i wish i wasnt so ass at it though lol, seems the general population has improved
i gotta get better at dodging shit now ><
Forum Index > General Games |
SaetZero
United States855 Posts
i wish i wasnt so ass at it though lol, seems the general population has improved i gotta get better at dodging shit now >< | ||
KillerSOS
United States4207 Posts
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Laids
United Kingdom596 Posts
I really don't understand why more people in NA don't play, damn shame for the people that do. | ||
KillerSOS
United States4207 Posts
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SaetZero
United States855 Posts
usa server ping = 15, eu server = 85 :D | ||
Wes2000
United States45 Posts
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IMABUNNEH
United Kingdom1062 Posts
On April 26 2011 09:34 Wes2000 wrote: I love this game, I wish I had more people to play 2s with though. Add me ingame IMABUNNEH ... I'm always up for some fun or more "serious" play ![]() | ||
KillerSOS
United States4207 Posts
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Traveler
United States451 Posts
On April 26 2011 10:38 KillerSOS wrote: 2s isn't much fun IMO, its too cheesy I agree, 3v3 is much more fun, (and obviously the balanced matchup). SMM though is slowly killing me. | ||
Laids
United Kingdom596 Posts
/roll face /get Grade 25 | ||
TheArtOfFugue
Canada187 Posts
![]() Seriously you'll be glad you tried it out. And there's a TL clan up ![]() | ||
Traveler
United States451 Posts
On April 28 2011 22:07 Laids wrote: I seriously can't believe Seekers haven't been nerfed yet, its like S5 DK's in WoW /roll face /get Grade 25 It isn't seekers themselves that are the problem, it is the synergy that two of them have together... Basically the aoe effects and stuns that they have work perfectly with the other person doing another ability. For instance; one seeker spaces through a guy, the other fire arrows him while he is stunned and then spaces through another guy, while the first seeker throws his Q at the guy that got fire arrowed and then fire arrows the guy that the second seeker just stunned... You can chain together huge combos of double seeker abilities to devastating effect. I watched a seeker x2/pomp team versus sk two days ago, and although they lost to sk, they still gave them an excellent run for their money and heck, they made it to the finals to vs SK... | ||
whoso
Germany523 Posts
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Traveler
United States451 Posts
On April 29 2011 19:07 whoso wrote: well there actually was a hotfix yesterday with nerfs to both seeker and reaver, the two bloodlines many people complained about recently. we'll have to see how much of an impact those changes have. Thank god there was a fix to reaver, he had more "in's" than I had outs as an astro. But I hope the fixes to seeker weren't so much nerfs as changes in how their abilities work. Edit: Looks like the changes weren't drastic, still ok with them though, fairly happy about the damage nerf to reaver's space... that thing did way too much too easily, especially since the reaver can get in a free attack immediately after if they held m1 in the air. | ||
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RyanRushia
United States2748 Posts
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Disciple7
United States198 Posts
I just started playing not too long ago and I consider myself pretty decent, I think the people I'm playing with are holding my grade (9) back x_x. If anyone would like to play more competitively with me, PM Disciple77, maining inhibitor right now, have no unlocks =P. | ||
DrN0
United Kingdom184 Posts
Oh and the key to the game is knowing your character's strength and how to work with them and to recognise what the enemy is doing. For example if you see the harbinger start to charge that huge nuke of his, you can easily capitalise with either reflection, or just jump on his face. This will give you an oppurtunity to do some follow up damage. And make sure you pay attention to the little text around the characters skills, The igniter (IMO the best ranged carry, due to his ability to dodge more attacks, whilst still packing a punch) relies solely upon using ignite stacks. Basic strategy is to wait for initiation stand back and hit a RMB the target you hit is now your bitch, use LMB to maintain ignite and Q for some stun. Whilst defending yourself with SPACE, E and R. Works very well. | ||
Disciple7
United States198 Posts
On May 06 2011 06:29 DrN0 wrote: The only problem with the design is the fact there doesnt seem much more depth to what you can do, its a lot of fun and there is a lot of strategy, but from what I have played which is a lot, its more if you can hit your skillshots then strategy. Assuming you have a decent team. Oh and the key to the game is knowing your character's strength and how to work with them and to recognise what the enemy is doing. For example if you see the harbinger start to charge that huge nuke of his, you can easily capitalise with either reflection, or just jump on his face. This will give you an oppurtunity to do some follow up damage. And make sure you pay attention to the little text around the characters skills, The igniter (IMO the best ranged carry, due to his ability to dodge more attacks, whilst still packing a punch) relies solely upon using ignite stacks. Basic strategy is to wait for initiation stand back and hit a RMB the target you hit is now your bitch, use LMB to maintain ignite and Q for some stun. Whilst defending yourself with SPACE, E and R. Works very well. Everything you're talking about is individual. Everything gets much more in-depth and complex when you factor in backlining, support, bloodline synergies, spikes, stunning 1 person while killing another. This game has a huge skill ceiling. | ||
Wiidy
11 Posts
Give it a go ![]() | ||
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