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On October 05 2010 23:44 redtooth wrote: so they gave this random 450,000 RP/IP? god i hate RIOT. according to locodoco they gave the random SEA WCG players the same amount in preparation for WCG too (when i played with one of them he didn't even know what heroes were good soloes or how ban structure worked). meanwhile, dozens of other hard-working NA players got 2000 RP for essentially self-organizing and running NA WCG in order to make RIOT look good in the end. what the fuck is up with this company?
well, the problem is that in SEA, the crowds still heavily favours HoN/DotA, and LoL is almost in non-existant, especially after the IP block after Riot signed with Garena for setting up servers there (which everyone without a doubt know Garena is gonna fail very hard at running the game, and God knows how much longer they are going to take to localise the game. tehre), and the fact remains that unlike HoN/DotA runes and mastery adds a certain depths to the games and to access means spending massive amount of grinding times to have as much access to every tools available in the game.
Europeans and Americans have been playing this game since the very early phases of this game, so they have alot of runes and champions and experience at their disposals, now look back at the SEA crowds, most of them essentially doesn't give much of a shit about this game, and if they do pick this up for competitive reasons, its not that hard to justify Riots decision of giving them some help in preparation for a promotional display of the game at WCG.
but i do agree that Riot is being WAY too generous with all these "help" they are giving, especially to some random nobody from HoN/DotA.
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Bleh, as soon as I get excited about a game competitively... this happens, and now LoL has no future? Or did it never have a future?
Maybe I should go back to watching SC2 games?
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I am quite glad I didn't give Riot any of my money. As free to play, I don't really give a shit what they do. If I had paid any money for the game, or put any effort into supporting the competitive scene prior to this with little/no reward, I would be livid.
Stuff like this makes me quite eager for Icefrog's Valve project.
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On October 06 2010 00:57 phyvo wrote: Bleh, as soon as I get excited about a game competitively... this happens, and now LoL has no future? Or did it never have a future?
Maybe I should go back to watching SC2 games?
It may still have a future, but they're doing their damnest to kill it.
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United States37500 Posts
So much pessimism in this thread.
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Giving some random kid RP/IP = KILLING THE COMPETITIVENESS OF THE GAME
heard if here first (actually, probably not even first given how much gamers QQ)
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3 days break from work and my shitty bank account isn't allowing me to buy minecraft... Looking to finally play some LoL T.T
Also is it me or hotshot hasn't been streaming since WCG? I wanted to get hammered with the drinking game after work but I still haven't been able to do so...
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On October 06 2010 00:57 phyvo wrote: Bleh, as soon as I get excited about a game competitively... this happens, and now LoL has no future? Or did it never have a future?
Maybe I should go back to watching SC2 games?
It's a good game, good enough that it has a huge playerbase (it's still significantly bigger on xfire) and the WCG called on them.
However, programmers of games are not producers, nor are they necessarily good at running tournaments, having PR, etc. It feels to me like Riot is filled with a pie chart of like 40% game designers, 10% game programmers, 49% marketing, and 1% combined of necessary stuff like PR, tournament running, and network engineers.
Several games turned things around after strings of disastrous decisions on a competitive note, like ArenaNet. Many games never turned things around. At this point it's tough to say for LoL, as obviously they're failing at catching the SEA scene but they've got a solid foothold in NA and EU.
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On October 06 2010 01:04 azndsh wrote: Giving some random kid RP/IP = KILLING THE COMPETITIVENESS OF THE GAME
heard if here first (actually, probably not even first given how much gamers QQ)
It's not that incident alone, it's that coupled with a track record that has demonstrably driven competitive players away from the game (see redtooth's posts). The game is still quite good, but Riot is alienating large portions of the top players through poor decision making.
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United States37500 Posts
Phreak is a pretty enthusiastic character. But considering he's the best PR person for Riot, it is kinda disappointing for them.
They obviously need to do a better job on an orga level. Things seem to be done so haphazardly on the competitive scene.
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I hate people who talk about "the future of e-sports" when they are irrelevant to said future. E-sports is e-sports, it will happen with time simply due to the fact that playing a video game is easier then running around outside and kicking a ball.
You would have to be some kind of idiot to think that the currently established sports are solidified in their existence because they're "good" sports. Football (Soccer) isn't played because it's a "good" sport, it's played because it's easy as hell to understand and acquire resources for (open playing area, and a ball).
Stop treating LoL like Riot can do some kind of magic and set it up to be the Chess of video games: A game that has existed for 1000+ years and is simply seen as a pinnacle of playable, competitive, engaging game.
If LoL is ever to become some kind of game that's widely regarded/played, it'll be more to do with luck than anything else. Just look at how SC:BW started in Korea.
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On October 06 2010 01:23 Jazriel wrote: I hate people who talk about "the future of e-sports" when they are irrelevant to said future. E-sports is e-sports, it will happen with time simply due to the fact that playing a video game is easier then running around outside and kicking a ball.
I agree. People QQ'd (myself included) a/b top players leaving GW when ANet fucked things up but it didn't matter, because in the grand scheme of things, unless you have a giant corporation sponsoring you, you're irrelevant.
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I am pretty sure LoL has no competitive future. Runepages + champion costs are way too high. Gone are the days where 450 ip heroes can be competitive. Not to mention for them to code replay system seems almost impossible.
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On October 06 2010 01:30 cascades wrote: I am pretty sure LoL has no competitive future. Runepages + champion costs are way too high. Gone are the days where 450 ip heroes can be competitive. Not to mention for them to code replay system seems almost impossible.
Because we totally didn't see Ashe or Nunu in the WCG RR, Semis, OR the GRAND Finals. Yeah. Didn't happen.
And 'cause you're totally the lead programmer for Riot, having a massive migraine over how you don't know how to program a replay system. Yeah. You totally are.
I'm bored right now and trolling a bit, but when people talk out of their ass it's just... pathetic. Is this really what TL is for? I was temp banned because I was "insulting," but what about blatant stupidity?
Do you even know anything about programming?
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Nor Kayle, she's 450, too.
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On October 06 2010 01:13 Rho_ wrote:Show nested quote +On October 06 2010 01:04 azndsh wrote: Giving some random kid RP/IP = KILLING THE COMPETITIVENESS OF THE GAME
heard if here first (actually, probably not even first given how much gamers QQ) It's not that incident alone, it's that coupled with a track record that has demonstrably driven competitive players away from the game (see redtooth's posts). The game is still quite good, but Riot is alienating large portions of the top players through poor decision making. Oh right, they gave some other random kids (SEA) RP/IP as well. I'll give you that Riot is quite inexperienced at running tournaments and a competitive scene. Indeed the only people that seem to be at all competent at running eSports are OGN and oh wait... that's about it because they've been doing it for 10 years. I see no evidence of them getting worse at it, and honestly, your opinion matters very little to Riot because you're not even paying for anything.
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If you can't see that LoL isn't flawed in it's design to be a competitive game you're blind. What other competitive game requires you to spend hours and hours just to get everything you need to be able to play on an even level with other people?
LoL was never designed to be competitive, it's just that every game that has a huge player base will somehow try to get competitive, just look at all those silly korean F2P games they change every year.
If they really wanted LoL to be a good e-sport title, they would open new tourney servers, where every account has everything unlocked and only practise games can be played. But they obviously fear that people would only play there and not spending any money.
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I don't understand why people always bring this grinding stuff up. I played like 500-600 games of LoL now, something which I really would expect from anyone who plans on playing it competitively. I dropped a bit of money too because hey, I bought SC2 and don't play it all that much ("yet", as I hope), so why can't I spend less money on a game that I play more? Now I have about 25 champs and a decent selection of runes (most of the major ones) and about 10k IP left over. I could drop that on a new set of runes or 2-5 new champs etc. If I had spent as much as I spent for SC2, I could have bought both champ bundles and would only have to buy a few of the new champs. If they release a new champ bundle soon, you can think of it as an expansion much like Heart of the Swarm - if you are as dedicated as you would be to SC2 for example, that should justify another bunch of RP dropped on those.
Grinding does really not seem like a huge issue to me. Well unless you smurf a whole lot and thus spread your IP on multiple accounts. That's your own problem then.
On October 06 2010 01:43 Kexx wrote: If you can't see that LoL isn't flawed in it's design to be a competitive game you're blind. What other competitive game requires you to spend hours and hours just to get everything you need to be able to play on an even level with other people?
Starcraft Broodwar?
Duh, just because "mechanics" can't be accumulated like IP it doesn't mean that you don't need to grind to improve them.
You can play on an even level with other people in unranked, starting from level 1. That's the day you buy SCBW and log onto battle.net. Now you could enter ICCup and get roflstomped by E ranked players for 3 months straight or you play on bnet for a while until you reach a point where you can at least survive 10 minutes (now you're level 30).
The only flaw is that if you come from DotA/HoN you will not suck as much as someone who is new to the genre. But then you spent those countless hours with another game already, kinda unfortunate.
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I love the idea of the leveling up to 30 and earning the stuff I need to be competitive. By the time you are lv30 you should have at least 1 decent runepage for the champ you play the most.
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On October 06 2010 01:47 Brambled wrote: I love the idea of the leveling up to 30 and earning the stuff I need to be competitive. By the time you are lv30 you should have at least 1 decent runepage for the champ you play the most.
to bad you will get nowhere with a runepage that only fits one champion.
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