League of Legends - Page 60
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mptj
United States485 Posts
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oberon
United States1320 Posts
Basically, I'm looking for a good 1-on-1 mage character. I'd just buy Ryze, but I have no clue if he holds up at higher levels of summoner/skill. Any advice? --oberon | ||
Southlight
United States11767 Posts
Is a good list that's applicable to the majority of players. Obviously top-tier players will disagree on many of the rankings. | ||
StorkHwaiting
United States3465 Posts
On February 19 2010 10:41 oberon wrote: I'm at 1800+ sword currency thingies now, and wondering if I should pick up a hero so I don't have to rotate every week. I started out with Teemo, and that was kinda meh, then went to Ryze and LOVED him. Now I play Annie, who I like alright, and Morgana otherwise (who I'm not a huge fan of). Basically, I'm looking for a good 1-on-1 mage character. I'd just buy Ryze, but I have no clue if he holds up at higher levels of summoner/skill. Any advice? --oberon Ryze is still very nice at higher levels. He's an amazing nuker. Most nukers aren't really 1v1ers though. If a carry melee or tank lives through your nukes with life, you're most likely dead. Ryze or Veigar are probably your best pure nukers, followed by Zilean or TF. Imo though, TF is the best all around because of his ult/porting abilities, good farming abilities, and low stun cooldown. If you want funkier AP heroes, Shaco is a very good nuker with very good survivability due to his blink stealth. Sion is also a more tanky AP hero that can do a lot of good damage. LoL is cool in that there are a number of hybrid heroes that are a mix of AP and Phys, or can be built as pure AP or pure Phys heroes. | ||
StorkHwaiting
United States3465 Posts
On February 19 2010 04:54 Southlight wrote: Banshee and Merc gives 0 armor, which means you're taking almost full damage from DPS heroes, especially if they have armor reduc/pen. Alistar > all because of his aoe stun, his punt, and the fact that his ult makes him the best tank even without items ![]() So annoying to play against, le sigh. Lol totally agree. Ali is so -___-. All his stats are just immense. He has huge HP even without items. I'm not even sure how much armor/resist his ult gives. But it seems to be as good as a full inventory of the best tanking gear :-S. | ||
Southlight
United States11767 Posts
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oberon
United States1320 Posts
On February 19 2010 11:49 StorkHwaiting wrote: Ryze is still very nice at higher levels. He's an amazing nuker. Most nukers aren't really 1v1ers though. If a carry melee or tank lives through your nukes with life, you're most likely dead. Ryze or Veigar are probably your best pure nukers, followed by Zilean or TF. Imo though, TF is the best all around because of his ult/porting abilities, good farming abilities, and low stun cooldown. If you want funkier AP heroes, Shaco is a very good nuker with very good survivability due to his blink stealth. Sion is also a more tanky AP hero that can do a lot of good damage. LoL is cool in that there are a number of hybrid heroes that are a mix of AP and Phys, or can be built as pure AP or pure Phys heroes. I actually gained new respect for Annie and lost a bit of my love for Ryze in the same game. I was playing Annie, and I've taken to putting points in molten shield whenever possible. When maxed, it's really effective! Even though we were losing and the other team could afford whatever gear they wanted, their Ryze still couldn't kill me with his combo. I think what I was missing about Annie was just how awesome this ability is. --oberon | ||
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TheYango
United States47024 Posts
On February 19 2010 12:11 oberon wrote: I actually gained new respect for Annie and lost a bit of my love for Ryze in the same game. I was playing Annie, and I've taken to putting points in molten shield whenever possible. When maxed, it's really effective! Even though we were losing and the other team could afford whatever gear they wanted, their Ryze still couldn't kill me with his combo. I think what I was missing about Annie was just how awesome this ability is. --oberon Maxing Molten Shield generally isn't a good idea unless they're extremely heavy on melee characters, since it detracts from your nuking power, which essentially drives your worth in the midgame. 1 rank is good, though, because it lets you trigger Pyromania more often, and lets you do the hidden twin stun. Also, unless I'm mistaken, Ryze shouldn't be able to combo off on you alone after you're summoner level 12 anyway, because Rune Prison doesn't stop you from Flashing away. Obviously he can combo off more often than Flash allows you to get away, but if you shouldn't be letting him get that close without your stun proc up anyway. The other relevant thing of course is your item build, seeing as you have plenty of other options to stop something like that from happening (merc treads for example both softens the snare and gives you the same magic resist as rank 3 Molten Shield). I've been trying to get better with Annie myself, though my record with her is pretty crap (admittedly in part due to the fact that I've been doing premades with level 30 friends when I'm level 7). | ||
ZERG_RUSSIAN
10417 Posts
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mptj
United States485 Posts
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Mogwai
United States13274 Posts
so I played and bunch of Pantheon tonight and I'm starting to dig doing boots first with utility tree masteries up to the speed boost (3 perserverence, 1 haste, 4 awareness, 3 meditation, 1 greed, 3 quickness). You start with 391 speed this way which is really nice and liberating from playing the usually slow early game. Meditation is also really all the mana regen you need to be able to judicially chuck spears in the early game. I can't spam like I did in my meki pendant days, but in the long run it seems like going boots -> B. F. Sword gets you up to effective ganking/chasing speed fastest. I see a lot of Pantheons go long sword first, but I think boots will play out better more often as you get 2 extra healing potions and you need boots before B. F. Sword anyway to be an effective ganker/chaser (whereas long sword forces you to go brutalizer which is pretty meh for cost effectiveness compared to BF Swords for doing burst q-w-e/w-e-q damage). | ||
Gao Xi
Hong Kong5178 Posts
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ZERG_RUSSIAN
10417 Posts
On February 19 2010 17:22 Gao Xi wrote: Im seeing tons of Master Yi's recently, it seems that a strong early game allow them to gank very easily. I've been solo queuing the pub games lately and I love seeing a Yi on the other team, it makes me feel like all the burst damage is worth it even when we have no lane pushers rofl. | ||
Kaniol
Poland5551 Posts
On February 19 2010 08:37 Brees wrote: the only thing broke about tf is his ability to farm a lane and then join a teamfight whenever he feels like it. besides that I think he is just a counter to aggressive dumbasses. typical scenario: TF reaches lvl 6 and has upgraded his saph crystal to sheen. one of the side lanes is pushed out way far or engages a fight. TF gates in, double kill. if people werent dumb this would never happen. personally I cant remember the last time ive died to tf gating in because I am always aware of when his ult is up, so you just have to play more cautious with him around really. if he doesnt get mejai stacks he is squishy and goes down before he can do much. Maybe at your ELO. At higher level it is problem with how well his skills synergise and the most annoying thing - BANSHEE DOESN'T STOP GOLD CARD'S STUN!!! Aaarghh, it is soooo frustrating | ||
Southlight
United States11767 Posts
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Flakes
United States3125 Posts
Anyone who makes every member of the other team play more defensively even when you can see him off somewhere doing nothing has to have their power level checked. Right now TF is an auto-ban in competitive matches. | ||
Haemonculus
United States6980 Posts
On February 20 2010 00:45 Flakes wrote: Removing the AOE slow from gold cards might fix the problem, it has been suggested on the irc that banshee's is absorbed by the slow, which is why the stun still hits (similarly, banshee's blocks him from getting vision of you from his ult, but then the slow still hits). Anyone who makes every member of the other team play more defensively even when you can see him off somewhere doing nothing has to have their power level checked. Right now TF is an auto-ban in competitive matches. In my opinion, TF wouldn't be all that bad if they fixed all his glitches! When he fires his ult, not only does it proc banshee's veil, or Sivir's spell shield, but it gets applied anyway. So you get hit with the spell, *and* lose your shield. Same with his gold cards. Early game laning as Sivir vs TF, if I use my shield when he throws his gold card, the shield procs, so I get my mana back, but I still get hit for the damage AND the stun. And then there's times when he throws double gold cards.... or those times when gold cards vanish for no reason. He's a very powerful champ, but if they just fixed his bugs, I wouldn't mind playing vs him nearly as much. | ||
Mogwai
United States13274 Posts
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mptj
United States485 Posts
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Southlight
United States11767 Posts
Is my thought, anyways. Lack of CC would also probably wreck his laning strength, and turn him into more of a one-trick pony, but that one-trick (Gate) is so strong that it'd make him at least balanced. | ||
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