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heishe
Germany2284 Posts
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ATeddyBear
Canada2843 Posts
On October 09 2010 15:57 heishe wrote: all champions were unlocked for me in a game just now. what was that? We here at Riot Games are pleased to announce that we have emerged victorious as the Choice Online Audience Award winner. Additionally, we also picked up another few awards, including: Best Online Game Design, Best Visual Arts, Best Online Technology, and Best New Online Game. And so, to thank you all for your support, we just wanted to officially announce, that beginning October 9th until Sunday, October 10 at Midnight Pacific Time, all champions will be free-to-play. Additionally, over the course of the next few days, all summoners will be receiving a 4 Win IP boost. | ||
L
Canada4732 Posts
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Rice
United States1332 Posts
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Iplaythings
Denmark9110 Posts
FML | ||
shawster
Canada2485 Posts
oh well there goes 27 games qq | ||
Caller
Poland8075 Posts
![]() i hear tryhard comps arent tryhard enough | ||
nOia.pod
Hungary263 Posts
o Combine cost dropped to 980 from 1100 = 3000 total cost. o Base stats changed to 920 health, 30 hp/5 up from 770 health, 30 hp/5 o Bonuses now cap at 450 health and 15 hp/5. o Unique Passive changed to: Permanently gain 4.5 Health and .15 Health Regen per 5 sec per minion kill. Champion kills and assists grant 45 Health and 1.5 Health Regen per 5 sec. Bonuses cap at +450 Health, and +15 Health Regen per 5. Holy shit. | ||
shawster
Canada2485 Posts
On October 09 2010 16:37 nOia.pod wrote: Warmog's Armor o Combine cost dropped to 980 from 1100 = 3000 total cost. o Base stats changed to 920 health, 30 hp/5 up from 770 health, 30 hp/5 o Bonuses now cap at 450 health and 15 hp/5. o Unique Passive changed to: Permanently gain 4.5 Health and .15 Health Regen per 5 sec per minion kill. Champion kills and assists grant 45 Health and 1.5 Health Regen per 5 sec. Bonuses cap at +450 Health, and +15 Health Regen per 5. Holy shit. well it's actually quite a decent item now my only concern is that the point is that armor/mr are always going to be quite a bit more efficient then hp, so rushing hp still isn't the best decision, doesn't matter how much hp you have | ||
BlackPaladin
United States9316 Posts
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arb
Noobville17920 Posts
On October 09 2010 16:42 shawster wrote: well it's actually quite a decent item now my only concern is that the point is that armor/mr are always going to be quite a bit more efficient then hp, so rushing hp still isn't the best decision, doesn't matter how much hp you have id prob get it on chogath, then rush GA right after | ||
Iplaythings
Denmark9110 Posts
We lost..... God hell, I was going 5-0-2 during early game, where olaf was neutralized with 3 deaths. Only thing they were even on was their mordekaiser and dragons. And they made soo many bad decisions it couldnt believe it. fx, won teamfight with 5 alive, mf and morde is still alive. I tell them to baron... They all yell PUSH DAT TURET MF ultis and whooptidaysies its evened up in their favor 2-2. Was soo fucking annoying playing that game as a perfect jungle round and then my team falling apart with horrible decisions outside of teamfights. | ||
ldrs
United States31 Posts
Played a ranked game where we were dominating early game and Janna would get away from every teamfight they lost, slowly gaining stacks on her soul stealer. When she got like 15 stacks her shield would basically double someone's life and her ult would heal for a ton and there really wasn't anything I could do about it (her ult pretty much healed her team to full before I could stop it with bear stun, she also had a banshee's). Every time I'd try to kill Janna (I was playing Udyr) she would just kite me FOREVER while my team died since our Shen couldn't taunt worth a damn and we had a Cho with 3 zhonya's rings and level 1 boots. Even with a zeal, force of nature, merc treads, and the movespeed mastery with bear stance I could NEVER catch that fucking Janna even when I popped ghost I was like on equal movespeed with her because of her damn slow. I really hate losing games where there is nothing I can do about it; I was 7-1 (with my team having similiar stats at the time) by the time midgame came around and then Janna got some stacks and suddenly their team was unkillable and uncatchable. I was pretty much fully geared (2x sunfire, merc treads, banshees, force of nature, lantern) and just got kited to death after they killed my team it was so sad and annoying. TL;DR I FUCKING HATE JANNA SHE MAKES ME WANT TO SHOOT MYSELF In other news Twitch is a great carry since I'm still low in solo ranked; haven't lost a single game with him yet (only 4 games though). One thing about Twitch I haven't been so sure about are masteries: 21/9/0 or 9/0/21 or whatever, I've seen DanDinh run something weird like 9/15/6 or something or was it 3/15/9 I dunno? I've also seen some Twitch players on HSGG's stream run full/nearly full crit rune pages; also seeing him get banned a lot now ![]() | ||
r33k
Italy3402 Posts
Although atmas nerf makes me really really sad... | ||
HazMat
United States17077 Posts
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spinesheath
Germany8679 Posts
- I guess the Soul Shroud change is ok, Kindlegem is a decent item imo for supports and now it builds into something useful. Giant's Belt isn't exactly an item you want desperately while building Shroud. - another AS/AP item (Malady)? There are only like 3-4 heroes that can use those... Kayle, Kog, maybe Kennen, Cho? - Warmog's needed it - so RoA kicks in faster now? Not too bad. - Don't know if I like the Atma's Impaler change. I should like it because it essentially is better for Volley spam (+3.6 AD and 500 or so gold cheaper, while crit doesn't help for Volley). I liked the crit too though as Atma's was usually followed up by IE in my build. - Hexdrinker might find a place in my build now that I think about it. I don't really like that it only procs once I am low (= in danger of being 1 shotted), but at least against magic damage heavy teams the added MRes should prevent that. If you wait with your Red Elixier until Hexdrinker activates you can improve its performance. Does Red Elixier still heal 300 HP if you pop it while you already have one active? If I go Boots, GB, B, Veil, Atma, Hexdrinker, I have an extremely cheap final build with really nice AD/APen/survivability. Well let's see what the final patch will look like... | ||
r33k
Italy3402 Posts
I really really don't like the nerf to atmas. There need to be some defensive items with crit or trynd will never be viable. | ||
Ordained
United States779 Posts
On October 09 2010 16:12 Iplaythings wrote: Wtf I dont have all champions! FML Just relog and you will | ||
spinesheath
Germany8679 Posts
On October 09 2010 18:52 r33k wrote: New malady might be useful on hybrid sion, hexdrinker looks decent on most AD champs either as a substitute to gb/b or to brutalizer alltogether. I really really don't like the nerf to atmas. There need to be some defensive items with crit or trynd will never be viable. That's why you gotta play Triple Triforce Tryndamere. I wouldn't say that you can "substitute" GB/B for Hexdrinker. That's a huge shift from offense to defense. | ||
Pakje
Belgium288 Posts
I'm also confused about the skill order on twitch. btw does twitch need any mana regen (except from meditation) runes. Can i run armpen / crit chance / crit chance / armpen like i would on trist? | ||
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