoner spell on cooldown, you gain 2% cooldown reduction and 1% movement speed T3 Strength of Spirit 3/3 - Increases your Attack Damage by 0.15/0.3/0.45% of your maximum Mana Greed 1/1 – You gain 1.5 additional gold whenever you kill a minion. Quickness 4/4 – increases Move Speed by 1/2/3/4% Resistant Skin 3/3 - resists damage from AoE spells by 2/4/6% T4 Wizardry 3/3 – Increases your Ability Power by 0.2/0.4/0.6% of your maximum Health Intelligence 4/4 – Reduces cooldowns by 1/2/3/4%. Run Like Hell 1/1 – While below 25% health, you gain 8% movement speed Utility Mastery 1/1 – Buffs your utility summoner spells Your Smite skill instantly kills Rally flags or Promoted units, and grants +5 gold when used. Your Promote spell grants all gold earned by the minions to you Your Clairvoyance spell lasts 5 seconds longer Your Teleport skill takes 2 seconds less to cast Your Clarity spell reduces the cooldown of all champion abilities by 2 seconds T5 Presence of the Master 3/3 – Reduces summoner spell cooldowns by 6/12/18%. Surefooted 2/2 - While under the effects of a Slow debuff, you gain 10/20% Move Speed. (Is it multiplicative? Additive would suck) Rabbit Hole 1/1 – Reduces the cast time of your Recall spell by 1.5 sec T6 Wealth 1/1 – You start with 60 extra gold, and earn an additional 1 gold per 10 seconds Fecundity 1/1 - All allied champions have 1 Mp5 | ||
ghen
United States1356 Posts
July 15 2010 10:53 GMT
#6270
But the real story is, does new masteries mean more summoner levels to use them?? | ||
Shikyo
Finland33997 Posts
July 15 2010 11:04 GMT
#6271
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Khul Sadukar
Australia1735 Posts
July 15 2010 11:15 GMT
#6272
But looking at skills, technically he should stomp me.. | ||
Juicyfruit
Canada5484 Posts
July 15 2010 11:26 GMT
#6273
New guy's definitely getting a small nerf at least. Something about him needs to be toned down. | ||
Shikyo
Finland33997 Posts
July 15 2010 11:35 GMT
#6274
On July 15 2010 20:26 Juicyfruit wrote: There's some really REALLY bs masteries in the utility one. Starting with 60 extra gold > all O_o New guy's definitely getting a small nerf at least. Something about him needs to be toned down. The guy needs nothing but a Youmu to burst anyone of his level down to death with all his skills 1v1, and his skills are even better with the AoE. So overpowered :/ | ||
Jaw
United States274 Posts
July 15 2010 11:36 GMT
#6275
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Yiruru
Canada690 Posts
July 15 2010 11:40 GMT
#6276
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Phrost
United States4008 Posts
July 15 2010 11:57 GMT
#6277
On July 15 2010 18:15 Khul Sadukar wrote: Omg they disabled the search function on the official forums... Trying to see if theres an update to the Item changer tool. Edit: Heh leaked masteries.. http://www.leagueoflegends.com/board/showthread.php?t=51991 01-26-2010, 05:19 PM those were posted a million years ago (6 months, whatever) I doubt they're accurate anymore | ||
Phrost
United States4008 Posts
July 15 2010 11:58 GMT
#6278
On July 15 2010 20:26 Juicyfruit wrote: There's some really REALLY bs masteries in the utility one. Starting with 60 extra gold > all O_o New guy's definitely getting a small nerf at least. Something about him needs to be toned down. They're going to lower the damage of his ult and maybe his passive's heal | ||
Brees
Marshall Islands3404 Posts
July 15 2010 12:16 GMT
#6279
On July 15 2010 16:32 Ruken wrote: Hey Brees, are you still using your HoG, treads, sunfire x4 build with Nasus? Still having luck with it? You're higher ELO than me so I'm wondering what your opinion on this build is: Aegis, Treads, Sheen, then depending on their team comp I'll adjust between magic resist and armor with banshees or frozen heart or what have you. I know you say Trinity Force is too expensive nowadays and I agree to an extent. I only end up getting it straight after sheen if we're owning their team. actually yeah i changed my build completely, I now rush a cataylst and my build ends up looking something like Randuin's omen, merc treads, banshee veil, Aegis, Guardian Angel, Sunfire Cape the point is to pretty much stack Mr/armor and get a monster AOE slow of randuin so you can actually main tank. re-apply a wither to their carry and they wont be going anywhere. i think sheen is even pretty bad on him now, let alone triforce unless you find yourself having trouble last hitting. hope that helps gl | ||
lepshis
Lithuania62 Posts
July 15 2010 13:06 GMT
#6280
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