Yes, that's Azen from SSBM. Smash is also from SSBM, hahah.
Yeah, I used to frequent Smashboards; didn't know Azen plays this game now. I know Mogwai as a Flaco player lol
I will kill anyone and everyone in 64, I'm the best yoshi player on the planet and I can prove it if you come to korea or hawaii.
well, you can kill the shit out of my taunt cancel spamming Falcon if we're ever in the same area :p. I'm so fucking mediocre at 64 it's ridiculous, so I just play the character with the super easy 0-deaths, lol.
How do you feel your jungling path compares to this guy's?
He goes back after blue buff, but thanks to boots reaches the golems only ~6 seconds after they respawn. He skips red buff on his second pass, then does a third pass which starts with red before doing dragon or ganking.
iirc, you can use flat AP glyphs, 2 flat AP quints, and the AP/level Offensive mastery to ding 20 AP at level 1 (or maybe it's at level 2, can't remember...).
On October 26 2010 02:05 Juicyfruit wrote: I'd rather not use ignite or ignite mastery if I could, on jungle Akali. I think there's ways around it.
Well the guide that goes with that video notes you can use Flat AP Glyphs instead of AP/Level to activate the passive appropriately and thus have the freedom of a different summoner spell.
Sorry, cloud sucks compared to king tryndamere. It's just a fact, can't argue with it.
yea this is pretty awesome. wouldve been better if they got jumped and all died.
Maybe it would, but considering that nothing was staged I can forgive them that and say they suffer no penalty and achieve the level of super mega awesome.
i guess i'd need crit chance runes right? open with crit glove and 2 pots? armor yellows? mres/level blues? crit reds hp or movespeed quints?
summoners: flash and smite i suppose. flash instead of ghost because i feel like tryndamere has good chasing capabilities with his slow and spin, escaping abilities with spin too. i'd take flash to avoid a stun on a gank i think, cause they're gonna try to stun me when i roll out of the bushes with red buff
i'd probably want level 2 before i attempted golem right? i don't even know trynd's skills really. spin shout crit/heal and endless rage i guess. so i could start with crit/heal at golem and pray for crits. i tried it when he was free once and by level 3 i had like a 33% crit chance (does he get a natural crit chance and growth?) so the healing wasn't a problem. i think it was just getting to level 3.
item build is avaricex2, mercs, ghostblade, brutalizer, survivability? or should i go IE before survivability?
I played swain on my smurf last night and I just don't understand the character. He seems like he still sucks really hard and does no damage, but maybe I was just doin' it wrong or something.
On October 26 2010 02:38 Mogwai wrote: I played swain on my smurf last night and I just don't understand the character. He seems like he still sucks really hard and does no damage, but maybe I was just doin' it wrong or something.
You were probably doing it wrong, Swain's core build is Zhonya's and Spirit Visage, followed by more beef. You literally just walk into the enemy team with your ult active and try to CC a bunch of people while soaking up everything, then cleanse + z-ring to heal back to full and repeat.
Seriously, I've yet to find a better way to play him. Do it.
Hey guys, I have a slightly general question about runes. In most discussions about heroes, specific rune setups are mentioned, but how can you have specific rune setups for different champs? Not everyone has 7 runepages, and it seems to me that having some general strong runepages (like, one for AP, one for AD and maybe one for tank or jungle if you have 3 like me) would be the better choice if you intend on being able to pick multiple champions? I'm especially concerned about this because of the akali discussion. Akali is one of my mains, and I really like full defensive masteries if I'm laning, but I can see the point in getting 21 in offense if you're jungling. Should I then have to have two runespages just for akali so I can jungle and lane with her? since I really enjoy and find both ways of playing her reasonable.What are you Akali players solutions?
On October 26 2010 02:37 gtrsrs wrote: so i'm thinking about jungle tryndamere
i guess i'd need crit chance runes right? open with crit glove and 2 pots? armor yellows? mres/level blues? crit reds hp or movespeed quints?
summoners: flash and smite i suppose. flash instead of ghost because i feel like tryndamere has good chasing capabilities with his slow and spin, escaping abilities with spin too. i'd take flash to avoid a stun on a gank i think, cause they're gonna try to stun me when i roll out of the bushes with red buff
i'd probably want level 2 before i attempted golem right? i don't even know trynd's skills really. spin shout crit/heal and endless rage i guess. so i could start with crit/heal at golem and pray for crits. i tried it when he was free once and by level 3 i had like a 33% crit chance (does he get a natural crit chance and growth?) so the healing wasn't a problem. i think it was just getting to level 3.
item build is avaricex2, mercs, ghostblade, brutalizer, survivability? or should i go IE before survivability?
Why would you go GB/B over IE on a heavily crit based champ? Makes no sense at all imo. Get Avarice as appropriate and then rush IE if you want damage.
On October 26 2010 02:38 Mogwai wrote: I played swain on my smurf last night and I just don't understand the character. He seems like he still sucks really hard and does no damage, but maybe I was just doin' it wrong or something.
Tank for your carry with your CC, deal damage over time, regen any damage taken with your ult? I didn't play him a lot, but the Swains that tanked for me when I played Ashe were awesome.
On October 26 2010 02:37 gtrsrs wrote: so i'm thinking about jungle tryndamere
i guess i'd need crit chance runes right? open with crit glove and 2 pots? armor yellows? mres/level blues? crit reds hp or movespeed quints?
summoners: flash and smite i suppose. flash instead of ghost because i feel like tryndamere has good chasing capabilities with his slow and spin, escaping abilities with spin too. i'd take flash to avoid a stun on a gank i think, cause they're gonna try to stun me when i roll out of the bushes with red buff
i'd probably want level 2 before i attempted golem right? i don't even know trynd's skills really. spin shout crit/heal and endless rage i guess. so i could start with crit/heal at golem and pray for crits. i tried it when he was free once and by level 3 i had like a 33% crit chance (does he get a natural crit chance and growth?) so the healing wasn't a problem. i think it was just getting to level 3.
item build is avaricex2, mercs, ghostblade, brutalizer, survivability? or should i go IE before survivability?
I was doing it all yesterday, ASPD reds armor yellows mres/lv blues and health quints. Start with green pot and 5 health pots. Take Q at level 1 (increases your damage and provides an emergency heal if needed, though you shouldnt need it) starting at small golems -> wraiths -> wolves -> blue is safest but the generic blue start is also possible. Actually, I might have been running ms quints I dont remember
I've done it with 4/18/8 since you don't need the buffs except for ganks the duration isn't super important but 19/3/9 also works for more offensive abilities later in the game but is less safe and more reliant on steady crits.
Overall he's a pretty decent jungler and can actually do it pretty quickly though his gank is only meh-ish against good players. Dragon can be done around level 7 safely and earlier requires a bit more care.
Skilling goes Bloodlust Spin Bloodlust Shout then basically your choice though I prefer bloodlust to be maxed first. Note: Use the spin to skip over walls and you can jungle faster, it's high health cost doesnt lend itself to being spammed in jungle early on though
On October 26 2010 02:48 Papvin wrote: Hey guys, I have a slightly general question about runes. In most discussions about heroes, specific rune setups are mentioned, but how can you have specific rune setups for different champs? Not everyone has 7 runepages, and it seems to me that having some general strong runepages (like, one for AP, one for AD and maybe one for tank or jungle if you have 3 like me) would be the better choice if you intend on being able to pick multiple champions? I'm especially concerned about this because of the akali discussion. Akali is one of my mains, and I really like full defensive masteries if I'm laning, but I can see the point in getting 21 in offense if you're jungling. Should I then have to have two runespages just for akali so I can jungle and lane with her? since I really enjoy and find both ways of playing her reasonable.What are you Akali players solutions?
Ideally, you should have an optimized runepage for each champion you play in each role you play them in. Akali needs different runes and masteries to lane then she does to jungle and so you need to mess around with your runes when you switch between the roles. There are potent generic pages which you can use which are generally somewhere along the lines of:
ArPen/MPen red MP5/pl / flat Armor yellow MRes/pl / CDR blue Flat Health Quints
Those "two" pages willl work wonderfully for physical and caster champions, using the flat armor for manaless champs and your choice of blue
On October 26 2010 02:48 Papvin wrote: Hey guys, I have a slightly general question about runes. In most discussions about heroes, specific rune setups are mentioned, but how can you have specific rune setups for different champs? Not everyone has 7 runepages, and it seems to me that having some general strong runepages (like, one for AP, one for AD and maybe one for tank or jungle if you have 3 like me) would be the better choice if you intend on being able to pick multiple champions? I'm especially concerned about this because of the akali discussion. Akali is one of my mains, and I really like full defensive masteries if I'm laning, but I can see the point in getting 21 in offense if you're jungling. Should I then have to have two runespages just for akali so I can jungle and lane with her? since I really enjoy and find both ways of playing her reasonable.What are you Akali players solutions?
I would have 2 generalized rune pages + 1 Akali page in your situation.
On October 26 2010 02:50 spinesheath wrote: Why would you go GB/B over IE on a heavily crit based champ? Makes no sense at all imo. Get Avarice as appropriate and then rush IE if you want damage.
doesn't yuomou's give crit chance? and armor pen is always good on dps champs. IE is just such a big investment. start crit cloak, get no damage. start bf sword, get no damage for forever and when you get damage you've got no crit. start pickaxe and get a little damage but no crit. i dunno it just feels like a late-game item for trynd.
On October 26 2010 02:53 STS17 wrote: I was doing it all yesterday, ASPD reds armor yellows mres/lv blues and health quints. Start with green pot and 5 health pots. Take Q at level 1 (increases your damage and provides an emergency heal if needed, though you shouldnt need it) starting at small golems -> wraiths -> wolves -> blue is safest but the generic blue start is also possible. Actually, I might have been running ms quints I dont remember
I've done it with 4/18/8 since you don't need the buffs except for ganks the duration isn't super important but 19/3/9 also works for more offensive abilities later in the game but is less safe and more reliant on steady crits.
Overall he's a pretty decent jungler and can actually do it pretty quickly though his gank is only meh-ish against good players. Dragon can be done around level 7 safely and earlier requires a bit more care.
Skilling goes Bloodlust Spin Bloodlust Shout then basically your choice though I prefer bloodlust to be maxed first. Note: Use the spin to skip over walls and you can jungle faster, it's high health cost doesnt lend itself to being spammed in jungle early on though
nice. i've got all of those runes except attack speed. i think i'll try a run with armor pen reds but other than that follow your advice. green pot start, why didn't i think of that -_-
do you spin the creeps while fighting them or just auto attack ftw?