League of Legends - Page 274
Forum Index > General Games |
Shikyo
Finland33997 Posts
| ||
pokeyAA
United States936 Posts
| ||
Southlight
United States11766 Posts
Early on you're pretty much always going to find games are pretty haywire. That's because up until about 200-300 games your rating fluctuates too much. Or more specifically, at the lower levels most players are very inconsistent. It's kind of like if you were to look at Iccup and look at the level of players from D- to D+, you'd be staring at a pretty wide range of skill, and so if you were to pick 5 random D- -> D+ people and place them in one team, then pick another 5 and place them on the other team, you're probably going to end with lopsided games most of the time. The D+ player is not necessarily going to be that good, the D- player may simply have been unlucky vs smurfs etc. and so on and so forth. Once you hit a certain, unknown threshold you become much more likely to be grouped up with similar players, or at least players whom are more likely to be consistent. That doesn't mean you won't have crappy players or playings having a crappy game anyways, but the likelihood just keeps going down as you go up. On June 05 2010 00:38 pokeyAA wrote: It sees if you're starting to win games, then laughs and go "nuh uh!" and gives you 2 feeders and an afk. That too. ^-- with regards to that, though, as with my earlier point, the higher you go the likelihood of getting afkers and leavers tends to drop. Most people who actually reach the level of mediocrity actually care, and so they're far, far less likely to say fuck it I'm out. That doesn't mean they're going to be willing to plough through a rough game anyways, and that doesn't mean you can't get unlucky, but the odds are lower. I played against Chrispy last night and he unfortunately got a 140-win leaver on his team. It was probably the first leaver I've seen in a ranked game in at least a month, and probably far more than that. That's how rare it is for me. | ||
FlameSworD
United States414 Posts
On June 04 2010 00:45 Fruscainte wrote: I'm looking for a good aggressive Tyranemere build. This is basically how it goes right now. Regrowth Pendant Attack Speed Boots Zeal + Agility Elixir Agility Cloak (or whatever it's called) ??????? nope get red exlir 5 hppot then beserker then 4 avarice then infiegde usally go like 12-0 with that once u get infi u can like solo whole team ;/ | ||
g1rg10
Italy186 Posts
It was like: 1000+((#wins - #loss - #leaves)*15) That should give you a number near your actual ELO (when that guy applied it to his numbers, it was like 2020 and his ELO was 2026 iirc). At that time, it made sense to me cause i was almost at +60wins which would've put me somewhere near top500 (cutoff being at 1925, +60=1900) and I had been playing with the latter names of the list for a while... then i went into a slump going like 3-20 in the next games, and haven't really played that much since. | ||
![]()
GTR
51424 Posts
| ||
Soloside
United States1238 Posts
On June 05 2010 01:11 GTR wrote: i've been playing ashe lately and i'm having trouble hitting my huge arrows. should i just guess what way they will run instead of aiming directly at them? or am i just supposed to be right at their face and shoot at them. You have to anticipate where they're going to be when the arrow hits. that's going to come in time once you get use to her arrow speed. I wouldn't suggest slamming an arrow in their face because the stun time will be .5-1 second, rather than the full 3 seconds from maximum distance. | ||
Sha[DoW]
Canada110 Posts
| ||
eaT_Mi_Lquid
Germany509 Posts
On June 05 2010 01:01 g1rg10 wrote: Iirc, someone in EU's top20 gave out a formula to calculate your ELO, though he said it might work only for accounts with a high number of games (like, not <300games). It was like: 1000+((#wins - #loss - #leaves)*15) That should give you a number near your actual ELO (when that guy applied it to his numbers, it was like 2020 and his ELO was 2026 iirc). At that time, it made sense to me cause i was almost at +60wins which would've put me somewhere near top500 (cutoff being at 1925, +60=1900) and I had been playing with the latter names of the list for a while... then i went into a slump going like 3-20 in the next games, and haven't really played that much since. ELO works in relationship to your opponents ELO, i.e. if your opponent is much weaker than you, then you wont gain much ELO points as compared to an opponent with equal ELO level. The formula he gave you is worthless cause it does not have anything to do with ELO. Your ELO can not be expressed by a formula, it is aggregated from the sum of your winning/loss history. | ||
oberon
United States1320 Posts
For Ashe's arrow, the best use of it I've seen is to group up in mid, forcing your opponents to do the same, then fire it down the lane. This works doubly well if you have teleport -- back, fire from fountain, tele up. Teleport is pretty good on any character who needs to lane hard and who might take mid, so it's a good choice on Ashe anyway. Flash/ghost are good on all characters, and cleanse is good on carries (which is how most people play Ashe), which gives you a solid selection of four to choose from. If you're going more support-y, you can obviously consider Rally. | ||
Southlight
United States11766 Posts
| ||
![]()
NeoIllusions
United States37500 Posts
That's definitely not how they calculate normal game elo, haha. | ||
FlameSworD
United States414 Posts
| ||
Southlight
United States11766 Posts
I mentioned it a while ago but there's no need to try to land crazy-distance shots. Be as close as you need to be to ensure like at least a 90% self-confident rate on landing it, and get used to leading etc. It's inevitable you'll miss some, just drop it to as minimum as you can, and try to slowly work your hit range up. | ||
pokeyAA
United States936 Posts
On June 05 2010 01:15 Sha[DoW] wrote: Well, I'm not great, but I find that I usually just try and predict their movements (or shoot right in their face, but if they have cleanse or something like that, you'll probably die). Another Ashe related question: What summoner spells work good with Ashe, I've been using Ghost and Clarity. I use cleanse/flash when I play Ashe | ||
Southlight
United States11766 Posts
| ||
rredtooth
5459 Posts
On June 05 2010 01:01 g1rg10 wrote: err that doesn't account for solo que vs arranged teams at all. like +100 playing exclusively premades is VERY different from +100 from exclusively solo ques. one loss from a 5-man-premade destroys your elo while a loss in solo que doesn't do THAT much damage.Iirc, someone in EU's top20 gave out a formula to calculate your ELO, though he said it might work only for accounts with a high number of games (like, not <300games). It was like: 1000+((#wins - #loss - #leaves)*15) That should give you a number near your actual ELO (when that guy applied it to his numbers, it was like 2020 and his ELO was 2026 iirc). At that time, it made sense to me cause i was almost at +60wins which would've put me somewhere near top500 (cutoff being at 1925, +60=1900) and I had been playing with the latter names of the list for a while... then i went into a slump going like 3-20 in the next games, and haven't really played that much since. | ||
Zato-1
Chile4253 Posts
On June 05 2010 01:11 GTR wrote: i've been playing ashe lately and i'm having trouble hitting my huge arrows. should i just guess what way they will run instead of aiming directly at them? or am i just supposed to be right at their face and shoot at them. It depends a lot on your positioning. For instance, if you're on mid and shooting an epic arrow at top or bot lanes, it'll be very hard to hit, because most of the enemy movement will be perpendicular to the direction of your arrow. If you're at your spawning pool and you shoot an epic arrow towards the middle lane, or at champions advancing on your half of the top or bot lanes, then it's much easier to hit, because a lot of the movement they'll make will be parallel to the direction of your arrow- it doesn't matter if they're a step forward or a step back from where they were when you took your shot. It is also possible to connect epic arrows when you can predict the enemy movements, even if it is perpendicular to the direction of your arrow- for instance, when they're in dead heat chasing / running away. Hitting those arrows takes practice because you need to get a feel for how long it will take the arrow to get to where you want it to get, and how far the enemy can move in that time- how much farther ahead you need to aim. While you're still in the laning phase, trying for these skill shots is risky but can be rewarding. As the teams start roving with more cohesion, however, it's not good to have 30-40s left on the CD of your arrow when you're about to start a team fight- you should save it for when you're fairly sure you'll hit someone. | ||
Southlight
United States11766 Posts
| ||
rredtooth
5459 Posts
On June 05 2010 03:05 Southlight wrote: that means i destroy my elo whenever i play with gozeyOwoah, that must mean a lot of my losses destroyed my Elo o_O | ||
| ||