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* Story Tab in PVP.net and Issue 1 of the Journal of Justice * All Random Mode in Practice Games
this sounds fun
Null Sphere projectile speed increased to 1150 from 900
lol, well at least u can disrupt channels faster.
@southlight Idk. maybe try a Guinsoo's/Lichbane build, hybrid Kass sounds bad but maybe its not terrible. Chug a fort for hp or something. At any rate, even if you build normally, you can kill golem a *little* bit faster. :D ?
ALSO WHERE ARE MY RUNE PAGES FUUU 
I have the sudden urge to play morde and ult + ignite someone with cleanse and laugh as they press it out of instinct. :D
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trying so hard to get jungle kass to work
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On July 13 2010 18:19 Unentschieden wrote: Uh, Kassadin is a Hard AP Carry. He needs A LOT Gold. Are you playing him as disabler? I honestly don´t understand how Kassadin doesn´t need Gold. Or Annie for that matter. Also I never saw a good jungling Tank, Tanks are the ones that can get away with a bad lane the most. One of the perks of Junglers is that they can pop up anywhere, thus I´d rather have a ganker as Jungler. Kassadins Jungling IS a joke which is a shame because he in theory would be the ideal candidate. I just hope this patch changes that.
I'm not gonna lie, it's really demoralizing having to respond to this post, but here goes.
1) Most junglers are tanks. Malphite, Rammus, Amumu, kinda Shen (mostly cuz he's a bad jungler), higher Elo Warwicks, Olaf, Udyr, the list goes on. It is almost always because they can and because they farm significantly faster in a jungle than if they were in a lane. "Get away with a bad lane?" On a tank? Please, 15 minutes into a game if all you have is Doran's Shield and Merc Treads whilst underleveled because you got zoned, in a 5v5 team fight, you're pretty fucked, with the exception of Rammus because of his imba DBC (but even then only slightly). The only two significant common exceptions I see are Fiddle and Shaco, the former I haven't seen in ages and the latter is, well, Shaco.
Tanks = gankers, by the way.
An Amumu coming in with Bandage and Ult is almost always going to be a sure kill if the lane is stalemate. Same goes for Malphite with his ult and his snare, Rammus obviously (Rammus has one of the nastiest early jungle ganks, as Powerball + Liz at level 2 is crazy, Powerball + Liz + Taunt at level 3 is also crazy), etc. etc. If you've been playing with tanks that can't jungle and/or can't gank, then you're playing with bad players.
2) Kassadin/Annie/etc don't need much gold because their base nuking damage already does a significant portion of their damage. 200 AP, which at lowest is about 4000 gold (2x NLR + Blasting) but normally would be around 6000-7000 if the person is actually finishing items, gives Annie, for instance, and her 0.6 0.6 0.7 AP ratio a splendid 380 damage off a full three-hit combo. "But that's a lot!" you might say. Well for equal cost (~6000-7000) an actual DPSer might output like 380 damage in one hit, and that DPSer will hit more often than you. That's why they're DPSers. That's also why you often see Annies build stuff like RoA (not efficient for AP), Void Staff (not efficient for AP), and one of the more common Annie builds is just flat-out tanky Annie with stuff like RoA and Guise (moar HP).
But hark, that is Annie. Whilst Kassadin's individual AP ratios are better (0.7, 0.8, and his ult is 0.4) for all intents and purposes most of the game you're sitting on just the 0.7 and 0.8, which is a grand 1.5, even worse than Annie's aggregate 1.9. Getting AP on Kassadin to hit harder is nice, but you're going to struggle to overcome the fact that he takes a while to kill stuff - Q has a 9 second CD, E has a 5 second CD, and they don't have spectacular AP ratios. He's a poker, not an obliterator. This is also why most of the Kass you see do shit like Soulstealer/GA or Soustealer/Banshee, one Kass I know even rushes Banshee solo mid and THEN makes Soulstealer. Yes, you still want to get AP on him because it's nice, but he can make do completely without. Assuming you hit 100 AP (decent enough mark for mid-game) you're doing a whole 150 extra damage from your double-hit burst (190 to be kind and include the ult). Not really a big deal.
Well how about late-game, if it ever gets to that point? Let's be nice and give you 500 AP. You'll do an extra 750 damage, or an extra 200 for ult if you want, although by that point in the game most DPS heroes are doing like 500-1000 damage a hit and hitting like 1.5 times a second, so you probably don't want to stand next to them. You're still not doing as much damage. So what's the point? By default most AP-centric heroes get relegated to a support role for "the big guns" if the game goes on that long.
The point is, AP per cost is not efficient on nukers/pokers, and so you don't have a pressing need for them. Particularly in the case of Annie and Kassadin, both of whom are lugged around and loved more for the utility attached to their nuke than their pure damage output. Annie with her AoE stun (and an AoE stun every 10 seconds really) and Kassadin with his AoE snare and his silence. With a 600 damage burst every 9 seconds (less with CD) if you play it right you can usually kill people without dying. In the case of Kassadin, extra gold early-game simply parlays into faster snowballing (faster Soulstealer), more attrition (mana regen via Cata/Tear), or more survivability. Faster snowballing is great, but isn't absolutely critical, and attrition/survivability can be disguised via player skill.
I've posted like 3? fpvods of me playing Kassadin in this thread, and I can always re-link you if you want via PM, including one in which I totally lost a lane, one in which I got starved by GP, and one that I think I obliterated the lane almost entirely solo. I don't think I've uploaded a Soraka/Kass game except for one where I was Soraka (the one against cfang) with a Kass lanemate.
//edit - actually IIRC the GP starved game was with a Soraka lane partner, so sue me.//
3) The above, with regards to the general inefficiency of AP carries, is why the only real argument you can bring up is a hybrid Kassadin (please don't think these changes suddenly overcome all the problems regarding DPS Kassadin). Considering only like, one hero successfully pulls off hybrid (Kayle) and the reason behind that is because of her ridiculous AP/damage scaling passive, you're going to have to convince me why hybrid Kassadin is suddenly going to work with these changes. I'm all ears.
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On July 13 2010 17:26 Southlight wrote: I dunno, in my case when I play, especially if I'm playing something that forces me to talk (tanks with long cds) I end up directing people places etc. which FORCES me to talk, and so when I'm rambling stream of consciousness for 30 plus minutes it's inevitable that I'll start muttering and such. And because I'm not actually doing anything except thinking outloud, I'll start snapping at people and so on and so forth without realizing that my tone of voice has gotten a lot more aggressive and abrasive. So, I prefer to lay off of voice chat. It's at the point where I'm fine listening to people but I'm much more comfortable typing what I meant to say, and I've been solo queueing so much it's become habit.
At this exact moment (or rather the past month) I've also had my annual coughing spree so I'm pretty unintelligible in voice chat, too.
Edit: I'll be up when the server goes up, I think, so if you're still around we should two-queue ranked for a bit o/ I'm down if it goes up while I'm awake haha.
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On July 13 2010 18:52 HeavOnEarth wrote:Show nested quote + * Story Tab in PVP.net and Issue 1 of the Journal of Justice * All Random Mode in Practice Games
this sounds fun lol, well at least u can disrupt channels faster.
Can't harass towerhuggers as well I'm really torn on that. If the base speed was 900 I really doubt the extra 200 is going to make it strike fast enough to interrupt channels - max range channel cast took like 0.75 seconds to land (or at least it feels like it). The big bottleneck is that it has huge range so it has a long travel distance. Short of making it blindingly fast I think the only thing this does is make it impossible to harass towerhugging jackasses.
On July 13 2010 18:58 ZERG_RUSSIAN wrote:Show nested quote +On July 13 2010 17:26 Southlight wrote: I dunno, in my case when I play, especially if I'm playing something that forces me to talk (tanks with long cds) I end up directing people places etc. which FORCES me to talk, and so when I'm rambling stream of consciousness for 30 plus minutes it's inevitable that I'll start muttering and such. And because I'm not actually doing anything except thinking outloud, I'll start snapping at people and so on and so forth without realizing that my tone of voice has gotten a lot more aggressive and abrasive. So, I prefer to lay off of voice chat. It's at the point where I'm fine listening to people but I'm much more comfortable typing what I meant to say, and I've been solo queueing so much it's become habit.
At this exact moment (or rather the past month) I've also had my annual coughing spree so I'm pretty unintelligible in voice chat, too.
Edit: I'll be up when the server goes up, I think, so if you're still around we should two-queue ranked for a bit o/ I'm down if it goes up while I'm awake haha.
Best-case scenario would be around 9-10AM ET, I think. Sounds a bit late for you, but you sometimes are playing when I leave for work o_o
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Does Malphite's r (flash and popup stun) deaggro tower?
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United States37500 Posts
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On July 13 2010 19:13 cascades wrote: Does Malphite's r (flash and popup stun) deaggro tower?
Nothing really de-aggros tower except for going out of range or whatnot. As for popping projectiles, only Shaco's Deceive, his ult, and Flash have the effect. Shunpo and Ez/Kass blinks both still make that projectile hit you. As Malphite is even less of a "teleport" than those... no :p
Edit: To be clear about what I meant, his ult isn't really a Flash. You can visibly see him running, LOL
On July 13 2010 19:17 NeoIllusions wrote: Nice post Utahime.
Why thank you :D
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Russian Federation4235 Posts
On July 13 2010 19:02 Southlight wrote:Show nested quote +On July 13 2010 18:52 HeavOnEarth wrote: * Story Tab in PVP.net and Issue 1 of the Journal of Justice * All Random Mode in Practice Games
this sounds fun Null Sphere projectile speed increased to 1150 from 900
lol, well at least u can disrupt channels faster. Can't harass towerhuggers as well  I'm really torn on that. If the base speed was 900 I really doubt the extra 200 is going to make it strike fast enough to interrupt channels - max range channel cast took like 0.75 seconds to land (or at least it feels like it). The big bottleneck is that it has huge range so it has a long travel distance. Short of making it blindingly fast I think the only thing this does is make it impossible to harass towerhugging jackasses. Show nested quote +On July 13 2010 18:58 ZERG_RUSSIAN wrote:On July 13 2010 17:26 Southlight wrote: I dunno, in my case when I play, especially if I'm playing something that forces me to talk (tanks with long cds) I end up directing people places etc. which FORCES me to talk, and so when I'm rambling stream of consciousness for 30 plus minutes it's inevitable that I'll start muttering and such. And because I'm not actually doing anything except thinking outloud, I'll start snapping at people and so on and so forth without realizing that my tone of voice has gotten a lot more aggressive and abrasive. So, I prefer to lay off of voice chat. It's at the point where I'm fine listening to people but I'm much more comfortable typing what I meant to say, and I've been solo queueing so much it's become habit.
At this exact moment (or rather the past month) I've also had my annual coughing spree so I'm pretty unintelligible in voice chat, too.
Edit: I'll be up when the server goes up, I think, so if you're still around we should two-queue ranked for a bit o/ I'm down if it goes up while I'm awake haha. Best-case scenario would be around 9-10AM ET, I think. Sounds a bit late for you, but you sometimes are playing when I leave for work o_o
I have some experience with Kassadin and the speed increase is a welcome change. It's not just to stop channels, but very handy vs Sivir or Morgana. Morgana has to press a key and then target herself with a mouseclick to shield herself. This takes time no matter how good you are. With 900 speed, reacting and doing all that was very possible, with 1150 it's much less likely. Still won't handle Sivir probably, but definitely a handy buff.
IDK what happens to Kassadin now, the poster above me was abit exaggerating when talking about 500-1000 damage with 1.5 AS. He is still quite a carry but he needs lots of AP, and he still deals crazy damage if his AP is high (yeah, the total damage from his Q and E are, well, abit more than a typical nuker, but you didn't include the damage from consecutive Riftwalks which can be crazy high and Kassadin has probably the most freedom in picking targets in the whole game). The changes definitely improved both his innate and his W, but probably didn't solve it altogether.
What does it really change? Well, I won't be taking Clarity anymore because I will quickly regain mana off creeps. This leaves me with a new summoner spell to boot. 50 APen is HUGE and it might make a new synergy with Sheen/Lich Bane. You probably still won't get away without Mejal's (however, think it over, you're a grandmaster in KS'ing and you don't die, what other hero can be more suited for this item?), but adding Lich Bane into the equation might make you the scariest thing ever because you know, 300-400 damage with 50 AP really hurts.
As for the AS, it's impossible to know how it works until you try it.
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United States37500 Posts
On July 13 2010 19:21 Southlight wrote:Show nested quote +On July 13 2010 19:13 cascades wrote: Does Malphite's r (flash and popup stun) deaggro tower? Nothing really de-aggros tower except for going out of range or whatnot. As for popping projectiles, only Shaco's Deceive, his ult, and Flash have the effect. Shunpo and Ez/Kass blinks both still make that projectile hit you. As Malphite is even less of a "teleport" than those... no :p Edit: To be clear about what I meant, his ult isn't really a Flash. You can visibly see him running, LOL Why thank you :D
Akali's W de-aggro's as well. I think if you can fully stealth, it de-aggros.
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It's nice for the shielders and it's nice to stop channels but losing significant harassment power when on the offensive is pretty rough. We'll see. I don't think most people are quite as gung-ho about harassing towerhuggers as I am. I like whittling people down at their tower, because it forces them to make a decision very early about whether to return to heal at like 50% hp, or risk me whittling them down and eventually just diving for them, and if they turn to run too late I can just run them down as they depart from their tower.
Consecutive Riftwalks are a bonus. I mentioned the "extra damage if you so desire," and AP ratio doesn't multiple on consecutive R, it's just a flat bonus on top (like Twitch's Expunge's AP ratio). Consec R will still do significant damage with 0 AP.
W + Lichbane is interesting, and might mean it's a decent item for super late-game. Food for thought, but other than that I really don't see anything changing. Which is fine, because flogging a dead horse, I think Kassadin is remarkably balanced for a mass-flash hero.
Edit:
On July 13 2010 19:36 NeoIllusions wrote:Show nested quote +On July 13 2010 19:21 Southlight wrote:On July 13 2010 19:13 cascades wrote: Does Malphite's r (flash and popup stun) deaggro tower? Nothing really de-aggros tower except for going out of range or whatnot. As for popping projectiles, only Shaco's Deceive, his ult, and Flash have the effect. Shunpo and Ez/Kass blinks both still make that projectile hit you. As Malphite is even less of a "teleport" than those... no :p Edit: To be clear about what I meant, his ult isn't really a Flash. You can visibly see him running, LOL On July 13 2010 19:17 NeoIllusions wrote: Nice post Utahime. Why thank you :D Akali's W de-aggro's as well. I think if you can fully stealth, it de-aggros.
Oh yeah, I think stealth has a weird interaction with towers. Like if you drop a ward near a tower, it'll hit the ward once, then lose targeting.
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United States37500 Posts
On July 13 2010 19:27 BluzMan wrote:Show nested quote +On July 13 2010 19:02 Southlight wrote:On July 13 2010 18:52 HeavOnEarth wrote: * Story Tab in PVP.net and Issue 1 of the Journal of Justice * All Random Mode in Practice Games
this sounds fun Null Sphere projectile speed increased to 1150 from 900
lol, well at least u can disrupt channels faster. Can't harass towerhuggers as well  I'm really torn on that. If the base speed was 900 I really doubt the extra 200 is going to make it strike fast enough to interrupt channels - max range channel cast took like 0.75 seconds to land (or at least it feels like it). The big bottleneck is that it has huge range so it has a long travel distance. Short of making it blindingly fast I think the only thing this does is make it impossible to harass towerhugging jackasses. On July 13 2010 18:58 ZERG_RUSSIAN wrote:On July 13 2010 17:26 Southlight wrote: I dunno, in my case when I play, especially if I'm playing something that forces me to talk (tanks with long cds) I end up directing people places etc. which FORCES me to talk, and so when I'm rambling stream of consciousness for 30 plus minutes it's inevitable that I'll start muttering and such. And because I'm not actually doing anything except thinking outloud, I'll start snapping at people and so on and so forth without realizing that my tone of voice has gotten a lot more aggressive and abrasive. So, I prefer to lay off of voice chat. It's at the point where I'm fine listening to people but I'm much more comfortable typing what I meant to say, and I've been solo queueing so much it's become habit.
At this exact moment (or rather the past month) I've also had my annual coughing spree so I'm pretty unintelligible in voice chat, too.
Edit: I'll be up when the server goes up, I think, so if you're still around we should two-queue ranked for a bit o/ I'm down if it goes up while I'm awake haha. Best-case scenario would be around 9-10AM ET, I think. Sounds a bit late for you, but you sometimes are playing when I leave for work o_o I have some experience with Kassadin and the speed increase is a welcome change. It's not just to stop channels, but very handy vs Sivir or Morgana. Morgana has to press a key and then target herself with a mouseclick to shield herself. This takes time no matter how good you are. With 900 speed, reacting and doing all that was very possible, with 1150 it's much less likely. Still won't handle Sivir probably, but definitely a handy buff. IDK what happens to Kassadin now, the poster above me was abit exaggerating when talking about 500-1000 damage with 1.5 AS. He is still quite a carry but he needs lots of AP, and he still deals crazy damage if his AP is high (yeah, the total damage from his Q and E are, well, abit more than a typical nuker, but you didn't include the damage from consecutive Riftwalks which can be crazy high and Kassadin has probably the most freedom in picking targets in the whole game). The changes definitely improved both his innate and his W, but probably didn't solve it altogether. What does it really change? Well, I won't be taking Clarity anymore because I will quickly regain mana off creeps. This leaves me with a new summoner spell to boot. 50 APen is HUGE and it might make a new synergy with Sheen/Lich Bane. You probably still won't get away without Mejal's (however, think it over, you're a grandmaster in KS'ing and you don't die, what other hero can be more suited for this item?), but adding Lich Bane into the equation might make you the scariest thing ever because you know, 300-400 damage with 50 AP really hurts. As for the AS, it's impossible to know how it works until you try it.
lol, wat? C'mon now...
Zilean: alt + r Morgana: alt + e Kayle: alt + w and alt + r Taric: alt + q
Seeing a pattern here?
As for DPS Kassadin, if DogKaiser can do it, it's viable. He's probably the most solid Kass I've known for a wile.
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On July 13 2010 19:38 NeoIllusions wrote:Show nested quote +On July 13 2010 19:27 BluzMan wrote:On July 13 2010 19:02 Southlight wrote:On July 13 2010 18:52 HeavOnEarth wrote: * Story Tab in PVP.net and Issue 1 of the Journal of Justice * All Random Mode in Practice Games
this sounds fun Null Sphere projectile speed increased to 1150 from 900
lol, well at least u can disrupt channels faster. Can't harass towerhuggers as well  I'm really torn on that. If the base speed was 900 I really doubt the extra 200 is going to make it strike fast enough to interrupt channels - max range channel cast took like 0.75 seconds to land (or at least it feels like it). The big bottleneck is that it has huge range so it has a long travel distance. Short of making it blindingly fast I think the only thing this does is make it impossible to harass towerhugging jackasses. On July 13 2010 18:58 ZERG_RUSSIAN wrote:On July 13 2010 17:26 Southlight wrote: I dunno, in my case when I play, especially if I'm playing something that forces me to talk (tanks with long cds) I end up directing people places etc. which FORCES me to talk, and so when I'm rambling stream of consciousness for 30 plus minutes it's inevitable that I'll start muttering and such. And because I'm not actually doing anything except thinking outloud, I'll start snapping at people and so on and so forth without realizing that my tone of voice has gotten a lot more aggressive and abrasive. So, I prefer to lay off of voice chat. It's at the point where I'm fine listening to people but I'm much more comfortable typing what I meant to say, and I've been solo queueing so much it's become habit.
At this exact moment (or rather the past month) I've also had my annual coughing spree so I'm pretty unintelligible in voice chat, too.
Edit: I'll be up when the server goes up, I think, so if you're still around we should two-queue ranked for a bit o/ I'm down if it goes up while I'm awake haha. Best-case scenario would be around 9-10AM ET, I think. Sounds a bit late for you, but you sometimes are playing when I leave for work o_o I have some experience with Kassadin and the speed increase is a welcome change. It's not just to stop channels, but very handy vs Sivir or Morgana. Morgana has to press a key and then target herself with a mouseclick to shield herself. This takes time no matter how good you are. With 900 speed, reacting and doing all that was very possible, with 1150 it's much less likely. Still won't handle Sivir probably, but definitely a handy buff. IDK what happens to Kassadin now, the poster above me was abit exaggerating when talking about 500-1000 damage with 1.5 AS. He is still quite a carry but he needs lots of AP, and he still deals crazy damage if his AP is high (yeah, the total damage from his Q and E are, well, abit more than a typical nuker, but you didn't include the damage from consecutive Riftwalks which can be crazy high and Kassadin has probably the most freedom in picking targets in the whole game). The changes definitely improved both his innate and his W, but probably didn't solve it altogether. What does it really change? Well, I won't be taking Clarity anymore because I will quickly regain mana off creeps. This leaves me with a new summoner spell to boot. 50 APen is HUGE and it might make a new synergy with Sheen/Lich Bane. You probably still won't get away without Mejal's (however, think it over, you're a grandmaster in KS'ing and you don't die, what other hero can be more suited for this item?), but adding Lich Bane into the equation might make you the scariest thing ever because you know, 300-400 damage with 50 AP really hurts. As for the AS, it's impossible to know how it works until you try it. lol, wat? C'mon now... Zilean: alt + r Morgana: alt + e Kayle: alt + w and alt + r Taric: alt + q Seeing a pattern here? As for DPS Kassadin, if DogKaiser can do it, it's viable. He's probably the most solid Kass I've known for a wile.
Got a build? I r supremely curious.
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United States37500 Posts
On July 13 2010 19:40 Southlight wrote:Show nested quote +On July 13 2010 19:38 NeoIllusions wrote:On July 13 2010 19:27 BluzMan wrote:On July 13 2010 19:02 Southlight wrote:On July 13 2010 18:52 HeavOnEarth wrote: * Story Tab in PVP.net and Issue 1 of the Journal of Justice * All Random Mode in Practice Games
this sounds fun Null Sphere projectile speed increased to 1150 from 900
lol, well at least u can disrupt channels faster. Can't harass towerhuggers as well  I'm really torn on that. If the base speed was 900 I really doubt the extra 200 is going to make it strike fast enough to interrupt channels - max range channel cast took like 0.75 seconds to land (or at least it feels like it). The big bottleneck is that it has huge range so it has a long travel distance. Short of making it blindingly fast I think the only thing this does is make it impossible to harass towerhugging jackasses. On July 13 2010 18:58 ZERG_RUSSIAN wrote:On July 13 2010 17:26 Southlight wrote: I dunno, in my case when I play, especially if I'm playing something that forces me to talk (tanks with long cds) I end up directing people places etc. which FORCES me to talk, and so when I'm rambling stream of consciousness for 30 plus minutes it's inevitable that I'll start muttering and such. And because I'm not actually doing anything except thinking outloud, I'll start snapping at people and so on and so forth without realizing that my tone of voice has gotten a lot more aggressive and abrasive. So, I prefer to lay off of voice chat. It's at the point where I'm fine listening to people but I'm much more comfortable typing what I meant to say, and I've been solo queueing so much it's become habit.
At this exact moment (or rather the past month) I've also had my annual coughing spree so I'm pretty unintelligible in voice chat, too.
Edit: I'll be up when the server goes up, I think, so if you're still around we should two-queue ranked for a bit o/ I'm down if it goes up while I'm awake haha. Best-case scenario would be around 9-10AM ET, I think. Sounds a bit late for you, but you sometimes are playing when I leave for work o_o I have some experience with Kassadin and the speed increase is a welcome change. It's not just to stop channels, but very handy vs Sivir or Morgana. Morgana has to press a key and then target herself with a mouseclick to shield herself. This takes time no matter how good you are. With 900 speed, reacting and doing all that was very possible, with 1150 it's much less likely. Still won't handle Sivir probably, but definitely a handy buff. IDK what happens to Kassadin now, the poster above me was abit exaggerating when talking about 500-1000 damage with 1.5 AS. He is still quite a carry but he needs lots of AP, and he still deals crazy damage if his AP is high (yeah, the total damage from his Q and E are, well, abit more than a typical nuker, but you didn't include the damage from consecutive Riftwalks which can be crazy high and Kassadin has probably the most freedom in picking targets in the whole game). The changes definitely improved both his innate and his W, but probably didn't solve it altogether. What does it really change? Well, I won't be taking Clarity anymore because I will quickly regain mana off creeps. This leaves me with a new summoner spell to boot. 50 APen is HUGE and it might make a new synergy with Sheen/Lich Bane. You probably still won't get away without Mejal's (however, think it over, you're a grandmaster in KS'ing and you don't die, what other hero can be more suited for this item?), but adding Lich Bane into the equation might make you the scariest thing ever because you know, 300-400 damage with 50 AP really hurts. As for the AS, it's impossible to know how it works until you try it. lol, wat? C'mon now... Zilean: alt + r Morgana: alt + e Kayle: alt + w and alt + r Taric: alt + q Seeing a pattern here? As for DPS Kassadin, if DogKaiser can do it, it's viable. He's probably the most solid Kass I've known for a wile. Got a build? I r supremely curious.
I know you'd be. I'll take a look at Kaiser build tomorrow but it's something along the lines of Trinity, Wit's End, and Banshee. You definitely roam a lot more as DPS Kass. Proc Trinity slow, drain mana, E for additional slow. It's hard as fuck to run away. R nulls most Ghosts and all Flashes.
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On July 13 2010 19:43 NeoIllusions wrote:Show nested quote +On July 13 2010 19:40 Southlight wrote:On July 13 2010 19:38 NeoIllusions wrote: lol, wat? C'mon now...
Zilean: alt + r Morgana: alt + e Kayle: alt + w and alt + r Taric: alt + q
Seeing a pattern here?
As for DPS Kassadin, if DogKaiser can do it, it's viable. He's probably the most solid Kass I've known for a wile. Got a build? I r supremely curious. I know you'd be.  I'll take a look at Kaiser build tomorrow but it's something along the lines of Trinity, Wit's End, and Banshee. You definitely roam a lot more as DPS Kass. Proc Trinity slow, drain mana, E for additional slow. It's hard as fuck to run away. R nulls most Ghosts and all Flashes.
Faaaaascinating. the reason why I was doing AP was because Tear solves mana issues and other than that I was playing tanky anyways (GA), so I'm completely open to running something like that.
Edit: Follow-up curious question, Do you think it's significantly better than AP Kass, or do you think it's just a different playstyle? I'm obviously pretty comfortable with AP Kass at the moment, so... (and also uncomfortable with autoattack heroes)
Edit2: By the way, any Mundo players here?
BECAUSE GG MUNDO NO MORE CLEANSING EC
AHAHAHAHAHAHAHAHAHAHAH
*coughs coughs
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Wow, now that you mention mundo I just realised that making ignite uncleansable even further nerfs healing teams. If you see them stacking any kinds of heals all you need to do it get some ignites yourself and they're fucked.
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United States37500 Posts
On July 13 2010 19:51 Southlight wrote:Show nested quote +On July 13 2010 19:43 NeoIllusions wrote:On July 13 2010 19:40 Southlight wrote:On July 13 2010 19:38 NeoIllusions wrote: lol, wat? C'mon now...
Zilean: alt + r Morgana: alt + e Kayle: alt + w and alt + r Taric: alt + q
Seeing a pattern here?
As for DPS Kassadin, if DogKaiser can do it, it's viable. He's probably the most solid Kass I've known for a wile. Got a build? I r supremely curious. I know you'd be.  I'll take a look at Kaiser build tomorrow but it's something along the lines of Trinity, Wit's End, and Banshee. You definitely roam a lot more as DPS Kass. Proc Trinity slow, drain mana, E for additional slow. It's hard as fuck to run away. R nulls most Ghosts and all Flashes. Faaaaascinating. the reason why I was doing AP was because Tear solves mana issues and other than that I was playing tanky anyways (GA), so I'm completely open to running something like that. Edit: Follow-up curious question, Do you think it's significantly better than AP Kass, or do you think it's just a different playstyle? I'm obviously pretty comfortable with AP Kass at the moment, so... (and also uncomfortable with autoattack heroes) Edit2: By the way, any Mundo players here? BECAUSE GG MUNDO NO MORE CLEANSING EC AHAHAHAHAHAHAHAHAHAHAH *coughs coughs
95% of Kass players go AP because of the AP ratios for his skills. Not to mention Force Pulse is amazing. I used to rag on Kaiser for going DPS Kass but in all honesty, it made it work. So it is a matter of play style more than anything else. I understand that shit like DPS Annie is a running gag in our thread but it works for Kass because he has immense mobility and a silence+slow. Wit's End and W drains mana, so it reduces chances of escaping with a spell. Running Kass with Ghost matches enemy Ghost. R closes any distance gap and hard counters a Flash. I'd try it out. I'd say DPS Kass is more viable than "amusing" shit like AP Yi.
And I stand by my stance that Tear is a shit item. I mean srsly.
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United States37500 Posts
On July 13 2010 20:20 nataziel wrote: Wow, now that you mention mundo I just realised that making ignite uncleansable even further nerfs healing teams. If you see them stacking any kinds of heals all you need to do it get some ignites yourself and they're fucked.
That's the great thing about Draft Mode. supsup?
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On July 13 2010 20:28 NeoIllusions wrote:Show nested quote +On July 13 2010 19:51 Southlight wrote:On July 13 2010 19:43 NeoIllusions wrote:On July 13 2010 19:40 Southlight wrote:On July 13 2010 19:38 NeoIllusions wrote: lol, wat? C'mon now...
Zilean: alt + r Morgana: alt + e Kayle: alt + w and alt + r Taric: alt + q
Seeing a pattern here?
As for DPS Kassadin, if DogKaiser can do it, it's viable. He's probably the most solid Kass I've known for a wile. Got a build? I r supremely curious. I know you'd be.  I'll take a look at Kaiser build tomorrow but it's something along the lines of Trinity, Wit's End, and Banshee. You definitely roam a lot more as DPS Kass. Proc Trinity slow, drain mana, E for additional slow. It's hard as fuck to run away. R nulls most Ghosts and all Flashes. Faaaaascinating. the reason why I was doing AP was because Tear solves mana issues and other than that I was playing tanky anyways (GA), so I'm completely open to running something like that. Edit: Follow-up curious question, Do you think it's significantly better than AP Kass, or do you think it's just a different playstyle? I'm obviously pretty comfortable with AP Kass at the moment, so... (and also uncomfortable with autoattack heroes) Edit2: By the way, any Mundo players here? BECAUSE GG MUNDO NO MORE CLEANSING EC AHAHAHAHAHAHAHAHAHAHAH *coughs coughs 95% of Kass players go AP because of the AP ratios for his skills. Not to mention Force Pulse is amazing. I used to rag on Kaiser for going DPS Kass but in all honesty, it made it work. So it is a matter of play style more than anything else. I understand that shit like DPS Annie is a running gag in our thread but it works for Kass because he has immense mobility and a silence+slow. Wit's End and W drains mana, so it reduces chances of escaping with a spell. Running Kass with Ghost matches enemy Ghost. R closes any distance gap and hard counters a Flash. I'd try it out. I'd say DPS Kass is more viable than "amusing" shit like AP Yi. And I stand by my stance that Tear is a shit item. I mean srsly.
In between Soulstealer and GA/Veil it's the cheapest way to get a huge block of mana *shrugs* I can see rushing Cata instead of Tear with the intention of playing a longer game (RoA over Arch) if I don't rush SS but short of picking up Clarity I don't see how you'd overcome his lack of a mana pool halfway through :x
To be fair I don't get/wouldn't get Tear on any other hero, as I agree it's usually a pretty bad item.
Edit: I don't rag on DPS Kass for much other than that he has terrible base survivability and it doesn't really help his mana much, so it's generally very much a "counterintuitive" setup. We'll see, I might give it a shot in a few practice games but I'm a bit skeptical of my own ability to adapt to a straight-on DPS character, hahah. Kassadin as a hero is so flexible with item builds, so... keeping an open mind ;p
Edit2: It's weird, I hate buying items that you can usually cover up for with runes (ie. mana regen) but I'm finding myself bashing my head against a brick wall when it comes to maximum mana.
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