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On July 14 2010 01:08 myopia wrote: LoL needs a port of Goblin Techies. Teemo shrooms don't cut it.
idk man teemo shrooms are pretty lulz. i had fun with him last week in just practice games shrooming it up.
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On July 14 2010 01:08 myopia wrote: LoL needs a port of Goblin Techies. Teemo shrooms don't cut it. AP Shaco is what Techies dreams to be
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On July 14 2010 01:03 Fruscainte wrote: All I'm seeing are Panth late game buffs and balance to him early game. hahahahahahahahahaha
nerfing HSS damage by 15% is a late game buff?
50% increase to spear shot's mana cost, 33% stun duration reduction to aegis, and big time nerfs to HSS are "balancing" him? ALL HE HAS GOING FOR HIM IS EARLY GAME, YOU CUT THAT OUT AND HE'S TRASH. granted, it's not completely gone, but the combination of early game nerfs and something between a late game nerf and a pretty much identical late game leads to a pretty lackluster character.
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Marshall Islands3404 Posts
what is techies that makes him the only non-viable competitive character in the game? ive never touched dota/hon but i hear so much about him that im curious
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On July 14 2010 01:14 Brees wrote: what is techies that makes him the only non-viable competitive character in the game? ive never touched dota/hon but i hear so much about him that im curious I don't know if it's necessarily that he may or may not be competitive. It's that he changes the game completely. Sort of like heimerdinger changing the game. It can be extremely boring and frustrating to push against a techies laying mines and stuns all over the place.
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On July 14 2010 01:14 Brees wrote: what is techies that makes him the only non-viable competitive character in the game? ive never touched dota/hon but i hear so much about him that im curious
Techies is a mine layer. He can lay proximity mines, remote mines, and suicide himself for massive damage. His stun trap goes for 5-6 seconds I think? Longest in the game by far, and it's AOE. He's simultaneously useless, hilarious, and awesome.
he's like Eve in a way - get vision and he's useless.
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LoL EU shutting going down in 3 hours 40 minutes until the next morning..... FUUUUU
On July 14 2010 01:14 Mogwai wrote:Show nested quote +On July 14 2010 01:03 Fruscainte wrote: All I'm seeing are Panth late game buffs and balance to him early game. hahahahahahahahahaha nerfing HSS damage by 15% is a late game buff? 50% increase to spear shot's mana cost, 33% stun duration reduction to aegis, and big time nerfs to HSS are "balancing" him? ALL HE HAS GOING FOR HIM IS EARLY GAME, YOU CUT THAT OUT AND HE'S TRASH. granted, it's not completely gone, but the combination of early game nerfs and something between a late game nerf and a pretty much identical late game leads to a pretty lackluster character.
Well he has better stats and stun now... although the HSS is kind of trashy now.
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On July 14 2010 01:14 Brees wrote: what is techies that makes him the only non-viable competitive character in the game? ive never touched dota/hon but i hear so much about him that im curious
One of his basic skills involve blowing himself up to deal damage ._.
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On July 14 2010 01:18 Juicyfruit wrote:Show nested quote +On July 14 2010 01:14 Brees wrote: what is techies that makes him the only non-viable competitive character in the game? ive never touched dota/hon but i hear so much about him that im curious One of his basic skills involve blowing himself up to deal damage ._. The true reason is that his base damage is 24-26 in a game where the average dmg is around 45-50 and highest go up to 68.
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On July 14 2010 01:16 Nokeboy wrote: WHERES PATCH NOTES ROAR
dont whine if you cant look back a couple pages in the thread. or look in announcements where they should be in the lol forum.
as for nunu, is nimbleness really better than spell pen? heck is utility better than 9/21/0? i havent played him at all so i cant gauge it too well.
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He's only viable if your opponents are dumb, and your team is skilled enough to 4v5 because anything battle techies does, another hero can do better. Also Techies steals a lot of gold from the carry with his mines, though sometimes it is awesome to see a Techie with 5 end game items while the other team's carry only has 1 or 2
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On July 14 2010 01:21 pahndah wrote: He's only viable if your opponents are dumb, and your team is skilled enough to 4v5 because anything battle techies does, another hero can do better. Also Techies steals a lot of gold from the carry with his mines, though sometimes it is awesome to see a Techie with 5 end game items while the other team's carry only has 1 or 2 yeah if the carry is horrendous, but you shouldn't play vs noobs anyway
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On July 14 2010 01:21 Orpheos wrote:dont whine if you cant look back a couple pages in the thread. or look in announcements where they should be in the lol forum. as for nunu, is nimbleness really better than spell pen? heck is utility better than 9/21/0? i havent played him at all so i cant gauge it too well. Crying? ROAR = INTIMIDATING SHOUT, not crying.
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Tiny + Techies = Instant First blood /skill
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Or the first post of this thread...
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On July 14 2010 01:23 Nokeboy wrote:Show nested quote +On July 14 2010 01:21 Orpheos wrote:On July 14 2010 01:16 Nokeboy wrote: WHERES PATCH NOTES ROAR dont whine if you cant look back a couple pages in the thread. or look in announcements where they should be in the lol forum. as for nunu, is nimbleness really better than spell pen? heck is utility better than 9/21/0? i havent played him at all so i cant gauge it too well. Crying? ROAR = INTIMIDATING SHOUT, not crying. stop whining please
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Bearded Elder29903 Posts
Patch notes for lazies and dummies :
Ranked Games 5v5 Premade 5v5 Solo 3v3 Premade Ladders Draft Mode Improved Visual Style for PVP.net and the Community Site Story Tab in PVP.net and Issue 1 of the Journal of Justice All Random Mode in Practice Games
We will be updating League of Legends and PVP.net during Season 1 Maintenance
New Skins in the Store Commando Xin Zhao Imperial Xin Zhao Unmasked Kayle Tempest Janna
League of Legends v1.0.0.96
Xin Zhao, the Seneschal of Demacia Three Talon Strike: Xin Zhao's next 3 standard attacks deal increased damage, with the third attack knocking an opponent into the air. Battle Cry: Xin Zhao passively increases his attack speed and can activate this ability to further increase attack speed and lower his ability cooldowns with each attack. Audacious Charge: Xin Zhao charges an enemy, dealing damage and slowing it and all other enemies in the area. Audacious Charge increases Xin Zhao's armor temporarily and lowers the cooldowns of all of his abilities. Crescent Sweep (Ultimate): Xin Zhao fiercely sweeps his spear around him, dealing damage to nearby enemies based on their current health. Tireless Warrior (Passive): Xin Zhao is healed for every 3 attacks that he lands. This amount increases every 2 levels.
Akali Shadow Dance will now gain an Essence of Shadow charge on Champion kills and assists in addition to her standard accumulation over time method.
Amumu Fixed an issue where Amumu's attack timing was too slow.
Alistar Fixed an issue where Alistar's attack timing was too fast.
Cho'Gath Vorpal Spikes will no longer trigger cast effects like Lich Bane Vorpal Spikes will now fire even if the target is missed Cho'Gath can now more easily Feast on any unit, including Dragon, Lizard Elder, or other very large Cho'Gaths.
Garen Fixed a bug with Decisive Strike that would cause the icon cooldown to display improperly.
Gragas Fixed a bug where Body Slam slowed targets that were immune to slows Fixed a bug where Body Slam would not display a hit particle or play a sound if it hit any target that blocked the slow
Heimerdinger H-28G Evolution Turret tooltip has been updated to show that turrets do magic damage. CH-1 Concussion Grenade now deals 50% damage to turrets, from 100%. CH-1 Concussion Grenade cooldown increased to 13/12/11/10/9 from 12/11/10/9/8
Kassadin Netherblade has been redesigned: Passive: the mana drain component removed and replaced with a flat 4/8/12/16/20 mana restore on hit. This effect returns triple the mana against champions. Active: Kassadin gains 7/15/25/38/50 Armor Penetration for 5 seconds. 15 second cooldown. 30/40/50/60/70 mana cost. Activating this ability counts as a spell cast for the purposes of Force Pulse. Null Sphere projectile speed increased to 1150 from 900 Void Stone (Passive) The attack speed effect from Void Stone has been changed so that it stacks and renews instead of replaces on spell impact. This change will result in Kassadin gaining significantly more attack speed, and keeping it for a longer duration on average. Duration lowered to 4 seconds from 5 seconds.
Kayle Divine Blessing movement speed reduced to 10/12/14/16/18 from 12/14/16/18/20. Righteous Fury splash damage no longer affects turrets.
Kog'Maw Fixed a bug where Zilean’s Chronoshift would not prevent Kog’Maw from dying
Malzahar Nether Grasp range increased to 575 from 450 Fixed a bug where the stun component of Nether Grasp would not break even if the channel was broken.
Nunu Nunu can now more easily Consume any unit, including Dragon and Lizard Elder.
Olaf Ragnarok now displays "Cannot be Disabled!" when it blocks a debuff
Pantheon Spear Shot mana cost increased to 45 at all ranks from 30/35/40/45/50 Aegis of Zeonia Cooldown modified to 12 seconds at all ranks from 20/17.5/15/12.5/10 Stun duration changed to 1/1.25/1.5/1.75/2 from 1.5 Aegis of Zeonia now properly interacts with spell shields Heartseeker Spear Base damage reduced to 4/6/8/10/12 from 6/9/12/15/18 Scaling damage reduced to 18/22/26/30/34% from 20/25/30/35/40% Cooldown reduced to 20/19/18/17/16 from 26/24/22/20/18 Grand Skyfall will now apply smoother damage especially against large targets Grand Skyfall will now properly interact with spell shields General Base health increased to 520 from 505 Base armor increased to 21 from 20.1 Health per level increased to 87 from 85
Poppy Devastating Blow mana cost reduced to 55 from 65. Paragon of Demacia mana cost modified to 70/75/80/85/90 from 60/70/80/90/100. Heroic Charge mana cost modified to 60/65/70/75/80 from 50/60/70/80/90.
Singed Fling can now be more easily cast on any unit, including Dragon, Lizard Elder, or a well-fed Cho'Gath
Sion Fixed a bug with Death's Caress that was causing the cooldown on the tooltip to not be affected by cooldown reduction Fixed a bug where Death Caress's buff tooltip would display the absorption amount as 0.00 instead of the correct amount
Soraka Consecration Aura will no longer persist in the area around Soraka after she is killed.
Taric Fixed a bug where Dazzle could stun for longer than 2 seconds
Twisted Fate Pick a Card attacks are no longer subject to dodge or miss chances Fixed a bug where Blue cards would restore mana even if the target died before the card hit
Veigar Fixed a bug where Baleful Strike would grant Veigar AP even if the target died before the spell hit. Dark Matter ability power ratio increased to 1.0 from 0.8. Primordial Burst damage modified to 250/375/500 from 200/350/500. Primordial Burst ability power ratios increased to 1.0 from 0.8 (both from Veigar and the target)
Zilean Fixed a bug where replacing an enemy Time Bomb wouldn't cause the deactivation explosion Fixed a bug where replacing your own Time Bomb caused more damage than intended from ability power Fixed a bug where the Time Bomb explosion particle occasionally showed over fog of war Fixed a bug where Time Bomb would occasionally remain on dead units
Items New Item: Wriggle's Lantern +35 Damage, +30 Armor, +14% Lifesteal UNIQUE Passive: 20% chance on attack to deal 500 damage to a minion. UNIQUE Active: Places an invisible ward with 1100 range sight and lasts for 3 minutes. 3 minute cooldown. Fixed a bug where Aegis of the Legion was not affecting minions Fixed a bug with Elixir of Agility’s tooltip to correctly show that it grants 15% Critical strike Fixed a bug where Warden's Mail and Raduin's Omen were not slowing attack speeds
Summoner Spells Revive now increases your movement speed by 225%, diminishing to normal over 12 seconds. Cleanse now only removes crowd controlling effects, silences and blinds. It no longer removes effects such as damaging debuffs or armor/stat debuffs Ignite damage per level reduced to 20 from 25.
General Champion kill experience decreased by 5% Turret damage scaling now begins at 90% instead of 85% Turret damage scaling per hit increased to 20% from 15% Removed global gold and experience rewards from Grez on Twisted Treeline The Nexus and Nexus Turrets now become invulnerable if all of your team's inhibitors respawn Inhibitors no longer remain destroyed for successively longer periods - they are always destroyed for 5 minutes now. Normalized the jungle spawns on Summoner's Rift - the Wolf camp now always spawns in the same quadrant as the Ancient Golem, and the smaller golem camp will always spawn in the quadrant with Lizard Elder. Team Kills and Enemy Team Kills are now shown underneath the Kill Count bar Added tooltips to the Summoner Spells in the scoreboard Fixed several bugs where some passive abilities were not showing up properly in Death Recap Fixed a bug where certain particles would appear to drop to the ground before impact Fixed several server crashes Fixed several client crashes
Skins Added a glow to Chosen Master Yi's sword
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My intimidating shout got someone to post patch notes.
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United States37500 Posts
Server is live.
Someone dual q with meeeee.
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