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League of Legends - Page 274

Forum Index > General Games
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Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 04 2010 15:33 GMT
#5461
How does the matchmaking work anyway? I can't recall a single game where my team had positive K/D ratio.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
pokeyAA
Profile Blog Joined February 2004
United States936 Posts
June 04 2010 15:38 GMT
#5462
It sees if you're starting to win games, then laughs and go "nuh uh!" and gives you 2 feeders and an afk.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2010-06-04 15:45:52
June 04 2010 15:42 GMT
#5463
Every player has an Elo rating, which can't be seen at the moment (they mentioned a long while ago you'd be able to see it in ranked matches, which are coming soon). Matchmaking attempts to group people of similar Elo together, in an effort to create games with a 50-50 chance of either team winning.

Early on you're pretty much always going to find games are pretty haywire. That's because up until about 200-300 games your rating fluctuates too much. Or more specifically, at the lower levels most players are very inconsistent. It's kind of like if you were to look at Iccup and look at the level of players from D- to D+, you'd be staring at a pretty wide range of skill, and so if you were to pick 5 random D- -> D+ people and place them in one team, then pick another 5 and place them on the other team, you're probably going to end with lopsided games most of the time. The D+ player is not necessarily going to be that good, the D- player may simply have been unlucky vs smurfs etc. and so on and so forth.

Once you hit a certain, unknown threshold you become much more likely to be grouped up with similar players, or at least players whom are more likely to be consistent.

That doesn't mean you won't have crappy players or playings having a crappy game anyways, but the likelihood just keeps going down as you go up.

On June 05 2010 00:38 pokeyAA wrote:
It sees if you're starting to win games, then laughs and go "nuh uh!" and gives you 2 feeders and an afk.


That too.

^-- with regards to that, though, as with my earlier point, the higher you go the likelihood of getting afkers and leavers tends to drop. Most people who actually reach the level of mediocrity actually care, and so they're far, far less likely to say fuck it I'm out. That doesn't mean they're going to be willing to plough through a rough game anyways, and that doesn't mean you can't get unlucky, but the odds are lower. I played against Chrispy last night and he unfortunately got a 140-win leaver on his team. It was probably the first leaver I've seen in a ranked game in at least a month, and probably far more than that. That's how rare it is for me.
oraoraoraoraoraoraoraora
FlameSworD
Profile Blog Joined December 2009
United States414 Posts
Last Edited: 2010-06-04 16:31:19
June 04 2010 15:58 GMT
#5464
On June 04 2010 00:45 Fruscainte wrote:
I'm looking for a good aggressive Tyranemere build. This is basically how it goes right now.

Regrowth Pendant
Attack Speed Boots
Zeal + Agility Elixir
Agility Cloak (or whatever it's called)
???????


nope get red exlir 5 hppot then beserker then 4 avarice then infiegde
usally go like 12-0 with that once u get infi u can like solo whole team ;/
skyhighftw on iccup
g1rg10
Profile Joined October 2007
Italy186 Posts
June 04 2010 16:01 GMT
#5465
Iirc, someone in EU's top20 gave out a formula to calculate your ELO, though he said it might work only for accounts with a high number of games (like, not <300games).

It was like:
1000+((#wins - #loss - #leaves)*15)

That should give you a number near your actual ELO (when that guy applied it to his numbers, it was like 2020 and his ELO was 2026 iirc).
At that time, it made sense to me cause i was almost at +60wins which would've put me somewhere near top500 (cutoff being at 1925, +60=1900) and I had been playing with the latter names of the list for a while...

then i went into a slump going like 3-20 in the next games, and haven't really played that much since.
GTR
Profile Blog Joined September 2004
51497 Posts
June 04 2010 16:11 GMT
#5466
i've been playing ashe lately and i'm having trouble hitting my huge arrows. should i just guess what way they will run instead of aiming directly at them? or am i just supposed to be right at their face and shoot at them.
Commentator
Soloside
Profile Joined May 2010
United States1238 Posts
June 04 2010 16:15 GMT
#5467
On June 05 2010 01:11 GTR wrote:
i've been playing ashe lately and i'm having trouble hitting my huge arrows. should i just guess what way they will run instead of aiming directly at them? or am i just supposed to be right at their face and shoot at them.


You have to anticipate where they're going to be when the arrow hits. that's going to come in time once you get use to her arrow speed. I wouldn't suggest slamming an arrow in their face because the stun time will be .5-1 second, rather than the full 3 seconds from maximum distance.
LoL: Taylor Swift | King Kayle
Sha[DoW]
Profile Joined June 2009
Canada110 Posts
June 04 2010 16:15 GMT
#5468
Well, I'm not great, but I find that I usually just try and predict their movements (or shoot right in their face, but if they have cleanse or something like that, you'll probably die). Another Ashe related question: What summoner spells work good with Ashe, I've been using Ghost and Clarity.
Some people are like slinkies, completely useless, but they bring a smile to your face when you shove them down the stairs.
eaT_Mi_Lquid
Profile Blog Joined March 2010
Germany509 Posts
June 04 2010 16:16 GMT
#5469
On June 05 2010 01:01 g1rg10 wrote:
Iirc, someone in EU's top20 gave out a formula to calculate your ELO, though he said it might work only for accounts with a high number of games (like, not <300games).

It was like:
1000+((#wins - #loss - #leaves)*15)

That should give you a number near your actual ELO (when that guy applied it to his numbers, it was like 2020 and his ELO was 2026 iirc).
At that time, it made sense to me cause i was almost at +60wins which would've put me somewhere near top500 (cutoff being at 1925, +60=1900) and I had been playing with the latter names of the list for a while...

then i went into a slump going like 3-20 in the next games, and haven't really played that much since.


ELO works in relationship to your opponents ELO, i.e. if your opponent is much weaker than you, then you wont gain much ELO points as compared to an opponent with equal ELO level. The formula he gave you is worthless cause it does not have anything to do with ELO. Your ELO can not be expressed by a formula, it is aggregated from the sum of your winning/loss history.
League of Legends: Puffelipuff
oberon
Profile Joined May 2009
United States1320 Posts
June 04 2010 16:25 GMT
#5470
ELO can looked up on wikipedia if you want all the details. It cannot be calculated based on win/loss/leave, though it can certainly be estimated via a regression such.

For Ashe's arrow, the best use of it I've seen is to group up in mid, forcing your opponents to do the same, then fire it down the lane. This works doubly well if you have teleport -- back, fire from fountain, tele up. Teleport is pretty good on any character who needs to lane hard and who might take mid, so it's a good choice on Ashe anyway. Flash/ghost are good on all characters, and cleanse is good on carries (which is how most people play Ashe), which gives you a solid selection of four to choose from. If you're going more support-y, you can obviously consider Rally.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
June 04 2010 16:48 GMT
#5471
That formula would make my Elo around 2200 and redtooth's Elo like 2300, lol.
oraoraoraoraoraoraoraora
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
June 04 2010 16:54 GMT
#5472
3400 sup? lolz...

That's definitely not how they calculate normal game elo, haha.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
FlameSworD
Profile Blog Joined December 2009
United States414 Posts
June 04 2010 16:58 GMT
#5473
probaly best to use ashe ult with teleport so u get max stun ;d
skyhighftw on iccup
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2010-06-04 17:01:40
June 04 2010 17:00 GMT
#5474
Best use of Ashe's ult is to make sure it hits. How you make it hit is up to you. It's a skillshot so, so you do have to lead them etc. For a skillshot it's one of the tamest, because it has a huge hitbox, travels quickly, has no range limit, and doesn't get stopped by creep.

I mentioned it a while ago but there's no need to try to land crazy-distance shots. Be as close as you need to be to ensure like at least a 90% self-confident rate on landing it, and get used to leading etc. It's inevitable you'll miss some, just drop it to as minimum as you can, and try to slowly work your hit range up.
oraoraoraoraoraoraoraora
pokeyAA
Profile Blog Joined February 2004
United States936 Posts
June 04 2010 17:05 GMT
#5475
On June 05 2010 01:15 Sha[DoW] wrote:
Well, I'm not great, but I find that I usually just try and predict their movements (or shoot right in their face, but if they have cleanse or something like that, you'll probably die). Another Ashe related question: What summoner spells work good with Ashe, I've been using Ghost and Clarity.


I use cleanse/flash when I play Ashe
Southlight
Profile Blog Joined August 2007
United States11768 Posts
June 04 2010 17:10 GMT
#5476
Cleanse/Ghost for me. I'm partial to Ghost > Flash, and carries should always carry Cleanse IMO.
oraoraoraoraoraoraoraora
rredtooth
Profile Blog Joined December 2008
5461 Posts
June 04 2010 18:00 GMT
#5477
On June 05 2010 01:01 g1rg10 wrote:
Iirc, someone in EU's top20 gave out a formula to calculate your ELO, though he said it might work only for accounts with a high number of games (like, not <300games).

It was like:
1000+((#wins - #loss - #leaves)*15)

That should give you a number near your actual ELO (when that guy applied it to his numbers, it was like 2020 and his ELO was 2026 iirc).
At that time, it made sense to me cause i was almost at +60wins which would've put me somewhere near top500 (cutoff being at 1925, +60=1900) and I had been playing with the latter names of the list for a while...

then i went into a slump going like 3-20 in the next games, and haven't really played that much since.
err that doesn't account for solo que vs arranged teams at all. like +100 playing exclusively premades is VERY different from +100 from exclusively solo ques. one loss from a 5-man-premade destroys your elo while a loss in solo que doesn't do THAT much damage.
[formerly sponsored by the artist formerly known as Gene]
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2010-06-04 18:06:59
June 04 2010 18:05 GMT
#5478
On June 05 2010 01:11 GTR wrote:
i've been playing ashe lately and i'm having trouble hitting my huge arrows. should i just guess what way they will run instead of aiming directly at them? or am i just supposed to be right at their face and shoot at them.

It depends a lot on your positioning. For instance, if you're on mid and shooting an epic arrow at top or bot lanes, it'll be very hard to hit, because most of the enemy movement will be perpendicular to the direction of your arrow. If you're at your spawning pool and you shoot an epic arrow towards the middle lane, or at champions advancing on your half of the top or bot lanes, then it's much easier to hit, because a lot of the movement they'll make will be parallel to the direction of your arrow- it doesn't matter if they're a step forward or a step back from where they were when you took your shot.

It is also possible to connect epic arrows when you can predict the enemy movements, even if it is perpendicular to the direction of your arrow- for instance, when they're in dead heat chasing / running away. Hitting those arrows takes practice because you need to get a feel for how long it will take the arrow to get to where you want it to get, and how far the enemy can move in that time- how much farther ahead you need to aim.

While you're still in the laning phase, trying for these skill shots is risky but can be rewarding. As the teams start roving with more cohesion, however, it's not good to have 30-40s left on the CD of your arrow when you're about to start a team fight- you should save it for when you're fairly sure you'll hit someone.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Southlight
Profile Blog Joined August 2007
United States11768 Posts
June 04 2010 18:05 GMT
#5479
Owoah, that must mean a lot of my losses destroyed my Elo o_O
oraoraoraoraoraoraoraora
rredtooth
Profile Blog Joined December 2008
5461 Posts
June 04 2010 18:27 GMT
#5480
On June 05 2010 03:05 Southlight wrote:
Owoah, that must mean a lot of my losses destroyed my Elo o_O
that means i destroy my elo whenever i play with gozey
[formerly sponsored by the artist formerly known as Gene]
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