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League of Legends - Page 23

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phase
Profile Blog Joined January 2008
United States399 Posts
December 14 2009 04:24 GMT
#441
Wow. What. The. Fuuuuuckk. I just lost to a pre-made in 15 minutes. They did alistar/soraka in my lane (bot), Corki in mid, and then the other 2 were just pubs who went to the top. They had 3 rallies, went for liz/dragon first. Then we basically lost our first tower in less than 5 minutes. We held them at the 2nd tower for 5 minutes, and then they went back, bought gosu items and stacked top with 4. By this time, my team finally was like wtf, all our base are belong to them, and brought everybody to defend, but, like wtf can you do? They run in, plant a rally, and have soraka + alistar constantly healing. They just didn't die and they pushed all the way in for the gg.

=[

Comments?
b3h47pte
Profile Blog Joined May 2007
United States1317 Posts
December 14 2009 04:26 GMT
#442
Getting a couple foritifies are always good ^^
And they're taking out promote on the next patch.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
December 14 2009 04:50 GMT
#443
On December 14 2009 13:26 b3h47pte wrote:
Getting a couple foritifies are always good ^^
And they're taking out promote on the next patch.

What? Really? I was just about to put a point into it for my soraka lane pusher build!

Also, how do you check your ELO? Is it on the site or is it on the game interface?
I'm on GOLD CHAIN
phase
Profile Blog Joined January 2008
United States399 Posts
December 14 2009 05:27 GMT
#444
On December 14 2009 13:50 ZERG_RUSSIAN wrote:
Show nested quote +
On December 14 2009 13:26 b3h47pte wrote:
Getting a couple foritifies are always good ^^
And they're taking out promote on the next patch.

What? Really? I was just about to put a point into it for my soraka lane pusher build!

Also, how do you check your ELO? Is it on the site or is it on the game interface?

Seriously, that strat was so gay. Its the difference between pubbies and an arranged team...

For ELO, you'd have to ask pendragon lol.
But seriously, here's the site that I've been using (only shows top 500, and hasn't been updated in awhile)
http://solomid.net/forums/index.php?/topic/345-new-top-500-elo-list/
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
December 14 2009 06:52 GMT
#445
if you send an e-mail to riot that isnt completely moronic, they will give you your elo

i personally dont care so havent tried it but I know ive jumped into a completely different elo bracket ever since i started playing shaco

was 1:1 ratio, now im like 40 wins over 50/50, barely ever lose with shaco lol
With a gust of wind, perhaps.
Flicky
Profile Blog Joined December 2008
England2662 Posts
December 14 2009 14:19 GMT
#446
On December 14 2009 13:24 phase wrote:
Wow. What. The. Fuuuuuckk. I just lost to a pre-made in 15 minutes. They did alistar/soraka in my lane (bot), Corki in mid, and then the other 2 were just pubs who went to the top. They had 3 rallies, went for liz/dragon first. Then we basically lost our first tower in less than 5 minutes. We held them at the 2nd tower for 5 minutes, and then they went back, bought gosu items and stacked top with 4. By this time, my team finally was like wtf, all our base are belong to them, and brought everybody to defend, but, like wtf can you do? They run in, plant a rally, and have soraka + alistar constantly healing. They just didn't die and they pushed all the way in for the gg.

=[

Comments?


Protip, kill the rally.
Liquipedia"I was seriously looking for a black guy" - MrHoon
Southlight
Profile Blog Joined August 2007
United States11766 Posts
December 14 2009 15:35 GMT
#447
AoE destroys promote builds. My friends and I tried that strat and we got face-wiped by every single Gangplank we ran into (which was almost every game because it was gangplank week).
oraoraoraoraoraoraoraora
SapphireJay
Profile Joined November 2009
Canada22 Posts
December 14 2009 22:01 GMT
#448
Against team push builds, you should try to do 4v5 (or 3v4) defend, while your carry (as opposed to aoe nukers) farm/push other lanes or forests. It is all about timing (making sure your team makes it under the tower before their push begins).
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
December 15 2009 01:38 GMT
#449
I was reading on another forum that Jack in the Box can be promoted at Baron for the win lolol.

But yeah, you can't win against a level 5 midpush with a pub vs Soraka/Alistar/Ashe/Sivir/Taric, there's no AoE strong enough to defend against it, and your team sure as hell didn't take 5 fort. At level 5 they 5 man promote your mid lane, after that dies out if they didn't kill your inhibitor as soon as it recharges they 2 man promote top and bottom with heals and rally while their Ashe pushes mid with 1 promote, they farm towards locket on alistar, aegis on soraka, frozen heart on ashe, stark's fervor on sivir and a soul shroud on taric then 5 man the middle again when it's up. If you happen to have two AoE ults (nunu and gang) you can deal with the middle pushes but the side pushes are still pretty unstoppable, at the very least they're going to take down your first tower without a contest.

And that's why they're taking out promote next patch!
I'm on GOLD CHAIN
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
December 15 2009 02:27 GMT
#450
the best combo was soraka/alistar/taric/sivir/gangplank

gangplank ults the tower ---> gg
With a gust of wind, perhaps.
b3h47pte
Profile Blog Joined May 2007
United States1317 Posts
December 15 2009 02:46 GMT
#451
What do you guys think of the new hero?

Nidalee, The Bestial Huntress
Javelin Toss (Human)
Nidalee tosses her javelin at long range, dealing increased damage the farther the javelin travels (up to 250%).

Bushwhack (Human)
Nidalee creates a camouflaged trap that, when sprung, reveals the target and deals damage. Champion armor and magic resistance are reduced by a percentage for the duration of the debuff. Traps are visible to enemies.

Primal Surge (Human)
Nidalee calls upon her bestial heritage to heal an ally champion and grant them an attack speed bonus for a short duration.

Aspect of the Cougar (Ultimate)
Nidalee may freely transform between a human and a cougar at no cost. While in cougar form all of her attacks are melee and she gains additional attack speed. Leveling this skill increases the effects of her cougar abilities.

Takedown (Cougar)
Nidalee jumps at the throat of her target, dealing her attack damage plus a static bonus. The damage of this skill increases the lower life percentage the target has.

Pounce (Cougar)
Nidalee pounces forward, dealing damage in a small radius.

Swipe (Cougar)
Nidalee slashes wildly in front of her, dealing moderate damage in a large area.

Prowl (Passive)
Nidalee gains additional movement speed when moving through or out of brush.
Flakes
Profile Blog Joined July 2008
United States3125 Posts
Last Edited: 2009-12-15 03:23:16
December 15 2009 03:22 GMT
#452
Yeah they never fixed the bug where if you promote a jack-in-the-box it turns into an invisible promoted unit that never moves (but still gives allies around it the aura).

As for Nidalee, get sheen, hit level 6, hit R, faceroll QWEWQEQEWEQWEWQ

(you can try her out on the test realm)
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
December 15 2009 04:45 GMT
#453
is she like the opposite of udyr, as in overpowered?
With a gust of wind, perhaps.
b3h47pte
Profile Blog Joined May 2007
United States1317 Posts
December 17 2009 12:53 GMT
#454
New Update!!!
+ Show Spoiler +
PVP.net version 33.17
New Champion Information Pages and Champion Art! If you view the Champion Information Page (either via the Store Info button, Champion Select, or the Champion Browser in the Summoner Profile) you will see a new layout and new champion art
Icons and Art for champions have been updated across PVP.net
PVP.net will now automatically flag a user as “Away” after being idle. Also, users can manually toggle their status icon in their buddy list by clicking on it
On the PVP.net landing page, there is now an “Enter Chat” button that will automatically put the user into a public chat room
Skin selection is more prominent at the end of Champion Select
XP / IP Boosts should now show their duration in their tooltips
You can now automatically join a chat room each time you log in via the contextual options menu for each chat room
Fixed a bug with renaming Rune Book pages
Fixed a bug with the UI for joining custom chat rooms
Fixed a bug with vertical scroll bars not displaying properly at some resolutions

League of Legends version 1.0.0.63

Death Recap
League of Legends now includes Death Recap, a helpful feature for both new and veteran players alike, which shows the major sources of damage that led to a Champion’s demise. When a player’s Champion has been slain, the player can open the Death Recap window which will summarize all of the fatal damage they received during their final moments. The Death Recap window not only provides informative tips on how to avoid being killed by the same champion and spells again, but also displays the items the killing and assisting Champions have, and the stats of those items. The fatal damage taken is broken down on an integer and percentage basis, so that players can have a complete and thorough understanding of exactly how they were taken down.

Champions
NEW: Nidalee, The Bestial Huntress
Javelin Toss (Human): Nidalee tosses her javelin at long range, dealing increased damage the farther the javelin travels (up to 250%)
Bushwhack (Human): Nidalee creates a camouflaged trap that, when sprung, will reveal the target and deal damage. Champion Armor and Magic Resistance are reduced by a percentage for the duration of the debuff. Traps are visible to enemies
Primal Surge (Human): Nidalee calls upon her bestial heritage to heal an ally champion and grant them an attack speed bonus for a short duration
Aspect of the Cougar (Ultimate): Nidalee may freely transform between a human and a cougar at no cost. While in cougar form all of her attacks are melee and she gains additional dodge and movement speed. Leveling this skill increases the effects of her cougar abilities
Takedown (Cougar): Nidalee jumps at the throat of her target, dealing her attack damage plus a static bonus. The damage of this skill increases the lower life percentage the target has
Pounce (Cougar): Nidalee pounces forward, dealing damage in a small radius.
Swipe (Cougar): Nidalee slashes wildly in front of her, dealing moderate damage in a large area
Prowl (Passive): Nidalee gains additional movement speed when moving through or out of brush
Amumu
Fixed a bug where Despair’s damage was incorrectly being calculated off of Amumu’s health instead of each nearby enemy’s
Fixed an inconsistency in Despair's damage where the first tick was dealing a different amount than subsequent ticks
Annie
Basic Attack Projectile Speed increased to 1200 from 780
Ashe
Fixed a bug where Volley could hit a target multiple times per cast if the target was immune to buffs
Enchanted Crystal Arrow no longer reveals Ashe to enemies that cannot see her
Cho'Gath
Rupture Slow Duration reduced to 3 seconds from 4
Corki
Phosphorous Bomb
Area of effect reduced to 225 from 250
Mana Cost increased to 90/100/110/120/130 from 70/85/100/115/130
Fixed a bug causing Phosphorous Bomb's particle to show above the fog of war, even without vision of that area
Fixed a bug where Phosphorous Bomb placed a buff on Corki saying he would miss on attacks
Fixed a bug where the vision granted by Phosphorous Bomb disappeared upon using a basic attack
Valkyrie
Cast range reduced to 700 from 900
Mana Cost increased to 100 from 100/90/80/70/60
Missile Barrage
Small Missile area of effect reduced to 200 from 225
Large Missile area of effect reduced to 300 from 350
Mana Cost increased to 25/30/35 from 20/25/30
Dr. Mundo
Fixed a bug where Infected Cleaver would delay for a short period if cast immediately after the cooldown ended
Fiddlesticks
Stats: Movement Speed increased to 300 from 290
Gangplank
Cannon Barrage no longer reveals Gangplank to enemies when cast
Fixed a bug where Cannon Barrage's particles showed above the fog of war, even if you didn't have vision of the area
Fixed a bug where Gangplank would fail to close distance to cast Parrrley or Raise Morale if Cannon Barrage was occurring
Heimerdinger
CH-1 Cuncussion Grenade
Particle no longer shows through the fog of war
Projectile Speed increased to 750 from 650
H-28G Evolution Turret
Gold given on death reduced to 12 from 15
Turret Range increased to 575 from 550
Hextech Micro-Rockets (Remake):
Heimerdinger fires a rocket at up to 1/1/2/2/3 random visible enemy champion(s)
Cooldown reduced to 20 from 23
Mana Cost reduced to 70/90/110/130/150 from 80/105/130/155/180
UPGRADE!!! Mana Cost reduced to 100 from 125
Stats
Basic Attack Projectile Speed increased to 1400 from 1200
Health per level increased to 75 from 70
Damage per level increased to 3 from 2.5
Janna
Monsoon
Cleaned up knock back effect to hit the correct area, increased knock back distance, and made knock back more consistent
Duration reduced to 4 from 6
Heal per tick increased to 90/150/210 from 60/100/140
Ability Power Ratio increased to .35 from .25
Howling Gale
Mana Cost reduced to 80/100/120/140/160 from 110/130/150/170/190
Cooldown reduced to 11 from 12
Zephyr Cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10
Jax
Improved Leap Strike's responsiveness; you can now move much sooner after striking (but not attack)
Karthus
Requiem no longer reveals Karthus to enemies when cast
Basic Attack Projectile Speed increased to 1200 from 800
Lay Waste Ability Power coefficient increased to .3/.6 from .25/.5
Lay Waste Damage increased to 40/60/80/100/120 (x2) from 35/55/75/95/115
Defile Ability Power coefficient increased to .25 from .2
Kayle
Righteous Fury now triggers spell cast effects (such as Sheen and Tear of the Goddess)
Malphite
Removed Cast Animation for Brutal Strikes
Stats: Base Armor increased to 16 from 7
Morgana
Fixed a bug causing Tormented Soil to appear above the fog of war, even without vision of the area
Nunu
Absolute Zero base Damage increased to 625/875/1125 from 500/700/900
Shaco
Jack in the Box's fear range will now match the activation range
Sivir
Basic Attack Projectile Speed increased to 1200 from 800
Spiral Blade Damage modified to 60/115/170/225/280 from 75/125/175/225/275
Spell Shield Mana Restore on Spell Block reduced to 125 from 150
Fixed a bug with On the Hunt causing it to last too long on allies
On the Hunt Attack Speed reduced to 25/45/65% from 25/50/75%
On the Hunt Movement Speed reduced to 30% from 35%
Teemo
Fixed a bug where Bantam Trap was granting vision of an area for too long after an enemy triggered it
Camouflage time to Stealth reduced to 4.5 seconds from 6 seconds
Tryndamere
Bloodlust Cooldown increased to 20/18/16/14/12 from 12 at all levels
Mocking Shout Duration reduced to 4 from 5 seconds
Slash bonus Damage decreased to 40/90/140/185/240 from 60/105/150/195/240
Undying Rage Cooldown increased to 130/115/100 from 120/100/80
Battle Fury bonus Crit % reduced to 25% at all levels from 30/40/50% at levels 1/6/12
Twisted Fate
Pick a Card Gold Cards now only stun the unit directly hit (they will now slow surrounding units instead of stunning them)
Pick a Card Duration reduced to 10 from 15
Destiny no longer reveals Twisted Fate to enemies when cast
Gate Cooldown increased to 120/105/90/75/60 from 90/75/60/45/30
Gate Mana Cost increased to 80 from 80/70/60/50/40
Udyr
Stances
Reduced the shared cooldown on abilities to 2.5 from 3 seconds
Reduced the reactivation cooldown on abilities to 6 from 9 seconds
Bear Stance
Mana Cost reduced to 75/65/55/45/35 from 80/70/60/50/40
Duration between stuns reduced to 5 at all ranks from 9/8/7/6/5
Activation Movement Speed per rank increased to 18/22/26/30/34 from 6/12/18/24/30
Activation duration modified to 2/2.5/3/3.5/4 from 3
Phoenix Stance
Mana Cost reduced to 75/65/55/45/35 from 80/70/60/50/40
AP scaling on both components of Phoenix stance increased to .25 from .2
Turtle Stance
Mana Cost reduced to 75/65/55/45/35 from 80/70/60/50/40
Ability Power ratio on Turtle Shell increased to .5 from .35
Fixed a bug where the health and mana restored from Turtle Stance were not taking damage from items into account
Tiger Stance
Mana Cost reduced to 75/65/55/45/35 from 80/70/60/50/40
Attack Speed % increased to 24/33/42/51/60 from 20/27.5/35/42.5/50
Each hit should now trigger lifesteal effects.
Fixed a bug where the first hit in Tiger Stance was dealing a third of the damage it should
Duration for Tiger Strike's damage increased to 3 from 2 seconds
Monkey's Agility
Attack Speed per Stack increased to 15% from 12%
Fixed a bug where the different stacks of this buff would sync up and drop off at the same time
Stats
Base HP increased to 526 from 490
Base Movement Speed increased to 320 from 310
HP per Level increased to 99 from 83
MP per Level increased to 30 from 25
Damage per Level increased to 3.2 from 2.4
HP Regen per Level increased to .15 from .11
Updated recommended items
Zilean
Basic Attack Projectile Speed increased to 1200 from 900

Summoner Spells
Promote has been removed until we can remake it to be better for casual pushing, but less useful when stacked
Demolisher (Promote Mastery) has been removed until Promote is reintroduced
Cleanse (remake)
No longer provides debuff immunity (but still removes debuffs when cast). Provides a 50% duration reduction to stuns, slows, taunts, fears, snares, sleeps and immobilizers for the next 3 seconds
Cooldown increased to 120 from 100
Willpower (Cleanse Mastery): Cooldown Reduction reduced to 20 from 30
Clarity
Cooldown reduced to 180 from 270
Base Mana Restore increased to 160 from 100
Mana Restore per level increased to 30 from 25
Changed Flash’s targeting type so it no longer requires a location click; now it uses the location of the cursor
Fixed a bug where attempting to cast Flash extremely far distances away would cause the champion to move, instead of teleporting in that direction
Fixed a bug with Teleport where the spell could be cast on a minion right before it died, allowing the player to Teleport invisibly to a location

Items
All items have had the following stats changed: Hit points -10%, Armor -10%, Magic Resist -5%
Thornmail
Combine Cost increased to 1000 from 600
Armor increased to 100 from 70
Damage Return increased to 25% from 20%
Deathfire Grasp
Ability Power reduced to 60 from 65
Mana Regeneration per 5 reduced to 10 from 15
Max HP% Damage increased to 30% from 25%
Ability Power Ratio increased to 3.5% from 3%
Fixed a bug with Innervating Locket where it would not proc on your first spell cast
Fixed a bug with Innervating Locket where it sometimes would not proc when it should
Madred's Bloodrazors
Damage reduced to 30 from 35
Armor reduced to 25 from 30
Max HP% Damage increased to 4% from 3%
Max HP% caps at 4500
Leviathan
Combine Cost increased to 800 from 600
Health reduced to 180 from 215
Health per stack reduced to 32 from 37.5
Mejai's Soulstealer
Combine Cost reduced to 800 from 1000
Cooldown Reduction increased to 15% from 10%
Removed Health/Mana Restore on Kill
Ability Power per Stack increased to 10 from 8
Rylai's Crystal Scepter slow duration increased to 2 seconds from 1.5 seconds.
Rylai’s Crystal Scepter will now trigger on dealing non-periodic Spell Damage, instead of spell hit. This means that spells like Destiny or Time Warp, which previously triggered the effect, won’t anymore; however, Rupture will now slow on dealing damage instead of on the initial cast, Powerball will now trigger the effect when you hit units, etc.
Mercury Treads Magic Resist reduced to 30 from 35.
Chalice of Harmony Magic Resist reduced to 35 from 40.
Elixir of Agility Attack Speed reduced to 15%-25% from 25%-35%.
Elixir of Agility Critical Strike chance reduced to 15% from 20%.

General
Holiday Cheer has been added to the Winter Map
Reduced First Blood Bonus Gold to 100 from 150
Dragon Respawn Time increased to 6 minutes from 5 minutes
Dragon Global Gold reduced to 130 from 165
Death Timers (Summoner's Rift)
Reduced Percent Increase per Minute to .02 from .024
Reduced Percent Cap to 1.5 from 1.75 (this reduces the max death timer to 75 from 87.5
Towers and buildings that are not currently targetable will no longer display a healthbar
Instant cast spells like Yeti’s Bloodboil can now be cast while chasing a unit with another spell/attack
Fixed several crash bugs
Fixed a bug related to spells that would appear to go on cooldown, but actually were not cast
Made some improvement in movement for machines that experience regular lag

Turrets
Base Health increased to 1300 from 1200
Increased damage growth per minute to 6 from 5
Global Experience given on death reduced to 240 from 270
Removed late game Turret Armor and Magic Resistance decay

Runes
Increased the effectiveness of Attack Damage per level runes by 11.1%
Increased the effectiveness of Attack Speed runes by 150%
Increased the effectiveness of Magic Penetration runes by 13.6%
Reduced the effectiveness of flat Health runes by 17.6%
Reduced the effectiveness of Armor and Armor per level runes by 10%
Reduced the effectiveness of Magic Resist and Magic Resist per level runes by 10%
Clarity Seals of all tiers can now be obtained through the store and the combiner

Baron Nashor
Increased Spawn Time to 15 minutes from 8 minutes
Reduced Global Gold to 250 from 300
Reduced Max Damage / Ability Power granted by Exalted with Baron Nashor to 40 from 50


hmm...Baron got nerfed ):
NiGoL
Profile Joined September 2008
1868 Posts
December 17 2009 13:27 GMT
#455
My friends told me this game would be so cool to game, I got the beta-version and we played, I personally think its so damn slow. Now my computer just crashed with no reason at all, and im sitting on worthless Ubuntu on a shitty laptop, so i cant play it atm. But when my computer gets fixed i think i will continue playing.
http://www.twitter.com/NiGoLBW playing league on a competitive level
b3h47pte
Profile Blog Joined May 2007
United States1317 Posts
December 18 2009 04:32 GMT
#456
league of legends isn't for everybody :p
and slow? meh. i think it's at a pretty decent pace.
Durak
Profile Blog Joined January 2008
Canada3684 Posts
December 18 2009 04:52 GMT
#457
On December 15 2009 13:45 inertinept wrote:
is she like the opposite of udyr, as in overpowered?


Pretty much. I don't think she's terribly overpowered though. They did a pretty good job. Also, Udyr is playable now.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
December 18 2009 07:51 GMT
#458
Nidalee is like a ranged version of Yi, if she gets fed too big you start getting aced every teamfight. I thought it was funny that they buffed Nunu's ult, like it wasn't powerful enough already? I have a friend who just abuses it for kills and it's annoying as hell to play with him because he's always like 16-3-10 and talking shit.
I'm on GOLD CHAIN
Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
December 18 2009 09:16 GMT
#459
Nidalee is so amazin if you give her a triforce.
So wait? I'm bad? =(
JonsaBoy
Profile Blog Joined April 2009
Denmark457 Posts
December 18 2009 10:39 GMT
#460
LoL is fun. Though i suck at anything that even looks like DotA, if you people feel like a game with a newbie, look me up under JonsaBoy.
TLMS
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