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Galio + Sona make for an intersting combination of ults, since the mass taunt causes everyone to clump up. Shen's taunt works as well so the two make decent picks when Sona is on the team.
Also, I've had to play with a Sona who intentionally tried to steal as many kills as possible. I was 8-8-22 as AP/Tank Sion because of her, kinda annoying since she didn't have Mejai's so it's not like she was trying to feed herself stacks.
Edit: On the topic of Sona, I'm debating running 9-0-21 or 0-9-21 and having difficulty figuring out which I prefer? Anyone have any thoughts?
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On September 27 2010 05:28 STS17 wrote: Galio + Sona make for an intersting combination of ults, since the mass taunt causes everyone to clump up. Shen's taunt works as well so the two make decent picks when Sona is on the team.
Also, I've had to play with a Sona who intentionally tried to steal as many kills as possible. I was 8-8-22 as AP/Tank Sion because of her, kinda annoying since she didn't have Mejai's so it's not like she was trying to feed herself stacks.
Edit: On the topic of Sona, I'm debating running 9-0-21 or 0-9-21 and having difficulty figuring out which I prefer? Anyone have any thoughts?
I've begun running 9 (15% pen) / 7 (Strength of Spirit) / 14 (Improved flash, if you run flash) on Heimer, and I think it'd work for pretty much any caster. Yes, you lose the summoner spell CDR, but I think it's worth it.
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On September 27 2010 05:28 STS17 wrote: Galio + Sona make for an intersting combination of ults, since the mass taunt causes everyone to clump up. Shen's taunt works as well so the two make decent picks when Sona is on the team.
Also, I've had to play with a Sona who intentionally tried to steal as many kills as possible. I was 8-8-22 as AP/Tank Sion because of her, kinda annoying since she didn't have Mejai's so it's not like she was trying to feed herself stacks.
Edit: On the topic of Sona, I'm debating running 9-0-21 or 0-9-21 and having difficulty figuring out which I prefer? Anyone have any thoughts? Have you tried Galio+Amumu double ulti :D
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On September 27 2010 01:04 randomKo_Orean wrote: I used to get manamune shit for MF for mana regen + mana, but what do you guys of think of getting the shakar's blade or something instead? (55% attack speed increase, 10/5sec mana, 25% cooldown decrease)
Everytime i see someone get Manamune on MF i just laugh at how useless they are going to be
open blade/shield + pot boots 1 rush inf edge merc treads red/green elixir bloodthirster
if the game somehow lasts past this point get bloodrazor or last whisper
though in all reality it shouldnt, you'll eat even tanks alive in seconds by activating W
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On September 27 2010 05:45 arb wrote:Show nested quote +On September 27 2010 01:04 randomKo_Orean wrote: I used to get manamune shit for MF for mana regen + mana, but what do you guys of think of getting the shakar's blade or something instead? (55% attack speed increase, 10/5sec mana, 25% cooldown decrease) Everytime i see someone get Manamune on MF i just laugh at how useless they are going to be locodoco used to get manamune on MF. don't think he does anymore but he definitely wasn't useless.
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On September 27 2010 05:44 emucxg wrote: Have you tried Galio+Amumu double ulti :D
Galio+Amumu+MF+Rammus+Twitch would be far more interesting.
Manamune isn't useless on MF. It's just completely outclassed by damage items ^_^
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I've played Galio + Amumu plenty. As Amumu I have to wait 'till Galio's is done because if we double it up and I stun them while they're taunted the Ult won't do the extra damage. Half the time I need to activate early anyway though 'cause Galio's ult is shit.
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Manamune used to be really nice. No idea why they nerfed it into trash
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On September 27 2010 05:44 emucxg wrote:Show nested quote +On September 27 2010 05:28 STS17 wrote: Galio + Sona make for an intersting combination of ults, since the mass taunt causes everyone to clump up. Shen's taunt works as well so the two make decent picks when Sona is on the team.
Also, I've had to play with a Sona who intentionally tried to steal as many kills as possible. I was 8-8-22 as AP/Tank Sion because of her, kinda annoying since she didn't have Mejai's so it's not like she was trying to feed herself stacks.
Edit: On the topic of Sona, I'm debating running 9-0-21 or 0-9-21 and having difficulty figuring out which I prefer? Anyone have any thoughts? Have you tried Galio+Amumu double ulti :D
Yes, Yes I have. My brother plays a good Galio and I'm not too bad on jungle mummy so We do that in AT sometimes.
Although, Galio + MF Ults are much more effective, since you just sit there and take so much fucking damage...
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On September 27 2010 06:13 WaveofShadow wrote: I've played Galio + Amumu plenty. As Amumu I have to wait 'till Galio's is done because if we double it up and I stun them while they're taunted the Ult won't do the extra damage. Half the time I need to activate early anyway though 'cause Galio's ult is shit.
You're better off using amumu's first because he is a better initiator with bandage toss.
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On September 27 2010 06:13 UniversalSnip wrote: Manamune used to be really nice. No idea why they nerfed it into trash
It gave too much damage for it's cost.
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On September 27 2010 05:56 redtooth wrote:Show nested quote +On September 27 2010 05:45 arb wrote:On September 27 2010 01:04 randomKo_Orean wrote: I used to get manamune shit for MF for mana regen + mana, but what do you guys of think of getting the shakar's blade or something instead? (55% attack speed increase, 10/5sec mana, 25% cooldown decrease) Everytime i see someone get Manamune on MF i just laugh at how useless they are going to be locodoco used to get manamune on MF. don't think he does anymore but he definitely wasn't useless. MasterOfLoL gets manamune on nidalee. <.<
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Btw, Sona + Mf is extremely hilarious. Especially when they are grouped at baron.
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I think revive pantheon is the new fotm. I've been seeing that a lot (not just cuz I run it too >_>).
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On September 27 2010 06:28 ProV1 wrote:Show nested quote +On September 27 2010 06:13 UniversalSnip wrote: Manamune used to be really nice. No idea why they nerfed it into trash It gave too much damage for it's cost. But now it gives waaaay too little damage for its cost. If they had only increased the cost or only reduced the damage, it might have been fine on a select few champs still, but now...
Has anyone found a champ/build yet where Shurelia's Reverie is good? I can only imagine it on support/tank because of the stats it gives, but I haven't seen anyone use it well yet.
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Havent seen Shurelia's Reverie =/
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On September 27 2010 06:36 spinesheath wrote:Show nested quote +On September 27 2010 06:28 ProV1 wrote:On September 27 2010 06:13 UniversalSnip wrote: Manamune used to be really nice. No idea why they nerfed it into trash It gave too much damage for it's cost. But now it gives waaaay too little damage for its cost. If they had only increased the cost or only reduced the damage, it might have been fine on a select few champs still, but now... Has anyone found a champ/build yet where Shurelia's Reverie is good? I can only imagine it on support/tank because of the stats it gives, but I haven't seen anyone use it well yet.
Meh, It's not too bad on Sona (or any support champ really) but I find it's active to be extremely lack luster, I would much prefer one with a longer duration and less burst increase. That being said, I think it's a fine item with amazing stats and I don't think it would be bad (doesn't mean I think its good) on someone like Ashe if she elects to open philo-stone.
Singed is another who could probably benefit from it since he can use the burst speed to help initiate and toss someone.
Garen could definitely benefit from the active though I think it would be a little too expensive on him.
Brolaf could probably make excellent use of it as he directly benefits from all of those stats and can increase his damage by a portion of his max health.
Edit: to the poster above me; here are the stats:
Shurelya's Reverie +330 Health +25 Health Regen per 5 sec +12 Mana Regen per 5 sec UNIQUE Passive: Reduces ability cooldowns by 15% UNIQUE Active: Nearby champions gain 40% movement speed for 2 seconds (60 second cooldown)
2200 gold builds from philo-stone and Kindlegem
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2200 gold for a 2-second ghost is really hard to justify.
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On September 27 2010 06:50 Southlight wrote: 2200 gold for a 2-second ghost is really hard to justify.
But...but...you also get 200 health! That's...almost 530 cash-worth!
Yes, I don't get the point of this item.
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I definitely think that Reverie is not good on Ashe. It doesn't fit into the GB/B build (you could skip the CDR from runes/masteries, but you cannot compensate for the 2200 gold with runes/masteries), and IE/LW Ashe doesn't need most of the stats because she should be autoattacking instead of Volleying. HP isn't that great on Ashe either, you want Armor/MRes for survivability, and just pick up the HP from Red Elix and Veil usually. The active is ok-ish on Ashe I guess, but it's better on support/tank.
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