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Mogwai
United States13274 Posts
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oberon
United States1320 Posts
On October 21 2010 02:05 Mogwai wrote: so I couldn't even win with Neo/Phr0st duo queueing at like 1500 with Shen, SOOOOOOO then I just decided to troll down to low-mid 1400s, which was fun and I think has made me enjoy the game again. tryharding is overrated. Teemo and Gangplank are so much fun. Yet they blow. I've always wondered if the blowing is part of the fun. Still not sure. | ||
Scamp
United States1086 Posts
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gtrsrs
United States9109 Posts
On October 21 2010 02:05 Mogwai wrote: so I couldn't even win with Neo/Phr0st duo queueing at like 1500 with Shen, SOOOOOOO then I just decided to troll down to low-mid 1400s, which was fun and I think has made me enjoy the game again. tryharding is overrated. ^^ you should continue your descent into hell. supa fun i mean i'm 950 solo having a blast when i wanna blow off some steam, and 1550 5man for tryharding \o/ | ||
Brees
Marshall Islands3404 Posts
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dotFX
United States131 Posts
www.livestream.com/hellzfx still hoping i'll get listed soon here ^^ | ||
Rice
United States1332 Posts
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Insanious
Canada1251 Posts
The idea is... New Malady on Mord. Hear me out, Mord's damage scales with Magic Pen (really it does, i promise). He is also a melee champ, and will be melee'ing who ever he is using his skills on. Malady increases his dps by a bit (attack speed... but who cares) but will increase his magic DPS by A LOT (since all his spells do magic damage... and then sunfires). Thinking something like Dorans shield -> Boots -> Regen pendant -> Omen/FoN -> Malady -> Omen/FoN/sunfire (what ever one i didnt get, or sunfire vs mostly physical team) -> frozen mallet -> Sunfire/FoN (if i dont have it yet) Yes? No? Thoughts? | ||
Caller
Poland8075 Posts
On October 21 2010 02:27 Insanious wrote: Alright, I have an idea but I don't know how good it would be... The idea is... New Malady on Mord. Hear me out, Mord's damage scales with Magic Pen (really it does, i promise). He is also a melee champ, and will be melee'ing who ever he is using his skills on. Malady increases his dps by a bit (attack speed... but who cares) but will increase his magic DPS by A LOT (since all his spells do magic damage... and then sunfires). Thinking something like Dorans shield -> Boots -> Regen pendant -> Omen/FoN -> Malady -> Omen/FoN/sunfire (what ever one i didnt get, or sunfire vs mostly physical team) -> frozen mallet -> Sunfire/FoN (if i dont have it yet) Yes? No? Thoughts? regen pendant-fon-merc treads-trinity force | ||
STS17
United States1817 Posts
On October 21 2010 02:32 Caller wrote: regen pendant-fon-merc treads-trinity force Tiamat tiamat tiamat tiamat tiamat malady | ||
Juicyfruit
Canada5484 Posts
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Haemonculus
United States6980 Posts
On October 21 2010 02:27 Insanious wrote: Alright, I have an idea but I don't know how good it would be... The idea is... New Malady on Mord. Hear me out, Mord's damage scales with Magic Pen (really it does, i promise). He is also a melee champ, and will be melee'ing who ever he is using his skills on. Malady increases his dps by a bit (attack speed... but who cares) but will increase his magic DPS by A LOT (since all his spells do magic damage... and then sunfires). Thinking something like Dorans shield -> Boots -> Regen pendant -> Omen/FoN -> Malady -> Omen/FoN/sunfire (what ever one i didnt get, or sunfire vs mostly physical team) -> frozen mallet -> Sunfire/FoN (if i dont have it yet) Yes? No? Thoughts? Ehhhh.... well AP on Morde is kinda worthless imho. His spells deal great base damage, and have shitty AP ratios. So then you're buying Malady for the attack speed, and passive. In the laning phase I'm sure it's great to bop that teemo on the head whenever he lets you get close enough... but in a teamfight? I'd much rather have the movement speed, armor/MR, and HP that I need to soak up stupid amounts of damage. The magic res reduction looks nice... if your opponent lets you hit them 4 times. I play Morde a lot... and no one sticks around when you come sauntering out of the woods slinging spells like a madman. Maybe if you had some way of slowing them down and could hit them 4 times in a row to build up that passive.... but if you can do that, they're already dead. | ||
Insanious
Canada1251 Posts
On October 21 2010 02:48 Haemonculus wrote: Ehhhh.... well AP on Morde is kinda worthless imho. His spells deal great base damage, and have shitty AP ratios. So then you're buying Malady for the attack speed, and passive. In the laning phase I'm sure it's great to bop that teemo on the head whenever he lets you get close enough... but in a teamfight? I'd much rather have the movement speed, armor/MR, and HP that I need to soak up stupid amounts of damage. The magic res reduction looks nice... if your opponent lets you hit them 4 times. I play Morde a lot... and no one sticks around when you come sauntering out of the woods slinging spells like a madman. Maybe if you had some way of slowing them down and could hit them 4 times in a row to build up that passive.... but if you can do that, they're already dead. Ya Mord is my fav champ, and I run around early game destroying everyone being all invincible with my armor+mr+HP5+shield... its just later that Mord sort of slows down... I guess I could get it also as more of a 5th or 6th item for end game, where in teamfights people do let you smack them for ever because they have some MR and are like "ya what ever..." but if you can get the debuff on them, then your spells do REDIC base damage... just a thought i guess, will see the next time a game ends up long enough for me to get more than like 3 - 4 items. | ||
ToT)OjKa(
Korea (South)2437 Posts
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Brambled
United States750 Posts
On October 21 2010 02:22 dotFX wrote: just started my HD stream for today. I'll be solo qing ranked and possibly dual qing ranked. www.livestream.com/hellzfx still hoping i'll get listed soon here ^^ This guy is like some HSGG wannabe. So much bm and just about every game he is calling his team retarded and shit. Annoying to watch. | ||
Wala.Revolution
7582 Posts
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TieN.nS)
United States2131 Posts
On October 21 2010 03:11 Brambled wrote: This guy is like some HSGG wannabe. So much bm and just about every game he is calling his team retarded and shit. Annoying to watch. Except instead of being a high-tier player he's bad. lol | ||
oberon
United States1320 Posts
On October 21 2010 03:14 Wala.Revolution wrote: What's the max dodge chance? Dodge is multiplicative. 20% + 20% + 30% = .8 * .8 * .7 chance to hit = 45% chance to hit = 55% dodge. There is no hard cap that I'm aware of. | ||
Insanious
Canada1251 Posts
2% from masteries 20%*6 for PD jax 18% dodge so: 100*0.8*0.8*0.8*0.8*0.8*0.82*0.9*0.98=23.699 So 76.311% chance = highest chance of dodge in game | ||
STS17
United States1817 Posts
I've always believed Urgot should be built tanky and use his ability to slow targets in teamfights and reduce the damage done by carries while providing some support damage, this has led me to think Manamune (to fix mana issues and capitalize on early game lane dominance) + Tank items + Atmas eventually to be a good build on him but I wanted to ask the opinions of others as well. Discussion appreciated. | ||
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