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Mass Effect 2 - Page 29

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Shockk
Profile Blog Joined July 2010
Germany2269 Posts
February 18 2012 11:12 GMT
#561
Alright. My Adept is lvl 18 now, and fights have become a bit more doable with Heavy Warp and Heavy Singularity. But the controls and the squad AI still piss me off big time; I usually decrease the difficulty outright when I see Heavy Mechs or bosses since I'm in no mood to repeat long fights just because my squad mates suicided again or because I died thanks to pressing Space once too often.

I really hope that the controls won't be as console-inspired in ME3 as they're in ME2. It really shows what platform this game was developed for.
Newbistic
Profile Blog Joined August 2006
China2912 Posts
February 18 2012 11:38 GMT
#562
On February 18 2012 20:12 Shockk wrote:
Alright. My Adept is lvl 18 now, and fights have become a bit more doable with Heavy Warp and Heavy Singularity. But the controls and the squad AI still piss me off big time; I usually decrease the difficulty outright when I see Heavy Mechs or bosses since I'm in no mood to repeat long fights just because my squad mates suicided again or because I died thanks to pressing Space once too often.

I really hope that the controls won't be as console-inspired in ME3 as they're in ME2. It really shows what platform this game was developed for.


ME2 is like a lot of BioWare games, it starts off somewhat difficult then becomes easier as time goes on. But it's still not that difficult a game even on the harder two difficulties. If you're dying a lot it's most likely not due to the controls or the AI.
Logic is Overrated
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
February 18 2012 11:41 GMT
#563
I wanted to finish one of my saves to transfer into ME3, so I've been using a trainer and machine gunning everything with the Cain heavy weapon. It's a blast
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Latham
Profile Blog Joined May 2007
9581 Posts
February 18 2012 11:52 GMT
#564
On February 18 2012 20:41 Telcontar wrote:
I wanted to finish one of my saves to transfer into ME3, so I've been using a trainer and machine gunning everything with the Cain heavy weapon. It's a blast


I just use the Gibbeds ME2 Save Editor and change my shephard's class every mission. One I play as Soldier, the next as Sentinel and another as Infiltrator. It's actually pretty fun.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
February 18 2012 12:00 GMT
#565
On February 18 2012 20:52 Latham wrote:
Show nested quote +
On February 18 2012 20:41 Telcontar wrote:
I wanted to finish one of my saves to transfer into ME3, so I've been using a trainer and machine gunning everything with the Cain heavy weapon. It's a blast


I just use the Gibbeds ME2 Save Editor and change my shephard's class every mission. One I play as Soldier, the next as Sentinel and another as Infiltrator. It's actually pretty fun.

Careful with how much you edit with the program though. It might corrupt your save file, unless you don't intend to transfer it over to ME3, then it's fine I guess.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
February 18 2012 12:02 GMT
#566
On February 18 2012 20:38 Newbistic wrote:
Show nested quote +
On February 18 2012 20:12 Shockk wrote:
Alright. My Adept is lvl 18 now, and fights have become a bit more doable with Heavy Warp and Heavy Singularity. But the controls and the squad AI still piss me off big time; I usually decrease the difficulty outright when I see Heavy Mechs or bosses since I'm in no mood to repeat long fights just because my squad mates suicided again or because I died thanks to pressing Space once too often.

I really hope that the controls won't be as console-inspired in ME3 as they're in ME2. It really shows what platform this game was developed for.


ME2 is like a lot of BioWare games, it starts off somewhat difficult then becomes easier as time goes on. But it's still not that difficult a game even on the harder two difficulties. If you're dying a lot it's most likely not due to the controls or the AI.


Try to post without thinly veiled insults, thanks.
Newbistic
Profile Blog Joined August 2006
China2912 Posts
February 18 2012 12:15 GMT
#567
On February 18 2012 21:02 Shockk wrote:
Show nested quote +
On February 18 2012 20:38 Newbistic wrote:
On February 18 2012 20:12 Shockk wrote:
Alright. My Adept is lvl 18 now, and fights have become a bit more doable with Heavy Warp and Heavy Singularity. But the controls and the squad AI still piss me off big time; I usually decrease the difficulty outright when I see Heavy Mechs or bosses since I'm in no mood to repeat long fights just because my squad mates suicided again or because I died thanks to pressing Space once too often.

I really hope that the controls won't be as console-inspired in ME3 as they're in ME2. It really shows what platform this game was developed for.


ME2 is like a lot of BioWare games, it starts off somewhat difficult then becomes easier as time goes on. But it's still not that difficult a game even on the harder two difficulties. If you're dying a lot it's most likely not due to the controls or the AI.


Try to post without thinly veiled insults, thanks.


I didn't mean it as an insult, I apologize if you take it as such. I'm merely pointing out that a lot of the issues you're blaming the game for aren't necessarily the game's fault. As an FPS player with only average aim I had no trouble beating the game on the higher difficulties.

If you want tips, always aim for the head since it does bonus damage. Also, don't lead your shots. Although the bullets look like they take time to travel they're actually all hitscan. Hopefully that helps.
Logic is Overrated
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
February 18 2012 12:28 GMT
#568
On February 18 2012 21:15 Newbistic wrote:
Show nested quote +
On February 18 2012 21:02 Shockk wrote:
On February 18 2012 20:38 Newbistic wrote:
On February 18 2012 20:12 Shockk wrote:
Alright. My Adept is lvl 18 now, and fights have become a bit more doable with Heavy Warp and Heavy Singularity. But the controls and the squad AI still piss me off big time; I usually decrease the difficulty outright when I see Heavy Mechs or bosses since I'm in no mood to repeat long fights just because my squad mates suicided again or because I died thanks to pressing Space once too often.

I really hope that the controls won't be as console-inspired in ME3 as they're in ME2. It really shows what platform this game was developed for.


ME2 is like a lot of BioWare games, it starts off somewhat difficult then becomes easier as time goes on. But it's still not that difficult a game even on the harder two difficulties. If you're dying a lot it's most likely not due to the controls or the AI.


Try to post without thinly veiled insults, thanks.


I didn't mean it as an insult, I apologize if you take it as such. I'm merely pointing out that a lot of the issues you're blaming the game for aren't necessarily the game's fault. As an FPS player with only average aim I had no trouble beating the game on the higher difficulties.

If you want tips, always aim for the head since it does bonus damage. Also, don't lead your shots. Although the bullets look like they take time to travel they're actually all hitscan. Hopefully that helps.


Oh, really? Thanks for the hint to aim for the head! I always thought shooting them in the thumb caused the most damage.

The game isn't difficult per se, it's just horribly frustrating to properly execute everything on the higher difficulties. Unless I manually order my squad mates to stay behind every time I move a few meters, they'll get themselves killed instantly. A single button (Space) controlling most actions means a single wrong click can lead to repeating a five minute fight because I didn't take cover for no apparant reason. And annoying things like 3-second long animations after some attacks preventing me from moving or taking cover doesn't help either.

True difficulty stems from actually requiring aiming or cooldown management, using terrain advantages and squad interaction. A good part of ME2's difficulty comes from having to deal with sub-par game mechanics.

The bottom line of my first playthrough on Normal with a Soldier was that ME2 was probably one of the best games I've ever played; flashy graphics, neat combat, amazing story. Had I started with the Adept on Hardcore as I'm doing right now, I'd probably summed it up with less kind words. It's still a wonderful game, but the combat part of it all is much less fun the harder you tune it.
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
Last Edited: 2012-02-18 12:42:30
February 18 2012 12:40 GMT
#569
Playing through insanity with Vanguard right now. I die a lot cuz of my reckless playstyle but its so much fun. I like the tactical battles on higher difficulties. The challenge has made it a lot more fun than it was when i played on veteran dificulty. Just needs some time to adjust. After a while most enemies can be dealt with.

Heavy mechs and bosses can be dealt with by staying in cover and moving at the right time. Mechs always shoot their machine gun salve, then short pause and then 2 rockets. Wait out those two attacks end then either move to a different cover to gain distance or shoot untill the mech starts with his machine gun again. You can also get a few shots off between the machine gun and the rockets if you are feeling safe.
For his shields use disruptor ammo and overload and shoot with SMGs. For his Armor use warp and incendiary ammo and shoot with heavy pistols.


Most bosses are the same. Get rid of the minions when u see a break in the fire, don't let anyone get close and then just deal with the boss alone.

I need to find a decent way to deal with husks + Scions though. They are a huge pain in the ass in combination. Most weapons seem inefficient. Need to test all those different heavy weapons i guess.
www.twitch.tv/antigrav1ty
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
Last Edited: 2012-02-18 13:04:11
February 18 2012 12:57 GMT
#570
On February 18 2012 21:40 AntiGrav1ty wrote:
I need to find a decent way to deal with husks + Scions though. They are a huge pain in the ass in combination. Most weapons seem inefficient. Need to test all those different heavy weapons i guess.

The trick for husks is to instagib them once you bring down your defences. This can be done by shooting at the legs, Using biotic power that send them flying (Singularity and Mass Pull of Mass Throw comes to mind, Shockwave also works). Also Cyroblast and Incendiary Blast works well. The later is also extremely useful in stripping the husk defenses, so bring Mordin along. I don't have much experience with Grunt vs husks, but when he charges he also seem to instagib them.
Scions are a pain in the ass, so you will have to kite them and keep distance from them. When possible, reserve a Cain shot for them. There is a feature/bug that scions cant hit you if you duck in some corner. As for weapons and powers, the best results come from sniper rifles (especially the Widow), Incendiary Blast and Warp.
FYI there is a bug with stasis that allows you to do insane amounts of damage once the stasis runs out, so get close to the enemy in stasis and blast his ass once he's out.
EDIT: Saw that you playing as a Vanguard. If you got Claymore, just charge str8 into the Scions with Incendiary Ammo and use Claymore's reload trick (Hold the fire bottom, and while the Claymore reloads press the Melee bottom. Cuts the reload time in about half once done right). There is a close range attack that the Scions do, but they kinda charge it so you will have to see it and back off. Once they did attack and do no damage, charge again into them.
If you don't have Claymore, rely on squadmate powers and kite it from distance and shoot it with Heavy Pistol.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
February 18 2012 13:39 GMT
#571
Yeah, i was kinda removing armor with whatever i can and then either pull or shoot the legs so they get severed. Still takes too long tho. Might try cryo blast and cryo ammo. Scions on their own are pretty weak. Just running from those husks while several scions are firing their shockwave is kinda annoying.
www.twitch.tv/antigrav1ty
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
February 18 2012 14:02 GMT
#572
On February 18 2012 22:39 AntiGrav1ty wrote:
Yeah, i was kinda removing armor with whatever i can and then either pull or shoot the legs so they get severed. Still takes too long tho. Might try cryo blast and cryo ammo. Scions on their own are pretty weak. Just running from those husks while several scions are firing their shockwave is kinda annoying.

Most of the Scion+Husk encounters you can isolate the husks from the Scions.
There are only two encounters you can't: At the end of Horizon with the 2 Scions in the center and in Suicide Mission in the biotic bubble section. Both of those encounters I just Cain them because they are extremely tough. Without Cain, in Horizon run in circles as far away as possible from the Scions, focus fire them individually while avoiding the husks. In Suicide Mission just focus fire the Scion while avoiding abominations and husks and hope he doesn't kill you before you kill him.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Fiend13
Profile Joined September 2010
Germany140 Posts
Last Edited: 2012-02-18 14:09:39
February 18 2012 14:07 GMT
#573
On February 18 2012 21:15 Newbistic wrote:
Show nested quote +
On February 18 2012 21:02 Shockk wrote:
On February 18 2012 20:38 Newbistic wrote:
On February 18 2012 20:12 Shockk wrote:
Alright. My Adept is lvl 18 now, and fights have become a bit more doable with Heavy Warp and Heavy Singularity. But the controls and the squad AI still piss me off big time; I usually decrease the difficulty outright when I see Heavy Mechs or bosses since I'm in no mood to repeat long fights just because my squad mates suicided again or because I died thanks to pressing Space once too often.

I really hope that the controls won't be as console-inspired in ME3 as they're in ME2. It really shows what platform this game was developed for.


ME2 is like a lot of BioWare games, it starts off somewhat difficult then becomes easier as time goes on. But it's still not that difficult a game even on the harder two difficulties. If you're dying a lot it's most likely not due to the controls or the AI.


Try to post without thinly veiled insults, thanks.


I didn't mean it as an insult, I apologize if you take it as such. I'm merely pointing out that a lot of the issues you're blaming the game for aren't necessarily the game's fault. As an FPS player with only average aim I had no trouble beating the game on the higher difficulties.

If you want tips, always aim for the head since it does bonus damage. Also, don't lead your shots. Although the bullets look like they take time to travel they're actually all hitscan. Hopefully that helps.


There's a giant difference between every other class and adept on Insanity. While the former truly are easy, adept is really tough, especially in the beginning.
Using healthy henchmen like Zaeed and the Krogan should help a bunch though.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
February 18 2012 14:23 GMT
#574
I wish the game had it so that your squadmates need a clear line of sight of their targets in order for their powers hit true. The instantaneous effect that only requires your vision of the target is quite overpowered. It makes ordering your squadmates around the battlefield less crucial and pretty trivial. It certainly would've made the game more challenging. ME3 seems to have the same mechanics which is a slight disappointment.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
happyft
Profile Blog Joined December 2010
United States470 Posts
April 11 2012 03:41 GMT
#575
Just wanted to say, I beat the freaking N7 smuggling bonus side quest at lvl 8 sentinel on insanity (the one where you've got 3 heavy mechs with minimal to moderate cover). Took me 2 hours, and I didn't use any exploits nor did I use the shuttle for cover (which in retrospect would've made things a LOT easier). I feel like I just beat the game.

+ Show Spoiler [How I did it] +
Open up on first mech immediately with 4x overloads + 3-4 clips of smg. You should have its shields down with this by the time it reaches the second rock cover or you won't be able to kill it before it reaches your cover. Then immediately use 6 shots of your grenade launcher to its head + warp to take out its armor, then concussive to stun and finish it. Repeat for the second mech which should already be firing on your teammates. (Repeatedly order them to stay under cover or they will just stand around without cover and die to the mechs). Again, time is of the essence, because you need to kill this second mech before the third mech gets within the range where its rockets are nearly undodgeable. Once you kill off the second mech, suicide rush leapfrog to the overturned rover a little to your left. You should be able to kite/flank it.

The hardest part of executing all of this is putting out enough dps on each mech before each mech reaches you, which is insanely hard. If you get hit by a rocket at any point, you lose because of the time lost. If you miss any grenade shot or take too much damage too quickly and have to wait for shield recovery, you lose.
Zorkmid
Profile Joined November 2008
4410 Posts
April 17 2012 18:56 GMT
#576
If I import my ME1 Sheppard, can I change difficulty/class ?

iamperfection
Profile Blog Joined February 2011
United States9646 Posts
April 17 2012 18:58 GMT
#577
On April 18 2012 03:56 Zorkmid wrote:
If I import my ME1 Sheppard, can I change difficulty/class ?


Yes you change difficulty anytime and the class at the beggining of the game
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
Zorkmid
Profile Joined November 2008
4410 Posts
April 17 2012 19:18 GMT
#578
On April 18 2012 03:58 iamperfection wrote:
Show nested quote +
On April 18 2012 03:56 Zorkmid wrote:
If I import my ME1 Sheppard, can I change difficulty/class ?


Yes you change difficulty anytime and the class at the beggining of the game


At the end of ME1, I wanted to up the difficulty but it wouldn't let me.
iamperfection
Profile Blog Joined February 2011
United States9646 Posts
April 18 2012 15:50 GMT
#579
On April 18 2012 04:18 Zorkmid wrote:
Show nested quote +
On April 18 2012 03:58 iamperfection wrote:
On April 18 2012 03:56 Zorkmid wrote:
If I import my ME1 Sheppard, can I change difficulty/class ?


Yes you change difficulty anytime and the class at the beggining of the game


At the end of ME1, I wanted to up the difficulty but it wouldn't let me.


I thought you were talking about mass effect 2. I dont remember about 1.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
April 18 2012 22:09 GMT
#580
mass effect 2, sadly to always be better than mass effect 3
FoTG fighting!
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