• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:17
CEST 01:17
KST 08:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
25 Years Since Brood War Patch 1.08 (Spoiler) ASL21 Winner's Interview vespene.gg — BW replays in browser [ASL21] Finals Preview: Two Legacies UA StarCraft: Mawin (T) vs hanniGan (P) Showmatch
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1371 users

Mass Effect 2 - Page 21

Forum Index > General Games
Post a Reply
Prev 1 19 20 21 22 23 29 Next All
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
March 24 2010 17:36 GMT
#401
On March 25 2010 02:11 XaI)CyRiC wrote:
I just picked the game back up for my 2nd run-through with my Vanguard. I read some guides and watched some videos and realized that I had played the Vanguard totally wrong, i.e. way too passive and not enough Charge. It's actually a lot more challenging, tactical and fun to charge, shotgun, melee, cover, and repeat all over the battlefield. I had tried playing an Infiltrator but I have to admit that sitting back and sniping doesn't hold the same appeal for me as being in the thick of things with a Vanguard. I also just learned about warp explosions. That second run-through can be pretty fun when you miss out on so much the first time


Vanguard is my favorite class by far. Charge, shotty, shockwave, punch punch punch! Melee Krogan to death! That'll teach 'em!

Get barrier as your bonus skill though imho. You seriously need the shield boost if you're going to be charging into the fray constantly. (which you should be doing, cause it's awesome).
I admire your commitment to being *very* oily
Dooba
Profile Blog Joined December 2009
Croatia588 Posts
March 24 2010 17:48 GMT
#402
On March 25 2010 02:11 XaI)CyRiC wrote:

A dumb question: How do you pause the game and bring up the tactical screen and still be able to move the cursor around? I just realized this morning that I've seen videos and the in-game demonstration where the player can pause the game and go around targeting different enemies to set up different attacks for each enemy, but I'm unable to move my cursor around whenever I do the same thing. I suspect that I'm missing something REALLY basic which I could probably figure out while playing after I get off work, but am itching to know now.


You hold down the right mouse button and move around accordingly. You will automaticly pick the target closest to your cursor at that time (even if you might not see it) but you can always let go and check where it is. Also, the game puts small boxes around the characters currently targeted for spells / skills so it's not hard to get used to. Happy gaming!
"Zergs are really stronger. I use to win 60-70%, now it is 40-50. I am switching to civilization 5 for now until any terran can come up with a better tactics."
Durak
Profile Blog Joined January 2008
Canada3685 Posts
March 24 2010 20:00 GMT
#403
The best way to play vanguard is just spam improved shockwave (or whatever the larger spread one is called). Easy win on any difficulty. However, charging can be more fun.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
March 24 2010 20:55 GMT
#404
Ohhhh man so I'm playing around on insane mode as an adept. Crazy hard... I feel like a glass pea-shooter, and everyone and their mother has shields.

Varren with armor, LOL WHY!?!?
I admire your commitment to being *very* oily
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
March 24 2010 22:22 GMT
#405
Shockwave loses a lot of its effectiveness once you hit hardcore and insanity difficulties because all enemies have some form of armor, shield and/or barrier. I think it'll still cause a bit of a stagger, but it's no longer the awesome CC/damage-dealer it is in the lower difficulties. Most guides advise maxing out incendiary ammo for the CC effect the burning gives you plus the improved DoT damage with armor, maxing out charge, maxing out the passive, and maxing out reave as a long-range damage dealer that also wipes out armor and heals you a bit. Your cooldown should be dedicated solely to charging and reave. For those reasons, abilities like fortification and barrier are not recommended because the boosts don't help that much in the higher difficulties, they cause your character to pause, and eat up a cooldown.

Guides:
http://social.bioware.com/forum/1/topic/128/index/1061080
http://social.bioware.com/forum/1/topic/128/index/1457282/1
Moderator
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2010-03-24 22:44:54
March 24 2010 22:43 GMT
#406
On March 25 2010 02:36 Haemonculus wrote:
Show nested quote +
On March 25 2010 02:11 XaI)CyRiC wrote:
I just picked the game back up for my 2nd run-through with my Vanguard. I read some guides and watched some videos and realized that I had played the Vanguard totally wrong, i.e. way too passive and not enough Charge. It's actually a lot more challenging, tactical and fun to charge, shotgun, melee, cover, and repeat all over the battlefield. I had tried playing an Infiltrator but I have to admit that sitting back and sniping doesn't hold the same appeal for me as being in the thick of things with a Vanguard. I also just learned about warp explosions. That second run-through can be pretty fun when you miss out on so much the first time


Vanguard is my favorite class by far. Charge, shotty, shockwave, punch punch punch! Melee Krogan to death! That'll teach 'em!

Get barrier as your bonus skill though imho. You seriously need the shield boost if you're going to be charging into the fray constantly. (which you should be doing, cause it's awesome).


You do not need barier and if you want extra shield Tali's energy transfer is better, it also has an offensive capability and is on half the cooldown. Shockwave also sucks on higher difficulties.

Since charging restores your shields you simply get Heavy Charge and charge the opponent that's furthest from the rest or close to cover. You charge, fire your shotgun, melee, take cover and repeat. Even on insanity in the smaller fights you don't even need to take cover.
You can also reload faster by using a melee attack around 60% into the reload with the claymore shotgun.
I'll call Nada.
Durak
Profile Blog Joined January 2008
Canada3685 Posts
March 24 2010 22:51 GMT
#407
I used exclusively shockwave+smg on the second hardest difficulty and beat it easy. Not sure why everyone is saying it sucks.
KOFgokuon
Profile Blog Joined August 2004
United States14911 Posts
March 25 2010 02:13 GMT
#408
because no one with armor / barrier / shield up will actually bounce from shockwave
it may be easy, but that's more because the game isn't that hard
Durak
Profile Blog Joined January 2008
Canada3685 Posts
Last Edited: 2010-03-25 03:01:30
March 25 2010 02:58 GMT
#409
The easy solution to use your teammates. You can use your SMG to break shields+barriers and have two teammates use abilities to break their armor (+shields if needed). Abilities are so spammable in ME2, especially if you're abusing cover.

You're right, it's a factor of the game being easy, but that's not really relevant in a discussion of different tactics to be used.

Edit: Obviously this is based on my personal playthrough of the second hardest difficulty (whatever it was called, hardcore?). The only challenging parts to the "cover system invincibility" are being swarmed. A quick recharge, splash damage attack completely destroys any flanking+swarming options.
Mindcrime
Profile Joined July 2004
United States6899 Posts
March 25 2010 03:56 GMT
#410
On March 25 2010 07:22 XaI)CyRiC wrote:
Most guides advise maxing out incendiary ammo for the CC effect the burning gives you plus the improved DoT damage with armor, maxing out charge, maxing out the passive, and maxing out reave as a long-range damage dealer that also wipes out armor and heals you a bit. Your cooldown should be dedicated solely to charging and reave. For those reasons, abilities like fortification and barrier are not recommended because the boosts don't help that much in the higher difficulties, they cause your character to pause, and eat up a cooldown.


Incendiary ammo doesn't do DoT against armor. In fact, nothing does. Only health can take DoT. Against armor, barrier, and shields any DoT powers will do all of their damage instantaneously.

But yeah, I agree. There are very few situations in the game where a vanguard would want to use barrier/fortification/geth shield boost. If a vanguard is caught in the open without shields, he's better off just charging again. And Reave will wtfpwn the places in the game where charging isn't awesome.
That wasn't any act of God. That was an act of pure human fuckery.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
March 25 2010 04:34 GMT
#411
Hmmm... so I'm playing around with an adept on insane mode.

What bonus power do you think I should take? I'm torn between the energy drain skill, or reave. Both seem like they'd be useful in different situations o.o;
I admire your commitment to being *very* oily
KOFgokuon
Profile Blog Joined August 2004
United States14911 Posts
Last Edited: 2010-03-25 13:50:16
March 25 2010 13:48 GMT
#412
I think you should get warp ammo
On March 25 2010 11:58 Durak wrote:
The easy solution to use your teammates. You can use your SMG to break shields+barriers and have two teammates use abilities to break their armor (+shields if needed). Abilities are so spammable in ME2, especially if you're abusing cover.

You're right, it's a factor of the game being easy, but that's not really relevant in a discussion of different tactics to be used.

Edit: Obviously this is based on my personal playthrough of the second hardest difficulty (whatever it was called, hardcore?). The only challenging parts to the "cover system invincibility" are being swarmed. A quick recharge, splash damage attack completely destroys any flanking+swarming options.


so what're you supposed to do with your abilities while waiting for their shields to go down? Just spam something else more useful against shields/biotics/armor rather than wait for those all to go down and then use shockwave
Durak
Profile Blog Joined January 2008
Canada3685 Posts
March 25 2010 15:13 GMT
#413
On March 25 2010 22:48 KOFgokuon wrote:
I think you should get warp ammo
Show nested quote +
On March 25 2010 11:58 Durak wrote:
The easy solution to use your teammates. You can use your SMG to break shields+barriers and have two teammates use abilities to break their armor (+shields if needed). Abilities are so spammable in ME2, especially if you're abusing cover.

You're right, it's a factor of the game being easy, but that's not really relevant in a discussion of different tactics to be used.

Edit: Obviously this is based on my personal playthrough of the second hardest difficulty (whatever it was called, hardcore?). The only challenging parts to the "cover system invincibility" are being swarmed. A quick recharge, splash damage attack completely destroys any flanking+swarming options.


so what're you supposed to do with your abilities while waiting for their shields to go down? Just spam something else more useful against shields/biotics/armor rather than wait for those all to go down and then use shockwave

You don't have to do any waiting. You can shoot their shoots off fairly instantly with your SMG or if you're lazy, use Miranda to nuke it. Miranda+Mordin also strip off armor instantly with double nukes. The point is to use your teams abilities to complement your own.
On_Slaught
Profile Joined August 2008
United States12190 Posts
March 25 2010 16:54 GMT
#414
On March 25 2010 13:34 Haemonculus wrote:
Hmmm... so I'm playing around with an adept on insane mode.

What bonus power do you think I should take? I'm torn between the energy drain skill, or reave. Both seem like they'd be useful in different situations o.o;


Reave. It is great at taking down barriers and does massive dmg to health. A very very good ability which I now always put on my main.
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
March 25 2010 16:59 GMT
#415
I love Reave as well. It's an instant cast and does double damage against barriers and armor. Sometimes it'll even cause your target to double over for a nice CC effect.
Moderator
Insane
Profile Blog Joined November 2003
United States4991 Posts
Last Edited: 2010-03-25 17:40:48
March 25 2010 17:40 GMT
#416
(sorry, I just skimmed through the topic, but I was afraid of spoilers so I didn't want to read too closely just in case )

I just got the first Mass Effect last week :D I played through it twice (once paragon once renegade), and downloaded Mass Effect 2 through steam last night when I went to bed.

I've heard conflicting stories about whether it makes a big difference coming from ME1 or just starting a new game in ME2. If I want to play another character that I haven't played through ME1 yet, is it worthwhile going back to ME1 and playing through that first, or would it be fine to start directly in ME2 and I wouldn't miss too much? (I could probably play through ME1 in one day no problem, but it would leave me underlevelled probably... don't know if that would be bad in ME2?)
Durak
Profile Blog Joined January 2008
Canada3685 Posts
Last Edited: 2010-03-25 17:46:48
March 25 2010 17:46 GMT
#417
* Don't rely on this, not entirely sure *
I think you can change class from your ME1 save at the start of ME2. The only things that have an effect are your plot choices.
KOFgokuon
Profile Blog Joined August 2004
United States14911 Posts
March 25 2010 17:55 GMT
#418
If you want to get the maximum benefits from importing a game, you can download save files from masseffectsaves.com or something, you could download save files that makes all sorts of arrays (romance any of the cars, save council or not, kill wrex or not, etc.) and if you want you can also rename the characters using the editor.

If you don't import a character, then the computer automatically makes choices for you, and they kind of suck if I recall right (kill kaidan, kill wrex, save the council). You start out as lvl 5 and with a decent amount of money/resources in ME2 if you import a lvl 60 rich character, but you repick your class when you restart ME2 so that doesn't matter. Even importing a lvl 40 (I can't imagine you were less than than that after your first playthrough) will give you a decent amount of bonuses (couple of levels, some cash, and you got to make your own decisions)
KOFgokuon
Profile Blog Joined August 2004
United States14911 Posts
March 25 2010 17:58 GMT
#419
On March 26 2010 00:13 Durak wrote:
Show nested quote +
On March 25 2010 22:48 KOFgokuon wrote:
I think you should get warp ammo
On March 25 2010 11:58 Durak wrote:
The easy solution to use your teammates. You can use your SMG to break shields+barriers and have two teammates use abilities to break their armor (+shields if needed). Abilities are so spammable in ME2, especially if you're abusing cover.

You're right, it's a factor of the game being easy, but that's not really relevant in a discussion of different tactics to be used.

Edit: Obviously this is based on my personal playthrough of the second hardest difficulty (whatever it was called, hardcore?). The only challenging parts to the "cover system invincibility" are being swarmed. A quick recharge, splash damage attack completely destroys any flanking+swarming options.


so what're you supposed to do with your abilities while waiting for their shields to go down? Just spam something else more useful against shields/biotics/armor rather than wait for those all to go down and then use shockwave

You don't have to do any waiting. You can shoot their shoots off fairly instantly with your SMG or if you're lazy, use Miranda to nuke it. Miranda+Mordin also strip off armor instantly with double nukes. The point is to use your teams abilities to complement your own.


whatever, everyone has a different way to play. i'd rather have an ability that i can use to do damage regardless of armor/biotic/shield level of my enemy that i can use in conjunction with my weapon and my teammates all of the time like reave/warp
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
March 25 2010 18:36 GMT
#420
On March 26 2010 00:13 Durak wrote:You don't have to do any waiting. You can shoot their shoots off fairly instantly with your SMG or if you're lazy, use Miranda to nuke it. Miranda+Mordin also strip off armor instantly with double nukes. The point is to use your teams abilities to complement your own.


If I understand you correctly, you're basically saying that Shockwave is still good in Hardcore/Insanity because the SMG/teammates' abilities can strip off their shield/barrier/armor pretty quickly. That's a perfectly fair assessment, but I think many players prefer to have an ability that works even when enemies have barriers/shields/armor still on so there can be constant usage. Reave is very popular for this reason, as it can be used to take down barriers and armor very quickly, which can supplement your teammates' abilities, or allow you to not have to depend on a teammate to do so, allowing for more flexibility in picking teammates.

Also, personally, I prefer Pull Field to Shockwave for enemies who have had their shields/barriers/armor stripped away. It's great CC, leaves enemies in a very vulnerable/easy-to-target state in which they take additional damage from attacks, and allows for synergy with warp for warp explosions. I love using Area Overload on clumps of enemies to first strip away their shields and overheat their weapons, using Pull Field to put them all in the air, and then using Unstable Warp to blow them all up. It's a beautiful thing I tell you
Moderator
Prev 1 19 20 21 22 23 29 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
19:30
Patches' Patch Clash #7
RotterdaM604
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 604
StarCraft: Brood War
Britney 17257
Artosis 677
Zeus 85
NaDa 32
Dota 2
NeuroSwarm126
League of Legends
JimRising 594
Other Games
gofns14050
summit1g13239
tarik_tv10210
FrodaN4959
Liquid`RaSZi2333
shahzam472
KnowMe327
kaitlyn48
RuFF_SC231
Organizations
Other Games
gamesdonequick1384
BasetradeTV97
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 45
• musti20045 44
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21883
Other Games
• imaqtpie1118
• WagamamaTV382
• Shiphtur319
• Scarra168
• tFFMrPink 11
Upcoming Events
OSC
43m
Universe Titan Cup
11h 43m
Rogue vs Percival
Wardi Open
12h 43m
Monday Night Weeklies
16h 43m
Replay Cast
1d
Kung Fu Cup
1d 11h
GSL
2 days
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
GSL
3 days
Maru vs SHIN
Zoun vs Rogue
[ Show More ]
WardiTV Spring Champion…
3 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
Replay Cast
4 days
Maestros of the Game
4 days
Replay Cast
5 days
RSL Revival
5 days
TBD vs SHIN
TBD vs Rogue
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
6 days
RSL Revival
6 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W8
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

CSCL: Masked Kings S4
Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.