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Regarding Vanguards and various powers:
When discussing something like this, it should go without saying that people are talking about the most efficient style of play possible. Shockwave is really never the most efficient use of a cooldown, because with all the time you spent worrying about dropping them to health with your teammates, you might as well be charging and shooting them in the face. Saving cooldowns for charge helps you kill faster, as well as stay alive longer due to the shield boost you get. Even on insanity, the Vanguard is not meant to be hiding behind cover most of the battle.
As for the ammo powers, what seems to work best is Squad Cryo, and Inferno for yourself. Use Cryo for your squad (with SMGs it's very effective), and then override it for your own weapon. Inferno splashes the burning to other enemies (who sit there and try to put the fire out rather than shooting you), adding even more crowd control. With this setup (and maxed charge/passive) you don't even need to ever worry about a bonus power. Points in pull are useful for setting up warp explosions on enemies you can't reach, and also on husks once their armor is down.
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United States4471 Posts
On March 26 2010 02:46 Durak wrote: * Don't rely on this, not entirely sure * I think you can change class from your ME1 save at the start of ME2. The only things that have an effect are your plot choices.
I can confirm this. Details can be found at this link:
http://masseffect.wikia.com/wiki/Save_File_Transfer
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On March 26 2010 03:36 XaI)CyRiC wrote:Show nested quote +On March 26 2010 00:13 Durak wrote:You don't have to do any waiting. You can shoot their shoots off fairly instantly with your SMG or if you're lazy, use Miranda to nuke it. Miranda+Mordin also strip off armor instantly with double nukes. The point is to use your teams abilities to complement your own.
If I understand you correctly, you're basically saying that Shockwave is still good in Hardcore/Insanity because the SMG/teammates' abilities can strip off their shield/barrier/armor pretty quickly. That's a perfectly fair assessment, but I think many players prefer to have an ability that works even when enemies have barriers/shields/armor still on so there can be constant usage. Reave is very popular for this reason, as it can be used to take down barriers and armor very quickly, which can supplement your teammates' abilities, or allow you to not have to depend on a teammate to do so, allowing for more flexibility in picking teammates. Also, personally, I prefer Pull Field to Shockwave for enemies who have had their shields/barriers/armor stripped away. It's great CC, leaves enemies in a very vulnerable/easy-to-target state in which they take additional damage from attacks, and allows for synergy with warp for warp explosions. I love using Area Overload on clumps of enemies to first strip away their shields and overheat their weapons, using Pull Field to put them all in the air, and then using Unstable Warp to blow them all up. It's a beautiful thing I tell you 
There I was just replying that shockwave is still useful against enemies that have whatever defense. I don't think that it's optimal against them, as obviously it can't even hurt them on its own, but it's still useful.
My main point for saying that shockwave is a fine choice in harder difficulties is that the hardest parts are where you are swarmed.The core principle of the game is that you heal rapidly if you're behind cover for a short period of time and that you die quickly if out in the open. This makes it so flanking/swarming is the only real danger to your life if you want to play carefully.
My rational for shockwave being useful is that the units who swarm you at difficult parts in the game are without defense or have less of it. For example, the husks(haven't played for a while so don't remember name) in the main plot. There are tons of them and they have no defense, very suitable for shockwave ownage. Shockwave has a huge range, big spread, goes through cover, and knocks them into the air (instant kill since they normally spawn near edges), and quickly recharges. It's a super safe and easy way to play.
Edit:On March 26 2010 03:38 QibingZero wrote:Even on insanity, the Vanguard is not meant to be hiding behind cover most of the battle.
I agree that this is true. Charge is obviously meant to force a certain playstyle. However, I think my method is just as viable. For the record, I found it to be more fun on Insanity to go krogon shotgun+charge. 
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husks all have armor at hardcore difficulty, and probably have even more defense in insanity so no, shockwave doesn't really help
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You blast them once with Mordin's AoE fire or whatever and it's all instantly gone. :S I suppose my argument doesn't support my technique as better than other options, but the game was ridiculously easy for me. I don't even remember it that well
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"I, ah, didn't think you'd feel like sparring, Shepard." "What if we skipped right to the tiebreaker? We could test your reach…and my flexibility."
I laughed so much at this. Though I was disappointed at the lack of female options for female Shepard. I mean, Tali said she'd love to "link suits with me" if there was a way to do it, Samara is too busy being a Justicar, her daughter kills me, Miranda and Jack are straight... There's Kelly, but on my first playthrough, I didn't know you + Show Spoiler +had to be ready to go through the Omega 4 relay after the Collectors raid your ship, otherwise she'd die . That was kinda unfair.
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On March 26 2010 05:00 Durak wrote:You blast them once with Mordin's AoE fire or whatever and it's all instantly gone. :S I suppose my argument doesn't support my technique as better than other options, but the game was ridiculously easy for me. I don't even remember it that well 
you really must not have been playing on hardcore because i'm 99.9999% sure one incinerate (definitely not the aoe version) will take away all armor
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On March 26 2010 05:30 Fumi wrote:"I, ah, didn't think you'd feel like sparring, Shepard." "What if we skipped right to the tiebreaker? We could test your reach…and my flexibility." I laughed so much at this. Though I was disappointed at the lack of female options for female Shepard. I mean, Tali said she'd love to "link suits with me" if there was a way to do it, Samara is too busy being a Justicar, her daughter kills me, Miranda and Jack are straight... There's Kelly, but on my first playthrough, I didn't know you + Show Spoiler +had to be ready to go through the Omega 4 relay after the Collectors raid your ship, otherwise she'd die . That was kinda unfair.
Yeah, but to be fair there's still 3 female, (counting asari at least), romantic options for a female Shepard. I don't think you can have a gay male shep though. So you can still be a lesbian... lol.
But yeah I <3 Garrus. He is awesome.
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On March 26 2010 05:42 KOFgokuon wrote:Show nested quote +On March 26 2010 05:00 Durak wrote:You blast them once with Mordin's AoE fire or whatever and it's all instantly gone. :S I suppose my argument doesn't support my technique as better than other options, but the game was ridiculously easy for me. I don't even remember it that well  you really must not have been playing on hardcore because i'm 99.9999% sure one incinerate (definitely not the aoe version) will take away all armor
I was playing on the second hardest difficulty, whatever it's called. It probably wasn't one incinerate, but a combination of both allies abilities. The idea is that in one volley of abilities you can clear out a close wave, and then in a few seconds, you can use them all again.
This is besides the point though. I'm not really concerned with convincing people that shockwave is the best move in the game. I played through the second hardest difficulty, the game was easy, and I primarily used shockwave+SMG. I just wanted to add that in my experience, shockwave definitely wasn't useless. If you want to check out my save, shoot me a PM.
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On March 26 2010 09:14 Haemonculus wrote:Show nested quote +On March 26 2010 05:30 Fumi wrote:"I, ah, didn't think you'd feel like sparring, Shepard." "What if we skipped right to the tiebreaker? We could test your reach…and my flexibility." I laughed so much at this. Though I was disappointed at the lack of female options for female Shepard. I mean, Tali said she'd love to "link suits with me" if there was a way to do it, Samara is too busy being a Justicar, her daughter kills me, Miranda and Jack are straight... There's Kelly, but on my first playthrough, I didn't know you + Show Spoiler +had to be ready to go through the Omega 4 relay after the Collectors raid your ship, otherwise she'd die . That was kinda unfair. Yeah, but to be fair there's still 3 female, (counting asari at least), romantic options for a female Shepard. I don't think you can have a gay male shep though. So you can still be a lesbian... lol. But yeah I <3 Garrus. He is awesome.
I think male Shepard can be paired up with Mordin. So it's the same as female Shepard when it comes to gay relationships, except there's no gay characters rejecting you for a reason of their own. I hope ME3 has some nicer options.
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I tried the new hovercraft DLC.... although it was much more fun to drive than the mako for about 15 seconds, I quickly realized that the missions are pretty stale.
The thing is so flimsy (playing hardcore) that the easiest way to kill enemies is to just sit outside their range and pummel them with homing missiles. If you get too close you can have fun dodging their shots while shooting, but for some reason I keep taking damage even though sometimes I can't see myself getting hit. It gets really boring really fast, and after two missions I was back to doing the old missions because I missed all the mass effect abilities.
I'm playing through as an Adept after beating it as a vanguard, and it's much more fun for me now.
I didn't get vanguard. I had a really hard time with the charge+shotgun+melee+runforcover playstyle because it just kept getting me killed. I felt like I spent half of my playtime watching the loading screen. Maybe I'm just not good enough at FPS. I'm having more fun with pull+heavy throw 
I haven't tried the arc projector yet, doing grunts mission next and saving my heavy weapon ammunition for the thresher maw. New character coming out in a few weeks.
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On March 26 2010 22:42 Neverborn wrote: I haven't tried the arc projector yet, doing grunts mission next and saving my heavy weapon ammunition for the thresher maw. New character coming out in a few weeks. I *love* the arc projector. It's not the best for taking down a single big baddie, but tears synthetic enemies apart, and seems to apply overload conditions to some objects. For example, shoot a flamethrower guy with the arc projector, and he'll detonate as if you used overload. Very fun.
Also great for nomming up those big mech shields. Those guys are jerks, and the lightning bolt seems to eat their shields up and even stun them for a half second.
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The only reason I played this game is so I can bed the sexy chick.
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Vanguard with charge, Thane, and Grunt FTW!
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Funny, but not close to what Blizzard did and does every year.
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Anyone check out Stolen Memory yet
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